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Legend Of Zelda, The: Majora's Mask


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Strategy Guide


The Legend of Zelda: Mask of Majora
FAQ/Walkthrough

First Version: 5/7/00
Latest Version: 5/22/00
----------------------------------------------------------------------
BabyRyoga@aol.com
----------------------------------------------------------------------
Look for these other texts by BabyRyoga:

Wild Arms FAQ and Secrets
Tenchi Souzou (Terranigma) FAQ
Dragon Quest 5 Walkthrough
Dragon Quest Monsters Breeding Chart

This file and all other files written by me can always be found at:
Http://www.geocities.com/timessquare/lair/2382

This file is copyright BabyRyoga@aol.com. Please do not copy or
reproduce this list in any way. If you want to use it on a web
page, you can do so without permission as long as credit is given
and nothing is changed (don't e-mail asking to post it, just go ahead).
It must also be a non-profit web site.

I am also is no expert in the japanese language. If anyone can
provide advanced elements of the plot, please email me and you will
be given credit.

The names of some items in this walkthrough are incorrect, and will just
be listed as what they look like or do. In a future version, I will get
all the correct names of the items. Be patient please. If you can read
kanji, and want to help out, e-mail me. Also if you know the location of
anything else not listed, e-mail me for credit.

----------------------------------------------------------------------

Updates
-------

Ver 1.5 - Added a few more pieces of heart, still 12 left to go before finding them all.

Ver 1.4 - Added a few more pieces of heart, and a little bit of info on the subquests
involving the boy (thought it was a girl) in the keaton mask.

Ver 1.3 - Changed a few things, made a few sections easier to understand. Still looking
for the rest of the pieces of heart.

Ver 1.2 - More minor fixes, and more heart pieces. Added the location of the special
mask that allows you to turn into adult Link.

Ver 1.1 - Minor fixes, more hearts. Redid Masks sections, and added the song list.
Coming soon: Log book entries. Also added game fuctions section.

Ver 1.0 - Big update on masks and hearts.

Ver 0.9 - Walkthrough up to the final boss, more masks, items and hearts.

Ver 0.8 - Minor update, more masks and items, many more heart pieces.

Ver 0.7 - More items and masks, walkthrough from the Mirror Shield up to right
after the final dungeon.

Ver 0.6 - Big walkthrough update. Covers dungeon 3 and the 2nd set of 30 golden
spiders. Stops at the mummy trading sequence.

Ver 0.5 - More items and masks, secret songs listed. Walkthrough from dungeon 2
up until Link gets the Hookshot.

Ver 0.4 - Added the items and masks section, walkthrough is past the first dungeon
and up to the crying Goron baby, dungeon 2 comming soon.

Ver 0.3 - Just a rough start, walkthrough up to the Deku Village. A few heart peices,
More to come very soon.


------------------------------------------------------------------------

Contents
--------

I. Game Functions (For those who don't know japanese and can't read the manual)
Starting Off
The Game Screen
Controlling Link
Normal Link
Riding Epona
Deku Nuts Link
Goron Link
Zora Link
Explaination of the way the Time System Works; How to Save
Map of the World of Talmina
Characters

II. Walkthrough (Some chapters are optional)

Intro: The Legend of Zelda Continues
Chapter 1: Stalkid the Mask Thief
Chapter 2: Back to the Past
Chapter 3: The Marshy Cave and the Deku Princess
Chapter 4: The Truth Reavled, A Ghost of the Past
Chapter 5: The Curse of the Golden Spiders
Chapter 6: The Cry of the Goron
Chapter 7: The Frozen Caverns of Snowhead
Chapter 8: Death Moutain Comes Back to Life
Chapter 9: Link's Best Friend, Epona
Chapter 10: Dismay in the Great Bay of Decay
Chapter 11: Nightmares in the Night, Ikana Graveyard
Chapter 12: Fortress of the Female Pirates
Chapter 13: Zora Land with a Side of Eggs
Chapter 14: Turtle Island and the Demons of the Sea
Chapter 15: Arachnophobia
Chapter 16: Side Quests and Other Lose Ends
Chapter 17: Negotiations With the Underworld
Chapter 18: Sunshine on the Illusions of Ikana
Chapter 19: Time to Scale Rockvale
Chapter 20: Maze of the Inverted Ruins
Chapter 21: Mysteries in the World of Talmina
Chapter 22: The Mask of Majora
Chapter 23: Finale

