About this Site
Create your own website today!
Update your website
Vote for this Site
Visit My Chat Room
Popular Popups
Jukebox
Message Board
Classified Ads
Statistics
Refer This Site
To A Friend
Home

Team Rockets Poem
Pokemon Questions
Take My Pokemon Quiz
Pokemon VS Tellatubies
Pokemon Poll
Links
Pokemon Pinball Cheats
Ultimate Pokemom Contest
Pokemon Pinball Strategy
Make Your Own Start Pages
Pokemon Pics
Suggestions For This Website
Weak and Strong Chart
Pokemon Stats
Hints and Tips
Gym Leader Tips
Walkthrough RedBlue
How to catch rare pokemon
Tips to beat the Elite Four
Pokedex
Pokemon to get
TMs and HMs
Things to get
Difference between redand blue
Codes and Cheats
Pokemon Cheats
Pokemon Gameshark Codes
Pokemon God Cheats
How to get HM06
Ways to get Mew
How to get Chrona Mew
The MewThree Cheat
The Mist Stone Code
Hifish Code
Rainbow Stone Cheat






  NEW! Poetry and Doll Maker with Galleries!     [Learn About Our Ecommerce]
Graphics Gallery!

Pokemon Pinball Faq V2.4
July 07,1999
Daniel (Pokegod) Engel
ICQ: 9722762
wengel@netcom.ca


Once you start up the game and get to the main screen there will
be 3 functions to pick from. "New Game" which lets you start a
new game. (duh!) Second, a pokedex which records data on the
pokemon(PKMN) that you have caught in the game.
(In the pokedex menu, you can hold select to see how many PKMN
you have caught/seen displayed in the top right corner. Also
if you hold start, on the first form of any pokemon, you can
see their animated stance.)
Lastly an options menu, where you can adjust game controls, or
listen to the games sound effects(SE) or background music.(BGM)

So once you go to the "New Game" function you will have a choice
of two pinball tables, RED and BLUE. Each one has a different
layout and contains different pokemon, and bonus rounds, etc.
In either table the basic strategy is the same.
1: Before you launch your first ball, you must hit A to stop a
slot machine style wheel, this is to decide which town you
will begin your game in.

2: Your score goes up like a traditional pinball table for any
of the switches/bumbers/ramps that you hit with your ball.
However if you want the big score, you'll try to catch or
evolve pokemon.

3: Depending on which table you are playing the entrances to
the "catch 'em" and "evolution" modes may look different.
In the BLUE table they are two pokemon, (Cloyster and Slowpoke)
located on the left and right sides of the middle of the table.
When the indicator arrow pointing to either one of them lights
up, you can launch your ball into that one, and begin the
appropriate mode. In the RED table they are a hole blocked by
a Ditto, and a Bellsprout.
However these entrances are not always open. To open the
"catch 'em" mode entrance circle the top loop 3 times
counterclockwise. To open the "evolution" mode circle the top
loop 3 times clockwise.
(Thanx to Bballn64@aol.com for this one.)

4: Once you are in the "catch 'em" mode a picture of a
pokemon appears in the middle of the table, but is only
a shadow of that pokemon. You must hit your ball into
the main cluster of bumbers to reveal more parts of the
picture until it is complete. The picture then becomes
a PKMN that moves on the spot. You must then hit your
ball into the PKMN four times to catch it.
*NOTE: All this is done under a time limit, and all other
modes or bonus rounds also have time limits. However
there are also little arrows that indicate where you
should hit your ball next to progress farther.*
The "evolution" mode is farly similar to the above
mentioned mode. When you are in this mode you choose a
PKMN from the list of ones you have caught this game, and
the mode begins. You must find 3 items, these items
change depending on the PKMN. If it would normally
evolve via experience points in the original Pokemon
game, then you must find 3 EX items to evolve it.
If it is a PKMN that evolves via a stone or link cable
then you must find 3 of that item to evolve it.
However these 3 items are not just out in the open,
there are 5 possible locations to find them, and you
must hit your ball into one of these locations, to find
out if an item is then released somewhere else on the
table.

5: Once you catch/evolve 3 PKMN with the same ball.
Then you usually have a chance to play a bonus round or
travel to the next town. Different PKMN are available
at different towns. Also some PKMN are common or
uncommon in certain areas. Depending on this you may
need more counter-clockwise rotations to catch an
uncommon PKMN. (2X for a common PKMN, 3X for an
uncommon PKMN) You can tell how many rotations you
have done by the triple arrow pointing to the
upper-right corner. However many arrows are darkened
in this triple arrow is how many rotations you have
done.

WHERE TO CATCH POKEMON
----------------------------------------------------------------------
Firstly there are towns that you have the option of starting in when
you play your first ball. Not all towns are available in both the red
and blue tables, and the PKMN caught on both tables may differ.

