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Pokemon Trading Card Game
In-game reset:
Press A + B + Start + Select during game play to reset the game.
Information in this section was contributed by Billy Casarin.

Get heads on coin:
Press A when the Pikachu coin is spinning right on Pikachu's face. Note: This requires precise timing.
Information in this section was contributed by Tr00pZ.

Get tails on coin:
Press Up just before the opponent's coin is displayed when battling an opponent. If done correctly, it will land on tails most of the time.
Information in this section was contributed by moto6754.

Free booster pack:
To get a free booster pack, go to your PC.
Information in this section was contributed by Nintendoboy789.

Unlimited energy cards:
In Dr. Masons Lab, both Sam and Aaron will give you a pack full of energy when you defeat them/ Sam only plays with two prizes, making him faster to defeat.
Information in this section was contributed by Jacob Carver and Michal Brooks.

Organize your cards:
Press Select to organize your cards.
Information in this section was contributed by Patrick Saumure.

Charizard card:
Select the Charmander and Friends deck at the start of the game.
Information in this section was contributed by FranD1230.

Easy win decks:

There is no penalty for not having a basic Pokemon in your hand, so you should make the following deck:
Pokeball's, Computer Searches, or any other Trainers that may help
4 Exeggcute
4 Exeggcutor
As many Plant and Psychic energy as possible
Get an Exxegutor out and start placing energies. Use Exeggitor's Big Explosion attack, which does 20x the amount of heads, one per energy card. There is no limit to the damage, so 20 energy x 20 heads = 400 damage.
Information in this section was contributed by Anthony Sinatra.
4 Hitmonlee
4 Hitmonchan
About 32 or more Fighting
4 Defenders
4 Pluspowers
2 Bills
2 Energy Searches
Information in this section was contributed by David McDanel.
Booster packs:
Professor Mason will give you a booster pack after every email that he you.
Information in this section was contributed by CoolWorld2.

Talk to the Club Leaders but do not duel them. Check your email and you will get a letter with a booster pack. This works with everyone except the Electric Club leader.
Information in this section was contributed by alfred_ec.

Battle Imikuni? several times and you will get packs such as Evolution and Laboratory packs. He is easy to defeat because he uses cards such as Psyducks and the Special Imikuni? card that confuses his own Pokemon.

Get different cards from Professor Mason:
Save the game before reading the email from Professor Mason. Whenever you get a type of card you do not want, reload the game. The cards will be different when the game is resumed.
Information in this section was contributed by CoolWorld2 and Nick Carlos.

Energy booster pack:
After getting your own deck, go to Sam and offer to play a real duel. You will use the same practice deck and the flow of the game will be the same as during the tutorial. If you win, you will get booster pack full of energy.
Information in this section was contributed by CoolWorld2.

Familiar faces:
When you go to the Psychic Card Club there is a person in green. He is your character in the Red, Blue, and Yellow versions of Pokemon.
Information in this section was contributed by Tr00pZ.

Gene the Rock Club Master looks very similar to Professor Oak when challenged to a match.
Information in this section was contributed by Dsalabak07.

Walking faster:
Hold B while walking to move faster.
Information in this section was contributed by Marc Levy, Dan V, and MJHEDGEHOG.

Ishihara's disappearance:
After you trade Ishihara all the cards she will disappear. Go to the Rock Club and a woman will tell you that Ishihara left.
Information in this section was contributed by Marc Levy.

Faster card shuffling:
Press B if you do not want to wait for the cards to be done shuffling.
Information in this section was contributed by Marc Levy.

Check your prizes:
When you defeat your opponent's Pokemon, you can draw a prize. Draw a prize then turn off your game. Turn it back on, then press Start at the title screen. Select "Continue Duel" and resume just before your opponent's Pokemon fainted. Faint it again and select a different prize. Repeat this step and you will see all your prizes.
Information in this section was contributed by GOTTADOG.

Imanuki card:
Go to each club lounge until you find Imakuni. Then battle him to get four booster packs for each victory. However, he may instead give you his Imakuni card. Repeat this until you have most of the cards needed to build a healthy deck.
Information in this section was contributed by Yoshikuya and Chris L.

Promo Slowpoke card:
Once you have collected many energies, go to the Fire Club. There will be a person standing by the bookshelf. He will ask you to give all of your extra energy cards that you do not have in your decks. He will then tell you to go two spaces left of the bookshelf (at the picture). Press A to get a promotional Slowpoke card, which can use Amnesia and Headbutt. Amnesia calls for two Psychic Energy cards. Headbut does 10 damage and uses one of any kind of energy card.
Information in this section was contributed by Michael.

Challenge Cup prizes:
Go to the top center of the game map to find the Challenge Cup. You can compete in the Challenge Cup located in the Challenge Hall after you obtain your 3rd and 5th medal. If you battle there, you will get a rare card. It is hard to get in, because it is usually closed. Keep on visiting after every battle. If you enter you, will fight three trainers. The third one will be Ronald if you did not beat the game. After you beat the game, Ronald will not appear. These are the cards that you can get:
Information in this section was contributed by Yoshikuya and Nick Carlos.

