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Big Head Banjo
Go up to the Bottles picture above the fireplace in Banjo's Home. Hit Top-C and look at the picture. Then hit R and Bottles should start talking. If you have the Jiggy from the sandcastle in Treasure Trove Cove, you can play a mini puzzle game. You have to put together the puzzle and then go back to Treasure Trove cCve. In the sandcastle, spell out BOTTLESBONUSONE. Banjo will get a big head! Spell NOBONUS to reverse it!
100 Red Feathers (REDFEATHERS Code)
Enter "REDFEATHERS" in Treasure Trove Cove world on the Sand Castle Floor after you talk to the Spell Book in Mad Monster Mansion. Your Red Feather max limit will go up to 100 (instead of 50.) Have Mumbo Jumbo turn you into a pumpkin in the Mad Monster Mansion world. Then leave and go up the winding path where Brentilda is waiting (volcano). Now go into the small hole and follow the cave path and you'll meet up with one out of the three spell books in the game.
200 Eggs (BLUEEGGS Code)
To be able to get 200 eggs, go to the Bubblegloop Swamps an let yourself be changed into the crocodile. Exit the level and turn to your left (Banjo's right) and go to the pipe in the back, which leads to the snow world puzzle map. When you are there, go through the pipe at the top of the hill and you will find a spell book guy. He gives you the code: BLUEEGGS, which you need to enter in the sand castle in Treasure Trove Cove. Note:This code only works if you have talked to the spell book.
Big Hands and Feet + Tall Skinny Banjo
Go into Banjo's house and look at the bottles picture using C-Up. He will start talking. Play through the first, second, third, fourth and fifth puzzle challenges and you will be rewarded with a code: BOTTLESBONUSFIVE. This code enables big hands and feet Banjo + tall skinny Banjo. Simply go back to the sand-castle in Treasure Trove Cove and spell out the code to activate it. Note: code will not work unless you have actually beaten the puzzle challenges.
Big Hands and Feet Banjo
Go into Banjo's house and look at the bottles picture using C-Up. He will start talking. Play through the first and second puzzle challenges and you will be rewarded with a code: BOTTLESBONUSTWO. This code enables big hands and feet Banjo. Simply go back to the sand-castle in Treasure Trove Cove and spell out the code to activate it. Note: code will not work unless you have actually beaten the puzzle challenges.
Big Head and Wings Kazooie
Go into Banjo's house and look at the bottles picture using C-Up. He will start talking. Play through the first, second and third puzzle challenges and you will be rewarded with a code: BOTTLESBONUSTHREE. This code enables big head and wings Kazooie. Simply go back to the sand-castle in Treasure Trove Cove and spell out the code to activate it. Note: code will not work unless you have actually beaten the puzzle challenges.
Giant Banjo-Kazooie
Go into Banjo's house and look at the bottles picture using C-Up. He will start talking. Play through the first, second, third, fourth, fifth and sixth puzzle challenges and you will be rewarded with a code: BIGBOTTLESBONUS. This code enables big head, big hands and feet Banjo + big head and wings Kazooie. Simply go back to the sand-castle in Treasure Trove Cove and spell out the code to activate it. Note: code will not work unless you have actually beaten the puzzle challenges.
Tall Skinny Banjo
Go into Banjo's house and look at the bottles picture using C-Up. He will start talking. Play through the first, second, third and fourth puzzle challenges and you will be rewarded with a code: BOTTLESBONUSFOUR. This code enables tall skinny Banjo. Simply go back to the sand-castle in Treasure Trove Cove and spell out the code to activate it. Note: code will not work unless you have actually beaten the puzzle challenges.
Washing-machine Banjo-Kazooie
Go into Banjo's house and look at the bottles picture using C-Up. He will start talking. Play through the first, second, third, fourth, fifth and sixth puzzle challenges and Bottles will tell you that there is no more. He's lying. Go back and play again. If you beat the puzzle you will be rewarded with another code: WISHYWASHYBANJO. This code turns Banjo-Kazooie into a washing-machine. Simply go back to the sand-castle in Treasure Trove Cove and spell out the code to activate it. Note: code will not work unless you have actually beaten the puzzle challenges.
20 Gold Feathers
Go to the Rusty Bucket Bay entrance. To your right you will see a cave with three pipes. Break the one in the middle and go into the pipe. At the opening you will see a switch that will raise the water level once you pound it down. After you activate the switch you will have to jump outin to the water and go to your right, and you have to be quick because you have a limited amount of time. In the cave to your right you will find the third spellbook which will give you the code "GOLDFEATHERS." You must enter it in the Sandcastle on the Treasure Trove Cove Level to activate the 20 feathers.
