Tommorow Never Dies
(Sony Playstation)
The following was taken from Gamespot's Preview:
"Favorite Bond moments - everybody has one. During his 35-year film history, Her Majesty's Secret Service's most renowned agent literally has traveled to the moon and back, cheating death countless times while meeting an outlandish cast of hit men, megalomaniacs, and, of course, exotic women. Yet it is specific action sequences, such as Roger Moore skiing off a cliff and parachuting to safety in The Spy Who Loved Me, that stand out most in moviegoers' minds. So when MGM Interactive began considering what kind of game it wanted Tomorrow Never Dies to be, it knew a simple retelling of the film's events - no matter how spectacular they may be - would never do. "What we really wanted to do," says MGM Interactive's Michael Guttentag, "was create a game that felt like a James Bond film. And what does it mean to be in a James Bond film? It's not like you think of one film, even though there are certain favorites. What you realize is [it's] the greatest moments from all the different films that really get you excited. So our concept was to create a game that brought you all these different great moments."
Having made this decision, deciding to pair with developer Black Ops, which already has a number of excellent flight and underwater game engines under its belt, was purely academic. As Guttentag elaborates, "We've known Black Ops for years. We've seen not only the quality of the games they've done, but also the dramatic evolution [between each successive] generation of their games. So we really think they have the right foundation to deliver the next level of action-adventure on the PlayStation. Plus, they're only three blocks away from us," Guttentag adds with a chuckle.
So will Black Ops reheat what it has created in the past and serve it up to hungry Bond fans as a new game? Definitely not, says John Botti, the president and CEO of Black Ops. "[The previous games] are serving more as starting points. There's a small percentage of Tomorrow Never Dies - less than 30 percent - which utilizes existing technology. We [at Black Ops] have always tried to one-up [ourselves]. So, we weren't comfortable with just going with the existing technology; that's not something that's sufficient, something that's going to fly."
Speaking of flying, Bond will be doing just that in Tomorrow Never Dies, along with driving, skiing, scuba diving, and fighting enemies on foot GoldenEye-style. The game's story, surprisingly, begins where Tomorrow Never Dies ends. Why such an unorthodox move? "Part of the fun of a James Bond film is discovery," explains Guttentag." So, we wanted to have a story that [required the player] to slowly piece together what was going on, figure out who the mastermind was, and then go save the world." In order to do so, you must pay attention to what the game's characters say and do, rather than simply mowing them down. Guttentag elaborates, "There will be non-player characters talking and moving around. You can sneak up around the corner and overhear the bad guy telling his master plan to everybody. That will be part of how you figure out what's going to happen and where to go."
By staying true to the license rather than slapping the Bond name on a side-scrolling shoot-em-up, MGM Interactive hopes to avoid the pitfalls that have trapped previous movie-to-game translations. "We're not approaching this as just another licensing extension," assures Guttentag. "We want this game to stand on its own."
By Gary Mollohan OPM
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James Bond: The Duel
(Sega Genesis)
A side scrolling action game. The only 007 game that I know of for the Sega.
Download the rom image of this game.
Note: You need a Genesis emulator such as Genecyst to play this game.
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GoldenEye
(Nintendo 64)
A first person shooter based loosely on the movie of the same name.
Visit the official site
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James Bond 007
(Gameboy)
A role-playing game similar to the style of Legend of Zelda: Link's Awakening.
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There have also been 007 related games for the following systems:
Sega Game Gear - "James Bond - The Duel"
Atari 2600/7800 - (name unknown) |