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Sonic 3D Blast


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This Guide is by Videogamer


Videogamer’s Sonic 3D Blast FAQ
This is my first FAQ, so please bear with me on this. I noticed that there is
a request for an FAQ for it on the request list so I decided that I’d make
this FAQ. if you want to use this FAQ on your site, you have to contact me
for permission first. This faq is copyright 1999 Videogamer, sonic and all
related characters are property of Sega of America.

Contents (version 1.2)
1) Legal disclaimer (above)
2) Some basic tips
3) Walkthrough
4) Reader Contributions and credits
5) Miscelanius (codes, Game Genie, ect.)

Version History: Version 1.0: Added all the tips from the manual, and the
walkthrough for Green Grove act 1 through Volcano Valley act 1
Version 1.1: completed walkthrough (with the things I know)
Version 1.2: added some game genie codes and got a big reader contribution
(see ch. 4)

Some basic tips to remember
1) Remember to take it slow in unfamiliar territory.
2) On your first time through the game, don’t worry about the emeralds, it’s
hard enough just finding and holding on to the flickies while finishing the
game within two hours.
3) Remember that when you get the gold shield, you can push jump twice to
home in on enemies.
4) With a few exceptions, it’s best to do the slow roll instead of jumping on
to the robots.
5) To regain control on ice, jump and land in place.
6)There are many hidden passages in the game, look everywhere.
7) In my opinion, the Knuckles bonus stages are easier than the Tails bonus
stages.

The Walkthrough
Please note that I’m not going to tell you where every flicky is, but I will
tell you where Tails and Knuckles are in each level, where the helpful
secrets are, and how to kick Robotnick’s booty.

Green Grove Zone
act 1
This level mainly gives you an introduction to the game. Every springboard
has a purpose, so be sure to jump on them all. After the first steep hill
that requires a launcher, break through the part of the wall with the odd
texture to find rings, a gold shield, and a cannon that takes you to
Knuckles. Tails is found by going down the steep hill after you go through
the portal, then going right until you reach another hill. Go down that to
get to tails.

Green Grove Zone act 2
This level is slightly more difficult, but you shouldn’t have much trouble
with it. To find Knuckles, go to the lower left corner of the area you
appear in after putting the flickies in the first big ring. Tails is behind
the big rock that you spin dash through in the second section of the level.
Near the second big ring, there’s a breakable part of the wall that has a
gold shield and extra life behind it.

Green Grove zone act 3
Just hit him as he comes down to pick up the spike ball. There are rings in
the corners for protection.

Rusty Ruin Zone act 1
Now here is where the game starts to get tricky. Remember, you can break the
columns by standing on the spinning things, then running into them. To get
to Tails, you have to use the spinner, then go around counter clockwise, to
get to Tails. Sorry, but I’ve never been able to find Knuckles here.

Rusty Ruin Zone act 2
The designers of the game must have been too busy making this level
difficult, because I couldn’t find Tails, Knuckles, or any secrets at all.

Rusty Ruin Zone act 3
When he slams his paw against the ground, jump on it, then ride it up and hit
Robotnick’s ship. It’s not too hard, as long as you avoid the gun.

Spring Stadium zone act 1
This level is definitely a relief after Rusty Ruin act 2. It’s not too hard,
just avoid the spikes. Tails is in the area between the first big ring and
the loop going into the second section. Go right after the loop near Tails,
and go right to the steep hill. Knuckles is at the bottom.

Spring Stadium Zone act 2
This one is more difficult, but all you can do is sweat it out. Tails and
Knuckles are in the same place in this level. After coming out of the loop
after the first big ring, go directly to your right.

Spring Stadium Zone act 3
Hit Robotnick’s ship when he comes down to pound the ground. Be sure to
avoid his arms, even when he’s in the air.

Diamond Dust Zone act 1
I’m not sure why, but this is my favorite level. It’s not particularly
difficult, and it’s big with a lot of secrets. Go up the first ice river and
go to the left to find Knuckles. Tails is at the bottom left of the second
ice river. There is a 1-up through a tunnel blocked by a breakable ice
crystal.

Diamond dust Zone act 2
This isn’t quit as easy as act 1, but it’s nothing compared to Volcano
valley. Tails is hiding behind a lot of ice crystals after the slide
following the first big ring. When the path splits near Tails, take the
icier path, unless you like getting pelted with snowballs. You can navigate
the ice easier if you slow roll on the ice. Knuckles isn’t far after the
second big ring, be sure to get the 1-up behind him.

Diamond Dust zone act 3
Hit him when he comes down. Be sure to avoid the freezing gas and snowmen.

Volcano Valley Zone act 1
This is where the game starts to get difficult. You’ll have a really
difficult time here if you can’t find and keep the fire shield. There are a
few fire shields hidden in secret passages hidden by the breakable stones. Be
sure to break all the stones. I’ve seen Tails and Knuckles in this level,
but I have no idea how to get to them.

Volcano Valley Zone act 2
More of the same, but this one’s a little shorter. Get the fire shield at
the beginning you’ll have an extremely difficult time here. Be sure to break
all the stones, since there are secret tunnels under some of them. As far as
I can tell, you won’t find Tails or Knuckles anywhere from here to the end of
the game.

Volcano Valley Zone act 3
This is the first really tough boss in the game. You have to jump on his
pipes in the middle of the lava and jump up to hit him while avoiding the
fire that comes out of the pipes, and the fire snake that he occasionally
shoots out. It’s not easy.

