| Upon reaching the surface, head south to the ocean, and look for the city of Krizsan. Entering and asking around, you can find out about the horrible invasion of slimes that has been tormenting Krizsan Province. Destroying the slimes is not necessary to win the game. However, if you don't destroy them, you must eliminate the cockroaches on the Isle of Bigail to be able to win.
Speak with Mayor Arbuckle, who will give you a mission to go destroy the slimes. Then search town until you find Dawn the sailor. She will tell you of strange lights she has seen on the coast to the west. This is a good place to investigate.
Heading west from Krizsan, you can find the Agate Tower. This is an important, but tricky dungeon. You may wish to adventure elsewhere to gain experience before venturing inside.
Once in, you need to get to Jordan's library, where you will find out the location of the Slime Pit and the main weakness of the slimes. Walk down the entry corridor, and get dropped into the basement. Go through the door at (7,32). You will be in Jordan's inner sanctum. Explore it, kill him, and search the bookshelves around (13,42). You will now know where the Slime Pit is, and have learned that fireballs destroy the pools where slimes are made.
Leave this area through the door at (15,39). Head east, destroying the slime pool with a fireball if you want, head north, and climb the stairs at (23,27). Pull the lever at (19,24) to turn off the corridor traps, and walk out.
Now, if you're feeling strong, you can assault the slime pit, southeast of the town of Colchis, which is east of Krizsan. Exploring Colchis thoroughly, you can find two magical items which can provide protection against the slimes' nastier magical effects.
When ready, enter the Slime Pit. Head west to the pedestal at (32,29). This is the first of many button puzzles you will encounter. There are five stairways down on the first level of the slime pit. The location of each button on the pedestal corresponds to the location of a stairway down. When pressed, the button will open the gate at the base of that stairway. Explore the level, pick a stairway, press the button corresponding to that stairway, and climb down it.
Level 2 consists of five separate sections, each populated with slimes, and each ending in a slime pool. Proceed through each section, destroying the pool at the end with a fireball (one tip - in the long west tunnel, there's a secret passage at (7,14) ). When all the pools are destroyed, the barriers on the other sides of the pools will disappear. Go through, and kill the gigantic Alien Slime. Once dead, the slimes will disappear, and you will have successfully completed this quest.
Go through the secret passage at (24,3), and find the magical rune. Leave the Slime Pit and go to Krizsan to get your reward from the mayor, and the return to Fort Emergence. Speak to Berra the mage (in the southeast section of Fort Emergence) and ask him about 'evidence.' He'll tell you something interesting. Sometime soon, a visit to Erika will be in order.
Then see Anaximander. He'll congratulate you, and tell you to visit the Tower of Magi for magical training. Leave Fort Emergence to the south to enter Upper Exile. Go to the Portal Fortress, to the west. Speak with Seles to get permission, and then enter the portal at (5,42). Find Solberg, and he'll give you spells. Each time you complete a monster mission, go speak to either 'X' or Solberg, and one of them will give you some new, powerful spells.
At this point, everything regarding the slimes is pretty much settled, and it's time to move on. Adventure (and major grossness) awaits you on the Isle of Bigail. |