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|
| Donkey Kong Country |
 |
(2) A list of the locations of all 67 bonus rooms.
Index:
BR-1. Kongo Jungle bonus rooms
BR-2. Monkey Mines bonus rooms
BR-3. Vine Valley bonus rooms
BR-4. Gorilla Glacier bonus rooms
BR-5. Kremroc Industries, Inc. bonus rooms
BR-6. Chimp Caverns bonus rooms
BR-7. General notes and strategy hints
BR-8. Sample description interpretation
BR-9. Kinds of bonus rooms
(3) A list by level of all hard-to-find objects (animal icons, animal
crates, golden letter icons)
Index:
OB-1. Kongo Jungle hard-to-find or hidden objects
OB-2. Monkey Mines hard-to-find or hidden objects
OB-3. Vine Valley hard-to-find or hidden objects
OB-4. Gorilla Glacier hard-to-find or hidden objects
OB-5. Kremroc Industries, Inc. hard-to-find or hidden objects
OB-6. Chimp Caverns hard-to-find or hidden objects
#######################################################################
Frequently Asked Questions - about things other than Bonus Rooms
#######################################################################
Questions:
Q-1: How many levels are there in Donkey Kong Country?
Q-2: How can I tell if I've found all of the bonus rooms in a level?
Q-3: How can I jump for extra distance (horizontally)?
Q-4: How can I grab things out of a pit without falling to my death?
Q-5: What's the "Diddy controller code"? How does it work?
Q-6: Where are the special "2x" icons?
Q-7: Are there any ways to bypass parts of some levels?
Q-8: Does the ending change depending on the percentage of completion?
Q-9: Is the original "Donkey Kong" game hidden within DKC?
Q-10: Are there any "warps"?
Q-11: Are there any Game Genie codes?
Q-12: Other controller codes
=======================================================================
Q-1: How many levels are there in Donkey Kong Country?
There are 33 "normal" levels, 67 bonus rooms, and seven boss
areas. There are also six each of the "friendly" areas
(Candy Kong, Cranky Kong, and Funky Kong).
The first six bosses do not count towards the percentage total.
The remaining 101 areas (33 levels, 67 bonus rooms, and
the very last boss in "Gangplank Galleon") each count as 1%
towards the completion total.
-----------------------------------------------------------------------
Q-2: How can I tell if I've found all of the bonus rooms in a level?
On the map screen, a level is marked with an exclamation point
once there are no undiscovered bonus rooms remaining in it.
(e.g., "Ropey Rampage" becomes "Ropey Rampage!" when all of its
bonus rooms are found.)
-----------------------------------------------------------------------
Q-3: How can I jump for extra distance (horizontally)?
This question and Q-4 are related, because the same technique
covers both. The trick is that the Kongs can jump upwards out
of a cartwheel (Diddy Kong) or barrel-roll (Donkey Kong), just
as if they were standing on solid ground... even if they
happen to be in mid-air at the time.
Example:
In "Jungle Hijinks," there is a red balloon above the group
of trees is just past the [K] icon. There is a second red
balloon over the next group of trees beyond that, and if you
move quickly you will find a green balloon over the third
group of trees.
But the trees are spaced too far apart for Diddy to jump from
group to group, even with a running start. Also, the second
and third sets of treetops can't be reached from the ground.
How do you collect the second and third balloons? By rolling
off a tree, and then jumping from mid-air... which increases
the total horizontal distance which can be covered in a single
jump.
In detail:
(A) Position Diddy on the right-hand edge of the first group
of trees, where you collected the first red balloon.
(B) Press "right" on the control pad and the "Y" button
(approximately simultaneously), and Diddy will cartwheel
off the tree towards the right.
(C) At any time before Diddy finishes the cartwheel move, (the
later, the better), press and hold the "B" button to jump
as high as possible. (Don't forget to continue to hold
"right" on the control pad so that you jump to the right!)
If your timing is good, you will land on the left edge of the
next group of trees just in time to jump up and collect the
second red balloon (before it floats away).
With practice, you will be able to jump these large gaps quickly
and easily. This technique comes in handy later in the game --
there is at least one bonus room that I can't reach without it,
and at least one more that is far easier to reach with this
technique. But it is not stricly necessary to be able to
cartwheel-jump, to get to the end of any level (or "win" the
game with less than 101%).
Unrelated note:
This example, incidentally, is a good way to pick up lives very
quickly. In "Jungle Hijinks"... pick up the balloon in Donkey
Kong's tree-house and then these three treetop balloons, for a
total of five quick lives. Then quit the level with pause-
select (and re-enter to repeat as ofter as desired). I'm able
to earn extra lives more quickly this way than with the "DYDDY"
controller code (which is discussed later in this file).
-----------------------------------------------------------------------
Q-4: How can I grab things out of a pit without falling to my death?
This question and Q-3 are related, because the same technique
covers both. The trick is that the Kongs can jump upwards out
of a cartwheel (Diddy Kong) or barrel-roll (Donkey Kong), just
as if they were standing on solid ground... even if they
happen to be in mid-air at the time.
