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[Table of Contents]___________________________________________
How to Begin You Final Fantasy Adventure ................................... 2
Your Adventure Begins ...................................................... 4
Begin at Castle Coneria .................................................... 5
Outfit Your Trek in Coneria ................................................ 9
Journey to the Temple of Fiends ........................................... 17
Meanwhile, Back in Coneria ................................................ 27
To the North Bridge ....................................................... 32
How to Organize an Adventure Party ........................................ 34
Go to Pravoka! ............................................................ 38
Castle of Elf ............................................................. 47
Go Shopping in ElfLand .................................................... 50
The Dwarf Cave ............................................................ 52
Find Astos ................................................................ 54
Return to the Northwest Castle ............................................ 56
Return Matoya's CRYSTAL ................................................... 57
Wake the Sleeping Prince .................................................. 58
Remember All the Locked Doors? ............................................ 59
Help Nerrick .............................................................. 60
The Town of Melmond ....................................................... 61
Titan's Tunnel ............................................................ 63
Enter the Earth Cave ...................................................... 64
Pass Through Titan's Tunnel ............................................... 65
Visit Sarda ............................................................... 66
Solve the Mystery of the Earth Cave ....................................... 67
Crescent Lake ............................................................. 68
Gurgu Volcano ............................................................. 70
The Ice Cave .............................................................. 72
The Ryukahn Desert ........................................................ 73
Soar Over the Entire World ................................................ 74
Class Change .............................................................. 75
White Magic ............................................................... 76
Black Magic ............................................................... 78
Index ..................................................................... 80
[Page 1]
[How To Begin Your Final Fantasy Adventure]___________________
Insert your Final Fantasy Game Pak into your NES as described in your NES
control deck manual. Turn the POWER on and you're ready to embark on your
journey!
<1> Select "NEW GAME" or "CONTINUE"
After you turn the POWER on, a small portion of the Final Fantasy story will
be shown. Press the START button on controller #1 to advance to the CONTINUE/
NEW GAME screen. Use the Control Pad to select NEW GAME (CONTINUE is used to
continue a saved game) and press START Button. The basic controller functions
are as follows:
Control Pad - Move party and select options
A Button - Talk, search, or enter selections
B Button - Cancel/Go back one screen
Select - Change marching order
Start - BRing up status screen.
RESPOND RATE
On the CONTINUE/NEW GAME screen, you can change the RESPOND RATE by using left
and right on the Control Pad. A rate of 1 will result in a slow message speed
A rate of 8 is very fast.
HOW TO SAVE (IMPORTANT)
Your Final Fantasy Game PAk is equipped with a battery that allows you to SAVE
your game in order to CONTINUE at a later time. It is a good idea to SAVE
your game often. The easiest way to SAVE is to stay at an INN. You can also
SAVE by using a HOUSE, CABIN, or TENT. These will be explained later. Always
hold in the RESET button when turning the power off!
[Page 2]
<2> ASSEMBLING YOUR PARTY
After you select NEW GAME, you will see the screen shown below. Use the
Contol Pad to choose a character type (occupation) starting with the upper
left character. Refer to page 34 for more information about each character
type.
CHARACTER TYPES
Each of the different character type has its advantages. For instance, the
Fighters are good at using weapons, but a Magician may have trouble with some
weapons. As you learn more about the game, you will find the characters that
will work best for you.
ENTER THE NAMES
A letter selection screen will appear. Using the Control Pad and the A
button, spell out each character's name (up to four letters.) If the name is
less than four letters, use the space below the 'T'. Repeat the process for
all four characters. Then press the A Button to start the game.
Sample the Game With the Default Party
To get into the game quickly, just press the A Button repeatedly until the
game starts. Later, you will want to rename them, but it's a goof way to
sample the game.
[Page 3]
[Your Adventure Begins...]_________________________________
Your Four Warrior begin their quest at the entrance to Coneria, the Dream
City. WIthin sight are many geographical features of this world. It is
important to understand the terrain in order to guide your adventure party on
its quest.
Castle
The pleas of the people within the castle will guide you on your quest. Use
their information wisely.
