Ok, the name of the move is first, the type of attack it is is third and the desciption is last
Sweet Scent: Normal causes wild pokemon to attack
Cross Chop: Fighting heavy damage
Tornado: Dragon 100% accurate attack
Struggle: Normal damages them, but not you
Baton Touch: Normal auto switch your pokemon
Awakening Power: Normal may take on the form of bug, grass, rock, or psychic type.
Giga-drain: Grass Major HP drain, take half of it as health
Mega Horn: Bug 1 hit KO
Snore: Normal attack ONLY while asleep
Okutan Cannon: Water 1 big bubble(large damage)
Present: Normal Small damage
Triple Kick: Fighting 3 kicks
Spark: Electric moderate Electric attack
Sand Storm: Rock damage all non-Ground (or Rock or Steel) types for multiple turns
Black Gaze: Ghost blocks switching/running
Air Blast: Flying big beam, big damage
Horrible Note: Normal 3 turn countdown. if either pokemon is still out, both pokemon are auto-KO'd
Atom Force:Rock, Rocks hit you, major damage
Angel Kiss: Normal confuses enemy
Crunch: Evil Strongest evil attack
Photosynthesis: Grass 25% heal
Light Spin: Normal small damage
Final Blow :Evil, evil version of tackle
Lucky Light: Normal heals 50%
Roll: Rock each turn, damage doubles
Magnitude: Ground 1-10 Rocks, 100% accurate
Trickery: Evil, Disappears, then hits enemy
Master Flame: Fire, Fire spins around you,then hits
Electric Cannon: Electric Very large bolt, but low accuracy. Auto-paralyzes enemy
Reversed-edged Sword: Normal Normal damage, but CANNOT lower below 1HP. Maybe a rip-off from RK, since a reversed-edged sword cannot kill.
Sludge Bomb: Poison Large damage, may poison enemy
Fortune Telling: Psychic After 3 turns, large damage
Endure: Normal No matter how large is the damage inflicted to you, at least 1HP will remain
Bone Lash: Ground bone spins on enemy.
Resurrection: Fighting powerful kick
Snow Powder: Ice weak Ice attack
Morning Sunlight: Normal heals 50%
Imperial Wrath: Dragon glows, then hits. Confuses your pokemon
Boast: Normal confuses enemy
Metal Claw: Steel heavy attack
Gang Beating: Evil repeats attack according to the number of pokemon on your team
Curse/Slow: Normal for ghosts, does 50% damage to itself and decrease enemy's HP by 1/4 every turn. For other pokemon, increases lowers speed and increases attack and defense.
Steel Wing: Steel heavy attack
Southern Blaze: Fire,big Fire attack
Mind Reading: Normal 50% evade
Protect: Normal 100% evade
Mysterious Protection: Normal 100% evade for all status changing attacks (Poison Powder, Spore, Thunder wave, Etc.)
Lock On: Normal 100% accuracy
Self-Suggestion: Normal Damage to you is also considered as damage to enemy
Prayer for Rain/Rain Dance: Water Doubles damage of water type attacks
Heart Song: Normal 50% damage to self. singing notes and slapping on you.
Expected Suicide: Fighting Large damage
Weird face/look Normal Weak attack
Grudge Ghost: Helper falls past enemy, takes away PP of the last attack used.
Fellow Traveler: Ghost If you faint, enemy faints too, and vice versa
Mirror Coat: Psychic Light Screen with damage
Being Aware: Normal Increase accuracy by 50%
Abandon: Fighting 100% evade
Encore:Normal Repeat last attack used on you. Only useful for ghosts with noroi, or pokemon with Heart song
Sunny Japanese Weather: Fire/Water type attacks lose their power by half.
Spider Web Bug: Prevents running/switching
Behave Like A Spoiled Child:Normal Lowers attack
Cotton Spore Grass: Lowers speed
Share Pain Normal: Takes half damage counters to you as HP and half as damage to enemy, and vice versa
Sketch Norma: Copies attack done to you and take it as its own
Ringing Bell: Normal removes all bad status to you only.
Texture-2:Normal Develop resistance to the type of the attack last used on you. Mwahahahaha.
Mahha Punch Fighting:Always attack first, but unlike quick attack, it is fighting type.
From the bottom of the heart:Normal Signature attack of Arcanine, only as strong as strenght. |