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TROOPS
Useful for Gurrilla Attacks. Countrys should always keep a few around to protect against gurrilla attacks.
Networth: 2 per troop
Cost: $120 (at start of game)
Expense: $.15 per troop per turn
Food: .004 B/turn

JETS
Useful for Bombing Raids. Countrys don't need to keep any since they are only offensive. However they are useful since they are tough to destroy.
Networth: 2.5 per jet
Cost: $144 (at start of game)
Expense: $.1 per jet per turn
Food: .0032 B/turn

TURRETS
Useful for Defense. Countrys should always keep many of these around since turrets are cheap to maintain. Myself I keep heaps.
Networth: 2.5 per turret
Cost: $144 (at start of game)
Expense: $.1 per turret per turn
Food: .0032 B/turn

TANKS
Useful for Artillary Barrages. Countrys should always keep a few around to protect against artillary barrages. Each artillary barrage destroys 10% of the buildings. Yet I don't keep to many as they cost alot.
Networth: 4 per tank
Cost: $456 (at start of game)
Expense: $.53 per tank per turn
Food: .009 B/turn

SPIES
Useful for Information. Spies are the most expensive but they are also the most valuable. I recommend that you find a good intel alliance and join it. Intel alliances are almost always cheaper than maintaining the spies yourself since it spreads the cost around. A good spy force can give you the most valuable thing, information. This information can be used to determine if it is a good idea to attack a opponet and what type of attack to use. Each unsuccessful spy attack loses 2.5% of your spies. Each successful spy attack kill 3% of their spies. Yet when you sell them then you can have lots of cash but I always suggest in keeping quite a few.
Networth: .3 per spy
Cost: $420 (at start of game)
Expense: $.8 per spy per turn (ouch)
Food: .015 B/turn (ouch)


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