III. Item/Mask/Song List

IV. Heart Container Pieces

V. Misc Hints and Tricks

VI. Log Book Entries

VII. Special Thanks

------------------------------------------------------------------------

I. Game Functions (For those who don't know japanese and can't read the manual)

Starting Off
------------

As most people should know, you need the 4 MB RAM extension pack to play this game. The
pack comes with the US version of Donkey Kong 64, and can also be bought alone. There are
official versions of it, as well as third party ones. I did not buy Donkey Kong 64, and
did not want to spend much money, so I bought third party one for 19.95. To install the
pack, just open the door on the top of the N64 (inbetween where the cartridge slot is and
where the controller ports are on the front of the system) and pull out the jumper pack
using a coin or screw driver. Replace it with your RAM expansion pack and store the jumper
pack safely for later use.

When you push start at the title screen, you are brought to the file screen. The first 3
selections are your save files, of course. The next one down is "Copy", to create a copy
of a saved game. The 5th one down is to Erase a saved game. The last choice is "Options",
which is a good one to start out with.

Selecting options will bring you to antoher screen. The first heading is "Sound", and the
choices under it are "Stereo", "Mono", "Headphone", and "Surround" (Dolby Digital). Make
sure you select the one that is best suited for you. If you have a Mono connection and
select Stereo or Surround, you will miss alot of the music/sound effects in the game. The
next heading is "Z-Targeting Type", and the options are "Switch" or "Hold". The bottom
of the options screen just allows you to check color samples.

By highlighting a file, you can create a new adventure. On the name screen, the first choice
at the bottom is for Hiragana characters. The next is for Katakana characters. The third is
for english letters and numbers, so if you don't know what the first 2 mean, or feel more
comfortable with an english name, select the third. The 4th is "Backsapce", and the last is
"End", plainly enough.

The Game Screen
---------------

In the top right corner is you life bar, in the form of several hearts. You will not get a
Game Over if it is depleated, but rather be warped to the start of the area you were in,
with a mere 3 hearts. The only real way to get a Game Over is to reach 6:00 am of the 4th
day (which doesn't actually exist, since you get a Game Over after the 3rd). Right below
that is the magic meter that will slowly drain if you use special attacks, like Link's
Kaiten Giri, or Spining Slash. Each Link has a special move that will drain a little bit
of your magic meter. Also, using items such as elemental arrows will drain 2 mp, and using
the Light Arrows will drain 3. The green circle on the top is for what action the B button
will execute, usually Link's sword, or other form of attack. The blue is for the A button,
and will have a japanese word in it, indicating an action such as swimming, opening a door
or chest, etc. The next 3 circles are for the camera buttons that you can assign items to.
The Up camera button will move the camera and give you a view of things from Link's eyes.
In the bottom left corner of the screen is the rupee symbol that will keep track of how many
rupees you have (the currency in this game). A green rupee means you can reach a max of 100.
A blue one indicates a max of 200, and a pink one means you can carry up to 500 at once. You
will lose all rupees when you go back in time, but there is banker in Clock Town who will
store them for you. The bottom-middle of the screen contains a game clock, that will have
a number designating the hour of the day, as well as a green circle telling you what day it
is (1st, 2nd, or Last), and a circling sun that is like the minute hand of a clock, but for
hours on this time scale. At 0:00 of the last day, this clock will change into a counter and
count down the last minutes left before you get a game over. The bottom-right corner may or
may not have a mini-map of the area, depending on if you bought one or not in some areas.
Other areas will automatically give you the mini-map, or might not have one.

