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Here's how the first few turns of a Pokémon game might go. If you have a starter set, follow along!
Player 1 and Player 2 are playing. Player 1 won the coin toss, so he goes first. In his opening seven-card hand, Player 1 has Charmander, Charmeleon, four Fire Energy, and a Gust of Wind. Player 2 has Machop, Rattata, three Fighting Energy, and two Potions. Each player also takes three cards from his or her deck and sets them aside face down (without peeking) as Prizes. Whenever a player's Pokémon gets Knocked Out, the other player gets to draw one of his or her Prizes - if you Knock Out three opposing Pokémon and draw your last Prize, you win!
Before the game starts, each player chooses an Active Pokémon and puts it face down. Player 1 chooses Charmander and Player 2 chooses Rattata. Then they both flip their cards over and begin.
Player 1's first turn: Player 1 draws a card from his deck and adds it to his hand - it's Ponyta. He attaches a Fire Energy to Charmander. He puts Ponyta down on his Bench so that he'll have a backup Pokémon in case anything happens to Charmander. Then Player 1 uses Charmander's Scratch attack (the double colorless to the left of the Scratch attack means that Charmander needs one Energy of any color to use Scratch). This does 10 damage to Rattata, so 1 damage counter is put on Rattata (each damage counter represents 10 damage).
Player 2's first turn: Player 2 draws a Fighting Energy. She decides to play Machop onto her Bench and then retreat Rattata, moving it to the Bench and choosing another Pokémon (Machop) to be the Active Pokémon. Normally Player 2 would have to pay the Retreat Cost by discarding from the retreating Pokémon as many Energy cards as there are double cololess symbols on the card's lower right. But Rattata doesn't have any symbols under Retreat Cost, so it retreats for free. Now Player 2 attaches a Fighting Energy card to Machop and attacks Charmander with Low Kick for 20 damage.
Player 1's second turn: Player 1 draws a Fire Energy. He attaches it to Charmander. He could use Charmander's Ember attack to do 30 damage by discarding an Energy card, but he decides just to Scratch Machop for 10 damage.
Player 2's second turn: Player 2 draws another Machop. She sees that her current Machop has 10 damage and figures that Charmander's Ember attack can only do 30 damage, so she decides not to play a Potion. Player 2 simply has Machop Low Kick Charmander for 20 more damage.
Player 1's third turn: Player 1 draws an Energy Retrieval. This isn't much use to him now, but if he runs short of Energy later he'll be glad to have it. Now Player 1 is ready to give Player 2 a nasty shock: He attaches an Energy card to Charmander, and then evolves Charmander by playing Charmeleon on top of Charmander! Player 1 uses Charmeleon's Flamethrower attack (discarding a Fire Energy card from Charmeleon in order to do so) to do 50 damage to Player 2's Machop and Knock Out Machop in one mighty blow. Player 2 brings out Rattata as her new Active Pokémon. Player 1 gets to take one of his Prizes and add it to his hand (it's a Fire Energy).
Player 2's third turn: Player 2 isn't happy to see Charmeleon, but she draws an Energy Drain! Now she has a plan. She plays Energy Drain on Charmeleon so that it has only one Energy left. She plays her second Machop onto her Bench, attaches a Fighting Energy to it, and retreats Rattata, replacing it with Machop. Machop does a Low Kick, doing 20 damage to Charmeleon.
Player 1's fourth turn: Player 1 draws Growlithe. Charmeleon now has 60 damage, which means that Machop could Knock Out Charmeleon next turn. Player 1 decides to play Ponyta onto his Bench. He retreats Charmeleon (discarding a Fire Energy card from it in order to pay the Retreat Cost of a double colorless energy) and makes Ponyta his Active Pokémon. Then he attaches a Fire Energy card to Ponyta. Ponyta doesn't have enough Energy to attack yet, so Player 1 ends his turn without attacking.
Player 2's fourth turn: Player 2 draws Diglett. She has Machop use Low Kick to do 20 damage to Ponyta.
Player 1's fifth turn: Player 1 draws another Fire Energy. Player 1 attaches it to Ponyta. He puts Growlithe on his Bench. Then he plays Gust of Wind to switch Player 2's Machop for Rattata and has Ponyta do 30 damage to Rattata, Knocking Out Rattata. (Player 2 brings Machop back out as her Active Pokémon.) Player 1 draws another Prize - a Switch!
Player 2's fifth turn: Player 2 draws a Fighting Energy. She decides on another Low Kick, which Knocks Out Ponyta. Player 1 makes Growlithe his new Active Pokémon. She now gets to draw a Prize, which turns out to be Machoke.
After five turns, Player 2 has two Prize cards left to draw and Player 1 only has one, so Player 1 is ahead. But Player 2's Machop is doing 20 damage each turn, and she still has two Potions in her hand in case Machop gets damaged. She has a pretty good chance of defeating Growlithe and tying the game. And if Machop evolves into Machoke, things could get even scarier for Player 1. Who will win is anybody's guess!
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