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Banjo Kazooie And Banjo Tooie
Banjo Tooie Characters
Banjo Tooie Items
Banjo Kazooie Levels
Banjo Tooie Mini Games
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Banjo Tooies Point
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The Banjo Tooie Story
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All Pokemon You Fight Are 255 01fffcdo
All Pokemon You Fight are Level 0 0100fcd0
Always On Bike 010182d6
Buy Master Balls For Free 0101f0d5
Catch Any Pokemon 1 01xxedd0
Catch differently colored Pokemon 010719d1
Enemy Always Asleep And Poisoned 0100add7
Get All 3 Starter Pokemon From Prof Elm 2 0100bad7
Have All Badges 01ff7cd5
Infinite HP in Battles 01ff2ed0
Infinite Money 019973d5 019974d5 019975d5
Infinite Rare Candies 0120f0d5
Make Any Pokemon Breed 017ff5D9
Max Defense, Speed, And Attacks for Pokemon in first slot 01ff50da 01ff51da 01ff52da 01ff53da 01ff55da 01ff56da 01ff57da 01ff58da 01ff59da
Max HP for Pokemon in first slot 01ff4cda 01ff4dda
Max Level Up After Battle Won 3 014432da 014433da 014434da
Max Level for Pokemon in first slot 01ff49da
No Random Battles 01000bd2
Steal Trainers Pokemon 4 010116d1
Walk Through Anything 5 010aa6ce 010aa5ce 010aa4ce 010aa3ce

Notes
1Replace xx with a two digit code. 01=Bulbasaur, 02=Ivysaur, etc. Note that 09 is followed by 0A, 0B, 0C, 0D, 0E, 0F -- and then 10. Do the same after 19 (1A, 1B, etc), 29 and so on. After code 9F, the codes continue at A0 (so Croconaw=A0, etc).
2Just keep picking up the starting Pokemon until he's out of them.
3Turn off the GameShark when you want to stop.
4Have the GameShark switch off until you fight the trainer, then turn it on and throw the ball.
5Use At Your Own Risk! Code will sometimes cause your game to reset, and the screen get all glichy. Make sure you turn off the GameShark when you want to walk into a building or through a door.


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Page Updated Thu Feb 22, 2001 7:23pm EST