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#
1080 Snowboarding
A
Aero Fighters Assault
Aero Gauge
All Star Baseball
Automobili Lamborghini
All Star Baseball 2000
A Bugs Life
Army men
Armorines
B
Banjo Kazooie
BIO FREAKS
Blast Corps
Bomber Man
Bust A Move 2
BattleTanx
Beetle Adventure Racing
Body Harvest
Bomberman Hero
Buck Bumble
Bust A Move 99
Bass Hunter 64
C
Chameleon Twist
Clay Fighter
Crusin USA
Crusin World
California Speed
Castlevania
Chameleon Twist 2
Charlie Blasts Territory
Chopper Attack
Clay Fighters Sculptors Cut
Collage Hoops
Command and Conquer
D
Diddy Kong Racing
Doom 64
Duke Nukem 64
More Duke Nukem Codes
Dark Rift
Deadly Arts
Dual Heroes
Donkey Kong
Destruction Derby 64
E
Extreme G
Extreme G 2
F
F Zero X
F1 Pole Position
Fifa Soccer 64
Fighters Destiny
Fifa Road to the World Cup 98
Forsaken 64
F1 World Grand Prix
FIFA Road to the World Cup
Fighting Force 64
Flying Dragon
G
Golden Eye 007
Gex 64
Glover
Goemon
Golden Nugget
GT 64
Gex 3
Gaunlet Legends
H
Hexen
Hot wheels
Hybrid Heaven
J
J League Perfect Striker
Jeopardy
Jet Force Gemini
K
Kobe Bryant NBA Courtside
Ken Griffey JRs Slugfest
Killer Instinct gold
Knife Edge
King of Pro Baseball
Knock out Kings 2000
L
Lode Runner 3D
Lego Racers
O
O to Z
I
Iggys Reckin Balls
International super soccer 99
International Super soccer 64
Z Items
Skulltula Locations
Heart Container Pieces
10 Big Poe Locations
Great Faerie locations
Bottles
Lens of Truth
Getting the Bigrons Sword
Codes
Game Shark Codes
Getting Epona the Horse






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Bottles' Bonus
-------------------
After Beating Treasure Trove Cove, go back
to Banjo's House, outside Gruntilda's Lair.
Once inside, look at the Bottles the mole
picture and you will go into a secret game of
put the moving puzzle pieces together. Once
all the pieces are fitted, congratulations!
You've just accessed the first code.

To redeem it, go to Treasure Trove Cove,
drain the water around the castle, and enter.
Every time you complete one of his puzzles
he will give you a new code, they are as
follows:

First puzzle: BOTTLESBONUSONE
this gives Banjo a big head.
Second puzzle:
BOTTLESBONUSTWO this gives
Banjo big feet and hands.
Third puzzle:
BOTTLESBONUSTHREE this gives
Kazooie a big head.
Fourth puzzle:
BOTTLESBONUSFOUR this gives
Banjo a tall skinny body and a little
head
Fifth puzzle: BOTTLESBONUSFIVE
this gives Banjo a tall skinny body little
head, big hands, and big feet.
Sixth puzzle: BIGBOTTLESBONUS
this gives Banjo a tall skinny body, big
head, big hands, big feet. (this code
may also give Kazooie a big head too,
I can't remember, you'll see when you
try it)
Seventh puzzle:
WISHYWASHYBANJO this turns
Banjo into a washing machine. He still
has all his abilities, he just looks
different.

To cancel these codes, enter the word
NOBONUS.


Bubblegloop Surprises
--------------------------
In Bubblegloop swamp, there is a shock
jump pad that'll take you to the top of a hut.
Butt-stomp this hut to reveal another jump
pad. Somewhere there is a "Gruntilda
Switch" that gives you a puzzle piece and
blows the cone off of the little statue of
Gruntilda by the note door that requires 260
notes. There is also a Jinjo in a hut and a
well-hidden Mumbo Token in mid-air.


Cheato's First Spell Book
-----------------------------
To enter Cheato's first lair, go into
Bubblegloop Swamp and find Mumbo's Hut.
(To find Mumbo's hut, go above the gator's
head into the maze and you'll have to find his
hut.) He will transform you into a gator. Now
exit Bubble Gloop Swamp and go into
Gruntilda's lair. Try to go BEHIND the
entrance to Bubble Gloop Swamp. If you
successfully go behind puzzle to Bubble
Gloop Swamp, you'll find Cheato the Spell
Book.


Cheato's Second Spell Book
----------------------------
Go to the level MAD MONSTER
MANSION. Change to the pumpkin and go
to the platform that BRENTILDA is on, go
through the little hole and get the red spell
book. Then go to the BANJOKAZOOIE
puzzle in TREASURE TROVE COVE then
enter REDFEATHERS to get 100 feathers
and a maximum of 100.


