Home
Pokemon Pictures
3d Pics
Support Or Contact
JOB OPENINGS
Testing Are Site
Don't Bother
Testing
Voting
Votes
Voting
Adopted Pokemon
POKEMON FAMOUS PICTURES
Adopt Pokemon
Create A Site
Create A Site From Jr Pokedbz
Feedback
Feedback
Free E-mail
Login
Login
Sign Up
Sign Up
Games
Online Games
Online Games Cont 1
Online Games Cont 2
Online Games Cont 3
Online Games Cont 4
Online Games Cont 5
HELP
Help Us With Our Domain Name
Help Us Out
Misc.
Beanie Babies For Sale
Beanie Babies
Auctions
Auctions
Contest
New Contest
Contest
Memmers
Join
New Stuff
New Things
New Things Happening
Contact or Support
Auto Bio
TCG
Cards
Card Prices
Pokemon
Pokemon Yellow
best pokemon
Pokemon Names
Are Adopted Pokemon
Our Adopted Pokemon
Information
POKEMON INFO
Mew
pokemon mew CLASSIFIED INFO
Online Fighting
Pokemon Online Fights
Pokemon
Lickitung
Pokemon Codes
Pokemon Codes
PokeGod Codes
Pokemon Snap
Pokemon Snap Codes
Snap Codes
Snap
pokemon snap
TCG
pokemon card game
my japaneese pokemon cards
TMs and HMs
TMs And HMs
Toys
POKEMON TOYS
Badges
look at are talent from these
Battles
Fights
Fight with others trainers
Online Fights
Game Shark
GS Codes
Music
Pokemon Music
Pokemon Blue/Red
Walk Through
EPISODES
EPISODES
Games
Pokemon Game
Pictures
All I51 Pokemon Pictures
more pokemon pics
Screen Shots
Screen Shots
Problems/Contact
Site Contact
Broken Links
Support or Contact
Help Us
Help Us
Partners
Partners
Promote Your Site
Submit Your Site
Site Submition
Stores
Our Music Store
Music
Music Store
Codes
Submit
Submitt A Code
The Bosses
GYM LEADERS
Webrings
Join
Jr Pokedbz Web Ring
Web Rings Sites
web Ring Sites
Sailor Moon
Characters
Profiles
Downloads
Downloads
Pictures
Pics
Banners
Link Are Banner
Link To Us
Are Banner
Are banner
are banner improved
Contact Or Support
Company and Producers
Nintendo 64
Games
1080 Snow Boarding
Areo Fighters Assault
Aero Guage
All Star Baseball 99
All Star Baseball 2000
Banjo Koozie
Battle Tanx
Pokemon Yellow
Differences
Changes
Pokemon Locations
Locations
Polls
Answer Polls
Favorite Pokemon
Prizes
We Won
Adwards
Awards
Awards We Won
look are first award
DBZ
DBZ Aminated
DBZ GIFS
Pictures
dbz pics
akira pics
Gundam pics
|
Here Are Some More Games. Be Sure To Visit Them All, We Have Alot!!!
Cyberpet
Cyberpetby Webmaster (http://www.fortunecity.com/meltingpot/tenison/731)
This is by far the c0olest thing that I have seen in a while... I got addicted... it's like a silent giga-pet... way c0ol!!!
And if you feed him 3 times, he'll do something special ^_max) {x=(1103515245*x+12345) % 32768;
return Math.floor(x*(max-min+1)/32768+min);}var num = new Array;num[0] = -1;
num[1] = 1;var ctrsmit = new Array;ctrsmit[0] = '*_*';ctrsmit[1] = '!_!';
var i = 0, will2live = 0;function livewill(j) {i += j;if (i == 0) tLiphe();
if (i < 6) stat(mood[3]);if (oldstats == mood[3] && i >= 6) stat(mood[0]);
if (alive == true) {barzies(i);}}var bars='';function barzies(num) {bars='';
for (var i=0;i!=num;i++) bars += '';document.ctrform.will.value = bars;}
var mood = new Array;mood[0] = 'Happy';mood[1] = 'Disgruntled';mood[2] = 'Mad';
mood[3] = 'Suicidal';mood[4] = 'Elated';var Stat = new Array;Stat[0] = 'Alive';
Stat[1] = 'Cage cleaned';Stat[2] = 'Cage not messy';Stat[3] = 'In pain';
Stat[4] = 'Dead';Stat[5] = 'Infected!';Stat[6] = 'Disinfected!';
Stat[7] = 'Not infected';Stat[8] = 'dr00ling';
var alive = false, aniID, statID, moodID, liveID, crapID, sickID, illID, normguy = '^_^';
function gLiphe() {normguy = '^_^';stat('Hatching...');livewill(15);
statID = setTimeout("stat(Stat[0])",3500);setTimeout("alive = true",3500);
Animate(false,'(___)');aniID = setTimeout("Animate(false,'(o_o)')",2500);
aniID = setTimeout("Animate(false,'O_o')",3500);
aniID = setTimeout("Animate(false,'o_o')",4300);
