Chameleon Twist Walkthrough
I) Contents:
- Codex
- Version History
- The Game
- Items and Controls
- The Stages
1) Jungle Land
2) Bomb Land
2) Ant Land
3) Desert Castle
3) Kids Land
4) Ghost Castle
5) Stage 7 "....?"
- Battle Mode Information
- Thanks and Acknowledgements
II) Codex
Chameleon Twist is one heck of an awesome game. The whole concept
of using one's tongue -this- creatively is ... awesome. The regular
single player mode is Mario 64-esq, yet its not quite. The worlds -are- three D,
but this is more side-scroller orientation, thinking, and gameplay. The
notable exception being the Ghost Castle level. Although the axises
change, this is really a 2d game. The reason this is a "Codex" rather than a
"FAQ" is that a FAQ is more or less a record of questions (Q.) that the author
saw, and responded to. Nope, this is a etext on how to beat the daylights
out of this game. Hence, "Codex", not "FAQ".
Another note on the game: Hats off to the developers, for
infinite continues/lives, IN YOUR LAST ROOM!!! If only every game were this
nice...
III) Version History
v 1 First edition! Woo-hoo!
IV) Items and Controls
I rented this, and got no booklet to go with it. Hence, everything
in here is total inference from in-the-game.
RED heart: Restores 1 point of health/life
GOLD heart: 5 red hearts
Crowns: A bonus point/scoring method. 20/21 or more of these for
each stage and you can access Stage 7.
Controls:
The name of the game is YOUR TONGUE. The rest is subservient.
Z will plant your tongue in the ground, and then push your character
up. Pole vaulting with your tongue. If you're running, it bends waaay back,
then proceeds to straighten itself. The trick to the "tongue high jump"
is jumping shortly before it gets all the way straight up. If you have
shot in your mouth, the vault is disabled, and you will spit out ONE
shot.
Battlemode strategy: When some punk starts shooting at you, or the
ground under you just won't be safe for standing, Just stand in place and Z.
You'll go right up, avoiding a pelting, and even grabbing those
shots that were intended to knock you off.
B sticks your tongue out -- all thirty feet of it. You can control the
direction of it with the analog pad. You can latch on to stuff andswing
yourself around that same stuff, or just pull yourself towards it.
Swinging is accomplished by being latched onto a stake and hitting A (jump)
while pushing in a direction on the analog pad. I made the mistake of
focusing on Up and Down as the only ways to do this -- left and right are often
easier to percieve. If you have shot in your mouth, B will spit them
all out, ala chain gun/machine gun style.
Battlemode strategy: Swinging around on stakes in the middle
(Time Trial) you can trip your opponent(s) while
at the same time collecting a bunch of shot.
Circling your tongue around you, you can protect yourself from assult in all directions...
for a few seconds. Time Trial, you can knock people off the
edge with some well done tongue pushing. Keeping them off the ledge by standing near where
they'd jump up, and extending your tongue down the length of that side is one frustrating thing
to do.
A jumps. Duh. =)
The C buttons, like in Mario 64, control the camera. I think that the
most frustrating element of this game is "poor" cameras. It'd be nice if
there were a way to just switch to controlling a flying camera and placing
it. Game developers, feel free to take this idea and run with it, no prob.
And if you're looking for a [beta] tester or an ideaman or whatever... I'm
available! =)
L switches between fixed camera position and floating camera.
R, if you have no shot, will project a blue series of dots indicating
a line in front of you.
V) The Stages
1) Jungle Land
This is also known as (aka) the first map you start on. The opening
cinematic for new game is neat to watch. I didn't the first time I played,
but do it.
I recommend zooming out (twice), makes life nice. Anyway... go have
a chat with the bunny. Cute 'lil bunny.
"This is Jungle Land, the gateway to the mysterious world."....
He'll hop off, and you see there's a crown. Woo hoo! Remember, keep
your eyes peeled. We want 20-21 in each stage, including this one.
If you go to the right of your screen a ways, you'll see where two
mountain/edges end, and there's a gap. Don't go too far. Death!
That's the parallax background, just familiarizing you.
There are some stairs, then some walls in an alternating teeth
design. Gold heart on top. I 'pose the developers give newbies the benefit
of the doubt -- won't learn their lesson from one fall, eh?
