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SNOWBOARD KIDS
CODES AND WALK THROUGHS


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Snowboard Kids was ATLUS's first time on the N64, and
N64's first snowboarding game. This game is quite a
toughie, and I can tell you every strategy I know in
this game! Also, there will also be codes and other
stuff.

How to read trick explanations:

Slash's Banzai Bash<---name (A) ><- -> (A)
hold |move control stick
A | left, then right.
button|hold last of these
|moves until you near the jump.
|Then release A and
|see your trick in motion.

-> right
<- left U up D down o> rotate full circle counterclockwise
< upper left U> upper right
D< lower left D> lower right

First, we'll start with the characters:

Slash Kamei:

He's well rounded. Good for beginners. One thing bothers
me: what's that Thailand flag doing on his cheek?

Slash's Banzai Bash
(A) <- -> (A)

The Slash Spin
(A) U D U (A)

The Slash Dynamite
(A)-> <- -> <-(A) Nancy Neil: She's slow. However, she's a master at the tricks and handling. She's good too. However, it looks like she has a tattoo and she's wearing pajamas! What's with this game? Nancy's Spinning Star (A) ><- -> (A)

The Nancy Cross
(A) U< U> (A)

The Nancy Grab
(A)<--><-->(A)

Nancy's Best
(A)U D <-(A) The Nancy Groove (A)><- -> U D (A)


Jam Kuehnemund:

The majority picks him the best of the nonsecret bunch.
He's second in handling and trick abilities and second
worst in speed. The perfect combination.

Jam's Spinning Moon
(A) <- -> (A)

The Jam Jam
(A)<--><-->(A)

The Strawberry Jam
(A) U D U D (A)

The Blueberry Jam
(A) D U <- (A) The Boysenberry Jam (A) D ><- -> (A)

Linda's Spinner
(A) <- -> U D (A)

Linda's Leap
(A) U D U D <-(A) Tommy ?: This guy is the one you must avoid. He blazes fast only because he eats a whole lotta hamburgers. That keeps his handling and trick ability down, though. That sucks. Oh well. Better not try him with the expert ice board. Twirling Tommy (A) -> <- -> (A)

The Tommy Shake
(A)<--> <-->(A)

The Tommy Tumble
(A) U o> U (A)


Shinobin ?:

That new guy can be won by beating him in Ninja Land
(very difficult). He has his own three boards. He can do
four tricks with these guys.

Shinobin Special 1
(A)-> <- -> <-(A) Shinobin Special 2 (A)-> (A)

Shinobin Special 3
(A) U o> o> U (A)

Shinobin Special 4
(A) <- U -> D (A)

BASIC TRICKS

flip:
(A)

3 6 0 °
(A) <- or -> (A)

360° flip:
(A) U< or U>

board grab:
any C button

Let's move on to the controls:

A jump

hold A while approaching a jump and do the right moves.
Release A as you near the edge and you'll have done a
trick!

B use item

when something appears in the second box, press the B
button to use it.

Z use weapon

when something appears in the first box, use the Z
button to fire it. You get 3 of each weapon.

C buttons

use them to grab your board in midair. The longer
you grab it, the more money you get. It ranges from 20 G
to 50 G, less than the most basic trick. However, it's
very fun to do.

control stick

steers. Need I say more?

