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Priest Spells


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Priest Spells Level 1 Minor Bless - This spell slightly blesses the target. When someone os blessed, they can attack better, do more damage, and are harder to hit. This is a releatively useful spell if you don't have any level 2 Priests in your party. Minor Heal - This spell slightly heals the target. Depending on the caster's level and intelligence, the target's health may increase by 5 or by 20 health points. At very low levels, use this instead of Heal to conserve spell points. Weaken Poison - When a character is poisoned, he/she takes some damage over a couple of turns. The stronger the poison is, the more damage the character will take. You can be poisoned by enemy spellcasters casting Poison spells on you, enemy archers hitting you with poison arrows, or certain monsters hitting you (Poison Fungi, for example). This spell weakens the poison a little bit. Turn Undead - This spell does a fair amount of damage to undead creatures, which include Skeletons, Zombies, Slime Zombies, Ghouls, Ghasts, Devas, Spectres, Shades, Spirits, Ghosts, Vampires, and Ruby Skeletons. This spell is not useful at all. You should either chop up the undead, or blast them with a fireball. If you really want to use a specialized spell just for undead, use Dispel Undead, a level 4 spell. Location - This spell gives you the location (x,y) of your party either outside or in a town/dungeon. The only use for this is for following those walkthrough pages I've seen on some other E3 sites that tell you exactly what location to go.Or maybe, you could use it just to measure distances or something. Sanctuary - This spell temporarily hides the target. Use this in case one character is out of spell points (and thus cannot attack), and you don't want them to be attacked by enemies, or if one character is really getting chopped up, and (for some odd reason) you can't cast a healing spell on them. This spell eventually wears off. If the selected PC either hits attacks someone, or casts an offensive spell, they will immediately become visible again. Symbiosis - Now here is a truly pointless spell. When the target of this spell gets hit, he shares the damage with the caster! Since the Priest is usually the weakest person there is, the last thing you'd want to do is to take your toughest guy's damage! Minor Manna - This spell makes a little bit of food for your party. You can get it from Paulo, in Pergies, in SW Krizsan Province. Ritual: Sanctify - You need this spell to destroy the Trogolo altar, and complete the trogolodyte mission. You can get it from the guy in the Adobe Hut, in Midori Province, if you ask him about the trogolos. If you cast this spell on a space filled with evil magic, ie. a Dark Altar, it might drive the dark magic out. But then again, it might not. Whatever that means. Stumble - This spell makes the target clumsier, slower, and easier to hit and damage. This is a fairly useless spell: just blast the monsters instead. Level 2 Bless - This spell is simmilar to Minor Bless, but it makes its target a lot harder to hit, and a lot more blessed. It wears out fairly quickly. This is a pretty useful spell! Cure Poison - This spell completely cures the poison of its target. It's a lot more useful than Weaken Poison, which only makes the poison less potent. Curse - This spell makes a monster really clumsy, really easy to kill, and less competent. If you cast this spell on the same target more than once, it will have devastating effects!! Light - This spell creates light for a fairly short period of time. However, I see no point in this spell. I just use the mage spell Long Light instead, because it creates light for a longer time. Also, in a big dungeon, it helps to cast the Long Light spell several times, so it will last a lot longer. Wound - This is a pretty good offensive Priest spell, and it does a fair amount of damage, especially if the caster has high intelligence. As you have figured by now, if the caster's intelligence is 1, any spell they cast is useless. Summon Spirit - This spell summons a shade from the netherworld to fight on your side. This is a pretty useless spell, because shades are very weak monsters. Also, the shade disappears after a while. You can buy this spell in Pergies, from the same guy that sells you the Minor Manna spell. Move Mountains - This is a really cool spell. Here's what it does. Some walls are old, cracked, or moldy. These walls are often flimsy enough to simply knock down with this spell. There are lots of places where this spell is useful, including the Agate Tower. You can buy this spell from Paulo, in Pergies, too. Or, you can do a mission for him. Charm Foe - This spell has a chance of making monsters that previously wanted to kill you actually fight on your side. However, if the monster is a strong one, or the caster of this spell is really weak, it might not work. While you'd expect me to say that this spell will eventually be replaced by Mass Charm, it is sometimes more practical. For example, if you're fighting only one enemy, or if you're almost out of spell points. You can get this spell by doing a mission for Paulo, in Pergies. Ask him about "herbs", go to Delis, find the secret passage through the trees and into the hotel room, and bring the herbs back to Paulo. Disease - This makes a monster diseased. Disease has many bad effects on its victim. They can be slowed, cursed, dumbfounded, or even poisoned. If someone in your party gets diseased, you have to use the level 3 Priest spell Cure Disease to cure it. Or, in time, it might just go away on its own. Awaken - If someone walks into a sleep cloud, they might magically fall asleep. In case that happens, you need to have this spell, and cast it on them. It will awaken them from their magical sleep. Sleep clouds are pretty common: Gorgons breathe them, you can make them with the level 2 mage spell "Sleep cloud", and they are around all the slime pits in the Slime Mission. Level 3 Heal - This spell is like the level one spell Minor Heal, but it does more healing. This spell is a little more useful, but not as useful as the higher-level healing spells, including Heal All, Major Heal, Revive, and Revive All. Light Heal All - This spell does a little bit of healing to all of your party's members. It's like casting a Minor Heal spell on everyone! Buy this spell in Ghikra. Holy Scourge - This spell really curses a monster. It makes them much weaker, and less competent. It is a stronger curse than the level 2 Curse spell. If you cast this spell more than once on the same monster, they will be rendered completely unable to hit and damage you. Cool. Detect Life - The AutoMap is a map of the current dungeon or town. Normally it shows only the different types of terrain, but if you cast this spell, for a short time, it will also show monsters. This is not too practical, because it only works for places in the dungeon where you've already been. I've never cast this spell myself, because I find it so unpractical. Oh well, not all spells are so great. Cure Paralysis - If one of your characters is paralyzed, you have to cast this spell on them so that they can function again. Certain monsters have a Paralysis Touch, which means they can paralyze you when they attack you. Manna - Once you buy this spell, you will never have to buy food again. When you cast it, some food appears. How much? Depends on the caster's level and intelligence. It ranges from one unit of food to 30 or more! This is really a great spell, and will pay for itself quickly. Buy it from the Vahnatai in Ghikra. NOW! Forcefield - This spell is like the mage spell Shockstorm, but creates a smaller area of intense static electricity walls.You can buy this spell in Ghikra. Cure Disease - This spell cures disease. Disease can do a lot of things to either a character or a monster, including slowing, cursing, dumbfounding, or poisoning them. You really should cure the disease before it does any of that to you. Disease can come from a variety of sources, but the biggest one is roaches, on the Isle of Bigail. Restore Mind - This spell cures dumbfounding. A dumbfounded character is less able to cast spells. If you've been dumbfounded once, you can't cast high-level (4-7) spells. If you've been dumbfounded twice in a row, you can't cast spells at all! Curing dumbfounding is more important for spellcasters then for fighters. In other words, if you're low on spell points, and one of your fighters is dumbfounded, you can put off restoring their mind. This spell can be found in the first stone circle. Smite - This is a completely useless spell. It fires several bolts of ice at the selected targets, but it does so little damage, it's a complete waste of spell points. If you really want to fire bolts of ice, use the mage spell Ice Bolt. It does a lot more damage. Level 4 Cure Party - This spell cures all the poisoned people in your party. It's particularly useful for crossing large stretches of swampland, and is far more effective in terms of spell points. You can buy this spell, and all of the other Level 4 Priest spells, from Ahonar, in Shayder. Curse All - This spell makes all enemies within a large radius less competent, easier to attack, and less likely to damage you. It's like the spell Curse, but curses a whole lot of monsters. Dispel Undead - This spell does a lot of damage to undead creatures, which are all listed under the level 1 priest spell Turn Undead. Unlike Turn Undead, Dispel Undead, does about ten times more damage. However, if you're fighting a whole lot of undead in one area, it's generally better to use Firestorm or Divine Thud to just blast them all. This spell is only useful if you're fighting a few spread-out undead creatures. Remove Curse - Some objects are cursed. They weigh a lot, they're very encumbering, and they don't function too well. If you happen to find such an object, and put it on by mistake, you'll have a hard time taking it off! In fact, you'll have to cast this spell on the person wearing this object, in order to remove the curse, and enable the character to take it off and throw it away. Throwing away a formerly cursed object is a good idea, because it is still partially cursed. For example, weapons that used to be cursed don't give any bonuses. Besides using the spell, healers will remove cursed items.. for a fee. Sticks to Snakes - This spell summons some serpents to fight on your side. If the caster is high-level, and has high intelligence, you might get an asp or two. If you're an expert on Exile 3, you're probably wondering why I gave this spell the Great Spell award. Well, it's just that I like snakes. Martyr's Shield - When you cast this spell on a character, and an enemy hits that person, the enemy will take almost as much damage as they did to the character. This is very useful against Pack Leaders, which can hit an un-blessed character for as much as 90 points!!! Cleanse - When cast on a PC (player character: in other words, you), this spell removes all webs and disease from that PC. This is useful anywhere there are spiders or roaches, which is mainly on the Isle of Bigail. Incidenally, the Isle of Bigail is where you can get this spell! Firewalk - This spell lets your party walk over lava without getting damaged.. but only