Cheato's Third Spell Book
--------------------------------
To find Cheato's 3rd spellbook, you have to
have the water risen to the 2nd level before
you can race to the lair.

Find the switch to raise the water to the third
level (behind a grated pathway behind the
460 note door when the water has risen the
first time.) Go through the door then
immediately dive down in the water and go
to the Rusty Bucket Bay area and swim to
the top after coming out and look for a
staircase and that will lead you to the lair.

Note: After hitting the switch to raise the
water to the third level, you'll only have 30
seconds to get your furry hide to the lair.


Double Health
----------------------
If you have enough notes, open the
882-Note Door, then stand on the puzzle
piece platform. By completing the picture
with four of your Jiggys, your Honeycomb
Energy Meter will turn red. From then on,
your Honeycomb Energy will be twice as
strong. In essence, one red Honeycomb
Energy Piece will represent two pieces on
your meter, so one hit will turn a red piece
yellow, and a subsequent hit will completely
deplete the piece of energy.


Extra Life on Banjo's House
------------------------------
Get to the top of Banjo's house by doing a
sommersault and then jump on top of the
chimney. Jump as high as you can and touch
the the golden statue of Banjo, resulting in an
extra life. There's another extra life behind
the waterfall.

Extra Starting Animations
-----------------------
When picking a game to load, press
START+R+A simultaneously. If your timing
was right you'll be rewarded with a
humourous animation.


Funnier Game Select Animations
---------------------------------------
Want to have some fun with Banjo when you
load the game? Well, here's how. Go to the
Game Select area and choose your game.
Now, do one of the following:

On Game 1: Watch the fish swimming
around in the fish-bowl. After a while he will
butt his head into the side of the bowl,
causing a TOCK sound. Immediately after
you hear the third TOCK sound, press A
and Banjo will be thrown out the window.

On Game 2: Again, watch the fish swimming
around in the fish-bowl. After a while he will
butt his head into the side of the bowl,
causing a TOCK sound. Immediately after
you hear the third TOCK sound, press A
and the wall will spin around causing
Kazooie to be chucked outside.

On Game 3: You must listen for the BOING
sound coming from the Gameboy. The third
time you hear it, press A and a giant spring
will come out from the the bottom of the
chair, launching Banjo out of the house.

Getting the Ice Key
------------------------
We recently found a way to get the Ice Key
in Wozza's Cave. If you use the following
GameShark code it will definitely work.

L button for moon jump
DO281251 0020
8137C4BC 43EO

Enter wozza's cave and stand below the
jinjo. Press and hold the L button and move
foward while floating. When you think you
are over the room let go of the L button. If
done correctly you will Land in the room and
be able the get the key.

When you get it push START and go to
VIEW STARTS and push RIGHT until you
get to a screen that says "Stop 'n Swop" and
there you can see the key!

While you can get the Ice Key, it would
actually be more trouble than it is worth. I go
the Ice Key, but later in the game, when I
would pick my saved game, Banjo would
start off at his house, having forgotten how to
climb trees, and Kazooie having forgotten
her rat-a-tat rap. Although you can relearn
the moves, Banjo and Kazooie will promptly
forget them as soon as you go into a stage.


Hidden Terrain Boots
---------------------
When you enter the door to cavern that has
the walkway to Bubblegloop swamp, there
are 2 log entrances. One leads to Brentilda,
the other to a pair of well hidden terrain
boots. Use these to get to a small entrance
behind Bubblegloop swamp that leads to
frezeezy peak.


Infinite Air
----------------------
After entering CHEAT on the sandcastle
floor in Treasure Trove cove, spell
GIVETHEBEARLOTSOFAIR.

NOTE: You won't hear a sound confirming
the code until you've entered the entire
sentence.

Infinite Eggs
----------------------
After entering CHEAT on the sandcastle
floor in Treasure Trove cove, spell
BANJOBEGSFORPLENTYOFEGGS.
(Banjo begs for plenty of eggs.)

NOTE: You won't hear a sound confirming
the code until you've entered the entire
sentence.

Infinite Gold Feathers
---------------------------
After entering CHEAT on the sandcastle
floor in Treasure Trove cove, spell
AGOLDENGLOWTOPROTECTBANJO.

NOTE: You won't hear a sound confirming
the code until you've entered the entire
sentence.

Infinite Lives
-----------------------
After entering CHEAT on the sandcastle
floor in Treasure Trove cove, spell
LOTSOFGOESWITHMANYBANJOS.

NOTE: You won't hear a sound confirming
the code until you've entered the entire
sentence.


Infinite Mumbo Tokens
------------------------
After entering CHEAT on the sandcastle
floor in Treasure Trove cove, spell
DONTBEADUMBOGOSEEMUMBO.
(Don't be a dumbo, go see Mumbo.)

