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Mynock Guide to Chrono Trigger
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Mynock's Guide to Chrono Trigger- What's New, Characters, Part of Walkthrough
If you want the rest of the Mynock's Guide the Chrono Trigger, e-mail me!


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The Mynock's Guide to Chrono Trigger
Version 2.00 11/95
CONTENTS:
Characters
Walkthru
Boss Strategies
End of Time
Black Boxes/Doors
Items
Weapons
Armors
Helmets
Accessories
Single Techniques
Double Techniques
Triple Techniques
Monsters
Miscellaneous Tips
Endings
New Game + Mode
Maximums
Game Genie
Other Stuff
------------------------------------------------------------
//// C H A R A C T E R S \\\\

Crono - the hero of the story. Went to the fair to have some fun and ended up in a quest through time to save the world (in all times) from a cosmic invader who feeds on the planet.
Weapon Type: Samuri Sword
Magic Type: Lightning
Time Period: 1000 AD

Marle - actually she's Princess Nadia of Guardia. Went to the fair to get away from the duties of royalty. Got involved in the plot when Crono bumps into her at the fair and she asks if she can tag along.
Weapon Type: Bow & Arrow Magic Type: Water
Time Period: 1000 AD

Lucca - brilliant young scientist who invented the telepad machine. The machine was meant to be able to send a person from one pad to the other, but ends up sending a person to another time.
Weapon Type: Gun Magic Type: Fire
Time Period: 1000 AD

Frog - protector of Queen Leene. Tranformed from his original form (Glenn, the friend of the great knight Cyrus) by Magus, he vowed to avenge the death of his friend and destroy Magus.
Weapon Type: Sword Magic Type: Water
Time Period: 600 AD

Robo - fixed by Lucca when found in the future, this robot decides to help Crono and the others in their task of trying to save all time from Lavos. Serial #: R66-Y Original Name: Prometheus
Weapon Type: Arms
Time Period: 2300 AD

Ayla - prehistoric cave person. She agrees to help in the fight against Lavos after Crono and the others help her defeat her nemesis.
Weapon Type: Fist
Time Period: 65000000 BC

Magus - originally thought to be an evil person (and he was pretty bad), Magus (AKA Janus) eventually joins Crono and the others to exact his revenge on Lavos.
Weapon Type: Scythe Magic Type: Shadow
Time Period: 12000 BC
------------------------------------------------------------
//// W A L K T H R U \\\\
Crono's House - 1000 AD
Items: 200 G
Party: Crono
After waking up go downstairs. Crono's mom will tell you something about Lucca, then she'll walk away. Make sure to talk to her again before you leave because she'll give you your allowance - 200 G. The first place you should go is the Mayor's Manor, which is the left house in the group of buildings south of Crono's house.

Mayor's Manor - 1000 AD
Items: Tonic, 100 G, 300 G
Party: Crono
This is where you'll learn the basics about Chrono Trigger. Talk to the guy standing in the middle of the top floor twice for 300 G. Once you know the basics (and got the two chests) exit the Manor and head north to Leene Square.

