BOSS TIPS: RENO LV: 22 HP: 2000 MP: 80
RUDE LV: 23 HP: 2000 MP: 135
Use Summoning spells to even the odds at the start of the round, then go
after either one. Once you injure one enough times, he'll leave, then
the other one will. It may be better to attack Rude, since he can heal
himself and Reno, but then again, Reno can inflict more damage. In any
case, this fight isn't too hard either way. You'll get a Fairy Tale and
a X-Potion should you win the battle.
_________________________________________________________________________
After the Turks leave, head northeast, then go north to reach a pile of
scrapped machinery. As you're looking around, Scarlet and Tseng show
up in the Shinra helicopter and talk about 'Huge Materia' (which you'll
learn more about in Disc 2). After they leave, examine the area where
Scarlet was standing and choose the bottom option to get the Titan
materia. Then go back to the first area and head left. In the second
area, there is a Deathblow materia near the left path (which returns you
to the World Map). If you take the north path, you'll arrive at Gongaga
Town.
Be sure to visit the stores (don't forget that you can climb up the pole
in the Accessory Shop to reach a room where you can buy weapons) and
get the treasure chests from the inn (X-Potion) and the old man's
house (White M-phone). If you go into the far right house, you'll meet
an old couple who apparently know Cloud (or someone just like him), and
someone else named Zack. When you're done here, return to the World
Map. Head southwest, then turn toward the river and go over the
shallows, and then make your way up through the mountains to reach Cosmo
Canyon. If you try to drive past the town, the buggy will short out,
so you don't really have any choice but to enter the town (and you can't
get anywhere else without the buggy, so even if you didn't drive it past
Cosmo Canyon and entered on foot, it wouldn't matter. Note that if you
leave the Buggy and enter Cosmo without having your vehicle malfunction,
Bugenhagen won't mention that it was repaired to it when you leave).
There's an Elixir in the 'Shildra Inn' near the benches; this is the
same one the buggy repairman will tell you about if your buggy was
broken and you paid him in order to tell you about the Elixir.
When you approach the man at the gate, Red 13 will talk to him (he'll
either bound up the steps past your party if he's not with you, or he'll
just leave your party and start talking if he was with you previously).
Everyone here knows Red 13 by the name 'Nanaki'. After Red heads up the
stairs, talk to the guard and choose the bottom option to be let into the
town (Red 13 will reappear to make sure you guys get in). If he was in
your party, you'll have the option to make a new team; otherwise, you can
look around town freely. Don't miss the Save Point located in the
Tigerlily Arms Shop. In the Item Shop, there is a passage with a red
rope across it that prevents you from checking out the room in the back.
Keep this place in mind because if you return to Cosmo Canyon in Disc 2
or 3, the rope will have been removed and you can get an Elixir, a Magic
Source, and the FullCure materia orb from the back room. Before
continuing your quest, go the the Shildra Inn. On the left side of
the screen, hidden behind a bench, is a hard-to-spot Elixir that you'll
probably want to hold on to.
Eventually head up to the observatory, where you'll run into Red 13 and
Bugenhagen, an old geezer who knows all kinds of things. After Red 13
leaves, go back down and talk to your friends in order to make a new
party. Then talk to Red 13 in the room connected to the inn before
returning to the observatory. Enter the side door, chat with Bugenhagen,
and you'll see a short FMV sequence.
When it's over, return to the large bonfire (the Cosmo Candle) to the
right of the entrance. Your friends are here. Talk to everyone here,
then chat with Red 13 a second time. Bugenhagen will show up, and you'll
make a new group (with Red 13 as a permanent member). If you want
someone else, just talk to another ally (it doesn't matter which one).
Follow Bugenhagen back to the sealed door above the weapons shop
and talk to him, then choose the top option. He'll open the door for
you. Enter and climb down to the very bottom of the shaft, then head
left.
In the next area, head right and up until you see a hole facing left*.
