Rayman's first adventure on the PlayStation had graphics the likes of which had never been seen before, and from what we see here, nothing will be lost in the transition to the GBA. It may even end up looking slightly better. But don't think graphics are everything as far as Rayman Advance is concerned. It hopefully plays pretty well too...
The story is typical platformer nonsense. A figure known as Mr Dark (apparently no relation to Joanna) has stolen the Great Protoon, a powerful energy source, from its protector, Betilla the Fairy. He has also imprisoned the Electoons, creatures which used to live around the Great Protoon, and the result is that the world has become full of psychedelic colours, freakish monsters and unfriendly characters.
The game features an astonishing 62 levels and 16 bonus levels, all divided neatly into six different worlds with names like "The Dream Forest" and "Cave of Skops". In typical Rayman fashion, our hero begins the game in a near-helpless state and must collect new powers, such as the infamous "helicopter hair" (Rayman's odd-looking hairpiece whirls around at super high speed, allowing him to fly for a short time) and the "punching fist", to progress through the game. In addition, you can revisit previously completed levels and access new areas using your powers, with the end goal of collecting and reuniting every Electoon in the game.
Other characters pop up in the game to grant you temporary powers. Some flying blue elves will allow Rayman to change size, and he can have his helicopter move upgraded for a short while by visiting a being known as "the musician". Bosses from previous games pop up at the end of Rayman Advance's levels, with a line-up that includes Mr Sax, Space Mama and Moskito.
But, despite all this, what makes Rayman Advance stand out the most is its visual prowess. See these screens around you? All running at 60 frames per second, so maximum smoothness is assured. Will the gameplay live up to its surroundings? We sure hope so!
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