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Final Fantasy 7
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FF 7 SUB QUESTS
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Final Fantasy 7


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BOSS TIPS: DIAMOND WEAPON LV: ?? HP: 50000 MP: 3000
(weak against Lightning)

First, cast Barrier on yourselves to reduce physical damage. Then cast
Slow on the Diamond Weapon. The Diamond Weapon is normally immune to
_any_ physical attack, so use magic: Bolt 3, Tornado, Break, and Ultima
all work very well. Enemy Skills and Summons are okay to use, but you're
better off with magic. The Diamond Weapon may become susceptible to
physical attacks (it won't happen every time you fight it), use Limit
Breaks, 4x-Cut, and other strong attacks. The Diamond Weapon's attacks
are weak; it has a laser ray (700+ damage) and a foot stomp attack (1000+
damage). When the Diamond Weapon's HP are getting low, it will open it's
chest cavity and prepare for the 'Countdown' attack. Unless you kill it
in three rounds, it will perform a 'Diamond Flash' that does around 1500
to 3500 damage to all members, in addition to 'Silencing' them. It will
keep doing the 'Countdown' and then 'Diamond Flash' until it dies. It
seems as if it will automatically become vulnerable to physical attacks
(items, thrown items, coins, attacking) once it's used the Diamond
Flash at least once. Note that you can't drain MP from it if it makes
itself susceptible to physical attacks (because it becomes immune to
magic attacks). You can steal a Rising Sun from it during the battle.
_________________________________________________________________________

Afterwards, you'll see the Sister Ray destroy the Diamond Weapon and the
shield surrounding the crater, while the Weapon makes a last ditch attack
against Midgar.

At this point in the game, if you return to the lake near Junon Town,
the Ultimate Weapon will be hovering over the lake. You can battle the
Ultimate Weapon by ramming into it while aboard the Highwind. However,
it will fly away after fighting with you for awhile. From this point
on, it will fly around the sky and make it's way to various random
locations. It might seem as if you could just wait around for the
Ultimate Weapon to show up here and there, but the beast will fly in
circles unless you find it and ram into it repeatedly. After 4 or 5
tries, it will then head towards a new location and sit there until you
attack again. After escaping a few more times, it will make a final
stop at Cosmo Canyon (it does this after losing a certain amount of HP,
so you may fight it several times or only twice, depending on how much
damage you can inflict per battle. You can fight it to the death here
(it's a pushover, so don't expect too much of a challenge), and when it
dies, you get Cloud's Ultimate Weapon (the Ultima Weapon). Furthermore,
it will create a crater when it crashes into the ground, wiping out
several of the rock formations around Cosmo Canyon. However, you can
now walk across the crater and go into the Ancient Forest! Normally, you
can't reach this place unless you're using a colored Chocobo. If you
don't want to fight the Ultimate Weapon now, you still fight it during
Disc 3.

Anyway, pilot the Highwind back to the crater when you're ready. Before
you can explore it further, Reeve (y'know, the guy who controls Cait
Sith) reveals that Hojo (one of the members of the Jenova Project) is
planning to use the Sister Ray again, even though the results could be
catastrophic considering how much energy it used up last time. So you
have to get back into Midgar City and stop Hojo beforehand.

When you're ready to raid Midgar City, fly the Highwind straight towards
it, as if you were going to ram into it. Cloud and his allies will
gather together on the airship's deck. You can now choose the top
option to assemble a new party, or the bottom option to leap off the
ship and parachute into the city. When you can move, follow your
friend to an alleyway where your pals are waiting. There's also a Save
Point here. Talk to whoever is by the wooden panel and they'll open it
to reveal a ladder leading down into the depths of Midgar City. At the
bottom of the ladder, go along the metal passage and down the slope.
Go up the the next slope and when you reach the wall, head left to
find a chest containing an Elixir, and then run to the right to find a
chest with a Megalixir inside of it.