Enter it and you'll be given an option. Pick the top one to make an
opening appear nearby. Go through it, then head up and left. You'll
slide on the oil and hit a spiked wall, reducing every member's HP by
500 points. To avoid it, tap on the controller in order to make Cloud
inch is way across the oil (note that hitting the spikes can only
reduce a person's life to 1 HP. However, if one of your members died
beforehand, they'll be revived with 1 HP!) Then go south, through the
hole, and head right to reach the Added Effect materia you couldn't get
in the first area. Go back and carefully _walk_ along the edge of the
path to avoid slipping across the oil. Then go right, up, left, down the
stairs, and through the underpassage to reach a chest with an Ether
inside of it. Then return to the stairs and go left, then down to find a
second chest containing a Black M-phone. Then climb back up the stairs
and head to the upper-left to leave this area.
* If you enter any of the other three holes, you'll be given the
same option, but if you choose the top choice, you'll be attacked.
Doing this doesn't seem to alter the level in any way, but you're
better off doing this after you've cleared the _whole_ area out
instead of doing it right now; I'd rather be safe than sorry, in
my opinion.
There are five passages in this area; you only want to take the 2nd and
4th passages from the left. First, take the 4th passage. When you
touch the web beyond it, you'll have to fight a giant spider (Stinger).
When you've killed it, follow the path north to find a chest with an
X-Potion inside. Then go back and take the 2nd passage from the left.
Kill the Stinger that attacks you when you touch the web and then head
left and down. As you're going through the tunnel, hold right and
you'll find an alternate path that leads to yet another treasure chest.
You'll find a Fairy Ring in it. Go back up to where the web was and
walk north to find another web. Past it is the exit, but try holding
left and Cloud will go along a passage hidden by the rock that leads to
a chest. There's an Turbo Ether inside.
When you approach the giant face in the next cavern, it begins to move
and you are attacked.
_________________________________________________________________________
BOSS TIPS: GI NATTAK LV: 29 HP: 5500 MP: 200
Don't worry about the Soul Fires this boss has with him; just use your
Summon Materia, then concentrate on attacking and using Limit Breaks on
the big guy himself. If your spell Materia has hit second level, then
iCE and Lightning work nicely on him. You don't even need to worry
about your life much; the boss can be taken down before any serious
damage is done to your party. You'll get a Wizer Staff should
you be successful in battle. For a very quick kill, try using a Phoenix
Down or X-Potion, or cast Life on him, but be warned that it will take
quite a few tries to get it to work.
_________________________________________________________________________
Grab the spell Materia (Gravity) that's left behind and follow Bugenhagen
up the steps. After the sequence with Red 13 and his father, Seto, make
a new party and leave the town. Red 13 will rejoin you when you try to
leave. Oh yes, the Buggy will be working again when you leave Cosmo
Canyon, and if it never blew up in the first place, well, it won't happen
anyway :)
-------------------------------------------------------------------------
3.17 return of sephiroth
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Luck Source x2, Elixir x2, Platinum Fist, Turbo
Ether, Silver M-phone, Twin Viper, Enemy Launcher,
Magic Source, Destruct materia, Rune Blade, Platinum
Barrette, Powersoul, All Materia, Elemental Materia,
Sniper CR, Jem Ring, Counter Attack materia (if you
open up the safe in the mansion, you can get the
Cosmo Memory manual and the Odin materia, not to
mention a Key Item (Key to Basement).
You can also get 1 gil by playing the 'Highwind'
theme on the piano. In Disc 2, you can get an
'Elemental Materia' and the 'Final Heaven' manual
(refer to section 8 for details).
Get in the buggy and continue past Cosmo Canyon. Head north to find a
river with a shallow ford you can cross. Past it, the mountains are
of a different type than what you usually see. Near them is a small
town, Nibelheim. Look familiar? It's the same one Sephiroth and Cloud
went to in Cloud's flashback.
First, go into the inn. Talk to the black creature in the back to get
a Luck Source. You can get an Elixir from another one of the creatures
in the Item Shop, and a second Luck Source if you talk to the small
creatures in the upper floor of the southeastern house. The large house
to the east is Tifa's home, and you'll be given a Platinum Fist and an
Turbo Ether if you talk to the creatures here. There's a piano in
Tifa's room that you can fool around with, too (see section 8 for
details).