Leene Square - 1000 AD
Party: Crono, Marle
Start by buying equipment. The item ship is the purple tent to the left of the entrance, the armor shop is the blue tent above that, and the weapon shop is the guy wearing blue (Melchior). After buying whatever you need go north to the next section of Leene Square. As you enter you'll see a girl run in from the side. Walk up to her and you'll end up bumping into her, sending her pendant flying. What you do at this point will affect a later event. You can either talk to the girl first (making sure she's alright) or grab the pendant first. Return the pendant to the girl and she'll introduce herself as Marle and join your party. You are now free to run around and enjoy the fair. There are 4 'games' you can play to earn Silver Points, which can be either turned in for gold (10 SP = 50 G) or used to play one of three games in Norstein
Bekker's lab for prizes (you need at least 10 SP).
THE GAMES TO EARN SILVER POINTS
Ring the Bell - on the left side of the bottom section
To play: face the bell and press 'A', press 'A' again when you're as far away from the bell as possible.
Prize: 1 silver point
The Race- the blue tent to the right of Melchior
To play: when the racers are lined up talk to the guy in the tent. Choose which racer you think will win. The racers will run around the fairgrounds. If the racer
you picked wins talk to the guy in the tent again for your prize. The guy standing to the right of the starting line
will often tell you who will win.
Prize: 20 silver points
Battle Trainer - left side of the top section
To play: Talk to the giant robot (Gato). This'll start a fight. If you win you not only get silver points but also 10 exp and 1 Tech. point.
Prize: 15 silver points
Soda Guzzling contest - right side of top section
To play: Simply press 'A' as fast as you can. If you can guzzle 8 sodas you win. (Rapid fire controllers
work very good here).
Prize: 5 silver points
Before playing in the lab, I suggest saving your game. That way if you lose you can reset and try again without having to collect all those silver points again.
Norstein Bekkler's lab - big tent on right side of lower section
10 silver pt. game: Follow the Soldier
Vicks, Wedge, and Piette will mix themselves up and then
tell you to find one of them. Pick the correct one and
you win.
Prize: Poyozo doll (it will be in Crono's room. If you
examine it, the music will change).
40 silver pt. game: Crono says
L=Left Arm R=Right Arm
Y=Laugh A=Surprise!
Press the correct buttons to mimic the clones moves. (Note: when the clone raises his right arm, which would be the one on your left, you need to press L to raise Crono's Left Arm. Do the opposite for the clone's left arm).
Prize: Crono's clone (it will be in Crono's room)
80 silver pt. game: Knock 'em back
Shoot the critters back into the cage while keeping the
hostage out of the fire.
Prize: A cat (it'll be in Crono's house).
Playing any of these games a second time will win you cat food (which will be in the bowl next to the desk in Crono's room). If you keep putting more and more food in the cat's dish, you'll get more and more cats.

More things to do in Leene's Square:
-Talk to Melchior again. He'll ask you to try and talk Marle into selling her pendant. The way you respond will affect a later event.
-On the right side of the top section you'll find a tribal dance being carried out. Press X, Y, L, & R buttons to dance (this doesn't affect any later events).
-Talk to the little girl near the Soda Guzzling game. She'll say her cat is missing. If you decide to be nice and find her cat for her, go over to the other side of the top section (near where you found the Robot Trainer game). Here you'll find a cat. Stand so half your head is above the cat and then press 'A' to examine it. It'll meow and then follow you (don't examine it more than once or it'll run). Lead the cat over to the little girl. Whether you do this or not will affect a later event.
-The guy near to where the cat you just took to the little girl was is just about to eat lunch. The pink bundle on the table is his lunch. If you want to be mean, examine the bundle to eat it. Whether you eat it or not will affect a later event.

Once you're all set, go talk to the armor shopkeeper. He'll tell you Lucca's device is set up at the north end of the Square (past where the two guards were before). When you're about to leave the top section of the Square, Marle will stop you and say she wants some candy. Just stand there for a bit and she'll pick what she want.
(Whether yo move or not will affect a later event). Now continue north.
When Lucca and Taban are finished blabbing, talk to Lucca. When she moves out of the way step onto the telepod where she was. You'll be transported over to the other telepad. You can do it as many times as you like. When you're ready to continue talk to Marle and she'll try using the device. (NOTE: if you're playing the NEW GAME + mode, there is a shimmering dot on the right telepod. Examing it will open a special gate that will take you directly to the fight with Lavos). When Marle steps onto the telepod her Pendant will start to glow and a gate will open, sucking her in, leaving the pendant behind. Step onto the pad and get the pendant. Lucca and Taban will use the machine to send Crono into the gate after Marle.

Truce Canyon - 600 AD
Items: Tonic, PowerGlove
Party: Crono
You'll find yourself in opening up in some mountains. Go left and then work your way down and out. Go south and visit the people of Truce. After gathering info, your next destination is the huge castle. To get to it you'll need to go through Guardia Forest.