Town
The townspeople will also assist you on your quest. The use of their SHOPS,
INNS, and CLINICS is vital.
Hero
Your adventure party's lead character.
Grassy Plains (dark green ground)
Travel here is unlimied.
Forest (dark green treetops)
Travel here is limited to foot traffic only.
Port (a white brick inlet from the sea)
At ports your SHIP can dock, allowing you to explore new lands, or to return
home.
Ocean (blue water with swells)
To navigate the oceans and seas you must use your SHIP.
[Page 4]
[Begin at Castle Coneria]________________________________________
The Castle Coneria is where your journey begins. Inside, find people to guide
your quest. Solve their puzzles and mysteries, and return after doing so to
receive your rewards.
Enter the Castle
Walk into the castle to enter. As you enter the castle, the screen will close
on the castle scene. When it re-opens you will be inside the castle.
CASTLE CONERIA -- 1ST FLOOR
This castle is two stories tall. Explore the ground floor making sure to talk
to everyone. Keep an eye out for the staircase leadind to floor 2.
(Inside you will find the Queen, a Scholar, a Sage, Locked and Open Doors, a
few Guards, and the stairs.)
[Page 5]
Gain information TALK TO EVERYONE
While in a castle, town, cave or dungeon you must talk to everyone, even
animals! To do this simply face towards them and press A. Make sure to
search out all the inhabitants of any area you visit. The gathering of
information is basic to the playing of any Adventure Game. When you wish to
cancel the conversation press A again.
[Face the guard to begin your conversation. Press A to talk. Then press A
again when you finish reading the message.]
[You will meet a great variety of people as you travel on. Some will tell you
all that you need to know while others will present a mystery.]
Use the door ENTER THE CLOSED ROOMS
Many areas will be closed off to your view upon first entering the castle. Do
not worry though, many of these can be opened to reveal what is hidden inside.
If a door does not open, push A to investigate the trouble.
[Walk towards the door, and continue through. The ceiling will disappear
allowing you to guide the Warriors to what awaits inside.]
Face the Queen, and press A. She will reveal her dilemma.
[Princess Sara has been kidnapped!]
[Page 6]
Stairs and Doors OPEN THE LOCKED DOORS
Not all of the doors that you will encounter can be opened at the beginning of
your adventure. Some of those doors were locked long ago to keep out
unauthorized personnel, and inexperienced Light Warriors. Luckily for you,
those that locked the door left the key. Unfortunatley the key was sent to a
distant city.
[You push and push against the door, but it just won't open.]
[Pushing A to investigate, you find that the door has been locked.]
[To enter the treasury you must locate the mystic KEY. After the Elf Prince
gives it to you, return here to gain access.]
Use The Stairs CLIMB TO THE SECOND FLOOR
To climb up or down a stairway, walk across the top of it. The screen will
close on the current scene, re-opening on that of the next floor. Make sure
to search out and investigate all of the stairways that you find on your
travels.
[Walking over the Up staircase will take you to the next floor. Now, a whole
new floor of this castle can be investigated.]
[Walking over the down staircase will return you back one floor, but don't do
this until you've examined this new floor.]
[Page 7]
CASTLE CONERIA -- 2ND FLOOR
On the second floor of the Castle Coneria, lies the Throne Room of the King.
The guards say that he is looking for you, the Light Warriors.
(Inside you will find the King, two Guards, and the stairs.)
Proceed To The Throne MEET THE KING
On the scenod floor you will find clues telling you of a missing princess.
Search every corner to receive every clue.
[The King pleads for the rescue of Sara, his daughter.]
[It's no great mystery where Garland hides. Go get him.]
Use The Stairway RETURN TO FLOOR 1
Walking directly over a stariway will allow you to go up or down, depending on
the stairs direction.
NOTEBOOK
* The Princess needs to be rescued.
* Garland has kidnapped the Princess and hides to the Northwest in the Temple
of Fiends.
* The Treasury is locked and the Elf Prince holds the Key.
[Page 8]
[Outfit Your Trek In Coneria]____________________________________
Just outside the castle walls lies the town of Coneria. Called the Dream
City, it will become the base of your travels on your quest to save the
princess.