This next section is optional--you can just continue on through the
mountains if you want. However, Sephiroth won't show up in the mansion
after you reach Disc 2, meaning you can't nab the Destruct materia
unless you get it from him during the first disc (read below for
details).
Now, go into the large mansion at the edge of town. Left of the
entrance is a piece of paper written by a Shinra worker. It has
several hints on it that clue you in to the combination of the safe on
the upper floor. Here's where to find the safe numbers:
- Search the other end of the broken piano in the west wing.
- Open the chest in the greenhouse, then examine it again.
- Search the hallway in the east wing, north from the bedroom.
- Read the piece of paper and put the cursor on the blank space
at the bottom.
Head right and look for the sliver of light near the stairway, it's
very hard to see. It's an opening that leads to the lower section of
another room. There's a chest here, with a Silver M-phone inside.
Go back out and go into the northern door beneath the staircase. In
the adjoining hall, head right and and up to find a chest with a
Twin Viper in it. To the left is a room with a broken piano (which
you could have also reached by looking for the opening near the left
9staircase in the main room).
Go up the stairs and head left. In the circular room is a chest that
has an Enemy Launcher inside. There's nothing in the northern room
except for a locked safe--you'll need the right combination in order
to open it (see section if you don't know how). If you want to
try your luck, examine it with the O button and choose the top option
to enter the combination or the bottom option to quit.
Open the safe (or not), then go right and into the right wing of the
manor house. If you go up, you'll find a chest with a Magic Source
inside. Then go into the lower room and examine the curved wall to
open a secret passage. Go down the spiraling walkway, and then head
right. If you got the gold key from the safe, you can open the
northern door (refer to section 14 for details). Continue to the
right to find a library. Then go north and you'll run into none
other than Sephiroth, who will pelt you with a green materia before
flying away. Be sure to get the materia (Destruct) before
leaving the mansion.
Once you're back outside, leave Nibelheim from the northern entrance
and continue along until you see a passage leading into the mountains.
In the next area, follow the path until it splits, and take the north
path, which wraps around the back of a spire and leads to a chest
with a Rune Blade inside of it. Now go back and follow the original
path. You'll notice that just before the bridge, there's a path that
curves away to the north. Follow it up into the mountains and when
it curves south, take that path instead of continuing in the same
direction. The path curves several times, but eventually you'll make
it to the top of the mountain, where you can find a chest with a
Plus Barrette. It may help if you press SELECT so that you can see
yourself when a mountain is blocking your view, and if you can't seem
to get any further, press in other directions (like down) to scale the
back of the mountain.
Go back down to the main path and head up the bridge. Inside the
cavern, take the ladder down instead of the tubes, or you won't be
able to get all the treasure in this area unless you climb back up and
unfold the ladders from the bottom (is this possible in the US version?
It wasn't in the Japanese one). You don't have to worry about the
large boss near the door just yet. Feel free to make use of the Save
Point, then climb back to the top of the area. Enter the pipe labeled
'2' to end up on a rocky ledge. There's an item bag here with a
Powersoul inside; get it and then press down to jump down to a lower
ledge, then press down again to reach the floor. Climb back up one last
time and go into the pipe labled '4' in order to reach the treasure
chest on the bottom ledge below; there's an All materia lying within.
Walk against the right edge of the ledge to drop down to the floor.
Notice that the treasure chest is repeatedly opening and closing? It's
just a glitch, one that (surprisingly) wasn't in the Japanese version.
See the path heading south, just below the path that the boss is
blocking? Follow it to go outside, then try to keep walking and you'll
drop down to the lower ledge. Following the path here leads to a dead
end, so enter the cave instead and take the righthand path once you're
inside. Ignore the exit at the other end of the cave and work your way
southwest, then go through the small hole. Walk up, then left, then
down in order to reach the treasure chest you could see when you first
came in here. Inside it is an Elixir. Now go through the exit to
arrive at a wooded area. On the ground, to the left of the mass of
crystallized Materia is an Elemental materia. Take it and proceed north,
going through the opening to go back into the caves.