for a short time: anywhere from one to five moves. This is very useful if you're in Sulfras' cave, the Tower of Shifting Floors basement, Fort Emergence.. anywhere there's lava. Level 5 Bless Party - This spell makes everyone in your party temporarily stronger, harder to hit, and more competent. It's simmilar to the spell Bless, but it blesses everyone in your party. This is a fairly useful spell, if you don't have the spell Mojor Blessing, or if you're in the Anama. You can buy this spell, and most other spells from the Shrine of Happy Thoughts, in Sharimik. Major Heal - This spell heals the selected PC a lot. Not as much as Revive, but still a lot. Raise Dead - This spell makes a character that is dead alive again. However, their stats (Strength, Dexterity, and Intelligence) will all be decreased by 1. This makes raising characters not very useful. As far as I know, the only way you can get this spell is by being in the Anama, or from one of the stone circles. Flamestrike - This spell does the exact same thing as the level 3 mage spell, fireball. It blasts a 3x3 square area, and anything standing in it, with fire. It costs three more spell points than fireball, but if you ever join the Anama, this will be a useful spell. Mass Sanctuary - This spell hides your whole party. Monsters won't be able to attack you unless you attack them. However, you need to fight, so this spell isn't too useful! Summon Host - This spell summons four spirits (remember the L2 priest spell?) and a Deva, which is a magical undead creature that will guide them, cast weak little spells like Wound at the enemy, and occasionally summon a few more spirits to guide. Shatter - This spell knocks down all moldy and cracked walls around you. Sometimes, you have to do that to get to some places. It is a lot more economical than Move Mountains, which only blows up one space of moldy or cracked wall for almost as much spell points. Dispel Fields - This spell destroys all magical fields within a two space radius of the target. These include fire walls, ice walls, force walls, and walls of blades. It has a very small chance of dispelling quickfire. Level 6 Heal All - This spell does a fair amount of healing to all of your PCs. It is sort of like the weaker version, Light Heal All, but more effective. You can get this spell, and ALL level 6 priest spells from the temple in the Tower of Magi. Revive - This spell completely heals one selected PC, and cures all of their poison. Great if one PC is trapped by a couple of Pack Leaders. Hyperactivity - This spell, once cast, will make your party hyper for a period of time. If you're fighting the gorgons, which are in NE Karnold Province, this spell is very useful. If there is a real lot of gorgons, you may want to cast this spell twice! Destone - This spell turns a stoned person normal again. Basilisks and Ur-Basilisks can gaze at you and make you stoned, so this spell is useful when you're fighting them. Stoned, in this case, is referring to "Turned to stone", and not the other kind of stoned. ;) Guardian - This spell summons an invisible creature called a Guardian to aid you. However, it's a very nonpractical spell. You can easily hurt a guardian by accident, and have it turn against you! Mass Charm - This spell makes a lot of monsters suddenly have an urge to fight at your side instead of trying to kill you. High-level monsters may, and will, resist that urge. Protective Circle - This spell makes a protective circle around the caster. The spaces adjacent to the caster are filled wth antimagic fields, the spaces around them are filled with blade walls, the spaces around those are filled with force walls, and the spaces around the force walls are filled with ice walls. Pestilence - This spell makes all monsters within a large radius of the caster diseased. However, they'll probably all be dead before the disease starts to do any real damage. Level 7 Revive All - This spell revives all PCs in your party. It heals them a whole lot, and cures their poison! Ravage Spirit - This spell does a whole lot of damage to evil creatures such as haakai, mung demons, and demons. Very useful in the Garden Battle. Resurrect - This spell makes even a dusted PC alive again. However, it lowers that PC's stats. Divine Thud - This spell does a lot of damage, about 60-70 points each, to monsters near its target. You can buy it and another spell for 5000 gold from a special encounter to the east of the Keep of Tinraya, and northwest of Monoroe Province. Avatar - This spell makes the caster blessed, hasted, and invulnerable. If your party is all L7 priests (unlikely, but it could happen!) you can be completely invulnerable! Wall of Blades - This spell makes a wall of magical flying daggers. Any monster (or PC!) that walks into it will be damaged quite a bit, unless they have a lot of armor. You can get this spell from Elhioc's spellbook, under Castle Trogolo. Word of Recall - This spell, when cast outside, on the surface, returns your party to Fort Emergence immediately. This spell, however, is pointless after you get the Amulet of Rapid Returning from Anaximander. You can, if you really want to, get this spell as a reward from the Vahnatai in the Defiled Crypt. Major Cleansing - This spell removes all webs and disease from all PCs in your party. If exploring places where there are spiders, cast this spell once in a while to get the webs off. You can get this spell from Elhioc's spellbook under Castle Trogolo.


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Ken Smith
Kentwood Michigan
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chew_onthis@sbcglobal.net

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