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| All the moves what they do and how to get them(3) |
REST
Psychic
10
Your Pokémon recovers all HP, then sleeps
TM 44
ROAR
Normal
20
Ends battle if successful (not trainer fights)
Level
ROCK SLIDE
Rock
10
Deals damage and may scare opponent
TM 48
ROCK THROW
Rock
15
Level
ROLLING KICK
Fighting
15
Deals damage and may scare opponent
Level
SAND-ATTACK
Normal
15
Decreases opponent's accuracy temporarily
Level
SCRATCH
Normal
30
Level
SCREECH
Normal
40
Decreases opponent's defense temporarily
Level
SEISMIC TOSS
Fighting
20
Damage dealt is equal to Pokémon's
experience level
TM 19
SELF DESTRUCT
Normal
5
Deals damage, but Pokémon faints
TM 36
SHARPEN
Normal
30
Increases your Pokémon's attack power
temporarily
Level
SING
Normal
15
Puts opponent to sleep
Level
SKULL BASH
Normal
15
Pokémon lowers head on 1st turn, then
attacks on the 2nd
TM 40
SKY ATTACK
Flying
5
Pokémon glows on 1st turn, then attacks on
the second
TM 43
SLAM
Normal
20
Level
SLASH
Normal
20
Good chance for a critical hit
Level
SLEEP POWDER
Grass
15
Puts opponent to sleep
Level
SLUDGE
Poison
20
Deals damage and may poison opponent
Level
SMOG
Poison
20
Deals damage and may poison opponent
Level
SMOKESCREEN
Normal
20
Decreases opponent's accuracy temporarily
Level
SOFTBOILED
Normal
10
Restores life equal to 1/2 the number of
Pokémon's max HP
TM 41
SOLAR BEAM
Grass
10
Pokémon gathers energy on 1st turn, then
attacks on the 2nd
TM 22
SONICBOOM
Normal
20
Deals 20 points of damage
Level
SPIKE CANNON
Normal
15
Your Pokémon attacks 2 to 3 times in a row
Level
SPLASH
Normal
40
Doesn't do crap
Level
SPORE
Grass
15
Puts opponent to sleep
Level
STOMP
Normal
20
Deals damage and may scare opponent
Level
STRENGTH
Normal
15
HM 4
STRING SHOT
Bug
40
Decreases oponent's speed temporarily
Level
STRUGGLE
Normal
10
Used when all PP is gone, Pokémon takes
1/2 the damage
Level
STUN SPORE
Grass
30
Paralyzes opponent
Level
SUBMISSION
Fighting
25
Pokémon takes 1/4 the damage dealt to
opponent
TM 17
SUBSTITUTE
Normal
10
Pokémon uses life to make a clone that
fights automatically
TM 50
SUPER FANG
Normal
10
Cuts opponent's HP in half
Level
SUPERSONIC
Normal
20
Confuses opponent
Level
SURF
Water
15
HM 3
SWIFT
Normal
20
Your Pokémon attacks 1st
TM 39
SWORDS DANCE
Normal
30
Increases your Pokémon's attack power
temporarily
TM 3
TACKLE
Normal
35
Level
TAIL WHIP
Normal
30
Decreases opponent's defense temporarily
Level
TAKE DOWN
Normal
20
Your Pokémon takes 1/4 the damage dealt
TM 9
TELEPORT
Psychic
20
Ends battle automatically (doesn't work while
fighting trainers)
TM 30
THRASH
Normal
20
Deals damage but confuses your Pokémon
Level
THUNDER
Electric
10
Deals damage and may paralyze opponent
TM 25
THUNDER WAVE
Electric
20
Paralyzes opponent
TM 45
THUNDERBOLT
Electric
15
Deals damage and may paralyze opponent
TM 24
THUNDERPUNCH
Electric
15
Deals damage and may paralyze opponent
Level
THUNDERSHOCK
Electric
30
Deals damage and may paralyze opponent
Level
TOXIC
Poison
10
Poisons opponent (damage increases with
each turn)
TM 6
TRANSFORM
Normal
10
Transforms Pokémon into a copy of its
opponent
Level
TRI ATTACK
Normal
10
TM 49
TWINEEDLE
Bug
20
Pokémon attacks twice and may poison
opponent
Level
VICEGRIP
Normal
30
Level
VINE WHIP
Grass
10
Level
WATER GUN
Water
25
TM 12
WATERFALL
Water
15
Level
WHIRLWIND
Normal
20
Ends battle automatically (not against
trainers)
TM 4
WING ATTACK
Flying
35
Level
WITHDRAW
Water
40
Increases your Pokémon's defense
temporarily
Level
WRAP
Normal
20
Your Pokémon attacks 2 to 3 times in a row
Level
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