Home
Introduction
The Storyline
Basic Controls
The World of Resident Evil 2
|
| THE WORLD OF RESIDENT EVIL 2 |
| Some basic things on how to get through the game. |
Interacting with the Resident Evil 2 environment can be a little tricky until you start to get a feel for the game. If you've never had the pleasure of playing the first game, that confusion compounded.
MANIPULATING OBJECTS IN GENERAL
If you want to pick something up, stand near it and use the Action button. If the object can be placed in your inventory, the game will ask if that's what you had in mind. If there's some clue you can obtain by examining an object, that, too will be imparted upon your character's close inspection via the Action button.
*Moving Objects in Particular*
Some objects in the game-primarily certain statues and boxes-can be pushed by Leon of Claire. Position the character so that he or she walks into the object in the direction you'd like to push it, and if the object can be pushed, it'll move.
USING WEAPONS
When battling the spawn of the G-virus, just point and shoot, and that process is even less complicated if you activated the auto-aim feature. Equip your weapon of choice and fire away. Even with auto-aim in effect, however, you need to be mindful of an enemy's relative height: is it crawling along the ground, or perhaps sticking to the ceiling? If so, you'll want to angle your attacks downward or upward to score the hit.
*A Word on Reloading*
In addition to the weapons you'll carry in your inventory, you'll likely have ammo of different types to refill your gun. If you fire a gun until it's empty, then continue to press the Fire button on the controller, you'll eventually fish around for some more ammo and reload. Meanwhile, someone (or something) is usually gnawing away at one of your appendages. Opt forthe manual reload. That is, after you've fired a few shots, assess the situation. If there's no immediate threat-a monster right next to you about to attach itself-call up the inventory, and use the Combine function to add ammo to your weapon. That way, you'll avoid clicking on an empty chamber while the enemy gains ground.
HEALING YOURSELF
Of course, even the best adventures get bit every now and then, and when that happens you'll want to put a little something on that owie. Resident Evil 2 has a short and sweet list of healing options.
*First Aid Spray*
The small white canisters are the biggest healing agent in the game. One can will heal you completely. We tend to keep these in the storage Chests unless we know for a fact that a big battle lies ahead. Most of the time, you'll be taking damage in relatively small increments, and using First Aid Spray is a waste unless your health meter is registering in the Danger zone.
*Green Herbs*
A single Green Herb heals incrementally, which is just the thing when your health meter is advising Caution. There's plenty of Green Herbs found in and around the Police Station. Try to always carry one or two with you, and count on finding others close to most monster encounter areas.
*Blue Herbs*
Blue Herbs are used to cure the Poison condition. The Giant Spiders that crawl through the sewers below the Police Station are notorious poison spitters, and you'll begin to find Blue Hebs as you edge closer to the underground. Occasionally, you'll find them growing in small planters: you can use them, but you can't collect them into your inventory.
*Red Herbs*
These are the only kind of herbs you can't use by themselves. But you can mix them with other herbs. You can mix Red Herbs and Green Herbs to make a Mixed Herb. But you can't mix red and blue together. But you can mix 2 Green Herbs with 1 Blue Herb to make another kind of Mix Herb. And you can make an ultimate herb with mixing 1 red, 1 blue, and 1 green. This refills your whole condition and give you invulnerability for a while. Here are the values of the various health items, how many HP the restore to you:
Health Spray.....200HP
Green Herb.......50HP
Green Herb x2....100HP
Green Herb x3....200HP
Green x Red......200HP
Green x Blue.....100HP + heals Poison
Greenx2 x Blue...200HP + heals Poison
Green x Red x Blue 200HP + Invulnerability
*Saving the Game*
You can choose to save your progress at any of the old Typewriters scattered throughout the game, as long as you have an Ink Ribbon to type with. Ink Ribbons are plentiful, but not excessively so. Make sure that you don't save the game in precarious health, or after every minor accomplishment, and all's well.
*Storage Chests*
Any item you place in a large Chest is available to you at any such Chest throughout the game. In most cases, there are Chests readily accessible when you need one, but sometimes, especially in Claire's case (as she has no Lighter in her Inventory automatically) it's prudent to check the walkthrough for tips on what you might need in the area ahead. In the PC version, a cool feature is the Gallery. It's located under Special in the Main Menu. It shows rough sketches and plays movies.
*General Hints*
*Your supply of ammo is limited, so use it wisely. If you run out of bullets, Equip the Combat Knife!
*If you take damage and your character starts to limp or walk funny, check your Condition. If your health is low, administer some First Aid Spray. This completely restores you to full health.
*Don't parade around with full inventory. Always unload unneeded items into an Item Box so you can collect new items.
*If an enemy grabs you, rapidly press the Action button to shake him off.
*When you find a new item, always use the Check feature to examine it for hidden properties.
*Arrange Mode for the PC has an Easy and Normal Mode. Hard Mode will be accessible when you complets Normal Mode.
A and B ADVENTURES
Resident Evil 2 is a very unique game because you must play it through twice to see 100 percent of the game. Basically it works like this: There are two adventures to play-Adventures A and B. These two adventures are actually two sides of the same story-one from each character's perspective. When you first play the game, you pick a character, either Leon or Claire. The first character you pick plays Adventure A. Once you complete Adventure A, you begin the Adventure B with the other character. If you play through Adventure A with Claire, you will start Adventure B with the given save file using Leon. The differences between the two adventures are fairly substantial. In Adventure B, you begin the game on the oppisite side of the flaming rig wreck and must take a completely different path to the Police Station. Once inside, you may be in the same terrain as in Adventure A, but you'll venture into new areas and face new enemies. You'll also uncover new facts about the story line that will clear up some things, as well as pose new questions. On top of that, you will face the TRUE last boss by completing both adventures and see the complate ending. |
|