Make your way back to the area with the ladder and take the stairs down
to an area with a ladder. If you climb down the ladder, you'll reach a
long walkway; head west and then go north to arrive at another ladder.
Climb up it and you'll have access to the green chest you saw earlier;
it contains an Aegis Bracelet. Climb back down to the long walkway and
run to the right. The floor will give way and you'll be deposited on a
lower walkway. Head left, jump on top of the pipe, and then ascend the
ladder. When you arrive at another ladder, climb up it, too.

Eventually you'll arrive at a path just below the one you were walking
around on earlier. Walk along it until you reach a chute; walk into it
and you'll be deposited in a new area. Check out the green chest to the
left (there's a Starlight Horn inside it). Then go to the right and open
the chest that's near the ladder (it contains an Elixir). Climb down the
ladder and press against the right lip of the platform in order to jump
down to the chute labled '42'. Enter the chute, and when you arrive at
the other end, head left and then go up the ladder. At the top, you'll
find a chest to the left; there's a Max Ray inside it. Retrace your
steps until you're back at the other area, press left to jump off the
chute and back onto the platform, and then climb up the ladder and go
up the stairs to your left (it's right next to the chute labled '12').

At the top of the stairs is a Save Point. To the right of it is a
crawlway. Make you way along it and you'll arrive in an underground
tunnel system. Climb down to the floor and head south. While many of
the passages here split off in two directions, one direction will always
end in a blocked door, so keep going south. As you keep going, you'll
run into your friends (remember, who you meet up with depends on who is
and isn't in your group). After heading south for a couple of screens,
you'll find a treasure chest lying against the left wall of one of those
'split-passage' areas I mentioned earlier. Inside it is a Power Source.
At the next split-passage area that you come across, there is a treasure
chest in the area between the doorways. There's a Guard Source inside
it. Keep going south, and when you reach the next split-passage area,
there will be two chests lying in the area between the doorways. The
one to the left has a Magic Source inside it, and the one to the right
contains a Mind Source. If you go south from here, you'll arrive at a
dead end. In the left corner of this area is a Save Point, and in the
right corner there is a yellow materia (W-Item). Note that you can use
the W-Item materia to duplicate items (refer to Section 8). If you
press against the wall, you'll discover that you can't go any further.

So, go all the way back to the first area (where the ladder was). Try
to head to the north and guess who shows up! It's the remaining Turks,
and they're here for a final showdown with Cloud and his friends. If
you completed Yuffie's sub-quest (saved Elena from Corneo in Wutai),
then the Turks will make an offer: fight them or part and go your
seperate ways. If you haven't done this optional quest, then you have
no choice but to fight them.

_________________________________________________________________________
BOSS TIPS: ELENA LV: ?? HP: 30000 MP: ???
RENO LV: 50 HP: 25000 MP: 200
RUDE LV: 51 HP: 28000 MP: 250

Elena is healed by lightning attacks, Reno by ice attacks, and Rude
by fire attacks. Rude has a punch attack that hits one character for
2000 points of damage, Elena can throw a firebomb that inflicts 500 to
600 points of damage (in addition to a Amulet attack), and Reno uses a
spark attack which will cause 800 HPs worth of damage. They all have
more attacks than these; but I'm listing the ones the seem to use most
often. Alone, they aren't much, but with all three of them fighting
together, this becomes one of the toughest battles in game. Barrier
and Haste your allies, then use spells like Ultima and Tornado to soften
the Turks up i3n addition to Limit Breaks. Try to save Phoenix until you
really need it, since it will revive your members but heal Rude. All
three Turks will escape once you've defeated them in battle. You'll get
an Elixir when the battle is over.
_________________________________________________________________________

After the battle, go north. When you reach the split passage area, go
right. If Cid isn't in your current party, he'll show up here. Take the
right path and at the next split passage, take the left path. You'll
arrive at a blocked passage, but there's a ladder against the left wall
that leads to the Shinra Headquarters. If Cait Sith is in your party,
he'll talk to you. Otherwise, you'll see him hop out of the building.
If you didn't read Turtle's Paradise Flyer No. 2 the first time around,
you can check out the billboard at the back end of the first floor to
read it now. Go up the stairs near the front and look for a door marked
'Accessories' near the other end of this floor. In the adjoining room,
you can open two chests that a Shinra employee wouldn't let you
examine earlier. The one to the right contains a Master Fist and the
left one has a Pile Banger inside of it. Before leaving, go up to the
64th floor and look for the lockers (go north from the elevators). If
you examine the left end of the row of lockers against the wall, you'll
find the HP Shout (Cait Sith's Ultimate Weapon that you couldn't
take earlier).

