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Marvel vs Capcom 2
Roll


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She is back in Marvel Vs Capcom 2! She is a hidden character this time. She was very popular in the origanal Marvel vs Capcom, they decided to put make him as a hidden character in MvC2. But she has a few new tricks.






Moves

Mega Buster
D, DF, F + PP (can be done in air)
Roll fires a projectile at his opponent. If you hold down the Fierce Punch button, it is the size of Ryu's fireball! This is a very important move for Roll.

Exploding Flowers
F, D, FD + P (can be done in air)
Roll throws Flowers across the screen. It isnt very usful. It can go a little farther then half way of the screen.

Item/Weapon Change
On Marvel vs Capcom 2 for Dreamcast, its a little different. Just look down below this message to see how to get his weapons. This mobe calls down Fliptop, one of Roll's friends. She will then pop out an item which Roll can run up to get. She can then use the item.

Item/Weapon Use
F, FD, F + P
This motion will make Roll use whatever weapon she has selected (if you didn't use the Item/Weapon Chnage during the match, the default is the Tornado Hold).

Megaball
B, BD, B + Low Kick
Roll will drop a ball which can then be kicked. It will fly around the screen and rebound off of the walls 3 or 4 times. Not too useful.

Tornado Hold
F, FD, F + K
This move is great. Roll will shot out a little cell towards the ground which will make a column of wind appear. The punch button used determins the distance the cell travles before releasing the wind. This move can OTG and is great at the end of a long combo.

Leaf Shield
B, BD, B + High Kick
Roll will get a shield of leaves surrounding him. It will absorb one unblocked hit, and then will disappear. It also disappears after 7 seconds. The best part is, Roll can throw the shield at an opponent if you press a punch button. It will hit 7 times! This is a great move to put at the end of a long combo.


Super Moves

Hyper Roll
D, FD, F + PP (can be done in air)
Roll transforms into Hyper Roll and shoots out a huge beam and also sends out all sorts of mechanical animals to attack the enemy. This a a good super which does good damage. Also, when Roll is becoming larger due to his transformation, he will hit the opponent if they are close enough.

Rush Drill
D, FD, F + KK
Rush tranforms into a huge drill and Roll jumps inside of him. She moves around and drills at the opponent's legs, and if you press UP, the drill will jump up too! Rush can't be hit out of this super and it does OTG, but it has terrible recovery time. Still, it is an excellent chipping super.

Beat Plane
D, BD, B + KK (can be done in air)
Rolls's bird, Beat, transforms into a small plave and Roll jumps into him. You can control Roll's flight with the joystick. Pressing punch buttons makes Beat shoot out fireballs horizaontally and pressing the kick buttons make Beat shoot out bombs to the ground. This is an excellent super which does reasonable chipping damage. Really ram on those buttons for more damage!


Misc. Info

- Roll can jump off walls! When you are against a wall, press Forward.

- Roll has a slide kick! Press Down + Roundhouse kick.

- Roll's Taunt! LK and Start during a match.


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AJ Soto
Florida
United States

GokuHadoken@HotMail.Com

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