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Cool Shortcut
By: just64helpin@webtv.net
Most people miss this when they play the first time; in the room where the jigsaw puzzle that activates Mad Monster Mansion there is a grate of some sort on the wall. When you go to the secret Mumbo near the Mad Monster Mansion entrance and stomp the water rising switch, you'll be able to reach that grate and break it with the Rat-a-tat Rap. It leads to the Jigsaw puzzle to Rusty Bucket Bay. Make sure not to stomp the second level rising button(which raises the water level to 2) until you do this and you'll have a "shortcut" that most people miss in the game.
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Get all the Eggs and Keys
By: Dan7768@hotmail.com
You must have a Gameshark to do this. First enter:
DO285914 0008
8037D167 0040
If you've gotten all 100 Jigsaws and and beaten the game, jump back in the pot that leads you to Gruntilda. It will play the ending where Mumbo shows you the pictures. When it shows you at the VERY top of Shark Food Island, Press Down Up on the D-Pad, and you should run into the Pink Egg. Wait until the Ice Key pictures shows then turn off the system. Turn it back on but without Gameshark this time. You will only have the Pink Egg but all the secrets will be activated:
Pink Egg - Sharkfood Island
Ice Key - Wozzas Cave
Blue Egg - Gobys Valley
Green Egg - On top of Loggo the Toilet in Mad Monster Mansion
Turquoise Egg - Behind the X Barrel in Mad Monster Mansion
Red Egg - On the captains bed in Rusty Bucket Bay
Yellow Egg - On Nabnuts desk in Winter
Fire Key - I dont know, but I have the feeling there is one
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Get The Key in Wazzas Cave
By: Tyler the Cheat Master
To get the key first you need a GameShark. Next type in the code L For levitation. Then go to mumbo and change into the wallrus. Next go to the foot of the hole. Then use L to levitate and after you pass the hole, hold the control stick in the direction for the key and.... Tada you will will go the the side now let go of L and get the key
Note, I have no clue what it does yet.
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Fun Kazooie Trick
By: Jesse Smith (webmaster@world-of-nintendo.com) via The Unofficial "World of Nintendo!!"
Start moving Banjo to an area where he cannot get hurt.
Stop moving the control stick and pushing buttons.
If you wait a little, Kazooie will popout of the backpack two or three times to see what is happening. The last time Kazooie pops out of the backpack she will start pecking Banjo's head. Banjo tries to get her to stop but she laughs and pecks him again a few times. Then Banjo will scratch his head.
Wait until Kazooie pops out of the backpack again this time when Kazooie starts to peck Banjo's head, Banjo will grab Kazooies head and start pulling it, then when Banjo lets go Kazooie will start coughing and Banjo will start laughing. This only works if you stay still through all 4 steps.
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Skip the Text
By: Hell Barto via IGN64.com
If you've already played through the game and you don't want to read the same text over again, PRESS the L,R and B button at the same time to skip through the text.You can also press the B button to fast foward the text.
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Map of Gruntilda's Lair
By: Rodney (Rodney.Campbell@rc.au.net)
Note: Before you go on, realize that this map is totally ugly and barely legible. The only reason it's up is to give you even the smallest amount of help if you need it, and due to the fact that this person took the time to hand draw this on his computer. For those that have real maps (I havn't seen any yet), be sure to send them in. Otherwise, please excuse this map for the older ones out there that would never need it, and probably think it's a joke.
This is a map of Gruntilda's Lair. It shows the areas between the various Worlds. It includes the locations of the Cauldrons, Puzzles, Notes Doors, World Doors and Cheato Spell Books. It does not include maps of the Worlds themselves.
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Bottles Puzzle Solutions
By: Steve Thompson
The solutions show the pieces as they are arranged around the puzzle board at the beginning. The first number in the solution shows the location of that piece on the puzzle board. This is shown by dividing the puzzle board up into a 4x5 grid lable as follows:
01 02 03 04 05
06 07 08 09 10
11 12 13 14 15
16 17 18 19 20
All but the first two puzzles require rotation of some of the pieces. The second number (starting with an 'r') in the solution is the rotation, done by hitting the 'C-Right' button. For example,
01r3 = Top left-hand piece, rotated by 3 'C-Right' presses.
20r0 = Bottom right-hand piece. No rotation.
PUZZLE #1
01r0 02r0 03r0 04r0 08r0 05r0
06r0 09r0
07r0 10r0
11r0 15r0
12r0 14r0
16r0 13r0 17r0 18r0 19r0 20r0
PUZZLE #2
06r0 12r0 05r0 09r0 02r0 01r0
08r0 14r0
11r0 03r0
16r0 13r0
17r0 19r0
07r0 18r0 10r0 20r0 04r0 15r0
PUZZLE #3
06r0 08r2 05r0 03r1 07r2 01r1
12r0 14r1
11r0 09r0
04r2 13r1
17r0 19r2
02r3 18r2 10r3 20r2 16r2 15r0
PUZZLE #4
06r0 12r0 05r2 11r0 02r2 01r0
08r1 07r3
20r0 04r0
09r0 13r1
17r0 15r0
14r0 18r3 10r0 16r1 03r0 19r0
PUZZLE #5
13r1 08r1 16r2 09r0 10r0 05r0
01r0 18r3
11r0 02r0
19r2 04r0
20r0 14r1
06r0 12r1 03r3 15r1 17r0 07r0
PUZZLE #6
19r2 20r2 10r3 08r1 11r1 14r1
06r2 03r0
13r1 02r1
12r3 17r3
15r1 18r3
01r2 05r3 16r2 09r3 04r3 07r2
PUZZLE #7
19r2 20r1 10r2 08r1 11r1 14r1
06r2 03r0
13r3 02r1
12r2 17r3
15r1 18r3
01r2 05r2 16r2 09r1 04r3 07r2
Do you understand this? You may not, but don't worry, it's complicated!