Destroy Beaver's Rock in Spring Glitch
It's possible to bust the boulder blocking the Beaver's hole in Click Clock Wood on the Sping Level (The first level you have access to). If you stand up on the ledge above the rock and get at just the right angle a little to the right of the rock and drop eggs out of Kazooie's butt onto the boulder, you can blow it up. If you swim into the hole on this level it gives you some strange game glitches, and the Beaver will still beg you to move the rock even though it's gone.
Funnier Game Select Animations
Tired of looking at the same thumbs-up, Kazooie-comes-out-of-backpack game select opening every time you start your game? This code (sort-of) allows you to view a new, funnier one when you start. Before you start your game, all you have to do is watch the fish swimming around in the fish-bowl. After a while he will butt his head into the side of the bowl, causing a TOCK sound. Immediately after you hear the third TOCK sound, press A. On the first game save, Banjo will be thrown out the window and on the second the wall will spin around causing Bazooie to be chucked outside. The third game save you must listen for the BOING sound coming from the Gameboy, the third time you hear it, press A and a giant spring will come out from the the bottom of the chair, launching Banjo out of the house.
Extra Lives in Bubblegloop Swamp
In the Bubblegloop Swamp, turn yourself into the alligator (via Mumbo) and then enter the nose of the giant alligator statue. Now, if you can beat Mr. Vile in his games to get the puzzle piece, you can walk out and come back in again and he will have a new challenge. This time, if you can beat him in his three games you can get 3 extra lives. But, the only catch is that if you lose in any of the games, Mr. Vile takes one of your lives.
Refill All Items
Want a quick refill of all your items? Once you have uncovered all three cheat books, simply go to the Treasure Trove Cove sandcastle and "stomp" in the following code: BLUEREDGOLDFEATHERS
Moooo Easter Egg
Go to the sandcastle floor in Treasure Trove Cove. Type in "CHEAT" with the beak-bust. Each time you hit a letter, you hear the bull moo.
Skip the text
If you've already played through the game and you don't want to read the same text over again, PRESS the L,R and B button at the same time to skip through the text.You can also press the B button to fast foward the text.
Transform For Free
This trick will let you activate Mumbo's transformations without giving him any Mumbo Tokens! To do this, you start a new file in your game. Now get through the game until you have 5 Mumbo Tokens (unfortunately, you must have the amount of tokens shown on the sign even though you aren't actually giving him any) and access to Treasure Trove Cove, but make sure you don't give Mumbo any tokens yet. Get the Sandcastle jiggy piece. Now return to Banjo's house in Spiral Mountain and do the Bottles puzzles to earn the washing machine code. Enter it in Treasure Trove Cove to become the washing machine. Return to Mumbo's Mountain and enter Mumbo's hut.
Infinite Eggs
On the sandcastle floor (Treasure Trove Cove), type in 'CHEAT' and you will hear a moo sound. Then type in 'BANJOBEGSFORPLENTYOFEGGS'. It will not make a noise acknowledging the letters, so make it perfect!
Infinite Mumbo Tokens
Type in "CHEAT" at the sand castle floor (Treasure Trove Cove) and then enter: DONTBEADUMBOGOSEEMUMBO. You won't hear any sound, but if you did it right your Mumbo Tokens will increase to 99.
Infinite Red Feathers
Start by typing in "CHEAT" at the sand castle (in Treasure Trove Cove). Then type in "NOWYOUCANFLYHIGHINTHESKY". You won't hear or see anything when you type in the letters so make sure it's perfect.
Maximum Energy
In the Sandcastle (Treasure Trove Cove), Beak Bust in "CHEAT" and then: ANENERGYBARTOGETYOUFAR. This will give you the max of eight pieces on your life/honeycomb bar. Note that if you have Red Honeycombs already it will take them away. And if you turn off the system the code goes away and you'll have to redo it.
Infinite Lives
At the sand castle (Treasure Trove Cove) spell out "CHEAT" and then "LOTSOFGOESWITHMANYBANJOS". Remember, you won't hear anything signifying that you've done it right until the very last letter, so make sure you don't mess up! This code enables infinite lives.
Infinite Air
In the sandcastle (Treasure Trove Cove) spell out "CHEAT" and then "GIVETHEBEARLOTSOFAIR". This will give Banjo-Kazooie and infinite amount of air.
Infinite Gold Feathers
Type CHEAT into the sandcastle floor of Treasure Trove Cove. Then enter: AGOLDENGLOWTOPROTECTBANJO. Now you have infinite gold feathers.
Bubblegloop Surprises
In Bubblegloop swamp, there is a shock jump pad that'll take you to the top of a hut. Butt-stomp this hut to reveal another jump pad. Somewhere there is a "Gruntilda Switch" that gives you a puzzle piece and blows the cone off of the little statue of Gruntilda by the note door that requires 260 notes. There is also a Jinjo in a hut and a well-hidden Mumbo Token in mid-air.