Mewtwo Lv. 60: The one that comes with the Pokemon VHS
Mewtwo Lv. 60: The one obtained if you went to the movies
Mew Lv. 8: Game Boy only
Surfing Pikachu Lv. 13: Game Boy only or Japanese card
Surfing Pikachu Lv. 13: Same as above, but a different number
Flying Pikachu Lv. 12: Game Boy only or Japanese card
Ivy Pikachu Lv. 16: Promo #1
Slowpoke Lv. 9: Game Boy only
Jigglypuff Lv.12: #2 (?)
Pikachu Lv. 16: You get it if you went to the movies
Electabuzz Lv. 20: You get it at the movies
Super Energy Retrieval: Game Boy only
Different cards in Challenge Cup:
When you are in the Challenge Cup, save the game after defeating the second to the last opponent. After you defeat the opponent and win a card, if it is one that you already have or do not want, shut off the game and continue from the save. You should be at the very last opponent. After you defeat him there will be a different card than the last time. Note: Continue this if needed.
Information in this section was contributed by Billy Casarin.

Card Pop! Specials:
The following very rare cards are only obtainable in Card Pop!.
Information in this section was contributed by Billy Casarin, Blake, and Nick Carlos.

Lv.15 Mew HP 50
1. Mystery Attack (Does a random damage or may cause random effect)

Lv.64 Venusaur HP 100
1. Pokemon Power: Solar Power (Cures both Pokemon from an effect)
2. Mega Drain (Does 40 damage, removes damage equal to half of damage of the defending Pokemon)
Grand Masters victory:
When you defeat the Grand Masters, go to the deck machine on the top of the screen before you get the cards to build a strong deck. If you do not do this, the game will proceed to the credits and you will have to battle again,
Information in this section was contributed by Jacky Bryant.

Fire Club trade:
To get the Lv.9 promo Slowpoke easier, put all of your energies except one in temporary decks. Then, talk to the boy. He will reveal the location for only 1 energy.
Information in this section was contributed by Nick Carlos and Gogeta3123.

Finding Mitch's students:
In order to fight Mitch of the Fighting Club, you must first defeat his three students. They are all training at different clubs. Jessica is in the Lightning Club, in the room on the left. Chris is in the Rock Club in the same room. The last student, Michael, is in the Grass Club just as you walk in. He will be next to the plant. After you defeat them, they will all return to the Fighting Club.
Information in this section was contributed by KeyMan3216.

Defeat the Grand Champions:
When you defeat a Grand Master and are prompted to prepare your deck, answer "Yes". You will be able to save the game. If you lose. just turn off the game and restart at the Grand Master again rather than starting from the beginning or losing the legendary cards. Note: This also is useful during the Challenge Cup.
Information in this section was contributed by Chrisdude8.

Defeating the 8 Club Masters:
Information in this section was contributed by Nick Carlos and Chris L.

Gene of the Rock Club: use a grass and water deck
Amy of the Water Club: use a lightning and fighting deck
Isaac of the Lightning Club: use a fighting and colorless deck
Nikki of the Grass Club: use an all fire deck
Rick of the Science Club: use psychic and lightning deck
Murray of the Psychic Club: use a psychic and colorless deck
Ken of the Fire Club: use a water and fighting deck
Mitch of the Fighting Club: use a psychic and colorless deck
Defeating Ronald:
After you defeat the four Grand Masters, you will battle Ronald. He got to the cards one step ahead of you. Ronald's deck already has the four legendary cards, and thus is difficult to beat. Use Hitmonlee's (Lv. 30) Stretch Kick and knock out Ronald's benched Pokemons one by one. This is best done when he has his Kangaskhan on the arena, because he will need three energy cards to retreat. Since this kick does not apply resistance on the benched Pokemons, they can still be hurt even if they have resistance to Hitmonlee (Fighting).
Information in this section was contributed by C.Y. Lee.

Try the following when in a room that when you leave, has you play against Ronald. Even if you have defeated the Boss/Leader, he/she and his/her cronies still can fought be repeatedly defeated for two booster packs a piece. This will allow you to get the cards needed to defeat Ronald.
Information in this section was contributed by Gengar Trainer.

Ronald's revenge:
After you get all 228 cards, go to the Challenge Hall and the last person you battle will be Ronald.
Information in this section was contributed by Magikarp41.

Rare cards:
After you get two medals, go to the Challenge Dome. You will fight three people, including Ronald for a rare Mewtwo card. If you return and compete in different matches, you can receive rarer cards, like a Level 8 Mew.
Information in this section was contributed by Bryan Kessler.

More cards from the Grand Masters:
After defeating the four Grand Masters, go back and fight them again to win more cards.
Information in this section was contributed by CoolWorld2.

Writing in the Diary:
After you receive your first two medals, save your game. Right after the second medal battle, you will face Ronald or your rival. This way, if you lose, you can restart the card fight. Ronald will also fight you after you win your fourth or fifth medal.
Information in this section was contributed by Bryan Kessler.

Retry battle:
When you have a bad outcome or use a wrong attack in a battle, just turn the system off. This will save the battle, which you can return to and repeat your turn. This is useful when you do not want to lose a Pokemon. Simply allow your opponent to attack, then turn off the Game Boy.
Information in this section was contributed by ETsnookie4u.

Glitch: Play with no prizes:
Evolve a Ghastly into a Gengar. Then, take all but one prize. If your opponent has any Pokemon with only ten HP remaining, use Gengar Pokemon Power: Curse and move a damage counter from one of the other Pokemon to that Pokemon. This will knock out that Pokemon. Take your last prize. When the "Decision" screen appears turn off your Game Boy. Start the game again and choose to continue the duel. Go to the "Check" menu, then check play area. You will notice that you have no prizes left. Note: You will have to knock out another Pokemon to win the duel.
Information in this section was contributed by Pedro Soto.


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