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MASTERS
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WEST KAI
MUST HAVE 100,000 PL TO TRAIN WITH
LOCATION-WEST CITY
ATTACKS-INFERNOBLAST,SENSE,HEAL
NORTH KAI
MUST HAVE 75,000 PL TO TRAIN WITH
LOCATION-NORTH CITY
ATTACKS-INSTANT TRANSMISSION,SUPER PUNCH,SUPER KICK
KING KAI
MUST HAVE 50,000 PL TO TRAIN WITH
LOCATION-HAVEN
SPIRIT BOMB,KAO-KHEN 10-50,GROWTH
GRAND KAI
*COMEING SOON*
EAST KAI
COMING SOON*
MASTER ROSHI COMING SOON*
KAME *COMING SOON*
KING VEGETA *COMING SOON*
PUNCH- AP=2% A close range physical attack with fist. All fighters know from the start.
KICK- AP=2% A close range physical attack with foot. All fighters know from the start.
LONG PUNCH- AP=3% A long range physical attack with extending arms. (Nameks,Janemba, and Cell know from the start)
KI BLAST- AP=3% A small long range ball of energy fired from hands. All fighters know from start.
EYE LASER- AP=10% (charge 2 times) Two small long range beams of energy out of the eyes. Learn by self, takes 2 days. Must have 100,000PL.
MOUTH BEAM- AP=10% (charge 2 times) A long range beam of energy fired from mouth. (Also know as the Recoome Kamboom attack) Learn by self, takes 2 days. Must have 100,000PL.
SCATTER SHOT- AP=10% (charge 2 times) Multiple long range ball of energy fired from hands. Learn by self, takes 2 days. Must have 100,000PL.
KI BOMB- AP=6% (charge 3 times) A large long range ball of energy fired from hands. Learn by self, takes 3 days. Must have 80,000PL
DESTRUCTO DISC- AP=40% (charge 3 times) A large long range disc of energy fired from hands. Learn from Master Roshi, takes 3 days. Must have 15,000PL
MASENKOHA- AP=30% (charge 4 times) A large long range beam of energy fired from hands. Learn from Kame, takes 4 days. Must have 200,000PL.
BIG BANG- AP=50% (charge 4 times) A large long range beam of energy fired from one hand.Learn by self, takes 4 days. Must have 200,000PL.
KI BEAM- AP=40% (charge 5 times) A large long range beam of energy fired from hands. Learn by self, takes 5 days. Must have 250,000PL.
BLADES OF FURY- AP=40% (charge 5 times) Two large long range discs of energy fired from hands. Learn by self, takes 5 days. Must have 250,000PL.
SPECIAL BEAM CANNON- AP=40% (charge 5 times) A powerful long range beam of energy fired from two fingers. Learn from Kame, takes 5 days. Must have 25,000PL. (Nameks and Cell only)
INFERNO BLAST-AP=90% A Extremly powerful blast that stunns opponent for 10 moves
can't be blocked or dodged (Pikkon,Cell,Piccollo,Yamcha,Krillen Only)
Takes 3 days to learn.
GALICK GUN- AP=40% (charge 5 times) A powerful long range beam of energy fired from hands. Learn from King Vegeta, takes 5 days. Must have 250,000PL. (Saiya-Jins and Cell only)
KAMEHAMEHA Wave- AP=70% A powerful long range beam of energy fired from hands. Learn from Master Roshi, takes 5 days. Must have 250,000PL.(Good characters and Cell only)
KAMEHAMAHA Blast-AP=75% A powerful long range blast of energy,Learn self
takes,7 days. Must have 500,000PL (Yamcha Tien Krillen Pan Brolli only)
DANDRA BEAM-AP=55% A POWERFUL BEAM OF ENERGY FIRED FROM HANDS
Learn from WEST KAI (Good characters and Androids only CEll can not learn)
Takes 7 days to learn
SS DEAD BOMB- AP=50% (charge 6 times) A large powerful ball of energy fired from hands. Learn by self, takes 6 days. Must have 300,000PL. (Androids only. Cell can not learn)
DEATH BALL- AP=70% (charge 6 times) A powerful long range ball of energy fired from one finger. Learn by self, takes 6 days. Must have 700,000PL. (Freeza,Coola,King Cold, and Cell only)
FREEZA BEAM- AP=75% (charge 2 times) a powerful beam fired from the middle finger used to kill krillen and piccollo in show 700,000 pl 3 days to learn (Freeza,King Cold only)
FINAL FLASH- AP=70% (charge 6 times) A powerful long range beam of energy fired from hands.Learn by self, takes 6 days. Must have 300,000PL(Vegeta only)
RAPID FIRE DEATH MISSILE BARRAGE- AP=60% (charge 7 times) Multiple long range beams of energy fired from hands. Learned when fused. (Saiya-Jins only)
SPIRIT BOMB- AP=50% x the number of times charged. A potentially powerful ball of energy that grows in size and power the more it is charged. Learn from King Kai, takes 10 days to learn. Must have 300,000PL(Cannot use as a SSJ. Goku only)
DRAGONFIST- AP=100% (charge 10 times) An extremely powerful long range physical attack that transforms user into The Eternal Dragon Shenron. Learn from Shenron,takes up all wishes.(Must be SSJ3.)
SELF-DESTRUCT- Always does 500,000 damage. A huge explosion caused by triggering an internal bomb. (Must trigger bomb then count down from 10 to 1 before using attack. All fighters take damage, even if faded. Can not be blocked.)
