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Tony Hawk's Pro Skater
Cheat mode:
Pause game play, then hold L1 and press Circle, Right, Up, Down, Circle, Right, Up, Square, Triangle. The pause screen will shake to confirm correct code entry. All levels, tapes, FMV sequences, full stats, and Officer Dick will be unlocked.

10x multiplier:
Pause game play, then hold L1 and press Square, Triangle, Up, Down. The pause screen will shake to confirm correct code entry. You will have 10 points in all stats for the current skater.

13x multiplier:
Pause game play, then hold L1 and press X, Square(2), Triangle, Up, Down. The pause screen will shake to confirm correct code entry. You will have 13 points in all stats for the current skater.
Information in this section was contributed by George Mcmullan.

Level select:
Pause game play, then hold L1 and press Triangle, Right, Up, Square, Triangle, Left, Up, Square, Triangle. The screen will shake to confirm correct code entry.
Information in this section was contributed by Timmy4Toes.

Slow motion:
Pause game play, then hold L1 and press Square, Left, Up, Square, Left. The screen will shake to confirm correct code entry.
Information in this section was contributed by Blitzkrieg.

Special always available:
Pause game play, then hold L1 and press X, Triangle, Circle, Down, Up, Right. The pause screen will shake to confirm correct code entry.
Information in this section was contributed by George Mcmullan.

Big head mode:
Pause game play, then hold L1 and press Square, Circle, Up, Left(2). The pause screen will shake to confirm correct code entry. Quit and start a new game for big head mode.
Information in this section was contributed by George Mcmullan.

Random start locations:
Pause game play, then hold L1 and press Square, Circle, X, Up, Down. The pause screen will shake to confirm correct code entry.
Information in this section was contributed by Blitzkrieg.

Play as Officer Dick:
Use a single character to get all thirty tapes in career mode.

Play as Private Carrera:
Start a game in any mode as Officer Dick. Pause game play, then hold L1 and press Triangle, Up, Triangle, Up, Circle, Up, Left, Triangle. The screen will not shake. Exit the game and return to the character selection screen. Private Carrera will appear in place of Officer Dick. This character has full stats and great specials. Note: The game will freeze if you try to restart the game as her.
Information in this section was contributed by Goat568.

Play as Officer Dick with Private Carrera's moves and sounds:
Start a game in any mode as Officer Dick. Pause game play, then hold L1 and press Triangle, Up, Triangle, Up, Circle, Up, Left, Triangle. The screen will not shake. Then, press Start or choose "Continue". Do not choose "Retry" or the game will freeze. If done correctly, your skater will have Officer Dick's appearance, but will have Private Carrera's special moves and sounds.
Information in this section was contributed by Christian Hoppe.

View skater's ending sequence:
Use a single character to get the gold in all three competitions. Select the "View Replay" option to view that skater's ending sequence.

Neversoft Bails FMV sequence:
Unlock Officer Dick as a character and use him to win three gold medals. The Neversoft Bails FMV features the game's developers trying to skate.
Information in this section was contributed by megacortex.

Extra points:
Hold the D-pad + Circle while in the air and release the button before hitting the ground.
Information in this section was contributed by DgenX345.

Mega points:
Enable the "Slow motion" code. Go off a ramp, then perform a grab and spin. Your character will spin at full speed, yet fall and do the grab at the current game speed. Since the grab will be multiplied for each 180 completed, if you can get a 3240 with a special grab a single trick can earn 200,000 points.
Information in this section was contributed by Andy Koehler.

Select a character, go to free skate, then enable the "Slow motion" code. Resume the game, perform in Ollie in the air and hold Left + L1. If done correctly, you will execute a 900, 1080, 1260, or the Mega Ollie. Note: This trick does not work when going off ramps.
Information in this section was contributed by Obwanmagoo.

Enable the "Slow motion" code in Woodland Hills. Go to a location where you can jump over the halfpipe and do a basic trick where you are turning. You should be able to turn over ten times and perhaps get a 2340 Benihana before landing.
Information in this section was contributed by ANNETTARM.

