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Nemesis
A list of all cards in the Nemesis set of Magic: the Gathering (I even got the flavor text in there)


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Just so you know, wherever you see a "T" (without quotes), it means tap. Also, it's continued on the next page

1. Angelic Favor, 3W, Instant, Uncommon, Illus. Paolo Parente
If you control a plains, you may tap an untapped creature you control instead of paying Angelic Favor's mana cost.
Play this spell only during combat.
Put a 4/4 white Angel creature token with flying into play. Remove the creature from the game at end of turn.

2. Avenger en-Dal, 1W, Creature - Spellshaper 1/1, Rare, Illus. Ron Spencer
2W, T, Discard a card from your hand: Remove target attacking creature from the game. Its controller gains life equal to its toughness.

3. Blinding Angel, 3WW, Creature - Angel 2/4, Rare, Illus. Todd Lockwood
Flying
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
"Their eyes will shrivel and blacken before faith’s true light."

4. Chieftain en-Dal, 1WW, Creature - Knight 2/2, Uncommon, Illus. Orizio Daniele
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
The clearest commands are practical examples.

5. Defender en-Vec, 3W, Creature - Cleric 2/4, Common, Illus. Bradley Williams
Fading 4
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.

6. Defiant Falcon, 1W, Creature - Rebel Bird 1/1, Common, Illus. Heather Hudson
Flying
4, T: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

7. Defiant Vanguard, 2W, Creature - Rebel 2/2, Uncommon, Illus. Pete Venters
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
5, T: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library.

8. Fanatical Devotion, 2W, Enchantment, Common, Illus. Massimilano Frezzato
Sacrifice a creature: Regenerate target creature.
The Oracle told Eladamri he would save his people by abandoning them. His followers adopted similar tactics.

9. Lashknife, 1W, Enchant Creature, Common, Illus. Hannibal King
If you control a plains, you may tap an untapped creature you control without paying its mana cost.
Enchanted creature has first strike.
Those it won't scare, it scars.

10. Lawbringer, 2W, Creature - Rebel 2/2, Common, Illus. Matt Cavotta
T, Sacrifice Lawbringer: Remove target red creature from the game.
One injustice starts a thousand riots. One law stops a thousand crimes.
-Lawbringer creed


11. Lightbringer, 2W, Creature - Rebel 2/2, Common, Illus. Paolo Parente
T, Sacrifice Lightbringer: Remove target black creature from the game.
One thought opens a thousand eyes. One sun brings a thousand dawns.
-Lightbringer creed


12. Lin Sivvi, Defiant Hero, 1WW, Creature - Rebel Legend 1/3, Rare, Illus. rk post
X, T: Search your library for a Rebel card with converted mana cost X or less and put that card into play. Then shuffle your library.
3: Put target Rebel card from your graveyard on the bottom of your library.

13. Netter en-Dal, W, Creature - Spellshaper 1/1, Common, Illus. Matt Cavotta
W, T, Discard a card from your hand: Target creature can't attack this turn.
The wizard's vocabulary of mogg profanities increased with every net she cast.

14. Noble Stand, 4W, Enchantment, Uncommon, Illus. Greg & Tim Hildebrandt
Whenever a creature you control blocks, you gain 2 life.
Soldiers will always endanger their lives to defend many other lives.

15. Off Balance, W, Instant, Common, Illus. Jeff Miracola
Target creature can't attack or block this turn.
A heavy weapon deals plenty of damage—but it does have to hit.

16. Oracle's Attendants, 3W, Creature - Soldier 1/5, Rare, Illus. Kev Walker
T: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
The future isn’t sacred, but its speaker is.

17. Parallax Wave, 2WW, Enchantment, Rare, Illus. Greg Staples
Fading 5
Remove a fade counter from Parallax Wave: Remove target creature from the game if Parallax Wave is in play.
When Parallax Wave leaves play, each player returns to play all cards other than Parallax Wave he or she owns removed from the game with Parallax Wave.

18. Seal of Cleansing, 1W, Enchantment, Common, Illus. Christopher Moeller
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."
-Seal inscription


19. Silkenfist Fighter, 1W, Creature - Cleric 1/3, Common, Illus. Mark Brill
Whenever Silkenfist Fighter becomes blocked, untap it.
Simple wooden staff
Made from life, protecting life,
Stronger than cold steel.


20. Silkenfist Order, 3WW, Creature - Cleric 3/5, Uncommon, Illus. Greg & Tim Hildebrandt
Whenever Silkenfist Order becomes blocked, untap it.
Hands weave life and death;
Intertwining spirits knit
Tapestries and shrouds.