More stuff, a fallen tree looking thing that you have to jump over,
and then there are a bunch of brown/yellow "things" in the distance.
Those are enemies. EATIN' TIME!
Don't miss the obvious crown.
Keep going (forward and to your right), watch for the cliff. You'll
have some stake in the next "challenge". In this level, the C camera
controls zoom in and out, or move left to right. That's irksome. Anyway...
Just latch onto the next set of stakes, shoot that ol' tongue out,
hold on B while you're pulled across.
Alternatively, just go. You can jump up out of that little pit.
However, this is a -good- time to learn the basics. You won't fall to your
death if you mess up. Also, have a little fun, and twist your tongue as you
stick it out to reach the next stake. Kinda fun, watching that guy go.
If you keep going, there's a stake crossing where failure isn't that
much of an option -- that is, there is no safety net pit to fall
into.
Your next thing are the lilies in the pond. The water isn't harmful,
have fun splashing about. However, remember what I said about the tongue
pull? Safe area to play, then a dangerous one? Same deal. Here's a
safe place to practice your tongue swing. Get used to stopping mid-swing
on a different pad.
There's a crown on the lily right before where you exit the water.
Alternatively, you can just use the tongue pull to get through that area.
A heart before some porkies (the brown/yellow enemy). You can round
'em all up with a curling tongue before they even notice ya.
The next thing you'll see as you follow the path is a great big log
projecting out towards the sky. Right before it, the path you're on
makes a little split -- one goes levelly across, the other down at a
slope. Jump onto the level one, and go behind the log. The small log
will get in your way, jump over that. A heart, and then you
[carefully] jump onto the big log and go for that crown at the top you may've
seen. There's nothing out by the small of the log.
Fall down to the sloped path, and enter the hallowed out log. I think
you know -- grab the crown. No more mention unless its hidden.
Next challenge: pit with a crown, two porks, a bridge with a stake
over. Jump into the pit. Really. Porks are no problem. Lick'em riiight up.
Jump will get you out of the pit.
Next challenge: More water. Waterfall, actually. The fish are lickably
good, and the rocks don't help you off the edge. But really, the
water is so tame, you could easily cross just by walking and pushing against
the current.
SECRET:: Go back into the water. WALK BEHIND THE WATERFALL. There's a
small corridor like area there (if the waterfall were a wall, that is).
Grab the two hidden crowns by pressing against the unseen wall and
walking as far as you can both ways.
Next: Green path up and dirt path down. Take either. You'll go over
both, if you're aiming for crowns.
You'll -need- the tongue jump three times on the green path UP (to
get a crown once). On the grey path, there's a gap. Just a regular
jump'll do. Whenever regular jumping (to the side), do it running, do
it near the ledge. Go in the black area at the top of either path.
Room 2: We've finally gotten to our second room! Woo-hoo! Two red
hearts, a box, and a bridge. BEFORE CROSSING THE BRIDGE... turn your
camera to flying, and rotate it. Facing away from the enterance, there's
a LITTLE platform below the main tile, to the left. On it is a crown.
The bridge will fall as you stand on each section (section bridge), so
loitering will be prosecuted to the full extend of the game. =) Two
porks, and another door. Personal recommendation: bring as many
(without going to odd ends) shots as possible.
Room 3: For the total lame, or the one-handed players, there is a little
walk way that starts to the right, and looks like it ends. Nope. It
follows the wall, and goes to the door. For the rest of us (and those
interested in crowns), easy tongue swing. Its good practice for first
timers, though. Fun, if you go around to the right, and don't stop.
Room 4: Yellow punks. Spiders, I suppose. Those white oversized
baseballs spit them out. Generators, for those who played Gauntlet --
PORT THAT TO N64!! =) -- which can be taken out with one shot. They're
also unlickable. Don't worry about cleaning out the spiders -- once
the four gens are gone, THEN do that. Each gen spouts a crown when
you get rid of it.
Room 5: This is where the men get sorted from the boys, so to speak.
There is no easy way to get that crown, at least, none that anyone told
-me-. Shoot your tongue out near the beginning rock ground, and when
it gets near the stake, jump -- the ground there is higher, so your
tongue would normally hit it and retract. Don't forward jump -- shooting
your tongue midair kills forward momentum, which means unless you hook,
you die. Let your tongue reel you in, until you're a little short of the
platform. The swing to the right. Let go of B when you're on solid
ground.
