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CPU: 64-bit MIPS R4300 RISC CPU running at 93.75 Mhz (125 MIPs) with true 64-bit data path and registers.
Memory: 4 MB RAM (128K memory data path); Rambus DRAM memory subsystem allows theoretical transfers up to 563 MB/second.
Graphics: 64-bit RISC "Reality Immersion" graphics co-processor running at 62.5 Mhz (100+ MFLOPS) with onboard rendering processor to handle textures, anti-aliasing, z-buffering. Overall, the Nintendo 64 is capable of rendering about 160,000 polygons with all hardware features enabled.
Outputs: 256 x 224 pixel resolution (low-res); 640 x 480 pixel resolution (high-res) 32-bit RGBA pixel color frame buffer (21-bit color output).
Sound: CD quality 16-bit stereo sound at 44.1 Khz maximum 100 PCM channels.
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