The sub-screen can be brought up by pushing start. It consists of many different menus. The
first is the mask screen which will keep track of all the masks you have. On the right side
of that screen, you will have the 3 transformation masks, and a 4th "special" mask in the
corner. The next screen is the item screen, which will keep track of all your items and
bottles. Going back in time will cause you to lose anything in the bottles on this screen,
and your stock of items with numbers by them. You will also lose items on the right side of
this screen, which are usually event or trading items. The next screen is the map screen
which will show you a map of the world, which has clouds covering some parts. To get rid of
the clouds, you must first goto that area and then find the elf that will sell you the map.
Elves are in various locations, and high up in the sky. You must shoot their balloon down to
make a deal with them. The final screen keeps track of the number of heart pieces, guardian
masks, Songs, and equipment you currently have (includes sword, shield, quiver, bomb bag).
You can also reach the Log Book from this screen if you have it, which I will go into detail
about in the Log Book section at the end of this guide.

Controlling Link
----------------

-----------
Normal Link
-----------

B button - Attack with Link's sword (if you have one)
You can also swim (Oyogu suimen) when in the water with this button and the
analog/3-D stick.

Holding down -

Will execute the Spining Slash (Kaiten Giri) for a small amount of magic.

A button - Execute an action, talk, etc.
Holding the analog stick in any dirrection and pushing A will execute a roll.
In the water, you can dive (Moguru) for up to 2 seconds with the A button.

While Z targeting -

You can leap to the side by holding the analog stick to the left
or right and pushing it.
Pushing it while holding forword will execute a jumping slash (Jump Giri).
Holding the analog stick back and pushing A will leap backwards (Back Chyuu)

R button/trigger - Used to hold up Link's shield. If you are Z-Targeting something, or
holding the up camera button, link can walk around while holding the
shield up. If you are just holding the R button/trigger, he will duck
for cover under it, and you can change the angle he holds it at.

Z Button - Will Z-Target an object or enemy.

special actions:

Jump - Jumping will be executed automatically if Link walks off a ledge.

------------
Riding Epona
------------

Link is invincible while riding Epona, but can still be effected by the blue skull monsters
that disable your sword for a set period of time.

B button - Will fire an arrow, if you have any in your current inventory.

A button - will give Epona a carrot, making her go faster. You have 6 carrots, which will
slowly regenerate if you run out, or do not use one for a few seconds.

--------------
Deku Nuts Link
--------------

Deku Link can make 5 small leaps to skip over water, after which he wall fall in and be
teleported to the last piece of solid ground he was on. If Deku Link is set on fire or
touches lava, he will be teleported back to the begining of the room or map.

B button - Bubble Spray (Shapon), will use a small amount of magic, hold down for a bigger
bubble.

A button - Attack, in the form of a spin.

special actions:

Launching - Find a flower-shaped launcher and press the A button on top of it. Yellow
launchers will send Link higher and for more time than pink ones. Gusts of
air in the Rockvale dungeon will also launch Deku Link.

----------
Goron Link
----------

Goron Link is resistant to fire, and can walk on lava, but if he falls in deep water, you
will be teleported back the begining of the room or map.

B button - Punch Attack

A button - Rolling Attack (Marumari), which will use magic when it reaches it's peak. Can
be used to roll up ramps, and leap over gaps.

special actions:

Press - Leap up in the air and stomp the ground. To execute, hold A and press B.

---------
Zora Link
---------

Zora Link can walk underwater. If he is hit by fire or touches lava, you will be teleported
back to the begining of the room or map.

B button - Combo Attack (kougeki), press multipule times for more punches/swipes.
Will cause Link to sink when pressed in water with analog stick in neutral.

holding down -

Will release 2 boomerangs, which can stun big enemies and kill small ones.

A button - Link will dive and "Fly" through the water at high speeds (Suichuude).

special actions:

Barrier - Press the R button/trigger during Suichuude. Hold down the R button/trigger to
keep the barrier up, but beware, it uses magic rather fast.

The Time System and Saving
--------------------------

This game is based on a 3-day clock. 30-45 seconds of real-life time will equal one hour
in the game. You can slow down the time with a special ocarina song mentioned later on in
this FAQ/Walkthrough. Once 24 hours have passed, the next day will start. Certain events/
conversations will only take place on certain days. When you get to 0:00 of the last day,
the clock at the bottom of the screen will count down from 6 minutes. If it reachs 0, and
the day ends, then you will get a game over. You can use the ocarina at any time to play
the song of time and go back in time. When you go back in time, you will save. You cannot
save otherwise, or travel back without saving first.

