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Pokémon Snap Reviews


Before I get into anything, let me say this. Do not buy this game unless
a)You're a diehard pokémaniac who's obsessed with pokemon and wouldn't
mind taking pictures for no reason AND you're rich or
b)You're trying to collect ever N64 game.

Don't let this turn you off to RENTING the game. It's a great game, just
incredibly too short and has no replay value. Now onto the game.....
the boards are about the same, different pokemon to take pictures of,
and not just take pictures of, take GOOD pictures of. A few times you'll
have to find a secret exit, but those shouldn't give you much trouble
(except the last one :/) The best part of the game is the Mew stage.
In the last board you must take a picture of Mew and that's it. But
this stage actually had me still playing the game after it was finished
....for awhile. Sure the "Photograph-Shield" and the Rainbow land is kind
of off, but it's fun. Rent it, you'll get a kick out of it and you may
just want to print out some of your pictures at Blockbuster and MAYBE
even buy it.......but don't count on that second one happening ;)




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This game is pretty cool but lets face it, it is the easiest game in history. Ok maybe not but the game is so frickin' easy i beat it in 3 hours. Lets look at the basics.

Graphics:The graphics are great. That's about all i can say. Graphics gets a B+

Control:The control is awesome. You can control where pokemon go and what they do just by throwing some items. The buttons aren't even close to being complex. Control gets an A.

Fun Factor:This game is only fun for the few hours it takes to beat it. After that its just not that fun. Fun Factor get a C

Overall:Overall this game was not at all what I expected. This definitely is not one of my favorite games. Overall it gets a B










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Pokemon Snap


Review:



I admit, that, a few months ago, I was one of those sad individuals engaged in a futile quest to avoid all things Poké. However, after I gave in to my temptations and purchased the Game Boy version of Pokémon (it was just to see what the fuss was about! I swear!), I've been hooked. The little critters are just so addictive!

In fact, when deep in the midst of Pokémania, the words "Gotta' catch 'em all!" seem less like a slogan, and more like the meaning of life! Nintendo, not a company squeamish about feeding people's addictions, recently released Pokémon Snap, the first appearance of Pokémon on the N64, on an unsuspecting public. God help us all. . .

Pokémon Snap certainly lives up to having the word Pokémon in its title. The game is as addictive as any drug. This game puts players on Pokémon Island, an island inhabited exclusively by Pokémon, and asks them to try and get pictures of each and every Pokémon species on the island. In order to do so, players will ride along in the "Zero-One" vehicle as it carries them through the island, and attempt to snap pictures along the way.

Pokémon Snap's gameplay plays out "on-rails," meaning that players have no control over where the "Zero-One" carries them. The best way to describe this aspect is, imagine what would happen if "Pirates of the Caribbean" was infested with Pokémon. That's Pokémon Snap.

Usually, when I hear a game is going to be "on-rails," I let out a groan. On-rails titles are generally fairly lackluster in the gameplay department. However, Nintendo has pulled off the concept nicely with Pokémon Snap. The game feels less like a videogame, and more like an amusement park ride (Pirates of the Caribbean wasn't just a clever description!). Last time I checked, amusement park rides are fun. Especially when they provide the level of interaction that Pokémon Snap does.

Pokémon Snap provides this interaction by requiring that players use certain objects to get great pictures. Prof. Oak (Resident Pokémon expert and the guy who called the main character, Todd, to Pokémon Island) provides players with such objects as Apple-shaped Pokémon food, Pester Balls, or a Pokémon Flute to use to entice (or force) Pokémon into the open so that a picture can be taken.

For example, at one point in the game there is a group of Poliwags hiding in the bushes beside the river. In order to get a good snapshot of the beasts, players must toss a Pester Ball into the bushes in order to send the scurrying towards the river. How clever!

On a personal note, tossing a pester ball at the most annoying Pokémon (which usually causes them to faint), and then laughing at the poor creatures can also be a highly entertaining activity. Your mileage may vary.

Once players return to Prof. Oak's lab, pictures in hand, the Prof. will grade the pictures based on size, pose and technique (whether or not the Pokémon is in the middle of the frame). Special bonuses will be given if players get a picture of more than one of the same Pokémon, or if players get a shot of Pokémon using their special powers. Trying to improve your score helps to make Pokémon Snap an extremely addictive title. Players will find themselves constantly thinking, "Man, I bet I could do better than that!"

The controls in Pokémon Snap will allow players to get those great pictures easily. The game allows players a 360-degree range of vision, and the analog stick allows players to quickly glance around looking for the perfect shot. The other buttons are used to control the various items, which means that there are no annoying menu-screens or button combos to deal with. Since getting the perfect shot is often a matter of good timing, players will appreciate the games intuitive controls when searching the Pokémon Island environments for the perfect shot of their favorite Pokémon.

Speaking of environments, the polygonal graphics in Pokémon Snap are some of the best I have seen from HAL. While previous efforts from HAL have been decent, none of them have come close to the visual splendor of Pokémon Snap. The island is colorful and cheery, and the polygonal Pokémon are certainly a sight to behold. Seeing Pikachu roll over and faint after being nailed with a well-placed Pester Ball will almost bring a tear to your eye.

Also impressive is the amount of visual details put into Pokémon Snap. For example, when players finish a course, the "Zero-One" takes them into a portal, which transports them back to Prof. Oak's lab. When players get close to this portal, the game shifts from the normal first-person view, to a polygonal cut-scene. However, if a players is turned around aiming a Pester Ball at a Charmander when this cut-scene begins, the character in the Zero-One will be turned around, Pester Ball in hand, when the sequence starts. Very cool!


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