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Pokemon Trading Trainer Cards


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Graphics Gallery!

Trainer Card Effect
70.Clefairy Doll











71.Computer Search




72.Devolution Spray









73.Imposter Professor Oak



74.Item Finder



75.Lass



76.Pokemon Breeder



77.Pokemon Trader






78.Scoop Up




79.Super Energy Removal



80.Defender







81.Energy Retrieval



82.Full Heal



83.Maintenance



84.PlusPower








85.Pokemon Center





86.Pokemon Flute





87.Pokedex



88.Professor Oak



89.Revive






90.Super Potion




91.Bill



92.Energy Removal



93.Gust Of Wind



94.Potion



95.Switch
Play Clefairy Doll as if it were a basic pokemon. While in play, Clefairy Doll counts as a pokemon (instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn't count as a Knocked Out Pokemon. At anytime during your turn before you attack, you may discard Clefairy Doll.

Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.

Chose one of your own Pokemon in play and a stage of Evolution. Discard all Evolution cards of that stage or higher attached to that Pokemon. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attck (just as if you had evolved it).

Your opponent shuffles his or her into his or her deck, then draws seven cards.





You and your opponent show each other your hands, then shuffle all the Trainer cards from your hand into your deck.




Trade one of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterwards.

Chose on of your Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached that card)





Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that pokemon by attacks is reduced by 20 (After applying Weakness and Resistance).

Trade one of the other cards in your hand for up to 2 basic Energy cards from your discard pile.

Your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned.

Shuffle two of the other cards from your hand into your decin order to draw a card.

Attach PlusPower to your Active Pokemon. At the end of your turn, discard PlusPower. If this Pokemon's attack does damage to the Defending Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokemon.

Remove all damage counters, from all of your own Pokemon with damage counters on them, then discard all energy cards attached to those Pokemon.

Chose one Basic Pokemon card from your opponent's discard pile and put it onto his or her Bench. (You can't play Pokemon Flute If your opponents Bench is full.)

Look at up to 5 cards from the top of your deck and rearrange them as you like.

Discard your hand, then draw 7 cards.


Put 1 Basic Pokemon card from your discard pile onto your Bench.Put damage counters on that pokemon equal to half its HP (Rounded down to the nearest 10)(You can't play revive if your Bench is full)

Discard 1 Energy card attached to one of your own Pokemon in order to remove up to 4 damage counters from that Pokemon.

Draw 2 cards.



Chose 1 Energy card attached to 1 of your opponents Pokemon and discard it.

Chose one of your opponents Benched Pokemon and switch it with his or her Active Pokemon.

Remove up to 2 damge counters from one of your pokemon.


Switch one of your Benched Pokemon with your Active Pokemon.


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