21. Sivvi's Ruse, 2WW, Instant, Uncommon, Illus. Kev Walker
If an opponent controls a mountain and you control a plains, you may play Sivvi's Ruse without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.

22. Sivvi's Valor, 2W, Instant, Rare, Illus. Jeff Miracola
If you control a plains, you may tap an untapped creature you control instead of paying the mana cost of Sivvi's Valor.
All damage that would be dealt to target creature this turn is dealt to you instead.

23. Spiritual Asylum, 2WW, Enchantment, Rare, Illus. Matt Cavotta
Creatures and lands you control can't be the target of spells or abilities.
When a creature you control attacks, sacrifice Spiritual Asylum.
Trapped in safety is still trapped.

24. Topple, 2W, Sorcery, Common, Illus. Daren Bader
Remove target creature with the greatest power from the game. (If two or more creatures are tied for greatest power, target only one of them.)
"Let all witness the fate of those who defy me."
-Crovax


25. Voice of Truth, 3W, Creature - Angel 2/2, Uncommon, Illus. rk post
Flying, protection from white
"Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent."
-Song of All, canto 167


26. Accumulated Knowledge, 1U, Instant, Common, Illus. Randy Gallegos
Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards.
"I have seen and heard much here. There are secrets within secrets. Let me show you."
-Takara, to Eladamri


27. Æther Barrier, 2U, Enchantment, Rare, Illus. David Martin
Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays 1.
"Creatures fade in and out of existence. It’s an unfortunate side effect. The losses are tolerable."
-Belbe


28. Air Bladder, U, Enchant Creature, Common, Illus. Donato Giancola
Enchanted creature has flying.
Enchanted creature may block only creatures with flying.
Random mutations among Rootwater merfolk were common—and disturbing.

29. Cloudskate, 1U, Creature - Illusion 2/2, Common, Illus. Carl Critchlow
Flying
Fading 3

30. Daze, 1U, Instant, Common, Illus. Matthew D. Wilson
You may return an island you control to its owner's hand instead of paying Daze's mana cost.
Counter target spell unless its controller pays 1.

31. Dominate, X1UU, Instant, Uncommon, Illus. Scott Hampton
Gain control of target creature with converted mana cost X or less. (This spell's effect lasts past the end of the turn.)
"I've come to reclaim what is mine. And you, Greven, are mine."
-Volrath


32. Ensnare, 3U, Instant, Uncommon, Illus. Gao Yan
You may return two islands you control to their owner's hand instead of paying Ensnare's mana cost.
Tap all creatures.
Rootwater has become as dangerous to its denizens as to its enemies.

33. Infiltrate, U, Instant, Common, Illus. Nelson DeCastro
Target creature is unblockable this turn.
Getting in was the easy part, getting out would prove to be more difficult.

34. Jolting Merfolk, 2UU, Creature - Merfolk 2/2, Uncommon, Illus. Glen Angus
Fading 4
Remove a fade counter from Jolting Merfolk: Tap target creature.

35. Oraxid, 3U, Creature - Beast 2/3, Common, Illus. Dave Dorman
Protection from red
"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists."
-Ertai


36. Pale Moon, U, Instant, Rare, Illus. Pete Venters
Until end of turn, nonbasic lands produce colorless mana instead of their normal type.
Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy.

37. Parallax Tide, 2UU, Enchantment, Rare, Illus. Carl Critchlow
Fading 5
Remove a fade counter from Parallax Tide: Remove target land from the game if Parallax Tide is in play.
When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide.

38. Rising Waters, 3U, Enchantment, Rare, Illus. Scott M. Fischer
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
Rising waters, sinking hope.

39. Rootwater Commando, 2U, Creature - Merfolk 2/2, Common, Illus. Mark Tedin
Islandwalk
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous
as ever.


40. Rootwater Thief, 1U, Creature - Merfolk 1/2, Rare, Illus. Ron Spears
U: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.

41. Seahunter, 2UU, Creature - Mercenary 2/2, Rare, Illus. Heather Hudson
3, T: Search your library for a Merfolk card and put that card into play. Then shuffle your library.
"They can't feel pain. They just wiggle 'cause they're scared."