Guardia Forest - 600 AD
Items: Power Tab, Shelter
Party: Crono
First thing to do is go right and then when yu have the choice between to routes, take the bottom one. This will lead you to a small opening. You should be able to see two shimmering dots (the one towards the top shimmers in and out of sight). The bottom of the two shimmers will get you attacked if you examine it. The other one is a Power Tab. Wander around the forest until you reach the northern exit. Examining moving bushes will either cause you to be attacked or in one case, scare a monster out of the bushes that will drop a Shelter (you can get this everytime you
enter the forest).

Guardia Castle - 600 AD
Items: 100 G, BronzeMail, Ether (x2), Tonic
Party: Crono, Lucca
As you enter, the soldiers will stop you. The queen will tell them to let you through. Go up and talk to the king and then the chancellor. The queen's room is to the right of the throne room. Explore the rest of the castle before going there. You can rest in the Knight's quarters if you want. If you sit in the upper left corner of the left table in the dining room you can order one of 3 meals to restore your hps, mps, or both. Once you get to the queen's room, talk to her. She'll send her attendants out of the room and then tell you to come closer. Do as she says. She'll now reveal her true identity - Marle. After a bit of blabbering she'll disappear in thin air. Head back to the throne room. When you're almost there, Lucca will run up to you. She explains how you must find the real queen in order to save Marle (AKA Princess Nadia), and then she'll join your party. Exit the castle, go back through Guardia Forest, and then go west to the Cathedral.

Cathedral - 600 AD
Items: Revive, Tonic (x3), MaidenSuit, Ether (x2), SteelSaber,
Power Tab, 100 G, Defender, Speed Belt, Shelter, Heal, Iron Sword, Mid Ether
Party: Crono, Lucca, Frog
Boss: Yakra
Talk to the nun by the organ. Now examine the shimmering dot that appears, which will cause a battle. When you win, Frog will be introduced. After he joins you examine the organ to reveal a secret door. Once through the door go left to get the chest. Continue left and go through the door. Go up the stairs and enter the door. Get
the chests then examine the dresser to get Naga-ette Bromide (this is a special event item that doesn't appear on the items list) and will also cause a fight. Exit the room and go right and then up to another chest. To your left you can see some spikes. Go between the spikes and the lower wall, and press the skull switch on the other side. Now enter the door. Inside examine the shimmering dot that's in the pot for a Power Tab. Now exit the room and work your way back down stairs. Go right until you reach another set of stairs. Go up these stairs and enter the door. Talk with the monsters inside. After talking to all 3 of them the one closest to the door will leave. Follow it to another room which has 2 chests and an exit leading off to the right. Get the chests then go to the
right. Here you'll find a statue of Magus, some monsters who'll attack you, and two more chests. Exit this room once you've gotten the chests and then as you attempt to exit the room before it the three people (who look like the king, queen, and a soldier) will turn into monsters and attack you. Go back down the stairs and then go left. This time go north through the hallway which will bring to a door. On the other side of the door you'll find another big section of the Cathedral. One welcome sight is the save spot to your left. Save your game and use a shelter if you want, then go up the stairs. Go left, get the chest, and then go down the stairs. You can start a fight with the Hench if you want or you can keep going. Thought the door you'll find a small room with another door leading north and a skull switch. Flick the switch and go through the door. Now go right until you come to a door leading south (make sure to grab the two chests along the way). Though this door you'll find another skull switch. Press it and continue south. Go up the stairs and left. You're now back where you started. The two switch you pressed made
the spikes drop in the room that lies though the door. After defeating the monsters that attack when you enter the room, get the chest and then examine the organ which opens a secret door. Exit the room and go either left or right, either way you'll reach a stairway. Go down the stairway and north through two doors. Now go the opposite direction that you chose before (ie if you went left before, go right now). You should come to a door leading north that wasn't ther the last time you were in this hall. After entering the door, keep going north. A couple of fights later you'll reach another door and a save spot. Through the door you'll find the real queen and the chancellor. The chancellor will reveal to you his true identity - Yakra. After defeating Yakra, Queen Leene will thank you and then she'll go stand by the exit of the room. Open the two chests (the one on the left contains the real chancellor)and then go talk to the queen to go back to the castle throne room. (NOTE: if you left the real chancellor in the chest he'll get out by himself and yell at you to wait up).

