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1080 Snowboarding
A
Aero Fighters Assault
Aero Gauge
All Star Baseball
Automobili Lamborghini
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A Bugs Life
Army men
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B
Banjo Kazooie
BIO FREAKS
Blast Corps
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Bust A Move 2
BattleTanx
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Body Harvest
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Bust A Move 99
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C
Chameleon Twist
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Crusin USA
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D
Diddy Kong Racing
Doom 64
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More Duke Nukem Codes
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E
Extreme G
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F
F Zero X
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Forsaken 64
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G
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H
Hexen
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J League Perfect Striker
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L
Lode Runner 3D
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O
O to Z
I
Iggys Reckin Balls
International super soccer 99
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Bonus Vehicles in Argent Towers
-------------------------------
There are many hard-to-find vehicles in this
game. Here's how to find some of them in
Argent Towers:

First find the small, square pit. Then get out
of your vehicle. Walk around it until you
find a ramp. Go about halfway down it.
Change camera angles so you are looking
at your man's back. Go down the rest of
the way. On the other side of the pit you
should see a brown doorway. Go into it
and turn left. Now you have to walk a long
way. After a while you will be in a small
area with J-Bomb. Climb in and J-Bomb is
yours. Three more vehicles are in this level,
though Ramdozer doesn't seem to have a
purpose. Keep the same camera angle you
used before and head down. When you
come to a point where there is a fence
blocking your path, go to the left and right
to find a ramp (this one is the thinner of the
2 you will see) and once again get out of
your vehicle. Go down this ramp to find
Ramdozer and a doorway. Ramdozer can
be used if you want to, but I just go in the
door. When you go in the door, stay as far
to the left as you can. Otherwise you will
get on a train and to get to the Police Car
you can't be on the train. If you get on, just
get off and try again. After that is
accomplished, hold down-left on the stick.
After a while, your man will go down. Now
hold down on the stick and you will get to
the Police Car. Drive it around the maze,
but when you get back to the maze
entrance, you will have to walk back. Walk
up until you come to a point where you
can't go anymore. Now turn right. when
you can't go anymore, go down, then
down-left and get on the train. Press the
acceleration button and when you see the
train through a large door, hop off. Get in
the "Missle Car" and gather the missles.
Now go up the large ramp and through the
fence. The car is yours!


Erase Saved Games
------------------------------
Hold START before you turn on the
system. Keep holding it until the main
screen appears and then you should see a
message if you clearly want to erase the
game or not.


Extra Courses
-----------------------------
When you successfully complete every
mission and find all six of the scientists, you
will be treated to two extra courses. The
first extra mission includes you having to
clear a town of all objects in order to allow
a Space Shuttle emergency landing.

The second position includes you clearing
all buildings off the Moon! There is also a
third extra mission which can only be
accessed by getting a perfect score.


Ghost Rider
----------------------------
It seems Mario has set a trend. If you
complete a race with the right vehicle, a
ghost rider will appear if you play the same
race again.

To choose your ghost, highlight the vehicle
you wish to compete against and press B,
then choose your vehicle as normal.

Instant Explosion
------------------------------------
Simply drive up next to something and try
to get out of your vehicle by pressing Z. If
you're too close, your man will yell and not
get out. If you continue holding Z, the
obstructing object will blow up like magic!

This is particularly useful for buildings that
can only be blown up by TNT or other
non-standard methods.

Note: This trick does not work on the
bonus stages nor does it work in the PAL
(European or Australian) versions of the
game.


Jade Plateau Tip
------------------------------
Here is another way to do good in Jade
Plateau. First, use the orange car. Then, go
through the swamp mentioned earlier (See:
Shortcuts-Jade Plateau). When you come
to the end of the bridge, follow the ROAD.
It is longer, but your car is so fast, it about
makes up for what Ramdozer can do. Also,
when you are in the swamp, your car is so
fast and so light it hardly slows down. I
hope this helps you beat your best times.


Shortcuts
Jade Plateau
-----------------------------

After the first bridge, there is a little
path between two trees that leads
you through the mountain. The path
is swamp, though, and makes the
vehicle go slower, but it is still faster
than going around.
Right after the second bridge, there is
a group of buildings to your right. If
you run these over, then you skip the
whole second half of the race. This is
best done with the Ramdozer due to
the fact that it will go through the
buildings faster than any other
vehicle.

Cooter Creek
----------------------

At the very beginning, there is a small
group of dirt piles to the right. If you
cut across them instead of following
the track, you can cut off about a
second per lap. These dirt piles will
make the vehicle seem to go slower,
but it is faster to cut across. Your
vehicle should end up right before the
river.
This is just like the first one. Right
after the river, turn to your right and
run over some dirt piles. When you
get on track again, you should end
up just before the end.

Corvine Bluff
-----------------------------

At the end of each lap, instead of
going across the river and crossing
the finish line, stay on the other side
and drive by it. This is the only
course where you don't have to drive
thorugh the finish line to finish, you
only have to drive by it.

Bison Ridge
-------------------------

This short cut is just like the ones for
Cooter Creek. After you get
completely down the first mountain,
turn to the right and drive through
some dirt piles. This will cut off about
3 seconds per lap.

Moraine Chase
------------------------

This is about the biggest shortcut in
the game. After the third wall, turn to
you right and go down the little hill.
The next hill you come to should
have a little sand platform just before
it. If you go up this hill, you cut off
about 3 seconds per lap, but if you
don't go up this wall and turn to the
right just after the little sand platform,
you should come to another hill,
which will bring you right to the end
of the track.

Glander's Ranch
--------------------------

This one is very obvious. About
two-thirds of the way through the
race, there is a little arrow that points
both forward and to the left. To the
left is a little sand path that doesn't
slow you down at all, and cuts off the
next loop.

Skerries Bonus Area
---------------------------

After the first bridge, drive along the
grass, hugging the hill. Your car
won't slow down on this grass. Just
after you come off the second
bridge, you can turn and magically go
through the mountain. When you
come out the other side, you'll almost
be at the finish line. Do this for all 4
laps to ensure the best possible time.




Turbo Start
----------------------
Here's another trick inherited from Mario
Kart 64. For a faster start on racing
courses, press the ACCELERATE button
as soon as the last light turns green. For
best results, time your press the button at
the final beep.

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