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Regular Rules


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First you begin a battle with someone on my RPG. The biggest rule is NO KILLING, but if u do kill the one u faught is automatically brought back, not by Hero's Spirit. At the beginning of the match anounce u'r HP , AP , and Strength. Just so u know it cost 100 AP to cast a Magic Attack and cost 100 AP to cast a Summon/GF. To do a regular attack roll 1 dice with the # of sides = to u'r strength. That's the amount of damage u do to u'r opponent, taking away that much HP. After the battle, both battlers would copy the chat room and send it to me.

To use a regular attck type: //roll-dice1-sides(amount of u'r Strength)
Ex.-
Bob Timlon vs Feris Raven
Bob Timon would say : HP 500, AP 500, and Strength 750.
Feris Raven would say: Hp 600, AP 400, Strength 750.
Bob Timlon would type in: //roll-dice1-sides750
It would show up: Bob Timlon rolled 1 750-sided die: 195
[the #195 is how many points Bob takes off Feris's HP]
Feris would say: HP now at 405
Feris would type in: //roll-dice-sides750
It would show up: Feris Raven rolled 1 750-sided die: 270
Bob would say : HP now at 230
[here Bob or Feris could surrender or continue]
[lets say Bob quit]

To use Magic Attacks type: //roll-dice1-sides350
Ex.-
Bob Timlon vs Feris Raven
Bob Timon would say : HP 500, AP 500, and Strength 750.
Feris Raven would say: Hp 600, AP 400, Strength 750.
Bob Timlon would say: I cast Quake 3 [then he type the following]
Bob Timlon would type: //roll-dice1-sides350
It would show up: rolled 1 350-sided die: 300
Feris would say: HP now at 300
[and so on]

To use a Summon/GF besides Bahamut, Neo Bahamut, Bahamut Zero, Bahamut Kiro, or Knights of the Round type: //roll-dice1-sides500
Ex.-
Bob Timlon vs Feris Raven
Bob Timon would say : HP 500, AP 500, and Strength 750.
Feris Raven would say: Hp 600, AP 400, Strength 750.
Bob Timlon would say: I cast SHIVA [then he type the following]
Bob Timlon would type: //roll-dice1-sides500
It would show up: rolled 1 500-sided die: 405
Feris would say: HP now at 195
[and so on]

To use the Summons/GF Bahamut, Neo Bahamut, Bahamut Zero, or Bahamut Kiro
type: //roll-dice1-sides750
Ex.-
Bob Timlon vs Feris Raven
Bob Timon would say : HP 500, AP 500, and Strength 750.
Feris Raven would say: Hp 600, AP 400, Strength 750.
Bob Timlon would say: I cast NEO BAHAMUT [then he type the following]
Bob Timlon would type: //roll-dice1-sides750
It would show up: rolled 1 750-sided die: 500
Feris would say: HP now at 100
[and so on]

To use the Summon/GF Knights of the Round type: //roll-dice1-sides999
Ex.-
Bob Timlon vs Feris Raven
Bob Timlon would say : HP 500, AP 500, and Strength 750.
Feris Raven would say: Hp 600, AP 400, Strength 750.
Bob Timlon would say : I cast NEO BAHAMUT [then he type the following]
Bob Timlon would type: //roll-dice1-sides999
It would show up: rolled 1 999-sided die: 500
Feris would say: HP now at 0, I'm dead
[Battle Ends]

To do Finisher's u'r HP must be at 150 or lower. To use u'r finisher type: //roll-sides500
Ex.-
[say Bob's HP is at 100 and Feris's HP is at 80]
Bob Timlon would say : [say u'r finisher here]
Bob Timlon would type: //roll-sides500
It would show up: rolled 2 500-sided die: 300 50
Feris would say: HP now at 0, I'm dead
[Battle Ends]

On another note, everytime your Str exceeds 1000, you get to use one more dice in your attack. Example:

You have 700 Str. You roll this:

//roll-dice1-sides700

You win a battle, and you get 1000 points to use. You put them all in STR, and you end up with 1700. Then you do this:

//roll-dice2-sides999.

Get it? So, when you get over 1000 STR, your attack is always 999, but your dice goes up 1 with every 1000 past.


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