NOTE: You won't hear a sound confirming
the code.

Infinite Red Feathers
----------------------
After entering CHEAT on the sandcastle
floor in Treasure Trove cove, spell
NOWYOUCANFLYHIGHINTHESKY.

NOTE: You won't hear a sound confirming
the code until you've entered the entire
sentence.


Jumping Tip
------------------------
As you know, there are three types of jumps
in Banjo-Kazooie. In all three, if you press
the ATTACK button during your jump you'll
travel a little farther than you normally would.



Less Damage From A Fall
------------------------
To take less damage from a fall, press B just
before you land.


Maximum Health
------------------------
After entering CHEAT on the sandcastle
floor in Treasure Trove cove, spell
ANENERGYBARTOGETYOUFAR.

NOTE: You won't hear a sound confirming
the code until you've entered the entire
sentence.


Playing Tips
------------------------

Question: Ok, I found the entrance to
Monster Mansion where the lava is… so
where is the puzzle board to open up this
stage, how do I get to it?

Answer: It's near Freezeezy Peak, in that
section with the witch where you enter to get
to that lava place, there is a ramp that leads a
good distance up above the witch statue. The
first tunnel to the left up there leads you into
water. Go to the left through the hole and
then through the next hole to the left in that
area. This brings you to a third area, where a
couple platforms sit. Double jump from one
to the next until you find the puzzle picture.



Question: I've been in the room where the
entrance is to the Click Clock Wood stage,
where is the thing you stand on to put the
puzzle piece in the board? I can't find it
anywhere... I read several posts that said
look for a leaf but I can't find it.

Answer: You can't get into the Click Clock
Wood stage until you pass the Monster
Mansion and Rusty Bucket Bay levels. After
that you won't have any problem finding the
switch.



Question: I went into the water tunnel that's
located at the room where the spider webs
are, swam past the mine and pirahnas, and
came to the last room. How do I get up to
the top where the puzzle is located?

Answer: First of all, you have to have
located the Mad Monster Mansion stage. A
ways to the left of the entrance to the
mansion there is a gate. Beak bust the lock,
then enter the mansion to find Mumbo, who
turns you into a pumpkin. Exit the stage as a
pumpkin and go to the area where you beak
busted the lock. Follow the path to where
you come to a house. Mumbo should be in
there so make him change you back. There
will be a tomb in there, which inside, has a
thing to butt stomp on. That will make the
water rise to level one.

Next, head for the place where you activated
the Mad Monster Mansion door, and go to
the place where you see a ship above you.
That should be the second area where you
entered to get to the MMM jiggy inserter.
The water should be raised enough to get on
the ship. Go all the way to the left of the area
where a box with the Rare sign sits. Butt
stomp it, and the water should be raised to a
second level.


Refill Eggs, Red Feathers, and Gold
Feathers At Once
-----------------------------------------------------
Once you have all 3 Cheato book codes,
you can go to the floor of the Sandcastle and
enter these letters to refill everything all at
once: BLUEREDGOLDFEATHERS


Rusty Bucket Bay Whistle Combination
---------------------------------------
The combination for the whistle game in
Rusty Bucket Bay is 312-111.

Secret Room in Monster Mansion
-----------------------------------
In Mad Monster Mansion there is a secret
room outside the Church. Look at all the
stain glass windows outside the castle and
the one with a picture of Banjo and Kazooie
jump into it.


Warp Cauldron Locations
--------------------------
The warp cauldrons transport
Banjo-Kazooie to other locations in
Gruntilda's Lair. The time it takes to get to
certain levels can be noticeably reduced.

There are four sets of cauldrons.

PURPLE: The first purple cauldron
can be found through a passageway in
the area where the Treasure Trove
Cove jigsaw puzzle is located.

The second cauldron is located in the
area prior to Freezeezy Peak, where
there is a large witch's head. It can be
found tucked in a cave that is hidden
behind a spiderweb. Use eggs to
destroy the web.

BLUE: The first blue cauldron can be
found near the second purple cauldron
is located. Go to the top of the spiral
walkway, where there is another
spiderweb on the ground. Shoot eggs
out your rear to destroy the web.

The second blue cauldron is located in
the area with the entrance to Rusty
Bucket Bay. It is near the top of a
bunch of stacked boxes.

RED: The first red cauldron is
located inside the pipe below the
passageway heading to Clanker's
Cavern (also the same area where
there is a passage to Treasure Trove
Cove).

The second red cauldron is tucked
away in a passage at the bottom of the
hill before Click Clock Wood. There
are two entryways and they are just
barely visible above the grass.

YELLOW: After beating Gruntilda's
gameshow go up the spiral staircase to
find the first cauldron. The second one
is behind the starting platform for the
gameshow.

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