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Banjo-Tooie & Secret Pictures
By: ISAIDHI@aol.com
After beating the game by beating gruntilda you see the ending. It talks about there being a sequal to Banjo-Kazooie called Banjo-Tooie! To access the secret pictures from Banjo-Tooie you must have all 100 Jiggys if you don't bottles will say you still have to get the remaining jiggys.
The secret pictures show secret caves in:
Treasure Trove Cove on Sharkfood island,
Freezeezy Peak in Wozza's cave,
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Extra Life In Beaver's Dam
By: Greg Pervis and John Douglass A.K.A. Rob Hayhood (douglass@sprintmail.com)
To recieve an extra life in the Beaver's Dam you must first be able to get in. (Just destroy the boulder in the summer and come back in the fall). All you have to do is jump into the fire place making sure not to get burned.
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See Inside Grunty's Machine
By: Maxtendo64@aol.com
Near Dingpot at the end of Gruntilda's Lair is a room with two locked doors and her transforming machine. So far, the only thing this room was for is to test out the red honeycomb energy by getting hit on purpose by the enemy in there. But now I discovered that you can actually look inside the machine! Simply stand behind one of the two parts of the machine and press the top C button. The camera will go through the machine to reach Banjo. Now the trick is to pause the game while the camera is going through the machine to get a shot of the area inside it. It may not reveal any secrets, but it looks pretty cool!!
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Camera Glitch in Click Clock Wood
By: Maxtendo64@aol.com
This glitch will create a weird camera angle outside Click Clock Wood. First, enter the spring level in Click Clock Wood and get transformed into a bee by Mumbo. Now fly to the exit and leave the level completely. Now head for the exit tunnel with the big tentacles in it. When you enter the tunnel, Mumbo will tell you that the spell will wear off if you continue on that way. Turn around and head back to the entrance to Click Clock Wood. If done correctly, the camera will stay there and will not follow Banjo! This is a cool angle to watch from. To return the camera to the right angle, fly the bee back to that tunnel and walk to the left or right of it, or enter Click Clock Wood (very hard to do with the angle).
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Free Mumbo Transformations
By: Maxtendo64@aol.com
This trick will let you activate Mumbo's transformations without giving him any Mumbo Tokens! To do this, you start a new file in your game. Now get through the game until you have 5 Mumbo Tokens (unfortunately, you must have the amount of tokens shown on the sign even though you aren't actually giving him any) and access to Treasure Trove Cove, but make sure you don't give Mumbo any tokens yet. Get the Sandcastle jiggy piece. Now return to Banjo's house in Spiral Mountain and do the Bottles puzzles to earn the washing machine code. Enter it in Treasure Trove Cove to become the washing machine. Return to Mumbo's Mountain and enter Mumbo's hut. He will say, "Banjo has plenty tokens, stand on skull and press B for mighty Mumbo magic!" Stand on his platform and press B to become a termite. The sign will disappear, the spell will become free- and you will still have the same number of tokens! Using this technique, you can get over 100 tokens if you use this to become animals for free!
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Jiggy Shortcut
By: oedrex@teleport.com
Ok, first go to the area outside the entrance to Gobi's Valley (in Gruntilda's lair). Now, go by the big pot, position yourself in front of the sarcophagis and wait for the shock spring jump pad.
If you steer while in the air, you can land on the sarcophagis. Now get on the back and do a beak bust. If you beak bust in the right place, you will get the jiggy that you normally would have to get by pressing the witch switch in Gobis Valley.
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Kill the Bees
By: John Dillingham
This trick is a simple but easy way to get rid of the bees that try to attack Banjo after you destroy the beehives containing valuable honeycombs in the later stages of the game. Simply destroy the hive and then use the "Wonderwing" (Press and hold the Z button and then then the right arrow) after destroying the hive and watch the bees fall to the ground.
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Rusty Bucket Bay Cheato
By: Thomas W. (BondW22@aol.com)
To get the last and final cheato you have to go to the place where you get the Rusty Bucket Bay Witch Switch jiggy (to the right of when you enter the 450 note door). Once in the alcove look around until you see a closed grate. Open the grate by using Rat-a-tat-Rap. Go up the tunnel of the grate until you find a water level switch. Hit the switch then swim to the area where you enter Rusty Bucket Bay and find an entrance at the top of the water level. If you find it in the right amount of time you can find cheato and access the GoldFeathers cheat. (You have to raise the water level by hitting the water switch in the rare box by the entrance of Rusty Bucket Bay to get to the alcove with the cheato water switch and it might take a couple tries to get cheato because you are timed.)