42. Seal of Removal, U, Enchantment, Common, Illus. Christopher Moeller
Sacrifice Seal of Removal: Return target creature to its owner's hand.
"I am the unraveler, the loosened thread that will not hold."
-Seal inscription


43. Sliptide Serpent, 4UU, Creature - Serpent 4/4, Rare, Illus. Daren Bader
3U: Return Sliptide Serpent to its owner's hand.
It's futile to fight something you can see only in the corner of your eye.

44. Sneaky Homunculus, 1U, Creature - Illusion 1/1, Common, Illus. Scott M. Fischer
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Keep watch only for the giants and you'll be eaten by the ants.

45. Stronghold Biologist, 2U, Creature - Spellshaper 1/1, Uncommon, Illus. Terese Nielsen
UU, T, Discard a card from your hand: Counter target creature spell.
He twists the laws of nature until they scream.

46. Stronghold Machinist, 2U, Creature - Spellshaper 1/1, Uncommon, Illus. Terese Nielsen
UU, T, Discard a card from your hand: Counter target noncreature spell.
She stretches the laws of physics until they snap.

47. Stronghold Zeppelin, 2UU, Creature - Ship 3/3, Uncommon, Illus. Arnie Swekel
Flying
Stronghold Zeppelin may block only creatures with flying.
As long as the stronghold controlled the sky, the rebels were doomed.

48. Submerge, 4U, Instant, Uncommon, Illus. Mark Romanoski
If an opponent controls a forest and you control an island, you may play Submerge without paying its mana cost.
Put target creature on top of its owner's library.

49. Trickster Mage, U, Creature - Spellshaper 1/1, Common, Illus. Alan Rabinowitz
U, T, Discard a card from your hand: Tap or untap target artifact, creature, or land.
"If it ain't broke, I'll break it. If it is broke, I'll fix it."

50. Wandering Eye, 2U, Creature - Illusion 1/3, Common, Illus. Sam Wood
Flying
All players play with their hands revealed.
The evincar has many ways of keeping tabs on his subjects.

51. Ascendant Evincar, 4BB, Creature - Legend 3/3, Rare, Illus. Mark Zug
Flying
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
"Things are going to change around here."
-Crovax


52. Battlefield Percher, 3BB, Creature - Bird 2/2, Uncommon, Illus. Edward P. Beard, Jr.
Flying
Battlefield Percher may block only creatures with flying.
1B: Battlefield Percher gets +1/+1 until end of turn.

53. Belbe's Percher, 2B, Creature - Bird 2/2, Common, Illus. Edward P. Beard, Jr.
Flying
Belbe's Percher may block only creatures with flying.
Long and powerful, these birds were used to carry messages to and from the evincar.

54. Carrion Wall, 1BB, Creature - Wall 3/2, Uncommon, Illus. Tony Szczudlo
1B: Regenerate Carrion Wall.
A wall built from the bodies of the enemy will never lack building material in times of war.

55. Dark Triumph, 4B, Instant, Uncommon, Illus. Adam Rex
If you control a swamp, you may sacrifice a creature instead of paying Dark Triumph's mana cost.
Creatures you control get +2/+0 until end of turn.
All that's left is the coronation.

56. Death Pit Offering, 2BB, Enchantment, Rare, Illus. Pete Venters
When Death Pit Offering comes into play, sacrifice all creatures you control.
Creatures you control get +2/+2.
"Kill them all and feed them to the new recruits."
-Crovax


57. Divining Witch, 1B, Creature - Spellshaper 1/1, Rare, Illus. Donato Giancola
1B, T, Discard a card from your hand: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game.

58. Massacre, 2BB, Sorcery, Uncommon, Illus. Pete Venters
If an opponent controls a plains and you control a swamp, you may play Massacre without paying its mana cost.
All creatures get -2/-2 until end of turn.

59. Mind Slash, 1BB, Enchantment, Uncommon, Illus. Adam Rex
B, Sacrifice a creature: Look at target opponent's hand and choose a card from it. That player discards that card. Play this ability only if you could play a sorcery.
"I can't think with all that screaming."

60. Mind Swords, 1B, Sorcery, Common, Illus. Daren Bader
If you control a swamp, you may sacrifice a creature instead of paying Mind Swords's mana cost.
Each player removes two cards in his or her hand from the game.

61. Murderous Betrayal, BBB, Enchantment, Rare, Illus. Randy Gallegos
BB, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.
In darkness, the assassin sneaked into the village and destroyed what Eladamri loved most: his daughter.

62. Parallax Dementia, 1B, Enchant Creature, Common, Illus. Eric Peterson
Fading 1
Enchanted creature gets +3/+2.
When Parallax Dementia leaves play, destroy enchanted creature. That creature can't be regenerated.