Boards are what you ride on. The snoboard is just like
its many cousins, like the surfboard and the skateboard.
Here there are a total of 15 boards, 6 of which are
hidden. The hidden boards can't go in reverse, and the
trick to turning sharp is to hold D> or D< while turning. This proves quite handy in Dizzy-Land or Quick- sand Valley: There are 3 types of nonsecret boards. Free Style LEVEL 1: You start with this. It's slow, but handles well and is good at tricks. Definitely choose this if you select Tommy or Linda. 0 G LEVEL 2: Same, but faster and handles better and better at tricks. Get this if you can. 24000 G LEVEL 3: Earn enough bucks to buy the best. There's only three levels of each board. That's a relief. 240000 G All Around LEVEL 1: Recommended for Slash. It's got no advantage over others, nor are there any disadvantages. After a while, though, you'll find this quite mediocre. 0 G LEVEL 2: It's basically the same thing, only it makes the AI more stupid. 22000 G LEVEL 3: Grab the moolah while you can to actually play as Slash on Night Highway and be a match. It gets that hard that quickly. 220000 G Alpine LEVEL 1: If you're going to choose Jam or Nancy, you gotta get this baby. It's fast, but the character's good handling and trick ability makes up for this disadvantage. 0 G LEVEL 2: Get this. It's the least expensive of the level 2 boards, so if you get through all the Skill Games, then race in Rookie Mt., you'll be able to buy this board. It costs only 20000 G LEVEL 3: Man, oh man, this has one heck of a good speed! Use this in Night Highway with Nancy or Jam. Good Luck! 200000 G Special LEVEL 1: Also known as the Star Board, (not the Port or Stern) this can be received after you defeat Shinobin. Remember, this is a special board, and you get 10000 G alone when you come in 1st in Ninja Land, so it's quite expensive for a board. 80000 G LEVEL 2: This is the Feather Board. It's a feather, and is great in Animal Land. However, it's super hard to do this, for you have to earn 2500 points there (Animal Land). Now you can get it for the low, low price of 100000 G LEVEL 3: That was a lot of 0's up there! This is the Ice Board. You can get this by simply getting all nine nonsecret boards, and the Ice Board is yours. This price is far cheaper than the feather board, which is 1000 G Shinobin LEVEL 1: This board is recommended in Quicksand Valley, where there are a lot of sharp turns (you know that it's slow, and handles well and does tricks excellently now? Oh well). I call it the Scroll Board. It's a scroll. beat Shinobin LEVEL 2: Imagine a big-nosed ninja sliding down the snowy slopes on an abacus. This Abacus Board is well rounded, and is recommended on Night Highway, Grass Valley, Dizzy-Land, and Silver Mt. beat Shinobin LEVEL 3: He's got a sword with a rectangular shadow. You can use this in every other course. Oh, and that's the board he's using when you race him. It's like the Alpine Boards, only it's Shinobin's. beat Shinobin Ooh, you'll need weapons. Each cost 100 G and when you run into red Clown Shops, you get something good. Hand: It'll make you flip! Bomb: It's da bomb! Snowman: Snowman can't turn! Freeze Shot: This freeze is a breeze! Parachute: It'll lift your spirits! Items. You get one, just one. Run into a blue Clown Shop to get something cooler. Pan: It'll make you go FLAT out! Fan: Don't fan with me! Ghost: Make the ghost out of this! Rock: It'll rock you over! Invisible: Also invincible too! Rat Face: This mouse is a steal! The modes: Battle Race: It's the only mode available in multiplayer mode. However, you can only race in the courses you've opened. Otherwise, you won't even see it on the menu. Skill Game: Speed Cross: Pick up as many fans as you can to hit a record and gain points. An extra 300 G is rewarded for picking up every fan there is. Shoot Cross: Shoot bunches of snowmen to gain some money. There will be another reward for for blasting all the snowmen. Don't worry, the time left doesn't do anything. Trick Cross: Go into Animal Land and perform lots of cool moves to gain more money. The stick near the end here doubles your score, so it's vital to yur success. Also, there will be awards for every trick you do. Don't even think about beating my record of 5210! Time Attack: Bust the AI's records and claim your victory. Just pick a fast board and start zoomin'! Board Shop: Buy your boards here and paint them from 18 different designs. I reccomend "Pinwheel" or "Sakura", but the "Dog" and "Wood" are good too. Exit/Save: The controller pak: Don't leave Snowboard Kids without it. If you haven't got one, then I guess... you can't save! The Courses: ROOKIE MT. There is basically five laps in this course. Use any board you wish, they'll all be great here. There's not much to worry about here, just learn to use the weapons and items and you'll be fine. The course starts on a straightaway, and after a heap of coins, you'll past by an Item Shop. Then it's an easy left, a right, then the first jump in the game. It's on to another straightaway. After that it's a slightly sharp right, then an S-curve, and you'll see the ski lift. Just enter the turnstile, being careful not to bump into it. Once you enter the turnstile, everything is automatic. After the chair, you start another lap at the beginning. 541 m difficulty: Newcomer 5 Laps Best Racer: Tommy (I know, Shinobin's best everywhere. I mean nonsecret character.) BIG SNOWMAN This is the longest course in the game. Fortunately, it's only 2 laps! You'll start with a bunch of S-curves, then a big drop. You'll go through the longest straightaway so far, and into a tunnel. Now to the jump. After that, you'll have to dodge the many trees in the forest. Pass the snowman and you'll enter a sharp turn. After that jump, be careful, for you're on a cliff with a chance of falling off to the left. Don't worry, you'll be back in the race in 3 seconds. After another sharp dip, you'll go through another cliff, this time guardrailed and to the right. Pass the waterfalls, and across the two jumps, and you'll see more trees. Dodge them and you will see nother set of jumps. Now for the ski lift! You'll exit on an offroad path, but you'll be racing again soon. 1750 m difficulty: Beginner 2 laps Best Racer: Slash SUNSET ROCK This place is mysterious because of its perpetual sunset. Here is where you new guys can be stuck on because of that stupid big jump. Level 2 boards are recommended.This course starts out normally on a good ol' straightaway but almost immediately after that the trouble begins. When you get to the rocks go either left or right of all of them. Then go to the middle of the course as you negotiate the sharp left. Now stay in the middle again to dodge the dozen or so penguins, and you'll get to a jump. I recommend one does their second power or third power tricks, like the Slash Spin ( (A) U D U (A) ). Then you'll encounter another problem. Stay to the far right, being careful not to fall off. Then, as soon as you see the jump, do the highest power trick your character has, like the Nancy Groove ( (A) ><- -> U D (A) ). Now, aim for the center once
again, and tap the A button as you near the stick. If
you get it just right, you'll go across the flimsy stick
and gain 300 G! Now you have an option: choose the jump
and gain some money, or don't and take it easy. Don't
do any special tricks, not even first level, or you'll
crash and lose time. After the falling rocks again, you
will meet a snowman who wants company! Keep yourSELF
from joining the Snowman Group by aiming yourself just
to the right of him. Now, you'll meet the rocks again,
but the banked turns force you to another technique: for
the first four rows of rocks, go left, and then
gradually move right. Now for the big jump: as you slide
down hold the A button and maybe do a special trick!
You'll have nothing to worry about from the ice cave on
except for the ski lift. Keep following this and you're
on to Night Highway!
1706 m
difficulty: Rookie
3 laps
Best Racer: Linda


