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-Page 2-
Table of Contents
War of the Magi 4
Controls 6
Name Input 8
Vehicles 9
Getting Started 10
Saving Progress 11
Subscreen 12
Order in the Ranks 14
Front/Back 15
Item Screen 16
-Page 3-
Special Skills 18
Equipping Fighters 20
Relics 22
Status Screen 24
Config Screen 26
Fighting Screen 30
Changes in Status 34
Village Locations 36
Items 38
Relics 40
Espers 44
Magic Spells 48
Building Parties 52
Special Events 53
Character Guide 54
Terra 54 Gau 64
Locke 55 Shadow 66
Mog 56 Celes 67
Edgar 58 Setzer 68
Sabin 60 Strago 70
Cyan 62 Relm 72
Adventurer's Advice 73
The Story Begins 74
Accessories 82
-Page 4-
War of the Magi
Beasts of doom, known as Espers, were created and unleased to do the
bidding of their masters.
-Page 5-
Beings of pure magic once ruled the world with power and command. But
power rarely leads to contentment... A dispute amongst these beings
turned into an all-out war. Beasts of doom, known as Espers, were
unleased to do the bidding of their masters. This "War of the Magi"
reduced the world to smoldering rubble. When it ended, the Espers were
gone, as were most of the citizens of the world.
Many centuries have passed since the war. Civilizations have been
rebuilt with iron, machines and technology. For years the Espers have
existed only in ancient legends. Now, an Esper has been discovered and
the forces of magic are beginning to return. The risk of another, more
devastating war is growing. The future
-Page 6-
Controls
There are two main types of action that you'll experience in playing
Final Fantasy III: fighting and traveling. The methods of control are
different for each activity. Here's a basic rundown:
Super NES Controller
Control Pad
Use the Control Pad to move you party across the field, to move the
cursor on menu screens and to steer Chocobos and Airships.
Start Button
The main function of the Start Button is to pause the action in battle
scenes. Press the Start Button for a breather while you're fighting. You
can also use it to turn the field map on and off while traveling and to
complete the name entering process.
Select Button
Press the Select Button in menu screens with long lists to scroll the
length of an entire screen.
-Page 7-
L/R Button
In fighting scenes, you can press the L button or the R button to make a
spell affect all of you enemies. You can also attempt to run from a
fight by pressing and holding both buttons.
X Button
Use the X button to go to the subscreen while you're in the field or in
towns. The X button also allows you to go to the action inside the
flying Airship and to skip party members in battles.
Y Button
In multi-party battles, you can switch from one party to the next by
pressing the Y Button. You can also use it to show the Magic Points
needed for spells in the spell list.
A Button
The A Button is the main action button. With it, you can talk to
villagers, open treasure chests and push switches. You can also use the
A Button to confirm choices in all menus and the subscreen. Move the
cursor to the appropritate space with the Control Pad, then press the A
Button to make the selection. In vehicle driving scenes, the A Button
allows you to make the Chocobo or Airship move forward.
B Button
In most cases, the B Button cancels the last choice you made. It also
lets you climb off Chocobos and the Airship.
-Page 8-
Special Controls Name Input
When a new character is introduced into the game, you can keep the pre-
set name by pressing the Start Button, or change the name to something
else.
A Button
Use the A Button to confirm each letter and move on to the next space.
B Button
You can erase a letter in the name and move back one space with a tap of
the B Button.
Control Pad
Move the cursor through the alphabet with the Control Pad.
Start Button
Press the Start Button when you have arrived at a name to your liking.
You can stay with the name that appears automatically or change the
name. The name must be made of six or fewer letters.
-Page 9-
Special Controls Vehicles
When you're riding Chocobos or Airships, enemies in the field cannot
attack. Both types of vehicles are controlled in similar ways.
Chocobos
The Chocobo is an ostrich-like bird that travels on the ground. When you
dismount, it will run back to its stable.
Press Up to move forward. Press A to move forward.
Press Left and Right to turn. Press B to dismount.
Airships
When you secure the Airship, you'll be able to explore the world quickly
and freely.
Press Up or Down to adjust height. Press X to switch your view to the
inside.
Press Left and Right to turn. Press Y to turn the Airship when
Press A to move forward. it's not moving.
Press B to leave the Airship. Use L/R to make high-speed
turns.
-Page 10-
Getting Started
The game pak's built-in battery holds as many as three saved game files.
If there are saved files, you'll have the choice to continue a quest or
start a new game.
Beginning Anew
If there are no saved files, the game will begin with the introduction
story, without showing the saved file screen. Shortly after you begin,
you'll arrive at a place where you can save the game to a new file.
Continuing a Quest
If the battery is keeping one or more saved files, you will have the
option at the beginning of the game to choose a file and continue a
quest. Move the cursor to the desired file and press the A Button.
New Game
You can start a new game even if the battery is keeping saved files.
Move the cursor to the New Game option on the saved file screen and
press the A Button. The game will start from the beginning.
-Page 11-
Saving Progress
When you save the progess of your adventure, you can replace an old file
or choose an empty file. The Save option is on the subscreen. If the
option is highlighted, you can save the game by moving the cursor to the
word "Save" and pressing the A Button.