Which Town Do I Go To?
Although what you see looks like six different villages before you, it doesn't
matter which you enter. They are all the same.
CONERIA
Inside Coneria you will find more peole who will assist you on your quest.
For guidance, talk to everyone. Visit the shops to buy the tools and magic
you will need to defeat your enemies. The INN and CLINIC will heal your
battle wounds and casualties.
(Inside you will find Townspeople, a CLINIC, a Potion Shop, an INN, a Well, a
Weapon Shop, an Armor Shop, and White and Black Magic Shop.)
[Page 9]
BUY WEAPONS
While in SHops or INNS, the keeper will direct you to the choices avaliable to
you. Using the Control Pad, point the 'finger' to your chosen action, then
press A. Pressing B will withdraw your last selection.
A Call To Arms PURCHASE YOUR IMPLEMENTS OF DESTRUCTION
There are different types of store in each town. The stock and prices at each
shop will vary as you move to each new town or village. Some items will be
avaliable at only one particular shop.
THE WEAPON SHOP
Each storekeeper will guide your visit to his store. Point the 'finger' to
your choice, then push A to execute. Make as many purchases as you wish
before exiting. Push B to cancel.
[1 Welcome to my shop. You wish to make a purchase?]
[2 You'd like to buy a rapier?]
[3 It costs 10 Gold, do you still want it?]
[4 Who will carry this weapon?]
[5 Your transaction is completed. Is there anything else?]
[Page 10]
SELL SURPLUS WEAPONS
Your journet to new towns, and the exploration of dungeons, will allow you to
find more effective weapons. Each Warrior is able to carry up to four weapons
at a time. When a Warrior's inventory beccomd full you should sell your
surplus weapons.
[Select SELL, choose who will sell an item and press the A button.]
[Next, choose which item you would like to SELL.]
[The shopkeeper will make you an offer. Select YES to accept it.]
Key To On Screen Symbols
[Weapon] [Armor]
Staff (a hooked cane) Armor (a breastplate)
Dagger (a small curved blade) Shield (a shield with a cross print)
Nunchuck (two pieces of wood w/chain) Bracelet (a round neck piece)
Hammer (a hitting surface with a stick) Helmet (looks like a trojan helmet)
Sword (a long straight blade) Gauntlet (looks like a stubby blade)
Axe (a sharp cutting device on a stick)
Each character uses different weapons. Some character can't use certain
weapons. This list shows which weapons to purchase first.
[Character Type] [Weapon] [Armor]
Fighter Rapier Chain Armor
Thief Rapier Wooden Armor
Black Belt Wooden Nunchuck Wooden Armor
Red Mage Rapier Chain Armor
White Mage Iron Hammer Cloth
Black Mage Small Dagger Cloth
[Page 11]
EQUIPPING WEAPONS AND ARMOR
Before you go out of the town, you will need to EQUIP yourself with the
weapons and armor that you have purchased. If you don't, you may find youself
face to face with a group of enemies with nothing in your hands to protect
you.
EQUIP
To EQUIP your weapons and armor you first need to go to the MENU screen. To
do this, press the START button, Move the 'finger' to where it says WEAPON and
press the A Button. Then follow the directions below.
[With the 'finger' on EQUIP, press the A Button.]
[Put the 'finger' in front of the weapon you wish to hold and press A.]
[An 'E' will appear next to the item that has been equipped.]
TRADE
If you would like to give a weapon or armor from one character to another, use
the TRADE command. Use the A Button to pick up an object, move it and press
A again.
DROP
The DROP command simply drops the object that you indicate.
EQUIP ARMOR THE SAME AS WEAPONS
Equipping armor is done the same way as weapons except that you move the
'finger' on the menu screen to ARMOR instead of WEAPON. Always remember that
each character can only carry four weapons and four kinds of armor.
[Put the 'finger' on EQUIP and press the A Button.]
[Select the armor you wish to wear and push the A Button again.]
[Page 12]
THE MENU SCREEN
(There is a confusing picture so I'll try to explain it.)
[In the top left corner there is a picture of four circles.]