Inside, head to the right, then go up as far as you can and walk left
past the stone walls to reach a chest containing a Sniper CR. Then
go back and take the rightmost passage. It goes south and leads you
back to the outside. From here, head left (going right leads you to
a dead end). You'll eventually end up at the Jenova Plant you visited
in Cloud's flashback. There's nothing to do inside the plant, so
continue beyond it to the door set in the rock wall. Enter it and
you'll end up back in the chamber with the pipes again.
It's true that you could have taken the door and done this entire
sequence in reverse, but then you couldn't have scaled the ledge and
you would have to go all the way back, instead of taking the express
route like you just did :) Now climb down and examine the boss, and
it will attack you.
_________________________________________________________________________
BOSS TIPS: MATERIA KEEPER LV: 38 HP: 8400 MP: 300
Don't use Fire-related attacks; it'll only heal him. Red 13's Limit
Break B1/1 works well, as does Cloud's B2/1 Limit Break. I'd also
suggest using the 'Choco/Mog' materia as much as you can--it's ability to
stun this boss is very useful. Physical attacks should do the trick if
you have good weapons; save your MPs for healing yourselves. Cure2
combined with the All Materia are a good combination (remember to link
them when selecting holders) if you want to stay alive, since the boss
can inflict 300-800 points of damage with its stabbing/mauling attacks.
Also, he can heal himself (around 1000 hp's worth), and use the damaging
Trine skill, which causes about 500 points of damage to all those still
alive. If Red's learned his B1/2 break or someone knows Haste, it would
be a wise idea to use it at the start of the round. Since the Materia
Keeper is one of the few enemies that can use Trine, it comes highly
recommended that you have a Enemy Skill materia equipped so that you can
learn this enemy technique. You'll get a Jem Ring should you be
victorious.
_________________________________________________________________________
After the battle is over, examine the purple materia that is left behind
in order to take it (Counter). Then follow the path outside--it leads
back to the World Map.
-------------------------------------------------------------------------
3.18 the inventor
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Power Source, Yoshiyuki, Drill Arm, Edincoat.
Head southwest, then turn north (you're making a big C around the
mountains). Keep walking and you'll see Rocket Town up ahead. In
the Accessory Shop, you'll recieve a message if you go to the left end
of the counter and examine it (anyone know what it means?) If you go
into the house farthest to the right, you can find a chest with a
Power Source inside of it in next to the stove. Then talk to the old man
standing near the house that's just left of the rocket's launch pad.
Talk to him again, and he'll ask you a question. Pick the top answer
and the view will pan up to show the rocket. Then the old geezer will
give you the Yoshiyuki; it's a weapon for Cloud.
Go into the house to the right of the old man. This is the home of
Shera and Cid, although neither of them are around at the moment.
There's a chest here with a Drill Arm inside it. If you go out the
back entrance, you'll find a light airplane in the backyard--it's one
of Cid's inventions, the 'Tiny Bronco'. After looking at the airplane,
Shera will show up. When she leaves, go outside and head north to
arrive at the rocket--climb inside it to find Cid. After chatting with
him, name him. You can then ask him several questions; you have to at
least ask the first one (top choice) in order to proceed with the game.
Then leave the rocket and return to Cid's house. Shera will show up,
then Cid, too. After Cid goes out back, Shera will explain how Cid
was going to pilot his rocket into outer space some time ago, but
aborted the launch when he discovered that Shera was still making last-
minute checks and hadn't left the launch pad yet; she would be burned
to ashes since the launch could only be aborted, not delayed. By saving
her life, Cid's dreams were shattered, since he did not have the
resources to repair the rocket, which tipped over after falling back
onto the launch pad.
Cid comes back into the house, then Palmer shows up--an employee of
Shinra. Go outside and you'll run into Rufus and a Shinra guard, who
have come to 'borrow' the Tiny Bronco. After Shera brings you back
inside the house, go out the back entrance to find Palmer standing
atop the Tiny Bronco. Talk to him and he'll attack you.
_________________________________________________________________________
|