Safe to Save
You can save your progress at any time in the field or at specific "Save
Points." If the Save option is available, the word "Save" will be
highlighted on the subscreen.
-Page 12-
Subscreen
The subscreen gives you access to important information about your party
and allows you to make decisions relating to the party and the game in
general. Press the X Button to enter the subscreen.
Your Party Commands
In this section of the subscreen, Items See Page 16
you can examine the members of your Skills See Page 18
party and take a look at their Equip See Page 20
current status. Relics See Page 22
Status See Page 24
Play Time Config See Page 26
This entry keeps tabs on time Save See Page 11
invested in playing up to your
current position. Steps / Gold
Here you can see how many steps your
party has taken and examine your
wealth.
-Page 13-
Name
The name of the character is shown
here. If you've changed the name,
the new name will be displayed.
Character Close-Up Level
This depiction of the character's As your character gains experience,
face is a good representation of his or her experience level
what the character looks like. increases as shown here.
Hit Points
This entry shows the Hit Points that
remain for the character and the Hit
Point maximum.
Magic Points
Current Magic Points and current
Magic Point maximums are shown here.
-Page 14-
Order in the Ranks
The members of your party can be positioned in any order you wish. Only
the character in the lead will be shown as the party marches through the
field.
Press Left on the Control Pad. The
pictures of the party members will
shift to the right and the cursor
will appear on the left.
Move the cursor so that it points to
one of the characters you would like
to move, then press the A Button.
Move the cursor so that it points to
the other character involved in the
switch, then press the A Button
again.
-Page 15-
Front / Back
The members of you adventuring party can storm up to the front of every
battle or they can stay back and take a more defensive poisition. This
posturing dictates the amount of damage they will take an inflict.
Move the cursor so that it points The fighter in question will change
to one of your fighters, press the from the front to the back or from
A Button twice. the the back to the front.
Front Back
A position on the front lines of By stepping to the back, fighters
the battle means a fighter will can be more defensive, taking and
inflict as much damage as possible inflicting about half as much
on the enemies. damage.
-Page 16-
Item Screen
Special items can be used to recover Hit and Magic Points, and to cure
your characters from various states. Items, unequipped Weapons and
Relics are shown on the Item screen.
All of the Items in your party's This line explains the use of the
possession are shown in this list. Currently selected item.
Use the Control Pad or the L and R
Buttons to scroll through the list.
Item Commands
The Item commands allow you to use Items, change the order of the list
and display those Items in the list which are very rare.
Press the B Button to make the Choose a command and press the A
cursor go from the Item list to the Button to enact that command.
Item commands.
-Page 17-
Using Items
All of the Items which are highlighted at any one time can be used.
Choose an Item, then select the character who will use that Item.
Move the cursor to that it points Select the character who will use
to the desired Item, then press A. the Item, then press A again.
Weapons, Armor and Relics
Unequipped Weapons, Armor and Relics appear on the Item list. You can
examine their properties from the list.
Move the cursor so that it points Push A twice, then Left to list the
to a Weapon, type of Armor or a properties of the Item.
Relic.
Arrange
The Arrange option organizes the
Items in your list into groups of
Items of similar types.
-Page 18-
Skills
Special skills of your party members are accessible from the subscreen.
Individual skills are also included as battle options.
Once you've switched to the Skills You'll have the option to look at
option, select a character and highlighted Magic powers, Espers and
press the A Button. any other Skills.
Espers
Mysterious beings known as Espers give Magic powers to fighters in your
party when they are equipped by the fighters.
Equip a character with an Esper and When enough Magic Points have been
accumulate Magic Points. earned, the fighter equipped with
the Esper learns the Esper's spells.
-Page 19-
Magic
Some characters automatically learn the use of Magic Spells. Others must
be equipped with Espers in order to learn Spells.
Choose a Spell from the list and Your target will vary depending on
press the A Button. the nature of the Spell.
SwdTech See Page 62
This special ability is unique to the character Cyan. He will learn up
to eight powerful sword techniques over the course of the adventure.
Blitz See Page 60
The Blitz technique is used by Sabin. After you choose a Blitz, you must
press a series of buttons in order to enact one of up to eight
techniques.
Lore See Page 70
The character Strago is capable of learning up to 24 different Spells
from enemy characters. In order to learn a Spell he must survive its
power once.
Rage See Page 64
Gau is a resident of the Veldt who can learn the fighting techniques of
other Veldt characters.
Dance See Page 56
The character Mog can quickly learn powerful, magical dances in each of
the eight areas of the World.
-Page 20-
Equipping Fighters
A fighter can hold equipment in each hand and wear Armor on his or her
head and body. Equipping fighters increases their offensive and
defensive power.
Equip
The Equip command puts equipment on the selected fighter. Different
pieces of equipment affect the fighter's powers in different ways.
Select the hand, head, or body to Yellow numbers indicate added
be equipped and press A. strength. Gray numbers indicate less
strength.
-Page 21-
Optimum
The useful Optimum command equips the fighter in question with the
available Items that can add to that fighter's powers in the best
possible way.