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Kill the Shark in Treasure Trove Cove
By: Brian V (MisterB9@aol.com)
Jump into the water and swim out to a crate anywhere in the water. Jump onto the crate and wait for the shark to swim up to the crate, quickly shoot eggs out of Kazooie's butt ( Make sure they hit the shark). Keep doing this until the shark dies. When he dies, he will give you three honeycombs. For about two minutes you will be able to swim in the water freely, but the shark will come back, but it will only take one egg to kill him.
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Witch Switch Locations
By: Bryce Hensley
Mumbo's Mountain: This Witch Switch is located over by Conga. Give Chimpy an orange to raise the tree stump. Then flap-flip up on the platform, jump across the other platforms and pound the Witch Switch resting on the highest tree stump.
Treasure Trove Cove: This Witch Switch is located up at the lighthouse. Face the door, then go around the lighthouse and pound the Witch Switch.
Clanker's Cavern: First you have to free Clanker, jump up onto his back and go into his blowhole. The Witch Switch is right at the entrance.
Bubble Gloop Swamp: First you need to find the treetops and make your way up. Soon you will come to a Witch Switch.
Freezeezy Peak: Find a flight pad and start flying. Do the target shooting move at the snowball-throwing snowmen's X-marked hats. Soon you will find a Witch Switch.
Gobi's Valley: First you need to go to the center of Gobi's Valley andraise the pyramid up. Go inside and go through the maze to find the Witch Switch.
Mad Monster Mansion: Find the switch to open the mansion's door, quickly get the running shoes and run to the door and go inside. Get on the flight pad and fly up to the platform up inthe ceiling, here you will find the Witch Switch.
Rusty Bucket Bay: Climb the rope with the TNT box hanging from it. Once you get to the top look around, you should see a Witch Switch on a platform. Jump to reach it.
Click Clock Wood: First go to Winter, find a flight pad and fly up to a high platform and destroy the snowman there. You will then find the Witch Switch.
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Super Power Washing Machine Banjo
By: Planetchamp64
When you become the washing machine Banjo by beating the "Bottles Moving Picture Puzzle" game, go to Bubble Gloop Swamp. If you jump into the Pirhana infested waters, you won't get hurt! You'll be able to walk around wherever you want to go, and don't need to worry about the Wading Boots running out of time. Now you can get all the notes without having to keep returning to Mumbo to transform you into an alligator. You can also walk around in the eel infested sands of Gobi's Valley! The only thing that's bad about the Washing Machine is that...you can't get into the Fast Shoes.
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HoneyComb Locations
By: Planetchamp64
Freezeezy Peak
#1 - The first one requires you to execute a Beak Buster Bomb on the snowman closest to the pile of Presents. There, you'll find it after you defeat him.
#2 - Second one lies in Wozza's cave. Access to the Honeycomb requires you to become a walrus. Then, enter Wozza's cave, and swim underwater in his cave till you come out to an opening where you'll find the second Honeycomb.
Clanker's Cavern
#1 - The first one is accessed by swimming UP a short vent underwater near Clanker's left fin.
#2 - The second one lies in a vent. You'll have to get on the Shock Pad, which lies left of Clanker's left fin. Hop on the Shock Pad, and launch Banjo up onto the pipes. He'll grab on, then jump onto the vent. Stomp on the air opening and inside you'll find the orange Jinjo and the Honeycomb Piece.
Bubble Gloop Swamp
#1 - First one is in Mumbo's hut, floating above your head as you walk in. Get on the high shelves and jump to reach it.
#2 - Second, inside the Turtles Shell. Stand on Tip Tup's podium and execute a back flip to reach it.
Treasure Cove Trove
#1 - The first one lies underwater near Nipper the Crab. Jump into the Shark infested waters behind Nipper and swim to the right until you see the Honeycomb underwater in a corner of the island.
#2 - The last one lies on a floating crate just off the coast near the Shock Jump Pillars. Use the Flight Pad to get in the air, then spot it down on the crate.
Mumbo's Mt.
#1 - The first one is located on the Totem Poles outside Mumbo's Hut. Spit eggs into the mouths of the Totem Poles until one is left, then jump on top of it and execute a Back Flip.
#2 - The second one lies on a rocky cliff above the pasture where the Bull eats. Use the termite to access it. It lies in a tiny cutout in the cliff.
Click Clock Wood
#1 - The Honeycombs in CCW are found in WINTER. The first one to go for, is in the beaver's den, find the opening in the ice, jump into the freezing water, and DIRECTLY head for the beaver den opening! Inside on his shelf, you'll see the Honeycomb piece.
#2 - Make your way to the large ledge where Nabnut the squirrel's house is. Now, see the ramp in back of you? Talon Trot up it and you'll see a flight pad near the Robin Hood enemy guy of CCW. Stand on the flight pad, and look towards Nabnut's house. You'll see his door and his window next to it, and if you look up, another window! Your job is to fly up and land on top of the window. Then, wa |