Grab the stake on the wooden ledge, and reel in. Jump over it.
Jump 90% straight towards that ledge -- the door arch has killed me
TWICE by hitting it and plunging to dispair.
Alternatively, we screw the crown and walk across on the rails. No
worries, mate, the rail went bust in '89, along with the market. Stop!
That bridge ahead between you and the spiders is a section bridge. Lick
them up, then proceed across. For those that want those hearts, save
yourself some stress and lick-grab them, rather than getting them.
The next bridge is NOT a section bridge.
Room 6: Golems. Two sleeping rock guys, they're proximity sensitive --
the closer you are, the more likely you'll wake them. They pound their
fists into the ground, causing some spiders to fall. Lick them, shoot
golem. Easy as pie. Spiders will self-clean when golems are gone.
Two red hearts and two crowns in this room, real obvious.
Room 7: Nice opening, followed by an immense pit full of porkies.
Totally possible to swing, grab the crown, and get to the other side
(ala Indiana Jones, and ANY movie =) There's a gold heart right in front
of the crown's box, on the ground. There's a red heart on the other side.
Alternatively you can jump down and have some rip roarin' porkin' fun.
Alternatively, you can go to the far side of your safe opening ledge,
leap down, tongue high jump to the crown, run down, and tongue up to
the other side. Easy.
Or, you can be a sick freak like myself, do #3, then turn around and
proceed to to do #2.
Room 8: This is -not- my idea of fun. I usually just do things easy-like
and loose a few lives in the process. Don't worry about breaks in the
railing, the carts will go just fine. Jump onto the first one, right
where you start. You'll go down away, get a red heart, and then watch
to jump to the right. Very obvious. Crown. Next cart is a ... pain.
Oh, sure, -jumping- on it is easy 'nuff. Its the getting off again part
that's tough. At least, alive, at any rate. If you make it, skip the
next interlude.
Alright, you died. Good job. You've got company (me!). Restarting the
room, you'll notice you still have that crown. Awesome. Jump onto the
cart, and before it starts going anywhere, jump down onto the
track below. Two, three tries and I make it. Not too difficult. I find
the trick is knowing when to stop pushing (right before I land, for
me). The track itself is a no-brainer -- NOT a section bridge.
You're at the door. Don't go in. Jump onto the wooden ramp to your right,
and go up. A red heart and a crown await.
Room 9: This room is OBVIOUSLY a joke. Perhaps there's something hidden
here. I dunno. Anyway, two porkies, golden heart, a crown. Woo-hoo.
Room 10: The boss, a monkey's uncle. Actually, he is a monkey. Which
would mean that if he has a sibling who had any children, he WOULD be
a monkey's uncle... barring any hideous mutation between generations.
Butterflies. They spawn up off the edge behind where monkey-boy-uncle
starts, and you just keep shooting the monkey until he falls off the
ledge. He's stunned for a quarter of a second when you hit him, so
obviously the trick is to hit him a lot. Machine gun butterflies!!
AAAAAAAAaaaa!!!
Attacks: The boss will push into the ground, pick up a boulder, and it
bounces in your direction. Sidestep dodge this. Easy as cake. Why
is cake easy, anyway? I mean, it takes a lot of time to make a cake.
Well, its really easy. Then he'll do the King Kong "I'm King!" type
roar, which is just a big sign saying "HIT ME!".
The butterflies, if they run into you (they'll flutter towards you) do
damage.
A limited number of those butterflies are generated at any given time.
[NOTE: 1 crown missed!]
2) Ant Land
Watch the opening animation. Its a clue, believe it or not.
Talk to bunny-boy. Cute 'lil bunny hath returned. A red heart
and a crown are in this opening room.
Room 1: Three lines of ants, alternating directions, march down the
middle of the room. You can try as long as you like, they'll keep
coming. The trick is to lick enough to clear a path for a few seconds.
Your tongue will hit the crown and get knocked back -- forgot about
that myself. Anyway, licking a bunch of the ants in the first column,
grabbing the crown, nailing a bunch of ants in the yet-to-pass area
of the second column, and then jumping over the third.