These are the Four Orbs that you must restore.
[Below that is...]
GOLD
[Under that is...]
Options that you may select.
[Off to the right is...]
Here are the four Light Warriors. Each block contains a lot of vital
information.
(This is the Warrior's Name, Level, HP, and Magic meter.)
This area shows how many spells of each level this warrior can use.
Press the START Button to get this screen!
BUY MAGIC
Magic is a very important part of Final Fantasy. There are two types of magic
- White and Black. Magic level is not the same as Experience Level. For
example, if you are at level 4 Experience, you won't necessarily be able to
cast level 4 spells. As you gain more experience, the higher level spells will
become avaliable for use.
White Magic is usually used for defense and for healing purposes. Black Magic
tends to be more destructive in nature. It's often used while attacking.
[Here is the Black Magic FIRE spell in action.] (Fire shown flying forward.)
[The White Magic CURE spell beign used to help a comrade.] (Heals lost HP.)
[Page 13]
BUYING WHITE AND BLACK MAGIC
In the towns you will find two kinds of magic shops. Different characters
will be able to learn different kinds of magic.
[Selecting the character to learn the spell.]
[The list of spells sold in this shop.]
[This message appears if the character cannot learn the spell. (Says: Sorry
you cannot learn that, Someone else?)
MAGIC LEVEL AND EXPERIENCE
At the start of the game you will only be able to learn level 1 spells. As
your magic users gain experience, they will be able to purchase higher level
spells. The most useful level 1 spells are CURE (White Magic) and FIRE or
SLEP (Black Magic). Be sure that you obtain these if you can. Each magic
user can learn up to 3 spells for each spell level.
If you have enough money, BUY POTIONS!
If you have enough money, it is very wise to find a Potion Shop and make some
purchases. Some very helpful items are avaliable here. If youdon't have very
much money it is wise to return as sonn as you do have the necessary funds.
Remember that different shops sell different goods.
[Here is a list of items avaliable for sale at this Potion Shop.] (Heal 60,
Pure 75, and Tent 75.)
[Page 14]
THE ITEMS
Here is a listing of the items that you can buy at Potions Shops as well as
what they can do for you.
HEAL (Potion)
Extracted from a rare tree. It restores HP. You can use it during a fight or
while traveling.
PURE (Potion)
This potion will cure you if you are poisoned by an enemy.
SOFT (Potion)
This potion will restore to life any character turned to stone by an enemy
spell. It works instantly, but you can't use it during a battle.
TENT
A magic TENT that you can keep in your pocket. It can be used to SAVE your
game and to recover some valuable hit points (HP).
CABIN
A CABIN that works similar to the TENT. It SAVEs your game data and recovers
more hit points than the TENT.
HOUSE
Even better than the CABIN, the HOUSE will allow you to SAVE your game and
recover a lot of hit points (HP) and magic power (MP).
Saving you game at THE INNS -- VERY IMPORTANT!
Staying at an INN will SAVE your game. Your hit points (HP) and magic power
(MP) will return to maximum also. The Innkeeper will always remind you to
press and hold the RESET button on your NES while you turn the power off to
ensure that your quest is retained in Final Fantasy's battery backed memory.
[To Save your data, put the 'finger' in front of YES and press the A button.]
[Page 15]
The CLINIC A PLACE TO REVIVE THE DEAD
If you lose any of your characters during a fight, you can go to a CLINIC to
have them revived - for a cost. The price of being revived varies from town
to town. NOTE: A newly revived character will have HP of 1. Be sure to go to
an INN before you continue.
DON'T MISS ANY INFORMATION!
In the towns, you will find many people to talk to. Remember to talk to
everyone and be aware that sometimes their stories change!
[Try speaking with things other than people. You never know what you'll find.]
NOTEBOOK
* The Princess needs to be saved.
* Pravoka, a city to the east, has a port.
* Lukahn, who prophesied your coming, has left for Crescent Lake.
[Page 16]
[Journey To The Temple of Fiends]___________________________
No one knows why this place was named the Temple of Fiends. Only have the
bravest of warriors have gone near and none of them have returned! Garland
hides here with the kid |
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