AREAS

Name Abbreviation Area Number Table

Pallet Town PLT 1 R
Viridian Town VIR 1 B
Viridian Forest FST 1 A
Pewter City PTR 1 R
Mt. Moon MUN 1 B
Cerulean City CRL 1 A
Vermillion City Seaside SEA 1 R
Vermillion City Streets SRT 1 B
Rock Mountain MNT 1 A
Lavender Town LAV 1 R
Celadon City CEL 1 B
Cycling Road CYC 2 R
Fuchsia City FUS 2 B
Safari Zone SAF 2 A
Saffron City SFN 2 B
Seafoam Islands ISL 2 R
Cinnibar Island CIN 2 A
Indigo Plateau IND 3 A

ORDER OF STARTING SLOT MACHINE

(Remember, this is based on how many of the
rotation/shuffling noises you HEAR, not how many pictures
you SEE.)

RED: 1-FST 2-PTR 3-CRL 4-SEA 5-MNT 6-LAV 7-PLT
BLUE: 1-FST 2-MUN 3-CRL 4-SRT 5-MNT 6-CEL 7-VIR

CATCH AREA 1 PKMN EASILY

If there is a PKMN in an area 1 location that you want then
here is an easy way to get it. Simply start a new game and
pick the town that you want to start in. Say you want a
Pikachu, they're uncommon in viridian forest. So just refer
to my listing above of the order of the slot machine. Listen
for the shuffling noise between areas, and hit "A" when you
hear the right number of shuffling noises. If you get the
wrong town simply save your game, to get you back to the main
menu faster than resetting the game would. Then start a new
game and try again. This way you WILL start in the area that
you wanted to, and you will already have 2 "catch 'em" arrows
lit up. Which is just what is needed to catch a common PKMN.
So you only need one more shot up the "catch 'em" ramp to get
an uncommon PKMN. If you don't get the PKMN that you wanted.
Simply save, and restart again. This trick has been very
helpful to me, for filling out my pokedex.

MAP MODE

When changing areas you enter the map mode. Your first area is
decided by the slot machine when you start a new game.
Proceeding through the map:
(1) Area 1 --> (2) Area 1 --> (3) Area 1 -->
(4) Area 2 --> (5) Area 2 --> (6) Area 3 -->
(Repeat, back to Area 1)

TABLES

Red(R) or Blue(B) or All(A)

Common/Uncommon (C/U)

How common a PKMN is in an area. If it is common(C), then you
need 2 or 3 counter-clockwise rotations to catch it. If it is
uncommon then you need 3 counter-clockwise rotations to catch
it.

Below is a listing of locations of where I have found PKMN.

NOTE: Ignore the *'s ahead they are for my own purposes, so I
know which PKMN I have fully evolved.

PKMN EVO forms Table(s) Area(s) & C/U
--------------------------------------------------------------
*Bulbasaur 2 B VIR/U
*Charmander 2 R PLT/C
*Squirtle 2 B VIR/C
*Caterpie 2 B FST/C
*Weedle 2 R FST/C
*Pidgey 2 A FST/C CEL/C CER/C
*Rattata 1 A PLT/C FST/C
*Spearow 1 A MNT/C PTR/C CYC/C
*Ekans 1 A PTR/U SEA/U SFN/C
*Pikachu 1 A FST/U
*Sandshrew 1 B MNT/C SRT/U SFN/C
*Nidoran(F) 2 B SAF/C
*Nidoran(M) 2 A PLT/U VIR/C
*Clefairy 1 B MUN/U CEL/U
*Vulpix 1 B CEL/C
*Jigglypuff 1 R PTR/C
*Zubat 1 B MUN/C
*Oddish 2 A CRL/C SAE/C CEL/C
*Paras 1 A SAF/C MUN/C
Venonat 1 B FUS/C
*Diglett 1 A MNT/C
*Meowth 1 B CRL/C CEL/C
*Psyduck 1 B CER/C
*Mankey 1 A CRL/C CEL/C
*Growlithe 1 R CIN/C
*Poliwag 2 B PLT/U
*Abra 2 A CRL/U
Machop 2 A IND/C MNT/U
*Bellsprout 2 B CRL/C SRT/C
*Tentacool 1 B VIR/C
*Geodude 2 B MNT/C IND/C
*Ponyta 1 A CIN/C
*Slowpoke 1 B MNT/U
*Magnemite 1 R LAV/C
*Farfetch'd 0 A SEA/U SRT/U
*Doduo 1 A CYC/C SAF/C
Seel 1 R ISL/U
*Grimer 1 B CIN/C
*Shellder 1 A SEA/C SRT/C
Ghastly 2 R LAV/C
*Onix 0 A IND/C MNT/U
*Drowzee 1 R SEA/C
*Krabby 1 A SEA/C SRT/C CRL/C
*Voltorb 1 A MNT/C
Exeggcute 1 B FUS/U
Cubone 1 R LAV/U
Hitmonlee 0 B SFN/U
Hitmonchan 0 B SFN/U
Lickitung 0 R CYC/U
Koffing 1 B CIN/C
Rhyhorn 1 R SAF/C
Chansey 0 A SAF/U
*Tangela 0 B CIN/U
Kangaskhan 0 B FUS/U
Horsea 1 R ISL/C
*Goldeen 1 B FUS/C VIR/U
*Staryu 1 R ISL/C
*Mr.Mime 0 A MNT/U
*Scyther 0 B CEL/U
*Jynx 0 A CRL/U
*Electabuzz 0 R LAV/U
*Magmar 0 B CIN/U
*Pinsir 0 B CEL/U
Tauras 0
*Magikarp 1 A PTR/U FUS/C
Lapras 0
*Ditto 0 A IND/C(B) IND/U(R)
*Eevee 3 B CEL/U
*Porygon 0 B CEL/U
Omanyte 1 R CIN/U
Kabuto 1 R CIN/U
Aerodactyl 0 B CIN/U
Snorlax 0 R CYC/U
*Articuno 0 R ISL/U
*Zapdos 0 R LAV/U
Moltres 0 B IND/U
*Dratini 2 B CEL/U SAF/U
Mewtwo 0 B IND/U
Mew 0