Example:
In "Stop & Go Station", the golden letter [O] icon sits just
below the level of the surrounding land, in a pit which kills
Diddy or Donkey Kong should they fall into it and off the
screen.
How do you go about getting the [O] without losing a life? By
cart-wheeling (or barrel-rolling) into the pit, falling partway
down (far enough to collect the [O])... and then jumping upwards
out of the roll in mid-air, to get back onto solid ground.
In detail:
(A) Position Donkey Kong (or Diddy Kong) at the left edge
of the pit, facing to the right.
(B) Press "right" on the control pad and the "Y" button
approximately simultaneously, and Donkey (Diddy) will
barrel roll (cartwheel) to the right and slightly
downwards into the pit.
(C) Once Donkey (Diddy) touches the [O] and collects it,
press and hold the "B" button to jump up to the ground
level on the opposite side of the pit. (Don't forget to
continue to hold "right" on the control pad so that you
jump to the right!)
This is a move which requires some practice, but it isn't too
difficult once you get the hang of it.
Again, it is not strictly necessary to be able to do this in
order to "win" the game, but you can't get "101%" or pick up
some of the interesting items (e.g., also the [K] in "Forest
Frenzy", and many other letter icons and bananas, especially
in the later parts of the game) without it.
Unrelated note: Not every item in a pit requires this
strategy. Sometimes an item in a pit, especially a vertical
line of bananas, is a hint that there is a hidden barrel
cannon off-screen.
-----------------------------------------------------------------------
Q-5: What's the "Diddy controller code"? How does it work?
It is a controller sequence that leads to a special bonus
room, which always contains three golden icons of each animal.
This allows repeated play in any of the animal bonus games
(as Enguarde, Expresso, Rambi, or Winky).
The code is "DYDDY" (down, Y, down, down, Y). Enter that
exact sequence of directions and buttons on the controller,
during the introductory screen that shows Cranky Kong turning
the handle on a record player.
In order to collect lives in this special area and then take
the collected lives into a game, it is necessary to perform
one extra "setup" step before entering the special bonus room:
first get the "GAME OVER" screen by losing your last life IN
A LEVEL THAT IS COMPLETED.
(For more information on the meaning of "COMPLETED",
see [NOTE 1] below.)
When the "GAME OVER" screen is displayed, press "start" once
to dismiss it and return to the game's opening sequence. Wait
for Cranky Kong to show up. When he appears, enter the "DYDDY"
code to get to the special bonus room.
(In a two-player game, the player who died last must
press "start" to dismiss the "GAME OVER" screen; then
"Player #1" -- the player using the controller plugged
into the left-hand side of the unit -- must enter the
"DYDDY" code, play the bonus games, and exit.)
When the special bonus room is entered in this way -- following
a "GAME OVER" screen that is due to losing your last life in a
"COMPLETED" level -- it is possible to exit the special bonus
room with start-select.
(For more information on start-select, see
[NOTE 2] below.)
When you exit the special bonus room in this manner... you will
be returned to the game that you died in, on the main map
screen at the level where you lost your final life.
The main map will not "forget" any of "unsaved" progress that
was made before your death. Also, you will still have all of
the lives and spare animal icons which you collected in the
special bonus room.
(If you think you are following the instructions
and still cannot get out of the special area,
see [NOTE 3] below.)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
[NOTE 1] Dying in a "COMPLETED" level
A "COMPLETED" level is one where you have reached and walked
through the exit door. Any "COMPLETED" level is marked with
Diddy or Donkey Kong's head on the map screen, while any
non-complete level is marked with a Kremling's head.
-> It is not necessary that you find any or all of the bonus
rooms in the level.
-> It is not necessary that you die in the level which you
completed the most recently, or a level which you completed
since starting your current game. (i.e., it can be a level
which you completed long ago, saved in a completed state,
and had not revisited until you went in there and died.)
-> It is not necessary that the completed state of the level
be saved. (i.e., even if it IS a level which you have
completed since the last "save," and it will revert to
"uncompleted" status if you reset the game, it still counts
as completed for the sake of returning from the special
bonus room.)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
[NOTE 2] How to use start-select
Press "start" to pause the game. Wait a second or so, then
press "select". (If you press "select" too quickly following
"start", "select" is ignored.)
This is the same controller sequence which is used in both
this game and Super Mario World, to exit a level which you
have previously completed. The sequence allows you to exit
from anywhere in a level, even from inside its bonus rooms.
If you aren't sure you are using start-select properly, try
playing the game and using it to exit any completed level.
If you can exit an already-completed level with this sequence,
then you are doing it properly and should be able to exit the
special bonus room in the same way (...providing that you had
set-up your entry to the special bonus room properly).
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
[NOTE 3] Still can't get there?
Are you still having trouble exiting from the special bonus
room and carrying your lives back into the game? Try the
following five things:
[A] Be sure you are trying to exit from the special bonus room
itself. "start-select" is always disabled while playing
any of the animal bonus games... so it is never possible
to exit from them.
