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Super Mario 64


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Belly Flop
To make Mario do a belly flop, do a sideflip but press A and B simultaneously.
Submitted by Andy Stoltz (ackbar22@hotmail.com)

Big Bomb-om
You need to have perfect timing to get this one right. Okay. Upset a bomb-om, and RIGHT when it is about to explode (RIGHT when it turns big, or a second before) And you'll be holding a huge Bomb-om. The big Bomb-om will stay in your hands for about 5 seconds, then it will blow. Don't worry. The blast won't affect you one bit. After this trick is done, you will be able to do the invisible Bomb-om trick.
Submitted by Navi

Bounce Kick
While running, press Z + B to do a flying bounce kick.
Submitted by Scott Billings

Bowser Shortcuts
On the third Bowser, I find a small part of the level very annoying, so I found a way to skip it. On the first "vertical merry-go-round" (the one with the visible life in the middle), duck. When you reach the peak of the revolution, jump. If you timed right, Mario should flip onto a platform above him.

When you get half way up the first part of the metal ramp (the part where you can stand still and not fall before the first flame thrower), turn around and do a long jump. If you did this correctly you will be on the checkered platform with the small firebreathing plant.
Submitted by Jeffrey McCallon and Others

Butterfly Punching
Sometimes in the game you will see a bunch of butterflies fly out of a tree or grass. Punch or touch any of them and they will turn into a 1-UP. Also some of the butterflies turn into bombs.
Submitted by Jeff Nutini (Wildcat239@aol.com)

Camera Trick
After you've won the game, you can control the camera angle in the scene where Mario is talking to the Princess. To do so, use the analog stick on Controller Two. You can also do this on the Credits screen.
Submitted by pepper@crosslink.net

Change Obstacle Speed
To change the obstacle speed on Course 14, try this. For slower obstacles, enter when the minute hand is on 3. To stop them completely, enter when the minute hand is on 12. For the more ambitious, enter when the minute hand is on 6 for a greater challenge, or 9 for the ride of your life!


Climb Steep Surfaces
In star 1-2, when you start the race, go through the trench and then long jump onto the marble slope. Now keep holding the A button and press the B button repeatedly. You will then jump-kick your way up the slope and end up on a part of the mountain if done correctly. This should save you a lot of time on the race. This technique works elsewhere too.
Submitted by Jack Porter (porter@pilot.msu.edu)

Easy Star 6 in Wet-Dry World
To get star 6 in Wet-Dry World the easy way, just go to Wet-Dry World and go to town. Once you're there, go into the cage with the star in it (don't hit the ! Switch.) Once your cap runs-out, wall-kick off the fence and onto the ledge!
Submitted by Omid Ahourai (giveitabreak@net.att.net)

Escape the Black Room of Death
For years people thought that the only way to escape the Black Room of Death (the bug where you jump into the middle pillar of the castle) was resetting the game. Well, I have found the way to escape it. When you are inside the Black Room of Death on the inside view of the castle put yourself against the right side of the room. Make sure that you can't see Mario. Now run or jump towards the wall that would be on the side of the door to the outside. You should jump through the wall and be free of the Black Room of Death.
Submitted by Chris McCauley (tmccauley@erols.com)

Extra Lives Outside
When you are outside, and the water is gone, go under the bridge and locate two yellow coins. Do a side jump and then a wall kick to get them. When you get the second coin a 1-up should fall. Run over to it and collect it. Enter the basement or the main castle door, then come out again and recollect your 1-up. Lather. Rinse. Repeat.
Submitted by Mike Kerwin (MikeandIke@webtv.net)

Extra Lives from Moles
You can get 1 extra life on any of the levels with moles. If you jump on 6 Moles there will appear a secret life.
Submitted by Jacob Akcay (keyser.zassa@wxs.nl)

Extra Lives on the Ice Stage
To find some extra lives on the Ice stage:


On the first Ice stage, begin your slide.
On the first left turn, head for the row of Coins.
You'll slide into a tunnel that holds 2 extra lives.

