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Where to Find the Ship Parts
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Where to Find the Ship Parts


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You beat first Mizar. Congratulations... but, you need to stop him from destroying earth with an asteroid!!! Your Jet Force Ships aren't fast enough!!! You'll need th ship that brought the Tribles to Goldwood!...But, 12 of its pieces are missing. Tough. You need to find them all... and I can tell you where.

---POWER CELL(Anyone):
To get the power cell, you must fist go to the S.S. Anubis and get to the room with the giant tredmill.(The one before Vela's room.)Go up the tredmill and destroy the glass to your left. Go through it and find a door. Go through the glass hallway and the one filled to the brim with those little bugs. When you get to a doughnut-shaped room, look on the left wall for and enterance with a blue Floyd marking above it. Go in, press A on the Floyd pad and wait for your secondary objectives.(Trust me they'll come.)Complete the objecitves in less than 1:00.00 to get a gold medal. You will win the ear plugs. Now go to Sekmet. Take a left. Then, stay along the narrow path at the top. Go into the next room. Use the jetpack pad to fly up onto the ledge on the wall. Go in the serries of doors and STAY ON THE LEDGE AT ALL COSTS!!! Eventually, you will find your ship. Fly off to a new planet, Water Run. Simply go to the large castle in the distance and in one corner you'll find a strange bear who thinks the Tribles are too noisy, and needs some ear plugs. Exchange them for the Power Cell.

---Nitrogen Tank(Vela):
Go back to waterway and follow the underwater path to the Castle, but before auctually going on land take a small detour to the right. Watch the wall(underwater)for an opening. When you find it go through the long passage to find it in some kind of shrine.

---Oxygen Tank(Anyone):
Get to stage 2 of Eschbone and leave out of the gills on the right side. Use the Tri-Rocket launcher on the wooden door to reveal a jet pack pad. It gives you only 008 fuel! So, you must get right up against the creature and get on top. DON'T FALL DOWN THE HOLES!!
Instead look right to find a small enterance. Go in to find a new level. Go down the tubes and use the pads to get to the ledges up near the brain, one of them holds the Oxygen tank.

---Stabilizer(All members):
Get ALL the Tribles and go to King Jeff in the Pyrmid at Mizar's Palace.(What a task!)

---Fuse(Anyone):
Go to the pyrmid at Mizar's Palace but don't go in it, instead go the the tiny hole where you found one of those triangle things on the Floyd mission. Take a left and follow the passage to a smaller pyramid. Enter it and use the jetpack pad to get on top of the piller. Use that pad to become an ant. Go in the now-opened door and jump in the green pod-racer thing. Now, you are in Mizar's 3D race. Get first, and win the fuse!!!

---Deflector Sheild(Vela):
First Vela needs to go to Eschbone. Get to the room with the Gemini captivity holder in it. There should be some water behind it. Dive in and find you way through the sort-of simple maze. Find the Blue key, a specialist's magazine, and I think something else.
Then, send Vela to Rith Essa and defeat the first stage. You will see an area with a waterfall.(There's a totem pole underwater behind the waterfall.) Go right of the waterfall into the big wooden doors. You see two houses go in the big one and give the specialist's magazine to the guy in there. You'll recieve the mine key! Outside (in his yard) on a wall is a door. Open it with the mine key to enter the mine. search for the guy who says you're doing great. Keep on looking for a trasformation pad. When you find it press A on it to become...SURPRISE! A TRIBLE!!! Go back to the guy as a trible and you'll receive a Deflector sheild to burry!!! How 'bout, not? Let's use it for the ship.

---Radar Dish(Lupus):
Head to Goldwood and make your way to stage 2: Interior. Get to where there is a large group of flying drones and a sniper. Kill the sniper and backtrack to the giant gapeing canyon behind you. Go in the Life Force Door you oped by killing the sniper. Welcome to rim. It's pretty strait-foward so you don't really need help. Just get to your ship to unlock Gem Quarry. Go there and collect the odvious tribles and go through the door at the end. Go to the far end where the trible is tossing gems into the Quarry. Simply shoot them into the vacuum-tank. When it flies away, go back to the village and explore the huts. Find the ambassador in one of them and talk to fim to recieve the Radar Dish.

---Fin(Anyone):
Go to the S.S. Anubis and go around the far side of the place where your ship landed to find some stacked up crates. Go up them and climb to the upper ledge. Make your way to the door at the top. Stay on the ledge and use the jetpack pad to get to the door up high on a platform. Get to the end of the hall untill you find and door. Go in. You will have a choice: strait or right. Go in the door to your right. Talk to the guy to get the fin.

---Cargo Bay Key(Vela):
Go to Tawfret. Make it to Stage 2: Bridge. Go to the big tree(Where you found the pants.) and dive underwater. Search on the walls of the island with the tree on top. You will find a hole. Go in and talk to the guy. He will give you the Cargo Bay Key as farther payment for his pants.

---Juno's Hatch Key(Juno):
Go to the spawnship and head for the lava room.(There's only one.) Go behind the big cylinder and you can find the Shocker, a hoard of upgrades, and in one area: Juno's hatch key. Sorry I couldn't be more precise, but you try doing this from memory!

---Lupus' Hatch Key(Lupus):Go to Ichor millatary base and head for the room with the platforms that move real fast.(By themselves.) I think it's the 7th or 8th room. Anyway, tucked behind a thing jutting from the wall is a jetpack pad. Look at the wall from which you came in from to see a door inside a pipeish thing. Go in. Only Lupus can enter. Grab the key and get out!!!

---Vela's Hatch Key(Vela):
Go to Goldwood, specificly, the area right before the end of stage 1: Outset Goldwood. Dive in the water and go out the alcove. Welcome to Lodge Goldwood!!! There is absolutely nothing of importance in the first room. In the second room, kill all the guys and head toward the life force door at the beginning. Defeat the big purple monsters.(Reminds me of Barney. Ha! Ha! Ha!) Keep on going untill you reach fork in the road. Choose the darker path. Go down it to find a big purple guy and three flying drones. Enter the door behind them. You should find yourself at a cliff with a sniper and a vast amount of flying drones. Kill everybody there then fall down and kill the ants and go in the life force door. Out in the middle of a rock island lies Vela's Hatch Key. How did it get there anyway???

Andrew Zgorski
United States

Charizardsburn@hotmail.com

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