63. Parallax Nexus, 2B, Enchantment, Rare, Illus. Greg Staples
Fading 5
Remove a fade counter from Parallax Nexus: Target opponent removes a card in his or her hand from the game if Parallax Nexus is in play. Play this ability only if you could play a sorcery.
When Parallax Nexus leaves play, each player returns to his or her hand all cards he or she owns removed from the game with Parallax Nexus.

64. Phyrexian Driver, 2B, Creature - Mercenary 1/1, Common, Illus. Chippy
When Phyrexian Driver comes into play, all other Mercenaries get +1/+1 until end of turn.
Although the abuse was initially effective, the troops soon became numb to it.

65. Phyrexian Prowler, 3B, Creature - Mercenary 3/3, Uncommon, Illus. Mark Zug
Fading 3
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

66. Plague Witch, 1B, Creature - Spellshaper 1/1, Common, Illus. Nelson DeCastro
B, T, Discard a card from your hand: Target creature gets -1/-1 until end of
turn.
"I can ail what cures you."

67. Rathi Assassin, 2BB, Creature - Mercenary 2/2, Rare, Illus. Dana Knuston
1BB, T: Destroy target tapped nonblack creature.
3, T: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

68. Rathi Fiend, 3B, Creature - Mercenary 2/2, Uncommon, Illus. Mark Tedin
When Rathi Fiend comes into play, each player loses 3 life.
3, T: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

69. Rathi Intimidator, 1BB, Creature - Mercenary 2/1, Common, Illus. Mike Ploog
Rathi Intimidator can't be blocked except by artifact creatures and black creatures.
2, T: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.

70. Seal of Doom, 2B, Enchantment, Common, Illus. Christopher Moeller
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
"I am the banisher, the ill will that snuffs the final candle."
-Seal inscription


71. Spineless Thug, 1B, Creature - Mercenary 2/2, Common, Illus. Matthew D. Wilson
Spineless Thug can't block.
These troops are only as strong as the evincar's control.

72. Spiteful Bully, 1B, Creature - Mercenary 3/3, Common, Illus. Chippy
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
Like most creatures bent on total destruction, they rarely bother to double-check their targets.

73. Stronghold Discipline, 2BB, Sorcery, Common, Illus. Qiao Dafu
Each player loses 1 life for each creature he or she controls.
"Crovax never passes up an opportunity to cause widespread misery."
-Belbe


74. Vicious Hunger, BB, Sorcery, Common, Illus. Massimilano Frezzato
Vicious Hunger deals 2 damage to target creature. You gain 2 life.
"Blood is foul, the flesh dross. My ascendance thirsts for life itself."
-Crovax


75. Volrath the Fallen, 3BBB, Creature - Legend 6/4, Rare, Illus. Kev Walker
1B, Discard a creature card from your hand: Volrath the Fallen gets +X/+X until end of turn, where X is the converted mana cost of the discarded card.
"I stepped out. I did not step down."

76. Ancient Hydra, 4R, Creature - Hydra 5/1, Uncommon, Illus. Scott M. Fischer
Fading 5
1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

77. Arc Mage, 2R, Creature - Spellshaper 2/2, Uncommon, Illus. Terese Nielsen
2R, T, Discard a card from your hand: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.

78. Bola Warrior, 1R, Creature - Spellshaper 1/1, Common, Illus. Adam Rex
R, T, Discard a card from your hand: Target creature can't block this turn.
The ingredients for panic include equal parts danger, uncertainty, and helplessness.

79. Downhill Charge, 2R, Instant, Common, Illus. Greg & Tim Hildebrandt
You may sacrifice a mountain instead of paying Downhill Charge's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of mountains you control.

80. Flame Rift, 1R, Sorcery, Common, Illus. Ben Thompson
Flame Rift deals 4 damage to each player.
Crovax hungered for power, and the stronghold devoured the sky.

81. Flowstone Crusher, 3RR, Creature - Hound 4/4, Common, Illus. Ben Thompson
R: Flowstone Crusher gets +1/-1 until end of turn.
"Someone must have done something very bad to make a rock that angry."
-Rebel scout


82. Flowstone Overseer, 2RRR, Creature - Beast 4/4, Rare, Illus. Andrew Goldhawk
RR: Target creature gets +1/-1 until end of turn.
The rebels couldn't see where the roar was coming from. Then they saw it was coming from everywhere.



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