Map of the World of Talmina
---------------------------

An "x" indicates there is an owl statue somewhere in this arrow that can be used to teleport
there with the owl song. an "o" indicates no such statue.

x o
o Snow Head _ Goron no Hokora
Pirates Fort | | x x
| \ x Ikana Ruins Rockvale
Death Mountain \ _ /
x ------- | _/ x
Great Bay \ x _ Ikana
Clock Town - o /
| | - Ikana Graveyard
x x _
Zora Hole Milk Road / \
o |o
Romani Ranch Marsh area
|x \
Waterfall Woods
o
Deku Nuts Kingdom


Characters
----------

----
Link
----

The hero of the story, Link is the protector of princess Zelda and the savior of the land
Hyrule. He accidently finds himself in the land of Talmina, and he is the only one who
can save it from certain doom. Link can change forms using masks he might find on his
quest.

-------
Stalkid
-------

An imp who once had no friends, he is the companion of Chat and Trail. He makes a living by
stealing what he can from whoever he meets. By some coincidence, he has stolen the Mask of
Majora as well as Link's Ocarina of Time. He may not be all that bad, but as long as he is
wearing the Mask of Majora, it can control him.

--------------
Chat and Trail
--------------

A white fairy and a black fairy that travel with Stalkid and help him do his dirty deeds,
just to survive. They are brother and sister, and when Chat is separated from Trail, she
decides to help Link catch up with Stalkid.

-----
Epona
-----

Link's horse of choice. Stalkid runs away on her after he steals the ocarina, but seems to
abandon her once he gets away. Link can call her instantly to anywhere in the world, once
he finds where she has gone and learns the right song.

--------------------
The Deku Nuts People
--------------------

They live by the waterfall and can't stand to have non-Deku people enter their kingdom. If
you want to get in, you will need to be a Deku. It is said that their princess has been
kidnapped, and a monkey is being help captive and taking the blame.

----------------
The Goron People
----------------

The live in the normally warm climate of Death Mountain, but the guardian who occupies the
Snowhead dungeon has frozen the moutain over, making it dificult for race such as the Goron
to live there. They tend to freeze into a solid block of ice if in the cold for too long.

---------------
The Zora People
---------------

The water and land dwelling race that lives in the Zora Hole by Great Bay. The Zora people
can swim fast and love music. If you go to their village, maybe you can hear or take part
in the Zora Band.

------------------
The Mask Collector
------------------

A man who has collected several masks over the years. He is the holder of the Mask of Majora,
and parks himself right before the gates of Talmina, where he is unaffected by time, hoping
that someone will get his mask back. If you wear a mask, he will tell you it's abilities.

---------------------
Romani and her Sister
---------------------

Two girls who live at and manage to keep the Romani Ranch on Milk Road running. Lately, they
have been plagued by UFOs and poes that appear at night and try to abduct their cattle. Romani
has been practicing with her bow and arrow, but if she tries to defend the cattle and fails,
then she too might be abducted.


II. Walkthrough


Intro: The Legend of Zelda Continues
------------------------------------

After a job well done in his previous adventure, Link rides home on Epona. As he rides
through the forest, he get a bad feeling that something is lurking nearby. Suddenly, a
white fairy and a black fairy appear and frighten Epona, who throws Link and knocks him
out. A rouge imp named Stalkid jumps in and searches Link for valuables. He finds the
ocarina of time, and rides off with Epona just as Link comes to. Link then tries to
follow Stalkid, and finds himself falling down a huge hole. When he looks up, Stalkid
casts a spell that turns Link into A Deku Nut. Stalkid flees so fast, that the white
fairy named Chat is left behind, and it decides to help Link catch up with Stalkid.
Further down the road, Link runs into a wandering man with many masks, who also seems to
be the victim of a thieft by Stalkid. He warns Link that time is running out. Soon Link
finds out that he is in a place called Talmina, and that this world will come to an end
in just 3 days. The people of Clock Town celebrate the end of the world, knowing there is
no way to prevent it... or is there? Wearing masks in this world allows the person wearing
them to use special powers. Maybe once Link gets his ocarina back from Stalkid, he can
search for special masks to help him stop impending doom from falling from the


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