Other treasure in the Shinra Headquarters includes: if you put money
into the health drink machines on floor 64, you can get a Speed Source
and a Mind Source from them now, if you choose to hit them. On the
floor with the 'three coupons' puzzle, you'll find a bag containing
the Grow Lance in the room to the left of the entry hall. And a bag
containing the 'Behimoth Horn' can be found on the stairwell you may
have used when raiding the Shinra HQ (Tifa's method)--it's one
screen above the level where you found an Elixir last time (the Elixir
will still be their if you didn't get it then, BTW).

Return to the underground passages again. Go south past one split-
passage room, and when you reach the second room, take the left path.
You'll go outside. Walk towards the lefthand red beam to climb up it
and jump onto the main street. Head north and a huge mechanical monster
will appear from behind you; it's being controlled by Heidegger and
Scarlet. After laughing in your face, they'll attack you.

_________________________________________________________________________
BOSS TIPS: PROUD CLOD LV: ?? HP: 60000 MP: ???
JAMAR ARMOR LV: 62 HP: 20000 MP: 300

This mechanical monstrosity has two parts; a head and a chest area that
you can aim your attacks at. The boss can only cause around 500-800
points of damage, but it can kneel and fire a ray from it's back (the
Beam Cannon attack) that causes 1100 damage to all members. Even after
disabling the Jamar Armor (it can use it's Materia Jammer attack to
disable your Materia), you'll still have to keep attacking the main part
if you want to kill it. Spells and summonings work nicely, and you
shouldn't worry about your HP until the boss kneels and readies it's
laser attack. You'll get the Ragnarok sword once the fight is over.
_________________________________________________________________________

Once the machine explodes, it starts to rain. Head north. There are
two chests near the entrance. The one closest to you has an Elixir in
it, while the one that's further away contains a Mystile. Use the
Save Point that's nearby if you want to, then climb up the ladders.
If he's not in your party, Vincent will be on the lower landing. The
second landing is normally empty, but if Barret is in your party, you
will see a green chest there. Open it to get Barret's Ultimate Weapon,
the Missing Score. If Barret's not in you party, you won't find anything
on the landing, even if you search it thoroughly. Once you've climbed
all the way to the top, run to the right. Sitting at the Mako Cannon's
(Sister Ray's) controls is Hojo, who will attack your party when you
talk to him. If Vincent's in your party, he'll trash talk Hojo for a
moment beforehand.

_________________________________________________________________________
BOSS TIPS: HOJO LV: 50 HP: 13000 MP: 250
POODLER SAMPLE LV: 42 HP: 10000 MP: 200
BAD RAP SAMPLE LV: 34 HP: 11000 MP: 120
HELLETIC HOJO LV: 55 HP: 26000 MP: 200
RIGHT ARM LV: 55 HP: 5000 MP: 300
LEFT ARM LV: 55 HP: 24000 MP: 400
LIFEFORM HOJO-NA (can't see his stats.)

Hojo can use his 'Capsule' power to summon the two 'Sample' monsters
every time you kill them. So, concentrate on defeating Hojo instead of
the lesser monsters. He'll then reappear as a huge monster with two
independent arms (Helletic Hojo). Since Hojo can bring the arms back
to life, aim your attacks at the main body of the boss. He may cast
Confuse or Silence on you, so I hope you have some Ribbons equipped.
The right arm will also inflict a lot of damage, so cast Barrier
beforehand. In his final form, Hojo can cast Slow and employ a
multiple-hit attack (Combo), which will poison whoever is hit by it.
As long as you keep your HPs up, this battle is a cinch. You'll receive
a Power Source once you've killed Hojo.
_________________________________________________________________________

You'll return to the Highwind after killing the boss. There's a short
sequence with Tifa and Cloud afterward, then the Highwind blasts off
into the sky. Well, that's the end of this disc!



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