aniID = setTimeout("Animate(false,'o_O')",4500);
aniID = setTimeout("Animate(false,'o_o')",5300);
aniID = setTimeout("Animate(false,'O_o')",5500);
aniID = setTimeout("Animate(false,normguy)",6500);livewill(15);
setTimeout("independence()",6501)}function ID(dep){clearTimeout(aniID);
clearTimeout(statID);clearTimeout(liveID);clearTimeout(crapID);
if (dep == true) clearTimeout(independ);}var f, t = ' ';
function Animate(auto,ctrex){if (auto == false) f = ctrex;
if (auto == true) t = spacey.substring(0,Pos());
document.ctrform.ctr.value = t + ctrex + poopie();}var indID, independ;
function independence(){independ = setTimeout("Animate(true,f)",400);
independ = setTimeout("Animate(true,f)",1200);
independ = setTimeout("Animate(true,f)",2000);
independ = setTimeout("Animate(true,f)",2800);
independ = setTimeout("Animate(true,f)",3600);
indID = setTimeout("independence()",4000);}
var spacey = ' ', k, l = 10;function Pos(){
k = Random(0,1)if (k == 0) {if (t.length < 22) return l++;
else if (t.length >= 22) Pos()}if (k == 1) {if (t.length > 0) return l--;
else if (t.length == 0) return l++;}}var poop = false;function poopie(){
if (poop == true) return " <>";else return '';}function eatpoop(){
if (poop == false) {document.ctrform.phood.selectedIndex = 0;stat(Stat[2]);}
if (poop == true) {ID(true);eatpoopie();}}function eatpoopie(){poop = false;
eat(false,'<>');aniID = setTimeout("Animate(false,'/o>')",750);
if (sick == false) setTimeout("befect()",4000);}
var pasto,healthy,eaty='/o/',eati='/-/',eaty2;function eat(health,pasti) {
healthy = health;pasto = pasti;if (sick == true) {eaty = '!o!';eaty2 = '!o';
eati = '!-!';}else {eaty = '/o/';eaty2 = '/o';eati = '/-/';}
Animate(false,eati +' '+ pasto);
aniID = setTimeout("Animate(false,eaty +' '+ pasto)",150);
aniID = setTimeout("Animate(false,eaty +' '+ pasto)",300);
aniID = setTimeout("Animate(false,eaty + pasto)",450);
aniID = setTimeout("Animate(false,eaty2+ pasto)",600);
setTimeout("phood(healthy)",650);}function pheed(antipasto){
if (antipasto == 0) eat(true,'p');else if (antipasto == 1) eat(true,'"');
else if (antipasto == 2) eatpoop();}function takeone(){ID(true);
Animate(false,'/=/');aniID = setTimeout("Animate(false,'>_<')",500);
aniID = setTimeout("Animate(false,'/=/')",1300);
aniID = setTimeout("Animate(false,'>_<')",2600);
aniID = setTimeout("Animate(false,normguy)",4800);setTimeout("infekt()",4799);
setTimeout("poop = true",4799);full = 0;}function cleancage(){
if (poop == false) stat(Stat[2]);if (poop == true){poop = false;
Animate(false,normguy);stat(Stat[1]);clearTimeout(sickID);ickcount = 0;}}
function tLiphe() {normguy = 'W_W';poop = false;clearTimeout(sickID);
clearTimeout(illID);clearTimeout(indID);ID(true);sick = false;full = 0;l = 1;
i = 0;aniID = setTimeout("Animate(false,normguy)",1);
statID = setTimeout("stat(Stat[4])",1);barzies(0);bruised = 0;poked = false;
alive = false;}var oldstats, ick = '';function stat(stats){ick = '';
oldstats = stats;if (sick == true) ick = '[sick] ';
document.ctrform.ctrstatus.value = ick + oldstats;}var j;function smite(){
if (sick == false) normguy = ',_,';ID(true);
statID = setTimeout("stat(Stat[3])",10);
aniID = setTimeout("Animate(false,ctrsmit[Random(0,1)])",10);
liveID = setTimeout("livewill(num[0])",20);
aniID = setTimeout("Animate(false,normguy)",1300);
statID = setTimeout("stat(mood[1])",1300);}var full = 0;
function phood(salubrious) {if (sick == false) normguy = '^_^';ID(true);full++;
if (salubrious == true) livewill(num[1]);
aniID = setTimeout("Animate(false,eaty)",200);
aniID = setTimeout("Animate(false,eati)",700);
aniID = setTimeout("Animate(false,eaty)",1200);
aniID = setTimeout("Animate(false,eati)",1700);
aniID = setTimeout("Animate(false,eaty)",2200);
aniID = setTimeout("Animate(false,eati)",2700);