Room 2: Red demon catepillars pop up out of the earth from those brown
moving circle-things. This room is a cinch. Run straight ahead.
Room 3: General ants (as opposed to specific ants). Lick up some
regular ants, shoot the generals. Otherwise avoid the generals. There
are three of them. They stand in place for about 2-3 seconds, then
quickly move to another spot. Repeat ad infinium. After nailing all
of them, but before continuing, go into the door that was ALREADY open
that you DIDN'T come from. 8 crowns and a gold heart in an empty room.
Room 4: Simple simple room. Grab the pole in the middle of the room,
tongue swing to the right. Remember the opening animation? There
you go. Its a hint for...
Room 5: Two GIants in this room. Jump down, grab the pole, swing 'round.
If you grabbed any regular ants while trippin' =), one shot per GIant
does it. Else lick some ants up and nail 'em.
Room 6: A mirror-backwards top of the question mark shaped room. Ants
spawn from one point near the top of the question mark (?). When they
see you, they change direction. Just run, jump, or lick... doesn't
matter, as this isn't a toughie. Two crowns.
Room 7: The Circle. Doors close, spin 'round, stop. Sometimes there
are trick stops -- not that it matters. Then ants come through one
door. The objective is to get rid of all the ants. If you find it
difficult to prevent injury when the first start up, stand on your
tongue when the room has stopped. Jump away when you know where to go.
What works best here is getting a nice long tongue running down the
length of the ants' path. Suck up a bunch, machine gun or regular fire
them at the rest. Count yourself a hotshot if you can get 'em all
in the first bunch. All hotshots are welcome to take over the Codex
from an inferior author. =)
Once they're gone, the doors open. Can't tell which one? Well, no
prob. The game won't make you redo this area (unless you quit the
stage). But you can almost always tell the way forward by looking at
the door themselves. The one with the jutting doorway (white/black
brick arrangement) is forward.
Room 8: Same deal as room 6, except the ants come in groups of three,
and the room is shaped like a Z. You start at the middle of the
bottom of the Z, the ants start at the middle of the top. Symmetry is
art. Jumping is good... just remember that they jump when they spot you.
Room 9: Catepillars revisited. More of them, this time. Just run
through, jumping over the one that spawns in the middle, and maybe
the second one that does so, or the one at the end on the right. Pretty
easy stuff.
Room 10: These are terrible. I hate 'em. There's no easy way to camera
this, but there's a pole _near_ (relatively) to the ants. Grab that,
reel a -little-, spin. Stop on the crown's platform. There's another
crown platform, but that's out of reach until you get to the first one's.
Now, from this one, grab the pole between crowns, and the swing to
get the other one. I swung back and got the hearts (golden and red).
Now, to the ants. Go to where the hearts are, need them or not. Lick
up a bunch of the ants in front of you (when facing the exit door) and
to that left. Machine gun some more ants that are moving to the location
you just licked. Repeat that once, even further down the line. Grab
the pole forward and to the right of your character. Swing around towards
the crown platform to your right. You'll land near the ant hole that they
exit to. Now its all cake. You can lick any that come to get you, shoot
the rest, and just walk to the exit.
Room 11: You Jane, Me Tarzan. Standing RIGHT IN FRONT of the door, grab
the pole and swing round, getting the heart (oops! Which colour was it?)
and the crown. If need be, do a second swing to get across.
Room 12: Another ants marching room. Easy enough. Go near the blue carpet,
and lick your tongue as far as it'll go down it to the ants enterance.
Run down the carpet until you meet an ant, shoot him and his buds. Run
again, then lick the tongue down as far as it'll go down the carpet...
repeat until done. There's a crown behind the ants' enterance. I took
two hits getting it, because I foolishly tried to get it without getting
hit. Just take the blow. Lick up a few, jump over the enterance, and run.
Room 13: Ah, lucky 13. GIants room, again. They go in a pattern around
the stake, farther out then back in. Be careful you don't get stepped on
while swinging and they're in the "far out" mode. Otherwise, exactly
like Room 5.
Room 14: Just like room 3, the General Ants. Once again, go through the
door already open that you didn't enter from. This time, you work for
your money. This is tec |