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Rules

There a a lot of rules i hope all of you will follow! It will lead to several warnings if you do follow and if decided you will booted off for good.
Please read this carefully!
All androids will be the same "meaning 10,000" due to them not being fair having 200,000 stats when they start in other rpg's!
1) When you battle there should be some RP (Role Playing) to make it exciting and not stupidly boring like this:


EXAMPLE
Goku: punch
Piccolo: kick
Goku: kamehameha
Piccolo: block
Ok.....thats really stupid. I want this like the show. Detailed. The more detailed the better. This is an example:


Goku: Slowly flies up and charges at Piccolo punching at his face
Piccolo: Blocks the punch and counters with a kick to the mid-section.
Goku: Gets knocked back a little and begins to charge a KI blast.
Goku: Continues charging
Piccolo: begins to charge Goku
Goku: fires a large KI blast engulfing Piccolo
Piccolo: Flies back into a tree knocking it over
Thats what I want to see. Flesh out your battles. If not you might get points taken off or another suitable punishment.


2) While fighting you need to charge Ki blasts. You cant just blurt out fires a kamehameha. The longer you charge it the better chance you have and the stronger the blast becomes.


EXAMPLE:
KAAAAAAAAAAAAAAAAAMMMMMMMMME...
HAAAAAAAAAAAAAAAAAAAMMMMMME...
HAAAAAAAAAAAAAA!!!


3) Don't always block everything and dodge everything. Make it realistic. Eben in Dragon Ball Z the Z fighters dont block and stop everything most of the time they get the crap kicked out of them.


4) While battling you need a ref. A ref keeps track of HP, Ki loss, and other things like that. Refs will be posted on the Home page along with there MSN s/n.You must have a ref for a battle, but you do not need one to spar. Also if a ref says hes busy leave him alone he will ref as soon as he is done.


5) It would also be great if you had MSN I highly recommend that you do. It makes it much easier for battles and spars to happen. You also must have a e-mail address that you check at least once a day or two. Important messages will not only be on the site, but in e-mails also.


6) Sparring- Keep the spars to about 10 mins. NO MORE then 10 mins. You do not need a ref for these. Only two people can spar. You won't get as many stats for fighting, but it helps to spar. You can only spar 5 times a day no more. Also in a spar you do not keep track of HP Ki or anything. Just e-mail it to me and ill decide who won and loss. You cannot die in spars, but you can have limbs chopped off and be injured badly. You can spar over MSN, mIRC chats or you can do it in the Chat Room in MSN " MAKE ONE" "During Spars and battles you can also use the move DISIPATE but it will take 10 KI away from you every time you use it"


7) If you are going on vacation or anything like that you must tell me in specific order, who you want to train with, what jobs you want to do etc...


8) Training- Training is what you do everyday to gain stats and learn moves. You can train with a master, yourself, another character, or a Cybaman. You will train a certain way until you tell me otherwise. Training stats are as follows
Training w/ Master- +1000 to all stats a day and you can learn moves
Training w/ yourself- +300 to all stats a day but you can't learn moves
Training w/ someone else- +1000 to all stats and you can learn moves for a price
You may also train in gravity with a gravitron.
For each 10x gravity you gain +1000 stats. So if you were in 100x gravity you would get +10000 stats a day.


10) Learning Moves- To learn moves it takes time. Each move takes a different amount of time to learn. You can only learn certain moves from certain masters. You can only learn moves ocording to your level. So if I were lvl2 I couldn't learn lvsl3 moves. Levels depend on how much experience you have like battles, sparring, training stuff like that.


11) Dragonballs- See the Dragonballs page to see how much time it takes to get one. But since dragonball huinting takes a while it takes the place of training (so if your training with a master you can't search for dragonballs).


12) Fusing- Well this is how its gonna be....after Nameks fuse its permanent... You will add both players stats, then half of the strongers stats. Ergo: Piccolo+Nail+(1/2*Piccolo)= Whoever is stronger having the most personality. Ergo they keep thier name... So this example = Piccolo... Only under special occasions may they be allowed to seperate and if you choose to do so only one player can control the fused being at a time. Thus you can still both be in the game but you can take turns using the fused character.


13) Stats-
HP:Life
KI:How much power left 4 attacks
Strength:How much HP your punches and kicks take off
Speed:Who attacks 1st and how long you have top charge attacks up
PL:Train and your pl goes up when you reach a certain pl you go ssj 1,2,3 or 4 and you get points to add to any aspects of your stats

14)Armour and attacks-
Say you do a kamehaha (goten) at some one wearing level 4 armour then it would do say less damge then some one wearing level 1 armour and a way to get your attacks more power full is when you get to a certain pl then you get a attack upgrade so your attack is more power full and pierces through level say 3 armour etc

PS. IN FIGHTS AND SPARS ANYTHING GOES ex. (Son Goku throws a tree at enemy meaning you can use the environment around you to fight)


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