Guardia Castle - 600 AD
Party: Crono, Lucca, Marle
Back in the throne room, the king and queen thank you. Frog says that he has disgraced himself by not protecting the queen and then leaves. Talk to Queen Leene and she'll mention the girl that was with you. This reminds Lucca about Princess Nadia (aka Marle). Return to the queen's room (go up the stairs on the right side of the throne room). As you enter, Marle will reappear and rejoin your party. Work your way down and out of the castle. As you're leaving you'll find Frog who'll say he is departing for good. Once again you'll have to go through Guardia Forest. It's now time to return to your own time, so go to Truce Canyon. Go to the spot where you were originally
transported to. Here you'll find a gate back to Leene Square in 1000 AD.

Leene Square - 1000 AD
Party: Crono, Marle
Back in your own time, Lucca will split and Marle will ask you to escort her to her home, which is Guardia Castle.

Guardia Forest - 1000 AD
Item: Power Tab
Party: Crono, Marle
First go right and then take the bottom of the two paths. In the upper right hand corner of the opening you come to, you'll find a shimmering dot (it's a Power Tab). Now you can work your way up to the northern exit.

Guardia Castle - 1000 AD
Party: Crono
As you enter Crono will be arrested for abducting the princess and then put on trial. The outcome of the trial is based on your behavior earlier in the game.
To be found innocent you should have:
-Made sure Marle was alright before getting the Pendant.
-Not eaten the man's sack lunch.
-Found the cat and returned it to the little girl.
-Not tried to talk marle into selling her pendant to Melchior.
-Let Marle browse when looking at the candy.
-Said that Marle's fortune didn't tempt you at all when asked during the trial.
Even if you are found innocent you will still be sentenced to 3 days of solitary confinement as punishment for running off with the princess (which is the same punishment you'd get if you were found guilty).
If you're found guilty you'd also get execution added to the punishment (the chancellor will add this himself once you get to the dungeons if you're found innocent).

Guardia Dungeons - 1000 AD
Items: Ether (x3), BronzeMail, Mid Tonic (x8+), Shelter (x2), 1500 G,
Lode Sword
Party: Crono, Lucca
Boss: Dragon Tank
You'll find yourself in a small jail cell. There is a pink bundle setting on the bed containing an Ether (this may only be here if you were found innocent). The cup in the upper right corner of the cell will refill your hps and mps. Now you have two options to get out of the dungeons:
1. If you stay in your cell and don't cause any trouble the 3 days before execution will fly by and the supervisor will come to get you. He'll take you to a room with a guillotine, put Crono's head in it, and then ask if there are any last words. Just then Lucca will come in, shoot the supervisor and the two guards and will free you.
2. If you don't want to just sit in your cell. you can go up to the bars and make some nise. Do this 3 times and the guard will come in to quiet you down. As he is walking out you can either knock him out by pressing 'A' when standing behind him, or you can run around him and out of the cell. If you run around him you'll have to fight both guards instead of one. You are now free to work you way out of the dungeon, but you won't get Lucca in your party until
you reach the exit.
Either of the above ways you choose will get you out of the dungeon but since way #1 get you Lucca faster I'm going to describe where all the chests are from the room where Lucca saves you. After Lucca joins your party, get the chest and exit the room. Here you'll find another chest and a guy with his head in a guillotine. Free him and he'll tell you his name and invites you to stop by his dad's shop when you're in Truce. As you exit the room you'll see that Lucca knocked out the guard. Search the body (NOTE: from here on out some guards can be snuck up on and knocked out. Search their bodies and some will have Mid Tonics). Go left, fight with a guard, and go down the stairs. This will bring you to a bridge. In the mid

'Lightning' Brian

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