Submitted by paulandre@mail.accent.net
Final Level Playing Tip
The very last level is very hard unless you know a secret. The first couple of hits are easy because the whole plate is still there. But when the sides fall out and form a star, this is what you do. Whenever Bouser runs at you do a side jump right over his head. When the plate starts to tilt, find the running speed that will keep you in the exact same spot.
Submitted by Andy Marlow

First Person View
Set your camera mode to "HOLD CAM" then, using the regular camera, look around by pressing C-Up. Now hold R and press A or B. The Lakitu should be very close to Mario. Walk into the Lakitu to change your perspective. You can see your surroundings, but you may see pieces of Mario.
Submitted by JediKid3@aol.com

Hat Trick
Go to the desert level in the basement, then choose any level other than #1. Go to the palm tree by the red bomb-omb buddy. Let the bird take your hat, then stand on the closest piller and when the bird flies around the piller, hit him so he drops the hat, but don't pick it up. Stand under the palm tree until you teleport by the cannon. Then teleport back to the palm tree.

Every time you do this, another hat will fall on top of the one before it. After you do this 50 times, the game will screw-up and freeze.
Submitted by millerii@erols.com

Healing
If your power meter is low dive into the nearest pool of water. When you resurface your power meter will be restored.
Submitted by Joel Forsyth (jipperboy@juno.com)

Hidden Coins
Run around any wooden post five times to receive five coins.


Invisible Bomb-om
You need to have already have done the Big Bomb-om trick, and after the blast, your hands will still be held out like you're holding an invinsible Bomb-om. You can walk around and jump & stuff, nothing will happen. But if you throw it, you throw the invisible Bomb-om and that's it.
Submitted by Navi

Kill Bowser in Seconds
This is easy to pull off on Bowser One, but a bit harder on Bowser Two or Three. Run behind him and grab his tail. As soon as Mario picks it up, drop it by pressing B again. Then run in front of Bowser and press B. Mario should've punched thin air, but Bowser will actually transport from behind Mario to his tail being in Mario's mitts! Use this technique to lure him into a bomb.
Submitted by Jamie W. (GonRulesT3@aol.com)

Koopa Race Shortcut
When you are racing Koopa the Quick in Bob-omb battle field, you can use a number of tricks to beat him. The first one, after you go up the first bridge, you will see a flower patch on the other side of the fence.

Ignore Koopa and go into the flower patch. You will teleport to the other side of the course. You should go over the stone bridge and you will see 3 boulders rolling in a small area. There is a hill with a red coin onit to the left of the boulders.

Go up the hill and you'll see Koopa going around the bend. Jump into the first cave on the path with boulders. You will teleport to the second cave. Just go up the mountain the rest of the way. You will have beaten Koopa by at least 25 seconds. This is a trick Koopa doesnt know about.
Submitted by galaiya@interpow.net

Messed-up Room
After you get all 120 stars, shoot yourself onto the roof where Yoshi is. Then get the winged hat and jump off the roof. Now go back into the cannon and shoot yourself back onto the roof only this time aim for the highest "tower" (in the direct center of the castle). Go to the left side of the wall, facing the castle and before the perpendicular wall, and do a jump-dive into the side of the wall. You should fall through the castle into a "black room" that is a major glitch.
Submitted by Jonathan Lennon and Dave Kocan

Owl Ride
To get a ride on an owl, go to Whomp's Fortress (Level 2) and pick "Shoot Into The Wild Blue" or a higher star. Now climb the tree to your left and an owl will fly out. He will now let you ride him. But if you wait too long he'll tell you to lay off the pasta and drop you.
Submitted by Steve Lowery

Penguin Rematch
When you get 120 stars return to Cool Cool Mountain for a rematch with the penguin. If you thought he was big before, you'll be in for a surprise.
Submitted by William Smith

Quick Trip Downtown in Wet-Dry World
You DO NOT need the cannon to get stars 11-5 and 11-6 ("Going Downtown for 8 Red Coins" and "Quick Race Through Downtown!"). To get a shortcut, jump in the painting to Wet-Dry World as high as you can. If you jumped high enough, the water level should be at its peak. Now just swim over to the caged area and jump out; Mario should grab on to the fencing. Just dive in and swim your way downtown!
Submitted by John Isles, IV (qxz@gte.net)