MONSTER PUNCH- AP=10% A powerful close range physical attack with fists used by Oozaru only. (Learned while Oozaru)
MONSTER KICK- AP=10% A powerful close range physical attack with foot used by Oozaru only. (Learned while Oozaru)
MONSTER MOUTH BEAM- AP=50% A powerful long range beam of energy shot from the mouth. (Learn while Oozaru)
TECHNICAL MOVES 500,000 pl Required for all moves
BLOCK- A defensive maneuver used to prevent damage taken from an attack.(must type before opponent types ::hit::).All fighters know from the start.
FADE- The ability to blur out of sight.(Can not be attacked. Must appear in a specific location before being able to attack. EX:(long distance) ::appears far away:: (close distance) ::appears by [opponents name]:: All fighters except Goons and know from the start.
SENSE- The ability to locate faded opponents. Must type ::senses ki [close,far away]:: to attack faded opponent.Learn from any Master, takes 3 days. Androids 17 and 18 can not learn. (Opponent automatically appears where you sense him/her)(Androids can not be sensed)
FLY- The ability to fly.Once you are in the air you may move by typing ::goes high::, ::goes low::, ::goes far::, ::goes close::. Opponents on the ground may not use close range attacks if you are high in the air. Traveling on planets takes 1 day. Learn by self, takes 1 day. Must have 10,000PL
MULTIFORM- (charge once times the total number of forms.) The ability to split into multiple forms. Type the attack then ::hit:: + [enter] for every form . If used against more than one opponent at a time then each form takes on a different opponent. The first ::hit:: does damage to the strongest opponent, the second ::hit:: does damage to the second strongest opponent, and so on. AP is divided by the number of forms. Learn by self, takes 3 days.(Nameks, Tein, and Cell only.)
SOLAR FLARE- A move that uses the sun to blind the opponent(s) for 3 moves. May flee from battle during the 3 moves.You do not need to type ::hit:: after using the move.(To use you must know how to fly). Type ::flies in front of sun:: + [enter] before using move. Opponent may block this move if ::block:: is typed before the move is used.(can only be used during the day time.) Learn from Master Roshi, takes 3 days. Can not use more than once a day.( good characters and Cell only.)
MOONSHINE BLAST- (charge 2 times) The ability to create a unique ball of energy that illuminates the area with artificial moonlight. All Saiya-Jins with tails in that location transform into Oozaru for 30 min. Learn from King Vegeta,takes 2 days.
TELEPATHY- The ability to talk in chats to people in other locations during a fight.(Can use if with King Kai or learn from King Kai, takes 3 days.
INSTANT TRANSMISSION- The ability to move or travel at the speed of light. Used just like fade, except you can not be sensed. Charge is not lost when used. May take other people to different locations if you are touching them.(type ::touches [person1s name]::) Can only travel to a location previously visited or to the location of another person. Traveling to other locations is instantaneous. Learn on Planet Yardok. (Goku only, Cell may learn if he assimilates with Goku)
KAIOKEN X 10- (charge 2 time)The ability to raise your power level beyond its Max.. Multiply Max. PL by 1.25. User loses 5% of health. Cannot be used as a SSJ. Learn from Master Roshi, takes 5 days.(Must have 15,000PL)
KAIOKEN X 20- (charge 4 times) The ability to raise your power level beyond its Max..Multiply Max. PL by 1.5. User loses 10% of health. Cannot be used as a SSJ. Learn from King Kai, takes 5 days. (Must have 30,000PL and must already know Kaioken x 10)(Goku only)
MUSCLE GROWTH- (charge 2 times) The ability to increase muscle size. All physical attacks are multiplied by 1.25. Must type big in front of attack. EX: ::big punch::. Learn by self, takes 5 days. Must have 20,000PL.
GIANT GROWTH- (charge 4 times)The ability to increase the size of body. All physical attacks are multiplied by 1.5. Must type giant in front of attack. EX: ::giant punch::. Learn by self, takes 5 days to learn. Must have 30,000PL.(Nameks,Zarbon, Garlic Jr.,and Cell only)
REJUVINATION- (regain 5% health for every time used.) The ability to heal yourself during or after a fight. (Nameks,Garlic Jr., and Cell know from the start)
BURNING ATTACK- (charge 3 times) The ability to create a bright ball of energy from your hands that distracts opponent away from your sword. Must have sword put away before using this attack. After attack is used you may take out sword and use sword up to 5 times in a row. Opponent may not block or fade from sword for those 5 times. Opponent may still attack. Learn by self, takes 3 days. Must have 15,000PL (Future Trunks only)
ABSORB- The ability to absorb power from energy attacks and from people. User gains health equal to the amount of damage the ki attack does. If you defeat an opponent you may drain him/her of their remaining energy they die (opponent must have less than 5% health). You may have more than 100% health but your Max. PL does not change. (Androids 19 and 20 know from start.) (Androids,Cell,and Evil Buu only)
ASSIMILATION- The ability to suck up your opponent into your body. Can only use if opponent has less than 5% health. Cell gets the opponents Max. PL added to his own. Majin Buu gets the opponents Max. PL added to his own and learns all the opponents attacks. Opponent does not die but he/she may not participate in RPG until he/she is spit out.(If user has less than 15% health, he automatically spits out all assimilated opponents.) (Cell and Evil Buu know from the start.)
FUSION- The ability to fuse with another fighter. Add both fighters Max.PL. All fusions are permanent (Saiya-Jins separate after 30 min.) You may only fuse with fighters of your own race. only the stronger fighter gets to use the fused character. The weaker fighter may not participate in RPG and is no longer a member, the weaker fighters character may not be picked until the fused character is no longer a member. Saiya-Jins fuse differently. Both fighters must have close to the same Max. PL and both must know how to fuse. Learn from Guru, takes 5 days.
Telepotation- The ability to go anywhere in a instant on the planet you're on
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