NIGHT HIGHWAY

Ooh man, you'll have to rustle up some dough before you
even set foot here! You'll need your level 3 board, and
even then it's quite a challenge. Earlier I didn't
mention about shortcuts, now I will, since you need
them. They are quite difficult to aim for, but they'll
at least bring you closer to the bunch or get you
farther ahead. After the first jump here you'll face a
lef turn, and then veer right. Time it just right and
you'll hit the shortcut! Turn right and enter the
tunnel. Go left and pass a series of big jumps. After
the second veer right again and if you're lucky, you'll
enter a cave chock full of gold coins and come out
proud. Now you'll need to turn a sharp right across the
hairpin, then a jump. Try not to get hit here the most
because you're actually going uphill. You'll start going
down again around the middle of the suspension bridge.
Do a plain flip on this jump. After the ice tunnel you
will meet the biggest jump in the game: so big, that if
you did a Boysenberry Jam ( (A) D o< o>< D (A) ) you'll still have enough time for another trick, but you can't. After the 90° it's the ski lift. (?) 1336 m (?) difficulty: Intermediate 3 laps Best Racer: Nancy GRASS VALLEY This is the fifth course in the game, and what a challenge it is! You're good even if you've made it here! Well, let's get on with it. The race starts out innocently enough. However, the abandoned mine is where it starts gettin' wild! (you might notice a suspension bridge next to the seires of jumps, but it's a longcut and not worth it.) After an easy right there's a sharp left. Stay along the inside edges. After a few more sharp turns in the mine you'll meet the grass. From here to the sunflower patch take the normal path and you should not have much hassle except for the AI, which does it all the time (aim all their stuff at you). After the patch, keep your speed up, for you'll be jumping over a stream. Then you'll meet a steel bridge--don't fall off it! After the next left turn things really start getting hectic. Sharp turns are found everywhere in this section, but, after the vilage, there will be a jump. Pass the "Snobow Kids" billboard and you'll see the turnstile. Keep it up and you'll be ready for Dizzy- Land! 1490 m difficulty: Hard 3 laps Best Racer: Jam DIZZY-LAND (DINO PARK) Someone has been slacking off when they put in the attributes of Dizzy-Land. Just look below! Anyways, you will also need your level 3 board, for it is the last course--or is it? There's not much to worry here either, since most of the difficulty lies in the sharp turns, and by now, you should be able to handle them quite easily. The teacup ride is a pain because if you hit one your board goes in reverse. There's well over a dozen teacups, so you better follow my advice! When you enter, go between the first two, right of the third, fourth, & fifth, you know, slalom! That way you're almost guaranteed to get a 1st when you finish it because the AI always hits the third one. Now into the tunnel. You MUST take the shortcut here. Near the beginning, as soon as you see the two brontosauruses, turn 90° left. You'll find an offroad path. You'll be almost out of the winding cavern. (you'll have to find the jumps yourself because there's no indication. Besides, where, in a theme park, can you find a jump for snowboards?) After a few sharp turns, you'll meet the rapids. The turns are sharper than you see because it's pushing you against the turns. In the distance, if you find a ferris wheel, you've found the ski lift! 1490 m difficulty: Hard 3 laps Best Racer: Jam QUICKSAND VALLEY Ha! I bet you weren't expecting the Sahara Desert, were you? This is a far cry from the freezing previous courses, now it's scorching! After you start, turn right, then left. The path leading "up" is the ski lift part. I can't help you very much, just pick a good- handling person or board to manage through the quicksand unharmed. Can you find the two shortcuts? at the end of the second one, choose the right path. Do a 360° flip to gain some speed so you can pass that first place player! Also, get the blue shop near the end, and if you are lucky, you might get pans or ghosts, in case he gets you instead. (?) 1560 m (?) difficulty: Expert Best Racer: Nancy SILVER MT. This course is shrouded in fog. This place is so complex that I shouldn't type all this stuff in! Don't let the many sights distract you, and when it says "JUMP!", it says "JUMP!". You didn't? Too bad. You fell off the course. Something bothers me though, what (or who) are those guys leaping above me about 2/3 through the lap? Oh well. With all the jumps, do a flip, except for the fourth.Just before it, go left, then aim for the right wall, or you'll crash into the restaurant. Darn! Also, the characters themselves aren't affected by the fog. No shortcuts here. Darn again! 1664 m difficulty: Very Hard 3 laps Best Racer: Jam NINJA LAND (MT. FUJI) Alright, time for the final showdown! Shinobin's here, and he can turn invisible whenever he wants to! The course has no particularly sharp turns, so don't worry about the course, worry about the competition! The best strategy is to get a weapon, fire it at Shinobin or Slash, then fire it again as their invisibles wear off. You'll hit them. Also, near the end of the final lap, it is good to let someone pass you so you get into 2nd, then someone'll pull a ghost, and it'll haunt him instead! You'll get into 1st, earn 10000+ G, see the credits, get Shinobin, and earn the Star Board! What a deal, what a deal, what a deal! It's worth the difficulty; it's much harder than Silver Mt. 3?? m difficulty: Rookie 9 laps Best Racer: Linda ALRIGHTY THEN, TIME FOR THE FINAL ULTIMATE CODE! (Dizzy-Land stitchlights turn on) (trumpets start playing victory music) J= control stick (J> J< JU JD) D-Pad = normal directions: (><- -> U D)
C= c-buttons (C> C< CU CD) S= start button At the title screen, where there's "start", "lesson", & "option", press in: JD JU D U CD CU L R Z ><- C>
JU
B
->
C< S You'll hear Slash say "YEAH!" and you'll get: all the boards all the courses Shinobin clone characters >


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