Secret Aquarium
On course 3 jolly rancher bay go in the door and take a few steps and go to the right. Look up and there will be a dark black square. Go in the square and you will go to the secret aqarium and get 8 red coins.
Submitted by Anthony Markley (ajm@charm.net)

Short-cut in Tall Tall Mountain
When you start out in Tall Tall Mountain don't go the usual way, instead go the other way behind you you will find a 1-up and have to keep runing after you get it and immediately afterwards go towards the wall you will be on a upper part of the level.
Submitted by C.K. (Peter-EllenGold@worldnet.att.net)

Shortcut to Star #4 on Lethal Lava
Go to Lethal Lava Land and pick Star #4. Find the Grating where Mr. I is waiting, then enter the hole. Wait and you will warp to an island with a Wing Cap. Put it on, then do a triple jump and fly past the log onto the island with Star #4.
Submitted by Chris Zinn

Shortcut to Star #6 in Cool, Cool Mountain
When you begin the level run past the cottage at the beginning and head to the platform where the snowman's body is. Near there should be a guy that sorta looks like a flower (He has flower petals on his head) and jump on him. Mario will do his helecopter spin. While Mario is spinning in air, He will decend slowly. Steer him towards the edge of the lowest platform of the area. (I.E. the Platform where the Icicles hang from) DO NOT LAND ON THE PLATFORM!! Instead, decend under the ledge and try to land on the Ice platform where star #6 rests. It's alot easier than using wall kicks to get it as labeled (Wall Kicks will work)!!
Submitted by Frank Foster (samusknight@usa.net)

Sliding Shortcuts
To improve your time on the Red Sliding level:


Enter the Red Sliding level.
Jump to the left as soon as you exit the tunnel.
With a little practice you can land on the later part of the course, saving you valuable time. Complete the course in under 21 seconds to receive a Star.
This shortcut works in the ice/blue sliding level.

Pass the first two turns.
Do not turn at the third turn.
Let yourself fall slightly to the left.

Submitted by Paul-Andre Belle-Isle and Joel Forsyth
Teleport on Cool, Cool, Mountain
On the level Cool, Cool, Mountain where you start, turn right until you see a broken down bridge. Go to the very end of the bridge and it will teleport you to another broken down bridge right next to the mother penguin. However you can't take the baby penguin on this secret.
Submitted by Dylan! (BobaFe4240@aol.com)

Top of the World
After obtaining 120 stars and talking to Yoshi, Mario can climb up to the very tip of the steeple on the castle. Acquire wings, climb into the cannon and shoot yourself as high up as you can, aiming at the steeple. Once you get to the lower ring, you can climb up the wall that is on the left back side (northwest from above.) If you get to the exact top of the steeple, you can triple-jump without running and fly incredibly high.
Submitted by Peter Maranci (pmaranci@tiac.net)

Unlimited Lives - American Version
When you start a game outside of the castle go to the second tree from the waterfall climb it and get the extra life. Now go into the castle door and comeback out again to get another life, you can keep on doing this forever.
Submitted by Gonzalo B.

Unlimited Lives - Japanese Version
For infinite lives in the Japanese version, go to any of the Bowser bosses (the first is easiest). Run around Bowser and collect 1,000 of the coins he drops. From now on when you die you will gain a life instead of losing a life.


Unlimited Lives in Final Battle
When fighting Bowser for the third time, if you get killed you can keep getting a 1-Up by walking behind the top left pillar.
Submitted by popcorn@planeteer.com

Visit Yoshi
1. Collect all 120 Stars
2. Go to the Castle Gardens
3. The grid near the Fish Pond will open, revealing a cannon
4. Shoot yourself onto the roof of the Castle and Yoshi will be there!
5. It's a short visit, but he'll give you 99 lives and a triple-jump move before he leaves!
Submitted by Paul Andre

Wet-Dry Wonders
They say that a picture's worth a thousand words. Apparently, the picture of Wet-Dry World is also worth a thousand valves. You can control the level of water by the height of Mario's jump. If he jumps into the picture at a higher level, the water level is higher (and visa versa.) You can save lots of mucking about by choosing the right height.



ShERiFF33@angelfire.com


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