aniID = setTimeout("Animate(false,normguy)",3200);
if (full == 3) setTimeout("takeone()",6000);if (full ">= 3) full = 0;}
var sick = false, ickcount = 0;function infekt(){ickcount++;
if (ickcount != 2) sickID = setTimeout("infekt()",30000);
if (ickcount == 2) befect();}function befect(){sick = true;
setTimeout("stat(Stat[5])",500);ickcount = 0;besick();normguy = '!_!';}
function besick() {livewill(num[0]);Animate(false,normguy);
if (sick == true) illID = setTimeout("besick()",2000);}function dnfekt() {
if (sick == false) stat(Stat[7]);if (sick == true){
if (poop == false) clearTimeout(sickID);normguy = '^_^';eat(false,'.');
sick = false;setTimeout("stat(Stat[6])",4000);ickcount = 0;
if (poop == true) infekt();}}function scratchyscratchy(){normguy = '^_^';
ID(true);statID = setTimeout("stat(Stat[8] +'(scratch scratch)')",710);
aniID = setTimeout("Animate(false,'& p')",200);
aniID = setTimeout("Animate(false,'& P(')",800);
aniID = setTimeout("Animate(false,'& p (')",1400);
aniID = setTimeout("Animate(false,'& P((')",2000);
aniID = setTimeout("Animate(false,'& p ((')",2600);
aniID = setTimeout("Animate(false,'& P(((')",3400);
aniID = setTimeout("Animate(false,'& p (((')",4200);
aniID = setTimeout("Animate(false,'& P ((((')",5000);
aniID = setTimeout("Animate(false,': P(')",5600);
aniID = setTimeout("Animate(false,normguy)",6600);
statID = setTimeout("stat(mood[0])",6600);
liveID = setTimeout("livewill(num[1])",6600);}var bruised = 0, poked = false;
function poke(){if (bruised >= 7) {normguy='o_-';
aniID = setTimeout("Animate(false,'O_-')",1);
liveID = setTimeout("livewill(num[0])",1);
if (poked == false) statID = setTimeout("stat('You poked his eye out!!')",10);
aniID = setTimeout("Animate(false,normguy)",300);poked = true;}
if (bruised < 7) {bruised++;normguy = '^_^'
aniID = setTimeout("Animate(false,' ^.^')",1);
liveID = setTimeout("livewill(num[1])",1);
statID = setTimeout("stat('Pilsbury \"hmmhMMmmm!\"')",10);
aniID = setTimeout("Animate(false,normguy)",300);}}// -->
Checks Out!redbird77)
// to use as a "pop-up" game
// - grab this .html file and save it as checksout.html on your site
// - on another page on your site, add the following lines of code// var c=0;var gR=false;var d=document;
function sG(){gR=true;c=0;with(d.f){actual.value=0;max.value="**"}for(var i=0;i<25;d.f.elements[i++].checked=false){;}
if(d.f.rad[0].checked){d.f.max.value=(l=parseInt(d.f.gL[d.f.gL.selectedIndex].text))><=5?6:(l><=10?7:8)}}
function sC(){for(var i=0;i><4;i++)
{if(t[i]>=0&&t[i]<25){if(!((!((b+1)%5)&&i==3)||(!(b%5)&&i==1))){d.f.elements[t[i]].checked=!d.f.elements[t[i]].checked}}}
c++;if(d.f.rad[0].checked){if(c><=d.f.max.value){d.f.actual.value=c}else{gR=false;alert("Lost!")}}else{d.f.actual.value=c}
for(var i=0;i><25&&!d.f.elements[i].checked;i++){;}if(i>24){gR=false;alert("Win!")}}
function sB(){var l=parseInt(d.f.gL[d.f.gL.selectedIndex].text);if(l==1)sC(10,12,14);
else if(l==2)sC(0,2,4,5,7,9,15,17,19,20,22,24);else if(l==3)sC(1,3,5,6,8,9,10,11,13,14,15,16,18,19,21,23);
else if(l==4)sC(5,6,8,9,15,19,20,21,23,24);else if(l==5)sC(0,1,2,3,5,6,7,9,10,11,12,14,18,19,20,21,23,24);
else if(l==6)sC(10,12,14,15,17,19,21,22,23);else if(l==7)sC(0,1,2,3,5,9,10,14,15,25,19,20,21,22, 23);
else if(l==8)sC(7,11,13,15,17,19,21,23);else if(l==9)sC(1,3,5,6,7,8,9,11,12,13,16,18,19,20,21,22);
else if(l==10)sC(1,2,3,6,7,8,11,12,13);else if(l==11)sC(0,2,4,5,7,9,10,12,14,15,17,19,21,22,23);
else if(l==12)sC(0,1,2,3,4,6,8,10,11,13,14,16,17,18,21,23);else if(l==13)sC(3,7,9,11,13,15,17,21);
else if(l==14)sC(11,16,21);else if(l==15)sC(6,16);}//-->
John's Jigsaw Puzzle (http://talk.to/John)








Drag the jigsaw pieces into the square, but be careful!
You can only move each piece off the board once.
Click Here To Start Again
|
|