Enable the "Slow motion" and "Specials always available" codes in Chicago Skate Park as Rune Glifberg. First, turn to the left and go straight. Grind on the object to the right, surrounded on two sides by ramps. You should now be facing the way that you were when you started the level. Go straight toward the huge ramp in front of you. Do a Fast Plant when you get to the top of it, holding Forward so that you go up and over it. Right when you get off the ramp, do Runes Glifberg's Christ Air (Left, Right, Circle), holding down L1 and Circle. You should hit the rafters and barely go over them, then make a straight drop to the middle of the half-pipe. By the time you reach the ground, you should have your points somewhere around (x20). As your points decrease every time you do this move, you should use Circle with regular moves. When you get over 1 million points, the display will reset to '000000' and flash red and blue. Your score will still be recorded. Note: You can get more speed and go completely over the rafters instead of running into them, but you will not get as much points. You can also grind the rafters if desired.
Information in this section was contributed by Robert Hasselle.

Start the game in single session with Officer Dick in the Warehouse level. Enable the "Slow motion" code and go over the pipe. Do the Assume The Position (Left, Left, Circle) and hold Left + Circle + L1. That should result in over 100,000 or more points.
Information in this section was contributed by Dan3445807.

Andrew Reynolds' moves:

Backflip
Press Up, Down, Circle.
Heelflip Bluntslide
Press Down(2), Triangle.
Triple Kickflip
Press Left(2), Square.
Information in this section was contributed by George Mcmullan.
Bob Burnquist's moves:

1 Footed Smith
Press Right, Right, Triangle.
Backflip
Press Up, Down, Circle.
Burntwist
Press Left, Up, Triangle.
Fingerflip Airwalk
Press Left(2), Square when in the half-pipe in the street course. You need to get enough air to land it.
Information in this section was contributed by Adam Morris, Cretussar, and George Mcmullan..
Bucky Lasek's moves:

Kickflip Mctwist
Press Right(2), Circle.
Fingerflip Airwalk
Press Left, Right, Circle.
Varial Heelflip
Press Down, Up, Square.
Information in this section was contributed by George Mcmullan.
Chad Muska's moves:

Front Flip
Press Down, Up, Circle.
One Foot 5-0
Press Right, Down, Triangle.
360 Shove-It Rewind
Press Right(2), Square.
Information in this section was contributed by George Mcmullan.
Elissa Steamer's moves:

Backflip
Press Up, Down, Circle.
Primo Grind
Press Left(2), Triangle.
Judo Madonna
Press Left, Down, Circle.
Information in this section was contributed by George Mcmullan.
Geoff Rowley's moves:

Backflip
Press Up, Down, Circle.
Double hard flip
Press Right, Down, Square.
Darkslide
Press Left, Right, Triangle.
Information in this section was contributed by George Mcmullan.
Jamie Thomas' moves:

Front Flip
Press Down, Up, Circle.
1 Foot Nose Grind
Press Up(2), Triangle.
540 flip
Press Left, Down, Square.
Information in this section was contributed by George Mcmullan.
Kareem Campbell moves:

Front Flip
Press Down, Up, Circle.
Casper Slide
Press Up, Down, Triangle.
Kickflip Underflip
Press Left, Right, Square.
Information in this section was contributed by George Mcmullan.
Officer Dick's moves:

Yeeeehaw Front Flip
Press Down, Up, Circle.
Neckbreak Grind
Press Left, Right, Triangle.
Assume The Position
Press Left(2), Circle.
Information in this section was contributed by George Mcmullan.
Rune Glifberg's moves:

Unknown
Get a lot of air with your special available and press Up(2), Square.
Kickflip Mc Twist
Press Right(2), Circle.
Christ Air
Press Left, Right, Circle.
Back Kickflip
Press Up, Down, Square.
Information in this section was contributed by nathan, George Mcmullan, and Jim Zbinden.
Tony Hawk's moves:

360 Flip To Mute
Press Down, Right, Square.
540 Board Varial
Press Left(2), Square when in the half-pipe in the street course. You need to get enough air to land it.
Christ Air
Press Left, Right, Circle.
Hand Plant
Press Triangle(2), Up at the top of any vertical wall at a slower speed.
Kickflip Mctwist
Press Right(2), Circle.
The 900°
Press Right, Down, Circle. Note: requires a lot of air.
Try the following to use the move. Get in a halfpipe, get the special, and press Down, Left, Square to do a 540 Board Varial. On the very next jump press Right, Down, Circle to do the 900°. You now should have enough air.
Information in this section was contributed by George Mcmullan, Adam Morris, Space-king, and Nekoda Renken.
Private Carerra's moves:

Somi Spin
Press Left, Down, Circle.
Well Hardflip
Press Right, Left, Square.
Information in this section was contributed by Goat568.
Hint: Extra points when grinding:
When grinding a series of rails, try to do a 360 Shove It between each rail to nearly double your points.
Information in this section was contributed by Logan Stromberg.