[B] Be sure you are using start-select properly. Test yourself
by using it to successfully exit from a "COMPLETED" level
while you are playing a normal game (see [NOTE 2]).
[C] Be sure you are dying in a "COMPLETED" level to get the
"GAME OVER" screen before entering the special bonus room
(see [NOTE 1]).
[D] Try having an even number on your "life counter" when you
exit. There are two versions of the cartridge; even though
most people do not report such a problem, there remain
persistent rumors that an even number of lives is necessary
in order to be able to exit.
(If you find that an even number of lives IS necessary on
your cartridge, please contact me.)
[E] If all else fails... try following the steps below, exactly
and carefully, to test yourself and/or your cartridge.
These steps reproduce a situation which is known to permit
many different people to exit the special bonus room:
1. Erase one of the three saved games, and start that
game as a one-player game. (This resets the game to a
known state.)
2. Finish "Jungle Hijinks" by walking through the exit
door, so that the level is marked with Donkey/Diddy
Kong's head instead of a Kremling's. (It does not
matter whether you visit any of its bonus rooms.)
3. Backtrack to "Jungle Hijinks" and re-enter it. (If you
have not done so yet, this is a good place to test your
ability to exit a completed level with "start-select".)
Kill yourself off. Keep re-entering "Jungle Hijinks"
and killing yourself, until you lose your last life in
"Jungle Hijinks" and then see the "GAME OVER" screen.
4. Press "start" once to dismiss the "GAME OVER" screen,
and wait for Cranky Kong to appear.
5. When Cranky appears, enter the "DYDDY" sequence to get
to the special bonus room.
6. After winning at least one life in the various animal
games, use "start-select" (see [NOTE 2]) when inside
the special bonus room, to exit it.
Following Step 6... you should be returned to the map area,
back in your brand new one-player game. "Jungle Hijinks"
should still show as "COMPLETED", even though you didn't
"save" the game between completing that level and getting
the "GAME OVER" screen. Your "life counter" should show
all of the lives that you collected in the special bonus
room.
(If this sequence does NOT work for you, contact me via
E-mail at "stassen@alc.com", and we will decide what to
try next.)
-----------------------------------------------------------------------
Q-6: Where are the special "2x" icons?
In each animal bonus area, there is a special extra-huge icon that
doubles the quantity of golden icons collected so far, making it
possible to get as many as eight extra lives in a single run.
(Actually, I've been told nine is possible, but haven't been able
to do it.) These icons are located:
Expresso -- at the extreme right-hand end of the level, beyond
where the level appears to end. (Go to the third (last) area
to the right, stand on the last step on the right-hand wall,
and jump as high as possible AND flap once for extra height,
to get through an off-screen break in the wall.)
Enguarde -- in a hidden room at the bottom-center of the area. It
is straight down from Enguarde's starting position. (Go through
an apparently solid wall.)
Incidentally, there are three other hidden rooms in Enguarde's
area. (One in the top-center, straight up from Enguarde's
starting position; one at the left-center, straight left from
Enguarde's starting position; and one at the right-center,
straight right from Enguarde's starting position.) These
rooms contain groups of the golden enguarde icons.
Rambi -- at the extreme right-hand end of the level, beyond where
the level appears to end. (Jump on top of the entrance door,
stick to the highest ledges while moving across the whole level
to the right, then jump over the right-hand cliff and head down
into the special area.)
Winky -- at the extreme left-hand end of the level, beyond where
the level appears to end. (Cross to the left-hand side, climbing
up to the top of the level, and jump over the left-hand wall.)
-----------------------------------------------------------------------
Q-7: Are there any ways to bypass parts of some levels?
- Barrel Cannon Canyon
To skip some of the first half of the level: Walk up above the
entrance (bounce off the "Kritter" to get up on top of the
doorway) and jump into the barrel cannon hidden at the extreme
left. Jump into the overhead barrel cannon of the tree that it
deposits you on. You'll be transported to the last barrel
cannon sequence before halfway point of the level.
To skip most of the second half of the level: just past the
continue barrel, use Diddy to bounce consecutively off a few
purple "Kritter"s (in the vicinity of the second bonus room)
and then off a green one while he is still standing on a small
hill at the extreme right-hand end of the land area.
After hitting the green "Kritter", bounce left and
up as high as possible, to land on a nearby treetop. From
there it is possible to jump into a high (usually off-screen)
"barrel cannon", which blasts into a horizontal sequence that
ends just short of the exit.
- Mine Cart Carnage
To skip nearly the entire level: Jump over the barrel cannon
that's just beyond the entrance (the one which blasts you into
the first mine cart), and fall down as far to the left as
possible (against the cliffside). You'll fall into an
off-screen barrel cannon that deposits you in a mine cart
shortly before the exit (there is one "Krash" cart coming the
other way that you'll have to jump).
[Source: Dave Kilman |
|