Choose the Optimum command and The fighter will wear all of the
press the A Button. best available equipment.
Rmove
The using the Rmove command, you can take away a particular piece of
equipment from the selected fighter.
Empty
Use th Empty command on a fighter to remove all of that fighter's
current equipment. Then re-equip the fighter anew.
Survey the Troops
With a quick command, you can call up a list of all the equipment your
fighters are currently using.
Press Left when the cursor is Press the A Button. A list of the
flashing on the word "Equip." This fighters and their currently
will make the cursor point to all equipped items will appear.
fighters.
-Page 22-
Relics
Relics are items that, when equipped, give fighters special abilities.
Each fighter can be equipped with up to two Relics at once.
Select a Relic and press A. The The Relic will work its magic and
Genji Glove in this example allows impart a special ability on the
a fighter to carry a Weapon in each fighter.
hand.
Powers Change
Some Relics are best suited for particular characters, changing that
character's special powers. The Thief's Glove, for example, makes
Locke's stealing capability more powerful.
-Page 23-
Strength in Relics
As is the case with Weapons and Armor, some Relics change a fighter's
offensive and defensive strengths. You can see these potential changes
before the Relics are offically equipped.
Some Relics add to a fighter's The yellow numbers indicate an
offensive and defensive strengths. increase in power.
Relics to Relish
While all Relics have their good points, there are a trio of Relics
which are particularly useful. They are:
Sprint Shoes
When any character in your party is equipped with this fast footwear,
you'll move with twice as much speed in all areas except the overworld.
Wall Ring
The incredible Wall Ring Relic makes enemy Spells bounce off of the
equipped fighter and shoot back at the enemy.
Black Belt
The magic of the martial arts makes a fighter who is equipped with the
Black Belt randomly counterattack when hit.
-Page 24-
Status Screen
The Status screen clues you in on the experience, power and abilities of
the members of your party. You can access the information from the
subscreen.
A fighter's level of experience and his or her Armor and Weapons
contribute to the offensive and defensive powers. The Status screen
allow you to analyze those factors. By looking at the Status screen, you
can determine the strengths and weaknesses of the fighter in question.
-Page 25-
1 Experience
The Experience level of you fighter directly affects
his or her maximum Hit Points, Magic Points and offensive and defensive
powers.
2 Next Level
This entry lets you know the number of points your fighter needs to
reach the next level.
3 Vigor
A fighter's Vigor relates to his or her general strengths and abilities
to take and inflict damage.
4 Speed
If your fighter has a high Speed rating, his or her Power meter will
rise quickly after each attack in preparation for the next attack.
5 Stamina
If your fighter has a high Stamina level he or she will gain more Hit
Points with the next rise in Experience Level.
6 Mag. Power
Magic Power indicates the offensive strength of your fighter's Magic
abilities. It should be low for fighters that don't use Magic.
7 Bat. Power
Battle Power relates to your fighter's total attacking power. If it's
high, he or she will be a powerhouse with the Fight command.
8 Defense
The Defense rating shows your fighter's current defensive power, taking
into account the Armor that he or she is wearing.
9 Evade
The Evade rating shows the percentage of enemy attacks aimed at the
fighter in question which are likely to miss.
10 Mag. Def.
Magic Defense relates to the power of the fighter's magic abilities to
ward off or weaken enemy attacks.
11 M Block
Magic Block is the percentage of enemy Spells directed at your fighter
and which are likely to fizzle out before they can cause damage.
-Page 26-
Config Screen
Several features relating to the performance of the game can be adjusted
in the Config screen. There are two "pages" of adjustable entries.
-Page 27-
Bat. Mode
The two possible settings for Battle Mode are "Active" and "Wait." These
settings relate to the attack methods of your enemies. If the Battle
Mode is set on "Active," the enemies will attack whenever they have the
power to do so. If the setting is "Wait," the enemies will not attack
while you are accessing menus in the middle of a fight.
Active
Active mode allows enemies to attack
at will in fighting scenes, whenever
they have enough power.
Wait
Wait mode keeps enemies from
attacking when you're looking
through Item and Magic menus.
Bat. Speed
The Battle Speed determines how quickly battles will be played out.
Msg. Speed
Message Speed makes screen text appear on the screen at various speeds.
Cmd. Set
The two Command Set options are "Window" and "Short." These options
relate to the way commands are laid out in fighting scenes. The "Window"
configuration is the default method of displaying the commands. The
"Short" configuration features a shorter window with commands arranged
in a more compact manner.
-Page 28-
The Command Set option allows you In the "Short" set-up, the fight
to choose between the "Window" or commands are arranged in a three
"Short" set-ups. line format.
Gauge
This option allows you to turn off the power bar which shows the
progress of your fighter returning to battle strength.
When the Gauge option is on, you When the Gauge option is off, your
can monitor the return to battle current Hit Points and maximum Hit
strength of each fighter. Points are displayed.
Sound
The Sound option allows you to switch from stereo to mono output.
Cursor
With this option, you can make the cursor "remember" its position in a
particular situation. This feature is useful if you always use a fighter
to attack or defend in a certain way. You can set it up once, then
simply press the A Button repeatedly to carry out the action. |
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