Hint: Twisting while crashing in Downhill Jam:
This trick will allow you to spin while crashing in Downhill Jam. Hit a high ramp and wall ride. Press Up while going straight up. You should crash but if done correctly, you will be able to press L1 or R1 to spin in the air.
Information in this section was contributed by headwelch88.

Hint: Extra points in San Francisco:
This set of tricks requires a lot of practice. Plus you will need to balance yourself out at least once while grinding. When heading toward the steps near the fountain (which is faced when starting in two player mode), do a fastplant, and do a special grind on the far left of the second or third step that is parallel to you. Make sure you are going to the right. Immediately after grinding, jump again, do a trick, and land with a special grind on the third step. Then, jump to the right with a trick, land with a special grind on a step going diagonal, and just hold Triangle. You will go forward and then grind on a lower step in front of you. You will then be going in the same direction as when starting (to your left). There should now be a step above you and in front of you. Before you hit it, jump, do a trick, and land with a special grind. You should now be going to the left. Immediately after you grind, jump, do a trick and land again with a special grind. Then jump to your left with a trick, and land with a special grind on the lower step (there are two steps, a top one, and a lower one). There is a turn going to the left in front of you. Do not turn. Jump off before you turn, holding down Forward, do a trick in the air, and once again land with a special grind on the step a little bit higher than the one you were on. Right after you get on the step, jump, do a trick, and special grind again. You should now be going pretty fast. When at the end of the grind, jump off to the left, and special grind the step in front of you. When on this small step, you should see a small wall in front of you. Before you reach the wall, jump up and special grind it. Go the entire distance until you reach a wall, then jump off with a trick going to your right. This completes the set of moves. You should get somewhere about 200,000 points for it. Just keep doing this trick until you run out of time. This should allow you to get 800,000 points in the level.
Information in this section was contributed by Robert Hasselle.

At the very beginning of the San Francisco level, if you go straight ahead you will come upon a small ramp in front of Lombard Street. There is also a series of multi-level ledges high above the street (they have moss around their edges). Launch from the far left edge of the small ramp and aim yourself so you can start grinding on the mossy ledge above the street. While in the air, do a 540º Kickflip to Indy. Then, start a Crooked Grind on the ledge you land on. At the end of this ledge, jump and do a 360º Impossible to a 360 Shove-it. If you jumped right, you should now be landing on the lowest of the mossy ledges (which then takes a left turn). Start a Smith Grind on this ledge, and continue to grind around the corner. While grinding, you will run into a "bonus" 100 points. Just before you collect this, jump and do a special grind for the rest of the ledge. When you reach the end of the grind, jump and do a 360º Hardflip to a Rocket Air (or a Varial to a Rocket Air, depending on your skater). You will and near the halfpipe. This combo, if done correctly, is worth about 65,000 points.
Information in this section was contributed by eeL.666.

Hint: Extra points in Minneapolis:
Go to the part where you can go up the small tunnel in the side of a building that leads to the roofs. Go in, break the glass, and try to do the player's special grind onto the little bar. Jump up to the next one and do the special grind again. Jump up to the final bar and do another special grind. Jump off the last one with a finishing 360 spin and you should get more than 20,000 points.
Information in this section was contributed by Ronian12.

Hint: Extra points in Warehouse:
High above the quarter pipe that runs along one of the walls, you will see a short rail that you can grind on. Ollie up from the quarter pipe onto this rail. Do a Heelflip into a Smith Grind. You should get a "blue lettered bonus" called "High Rail". After grinding the entire "high rail", do a 360 Impossible and then start doing a Special Grind on the quarter pipe lip that you will land on. You will now be heading for a rail that is before the halfpipe, next to some boxes. From your grind do a 180 Shove-It to another Special Grind. You should now get a "blue lettered bonus" called "Monster Grind". Finally, while jumping into the halfpipe, do a 540 360-Flip to a Benihanna (or a Front-Foot Impossible to a Benihanna, depending on the skater). This whole combo, if done properly, can be worth 89,000 or more points.
Information in this section was contributed by eeL.666.

Go down the amp with the "secret room". Jump through the secret room while doing a Back Flip (Up, Down, Circle). After that, try to get a finishing Kick Flip to collect approximately 10,000 points.
Information in this section was contributed by Ronian12.