Cheato's First Spell Book
To enter Cheato's first lair, go into Bubblegloop Swamp and find Mumbo's Hut. (To find Mumbo's hut, go above the gator's head into the maze and you'll have to find his hut.) He will transform you into a gator. Now exit Bubble Gloop Swamp and go into Gruntilda's lair. Try to go BEHIND the entrance to Bubble Gloop Swamp. If you successfully go behind puzzle to Bubble Gloop Swamp, you'll find Cheato the Spell Book.
Cheato's Second Spell Book
Go to the level MAD MONSTER MANSION. Change to the pumpkin and go to the platform that BRENTILDA is on, go through the little hole and get the red spell book. Then go to the BANJOKAZOOIE puzzle in TREASURE TROVE COVE then enter REDFEATHERS to get 100 feathers and a maximum of 100.
Cheato's Third Spell Book
To find Cheato's 3rd spellbook, you have to have the water risen to the 2nd level before you can race to the lair.
Find the switch to raise the water to the third level (behind a grated pathway behind the 460 note door when the water has risen the first time.) Go through the door then immediately dive down in the water and go to the Rusty Bucket Bay area and swim to the top after coming out and look for a staircase and that will lead you to the lair.
Note: After hitting the switch to raise the water to the third level, you'll only have 30 seconds to get your furry hide to the lair.
Double Health
If you have enough notes, open the 882-Note Door, then stand on the puzzle piece platform. By completing the picture with four of your Jiggys, your Honeycomb Energy Meter will turn red. From then on, your Honeycomb Energy will be twice as strong. In essence, one red Honeycomb Energy Piece will represent two pieces on your meter, so one hit will turn a red piece yellow, and a subsequent hit will completely deplete the piece of energy.
Extra Life on Banjo's House
Get to the top of Banjo's house by doing a sommersault and then jump on top of the chimney. Jump as high as you can and touch the the golden statue of Banjo, resulting in an extra life. There's another extra life behind the waterfall.
Extra Starting Animations
When picking a game to load, press START+R+A simultaneously. If your timing was right you'll be rewarded with a humourous animation.
Hidden Terrain Boots
When you enter the door to cavern that has the walkway to Bubblegloop swamp, there are 2 log entrances. One leads to Brentilda, the other to a pair of well hidden terrain boots. Use these to get to a small entrance behind Bubblegloop swamp that leads to frezeezy peak.
Jumping Tip
As you know, there are three types of jumps in Banjo-Kazooie. In all three, if you press the ATTACK button during your jump you'll travel a little farther than you normally would.
Less Damage From A Fall
To take less damage from a fall, press B just before you land.
Playing Tips
Question: Ok, I found the entrance to Monster Mansion where the lava is... so where is the puzzle board to open up this stage, how do I get to it?
Answer: It's near Freezeezy Peak, in that section with the witch where you enter to get to that lava place, there is a ramp that leads a good distance up above the witch statue. The first tunnel to the left up there leads you into water. Go to the left through the hole and then through the next hole to the left in that area. This brings you to a third area, where a couple platforms sit. Double jump from one to the next until you find the puzzle picture.
Question: I've been in the room where the entrance is to the Click Clock Wood stage, where is the thing you stand on to put the puzzle piece in the board? I can't find it anywhere... I read several posts that said look for a leaf but I can't find it.
Answer: You can't get into the Click Clock Wood stage until you pass the Monster Mansion and Rusty Bucket Bay levels. After that you won't have any problem finding the switch.
Question: I went into the water tunnel that's located at the room where the spider webs are, swam past the mine and pirahnas, and came to the last room. How do I get up to the top where the puzzle is located?
Answer: First of all, you have to have located the Mad Monster Mansion stage. A ways to the left of the entrance to the mansion there is a gate. Beak bust the lock, then enter the mansion to find Mumbo, who turns you into a pumpkin. Exit the stage as a pumpkin and go to the area where you beak busted the lock. Follow the path to where you come to a house. Mumbo should be in there so make him change you back. There will be a tomb in there, which inside, has a thing to butt stomp on. That will make the water rise to level one.
Next, head for the place where you activated the Mad Monster Mansion door, and go to the place where you see a ship above you. That should be the second area where you entered to get to the MMM jiggy inserter. The water should be raised enough to get on the ship. Go all the way to the left of the area where a box with the Rare sign sits. Butt stomp it, and the water should be raised to a second level.
Rusty Bucket Bay Whistle Combination
The combination for the whistle game in Rusty Bucket Bay is 312-111.
Secret Room in Monster Mansion
In Mad Monster Mansion there is a secret room outside the Church. Look at all the stain glass windows outside the castle and the one with a picture of Banjo and Kazooie jump into it.

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