Bonus Rounds

Here are the various bonus rounds that I have encountered so far:

Meowth's stage (BLUE Table)
In this stage you must try to hit Meowth with the ball as he runs
from left to right across the screen. Each time you hit him one
of his charms gets put somewhere on the screen, and you can get
it by hitting it with the ball. If you collect all the charms
(20 charms I think) before time runs out, you complete Meowth's
stage. (And get lots of bonus points!)

Seel's stage (BLUE Table)
Here you are trying to hit the Seel as they poke their heads out
from the background. Once you hit 20 of them I think, you clear
the stage.

Diglet's stage (RED Table)
Here you hit about 20 diglet then you have to hit a dugtrio
5 times. (Thanx to Bballn64@aol.com for this one.)

Gengar's stage (RED Table)
Here you try to hit a few Gastly, once you hit about 10 of them
they become Haunters, you then hit about 10 of them and they
become one big Gengar. If you hit it enough times you clear the
stage.

Mewtwo's stage (Both tables, available after completing
previous two.)
Here you try to hit Mewtwo who is at the top of the screen in a
chair surrounded by a force field. So you must hit him enough
times to weaken the force field, and then hit him rapidly enough
that it doesn't recharge. Do this until hopefully you knock him
off his chair. *You can get MAJOR points in this stage*

These are all the bonus rounds that I have played thus far.

So that's it for now, this game has a built-in rumble
pack style feature that operates on 1 AAA battery. Also the
game has a colour scheme designed for the GameBoy
Colour. Though it is a dual-type game. (Like Tetris DX)
Also this game has VOICE!!!
When your ball hits pikachu, he shouts out "PIK-AAA!!!!"

EXTRA

If you want a MUCH easier time in the game, try and get the
double pikachu in the slot machine. This will activate both
of the pikachu kickbacks. The great part is they stay
activated for as long as you have your current ball.

To make things even easier when your ball hits one of the
pikachu kickbacks 4-5 times you get an extra ball!
(Thanx to RE3capcom@aol.com for this one.)

Also always use A and <- to move the four circles at the bottom of the table, so that you can open up the bonus cave many times. This will give you more chances at an extra ball, pikachu kickbacks, ball savers, bonus rounds, etc. This is more of a trick that I use personally, but if you want an easier time getting to different stages try this. You should already know that you move areas by activating the MAP MODE. This is done by hitting one of the PKMN located on the side of the table 3X. (Diglett on the RED table, Psyduck and Poliwag on the BLUE.) Now I find that it is much easier to hit those side PKMN if you wait until your ball rolls to the end of the paddle. Right before it rolls off, before hitting it. Now this differs a little if the ball is moving fast but I find that it is quite effective, hopefully you will too. *The Search For Mew...* So far all I have is information on how to get Mew in the Japanese version of Pokemon Pinball. Whether or not the method is the same for our version has yet to be determined. Basically one must beat all 3 bonus rounds for the table that he/she is playing. Then they must beat those same 3 once again. Once this is accomplished, you should enter the "catch 'em" mode. And the PKMN that you are catching might be Mew. (Apparently there is a 1 in 12 chance of Mew being the PKMN that appears.) I do not know if this works for the Japanese version of the game, nevermind our version. However I will try this method on our version, although I have to master the MewTwo bonus stage first. I have also been informed that one MUST get 150 PKMN into their pokedex before Mew can be caught. MY RECORDS For anyone that wants to know, as of now I have caught 124 PKNM and seen 127. Also my highest score is 4,164,095,100 points. (BLUE table) For any of you that have the ROM for this game, get an english translation patch from www.xgroup.pyar.com I will try to update this FAQ whenever possible, and if anyone has any questions about this FAQ or Pokemon Pinball, feel free to email me at wengel@netcom.ca or ICQ at 9722762.>


Sign Guestbook

View Guestbook


bosouthie6@angelfire.com

Domain Lookup
         www..
Get www.yourdomainofchoice.com for your site with services!




.

 
Any WordAll WordsExact Phrase
This SiteAll Sites
Visitors: 01068
Page Updated Mon Nov 22, 1999 6:45pm EST