When you start out, go to the far left corner and jump up the ramp that is slightly to the right of the pool. Go between the rail and the ramps and run along the wall. When you get close to the quarter-pipe, turn left and grind as fast as possible on the edge. Execute a channel gap over to the next quarter-pipe, then execute another one. When you jump the second time, hold Down/Right + Triangle until reaching the wall to do a Smith Grind. Right after you hit the wall, jump and do a wall ride to the half-pipe and grind there. Jump off and do a 360 Shove it. As much as 29,000 points can be made with this set of tricks.
Information in this section was contributed by Logan Stromberg.

Get enough speed to launch yourself over the pipe, and go through the secret room. Make sure you get "Over the Pipe" and "Secret Room" points. Across the pipe there is a rail on an uprising. Try to land on the rail after doing a special trick through the pipe. This requires an average amount of accuracy. Once on the rail, Grind and Ollie off onto the coping of the ramp in front of you. Try to go all the way around room while doing different grinds to get points. For example, use Geoff Riley and do a Backflip and then land on the rails doing a Darkslide and continue doing 5-0's and Smith Grinds.
Information in this section was contributed by Jacob.

To get 13,500 points in the start of the Warehouse level, do a Backflip over the halfpipe.
Information in this section was contributed by Luke DelPapa.

Hint: Extra points in Downhill Jam:
Note: You may want to practice this trick in free skate mode before using it in career mode. Go near the end of The Downhill Jam in Phoenix, where you get the letter "E" or where you turn on the fifth valve. There should be a quarter pipe right before you go down the steep hill. Go back and forth in the quarter pipe until you reach your maximum air time (works best with full stats). The right side of the quarter pipecuts off and looks like a triangle. Go as far right of that triangle as possible but still hit it. As soon as you go up, do a 360 Shove It (Up + Square). When you get near the rail, do a grind. The Nosegrind works best since you are still using the up arrow. Balance yourself to the end of the rail. At the end the words "Elec Gas Co. Rail" will appear in blue. At this point, jump off and immediately do another 360 Shove Itinto an Impossible (Down + Square). If done correctly, you should be lined up with the rail below. This grind will be tricky. Do another Nosegrind and try to balance yourself as quickly as possible. Your skater will be at a 45 degree angle as soon as he starts to grind. Grind until the finish and do the last trick, another 360 Shove It at the finish. This can result in almost 76,000 points.
Information in this section was contributed by SCSAustin3166143.

Select Geoff Rowley and begin the Downhill Jam level. Do any moves within a minute, then go towards the end of the stage. Once you get to where the grind rail for the E in that level, go back and forth until you get enough air as normal for the grind. When you get enough air, do these tricks in the following order: Backflip (Up, Down, Circle/Grab), Grind (will likely be a BS Boardslide from how you land), then do a little hop and do the Darkslide (Left, Right, Triangle/Grind). Once you get to the near end of the rail, jump and do another Backflip, then Grind on the next pole below (which may be hard to land). Then, Grind that as long as you can, jump off, and do a quick Impossible (Down + Square/Boardflip ). If done correctly, this will result in a trick worth about 60,000+ points. If you Ollie/Nollie before you do the backflip, you can get from 90,000 to 120,000 points. To get an easy 10,000 points, backflip over the water gap (with two grind bars over it) at the beginning of the stage.
Information in this section was contributed by LDNMASTER.

Use the following steps to get a huge spin. Everyone knows that it is possible to pull off huge spins with the "Slow Motion" code, but the following trick allows a 1440º to be done the old-fashioned way. Grind across the long rail that has a valve on top of it. This will lead you to aquarter pipe that has the "A" for the SKATE tape. Launch off this ramp at full speed with a maxed-out skater somewhere between the middle and the end. Start spinning and you will fall a long way until you land near the bottom of the large halfpipe. If you started spinning as soon as you jumped and if you timed your jump just right, you can catch enough air to pull off a 1440º spin.
Information in this section was contributed by eeL.666.

Hint: Extra points in School level:
Go in the first left turn down the steps. Then, go to the wall on the far right. This is the wall which stands alone, with graffiti all over it. Grind on the first/lower part then quickly jump, do a Wall Ride, then jump again and try to grind. If done correctly, your skater should now grind on top of the wall. Although it only gets earns 5000+ points, it is an interesting trick to try.
Information in this section was contributed by LDNMASTER.

Hint: Easy points in horse mode:
Begin game play in horse mode, with you in control of player one. Hold


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