Gene Gadget Zone act 1
This level isn’t exactly easy, there’s lots of hazards such as automated guns
and electrical floor panels. Just remember that the fans are there to help
you, and remember that you can run across the electrical floor panels, but
you can’t stand on them if you don’t have a shield.

Gene Gadget Zone act 2
This is pretty much more of the same, just hang in there, you’re almost
finished with the game. Watch out for the spikes, they can be nasty. Also,
at the part where you have to jump from platform to platform, fall and go
down the slide once since there’s a flicky down there.

Gene Gadget Zone act 3
In my opinion, this boss is easier than the last one. All you have to do is
avoid the spikes, and hit him when he comes down to shoot you with missiles.

Panic Puppet Zone act 1
I’ll give you the flicky locations here since they’re not robots and they are
in tricky places. The first flicky is in the first part, before you go down
the first conveyor belt. The second one is to the right of where there’s a
split where half is electric panels and the other half is fans. When you get
to the steep hill, just go right instead of going up it since you’ll find a
flicky to the right of the steep hill. Go around the hill and you’ll find a
both flickies near the top of the steep hill.

Panic Puppet Zone act 2
Ah, now this brings me back to the days of the old 2D Sonic games. Just
follow the linear path to Robotnick’s nose and go in it. Don’t worry about
flickies or secrets because there aren’t any.

Panic Puppet Zone act 3
This battle is difficult, but it’s nothing compared to the next one. The
battle starts easy enough, just go under one of his mallets, so he’ll slam it
on the ground, then hit the flashing blue light. Repeat as necessary. Next,
he’ll shoot a moving flame around the battlefield, hit the flashing blue
light. The flame throwers will alternate and shoot automatically. Finally,
he’ll shoot balls from his things on the next level. To avoid the balls
easier, I suggest staying with one of them at a time and stand in a position
where you can avoid the balls and hit the flashing blue light at the same
time.

The Final Battle
You can only come here if you have all the emeralds, otherwise, you’ll get
the “Try Again” ending after panic puppet act 3. Anyway, on with the battle.
First, I suggest that you only get 3 of the rings at the start, since you
will be coming back there. First, the robot will shoot finger lasers at you,
just avoid them and hit him when he moves forward into the plat form. Next,
you’ll have to avoid three flame-throwers, then hit him the same way. Third,
you’ll have to avoid his hands that will try to ram and crush Sonic, then hit
him in the same way. Fourth, just avoid the missiles he shoots, and hit him.
Fifth, he’ll shoot balls with his gun. I find it easier to stand and jump
in the upper left corner to avoid the balls, then hit him when he moves
forward. Now just do all five of those steps again and watch the credits
roll.

Reader Contributions and Credits
A big thanks to lil_dragon420@hotmail.com. Andea has given me these tips on
how to find Tails and Knuckles.

Rusty Ruin Zone 1

Knuckles is in Stage 3. When you start in stage 3, follow the path to the
left, walk thru the spining spkies, once to safty stand in front of the door
you see near the spikes, use Sonic Spin Ball to blast thru it. It leads you
to Knuckles. But he's blocked, so you must go back the way you came till you
get to the spining things, jump on one an spin all the way back to
Knuckles...make sure you don't get hit by the spining spikes then go thru
the door and blast the blockers.

Rusty Ruin Zone 2

Knuckles is in Stage 1. Go all the way down to the end of the stage where
the big gold ring is, get on those spining things and go left. Blast through
the blockers. Then jump on your sheild. Next go towards the door, use Sonic
Spin Ball to blast though it and it will lead you to Knuckles.

To find Tails will be a bit harder to explain. Tails is in Stage 1 but you
must complete 2 and half of 3 to do so. First just play the game as you
would. When you get to Stage 3 at the part where the spining spikes are and
where those 3 steps are hanging in the air and below them there should be a
spring. Go down there, jump on the spining thing and spin down the steps and
go along the path, you should still be spining. Then spin into the little
blocker and you will fall into a hole leading you to Stage 1 where Tails is.

Volcanoe Valley 1
(which is my 2nd fave)

To find Tails you must go to Stage 2, follow the path to where you jump on
the blocks to a hole. Once you go to the next island, run towards the
spring. Follow that path up to the blue spin thing. Get on it and Sonic Spin
your way up to the small area. Jump on that small area. Go to the right and
face the wall and Sonic Spin into it and you will find Tails.

Volcanoe Valley Zone 2

You'll find Knuckles here. This will be much harder to explain. He is in
Stage 1 but you must go through 2 to get to him. When you start out on Stage
2 make SURE you have a fire sheild and try to keep it through the whole
stage. Continue going down the path until you reach the balls of fire in a
line looping in circles. Pass that, you should see a spring and a path
leading down. Go down that path into the lava and jump up on the little
island. Jump on the blocks, go through the hole and walk down the short
path. Knuckles should be there.

Miscellaneous
I’ve found a few game genie codes, here they are
Non-stop Demo: AJCA-AABY
Freeze animations: AJLA-AACG
Level selection menu always appears at level start: AJNA-AA32 (you’ll need
to turn this off after the level select comes up)
Invisible Sonic (except for shadow): AJNA-AA32
To get a level select without the Game Genie press B,A,Right,A,C,Up,Down,A,
then press start on the “press start” screen.

If anyone can add to this section, e-mail me at SegaGreg6@aol.com. I’ll
create a credits section and give you credit for it.

If I make another FAQ, it’ll probably be for The Lion King since I noticed
that it’s also on the request list.


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