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CODES AND TIPS
AERO WINGS
AIRFORCE DELTA
ARMANDA
BLUE STINGER
BUGGY HEAT
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FLAG TO FLAG
HOUSE OF THE DEAD 2
HYDRO THUNDER
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NBA2K
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NFL BLITZ 2000
NFL2K
POWER STONE
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SOUTH PARK CHEFS LUV SHACK
STREET FIGHTER ALPHA 3
TEST DRIVE 6
TOKYO XTREME RACER
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VIGILANTE 8 SECOND OFFENSE
VIRTUA FIGHTER 3TB
WWF ATTITUDE
DATES
RELEASE DATES
LINKS
OTHER DREAMCAST LINKS
WALKTHROUGHS AND FAQS
AIRFORCE DELTA P 1
HOUSE OF THE DEAD 2 P 1
HOUSE OF THE DEAD 2 P 2
HOUSE OF THE DEAD 2 P 3
HOUSE OF THE DEAD 2 P 4
HOUSE OF THE DEAD 2 P 5
HOUSE OF THE DEAD 2 P 6
SONIC ADVENTURE P 1
SONIC ADVENTURE P 2
SONIC ADVENTURE P 3
VIGILANTE 8 SECOND OFFENSE P 1
VIGILANTE 8 SECOND OFFENSE P 2
VIGILANTE 8 SECOND OFFENSE P 3
VIGILANTE 8 SECOND OFFENSE P 4
VIGILANTE 8 SECOND OFFENSE P 5
VIGILANTE 8 SECOND OFFENSE P 6
VIGILANTE 8 SECOND OFFENSE P 7






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HERE IS THE FIRST PART OF THE VIGILANTE 8 WALKTHROUGH


1 - G A M E I N F O
1.1-Controls and Menus
1.2-Screen Explained
1.3-Upgrading & Customizing
1.4-Propulsion Mechanisms
1.5-Weapons, Power-Ups, and Stuff
1.6-Car Specs

======================================
1 - G A M E I N F O
======================================
This entire section is devoted to help people who do NOT have the
instruction manual for one reason or another. Almost all of it is
straight from the instruction manual except little notes I put in it.
This is included because I have received a large number of e-mails
asking one thing or another about a game that I wrote a FAQ for because
they didn't have the instruction manual so this will (hopefully) save
the time of someone e-mailing me and me e-mailing them back. Please
note this is not my original work except for the little comments!

---------------------------------------
1.1-Controls and Menus
---------------------------------------
The controls for the game is as follows-

D-Pad and Analog Thumb Pad=steer vehicle
Y Button-select target
B Button-toggle weapons
A Button-gas
X Button-brake
Back Right Button-fire machine gun
Back Left Button-fire selected weapon
B + Y Buttons-change view

Menu Guide-
One Player-
Quest Mode-
Quest mode consists of a series of eight levels for each character. To
win each level, you must complete the mission objectives and destroy all enemy
vehicles. Enemy vehicles are automatically chosen and the number of enemy
vehicles as well as each enemy's skill increases with each level successfully
passed. You must fulfill both primary and secondary objectives before
destroying all enemies. You can review your objectives at any time during game
play by pressing the START button to pause the game, and selecting Objectives.
Successfully completing all objectives will lead to "unlocking" additional
character/vehicles! If you fail to fulfill any of the mission objectives in
Quest Mode, you can replay that level and try again. Your primary objectives
usually requires you to find and collect some items(e.g., a few briefcases or
gas cans). Occasionally, you will be required to deliver these items to a
specific location. Collected items get stored in one of your weapon slots. If
your mission objective requires that you deliver an item somewhere on the map,
drive to that location, select the item to deliver by using the TOGGLE WEAPON
button and then eject it by pressing the FIRE SELECTED WEAPON button. You can
only unload your collected items at the required locations. Briefcases, bombs,
gas cans, and tool boxes are the 4 items that can be collected and delivered.
Arcade Mode-
In Arcade mode, you must select an arena, a vehicle and opponents.(You
may select up to 12 enemy vehicles per arena)
NOTE-this is a great way to quickly get some more points to upgrade your car.
For example, you could pick 5 Blue Burro Buses to fight and
quickly kill them off since the Burro Bus is a large slow vehicle and
get tons of points for it)
Survival Mode-
In Survival Mode, you must select an arena, a vehicle and opponents.
The object is to see how many enemies you can destroy before you are
eliminated. You will face unlimited waves of enemies with a maximum of
four enemies facing you at any given time. The number of cars you
destroy will be displayed as icons on the bottom right of the screen.
You will also get a repair wrench power-up each time you total an enemy
car.

NOTE-I didn't include 2 player descriptions because you can basically
figure that out for yourself and if you can't you shouldn't be playing
the game.

Options Screen-
Game Status-Shows the status of all unlocked/available characters for players
1 through 4
Difficulty-This section allows players to adjust difficulty and
weapons damage. First select the player(s) difficulty you want to
adjust, then select difficulty levels(87 easy, 89 medium, 92 hard).
Here you can also adjust weapon damage settings for each player, which
will affect the amount of damage objects and vehicles can sustain before being
destroyed. A low damage setting will typically result in lengthy battles, and
vice versa. Select the player(s) you want to adjust damage for and then select
a weapons damage setting(1 bullet-low damage, 2 bullets-medium damage, 3
bullets-high damage).
Backstory-read the story behind Vigilante 8:Second Offense

---------------------------------------
1.2-Screen Explained
---------------------------------------
The following is an explanation of all the things that are in the screen
when facing other cars.

Upper left-hand corner-Radar
Dots on radar-
Gray-ally
Red-enemy
Green-selected enemy
Below radar screen-Your health
Right of radar screen-Selected enemy's health
Right of enemy's health screen-Weapon selected
Below weapon selected screen-ammo
Circles around selected enemy-
White-cannot track enemy
Green-can track enemy
Yellow-difficulty tracking enemy

---------------------------------------
1.3-Upgrading & Customizing
---------------------------------------
Upgrading-
Within the game, each vehicle has preset values for acceleration, top speed,
armor and target avoidance. These are shown in the Select Player screen.
However, each vehicle and its default values can be upgraded. Each time the
player destroys an enemy, a "salvage points" power-up appears on the map.
Salvage point power-ups are worth 2-10 salvage points each(depending on the
Difficulty/Damage settings) and enhance the characteristics of the player's
vehicle. For example, if the player picks up 10 acceleration salvage points,
their car will accelerate more quickly next time around. When the player
obtains 50 points of a specific type, their vehicle is upgraded, and a new
attachment is added to the chassis. The attachments include wider tire, spoiler
wings, antennas, ram bars, etc. When the player obtains a full 100 points in
every category, they are rewarded with a completely new chassis for their car.

Customizing-
The player can customize the color of his vehicle by pressing the Y
BUTTON at the Select Player screen.

---------------------------------------
1.4-Propulsion Mechanisms
---------------------------------------
Throughout the game, the player will be able to transform his vehicle
using different propulsion mechanisms. These propulsion mechanisms
change the way each vehicle handles, allowing them to perform different
maneuvers and travel to different areas of each level. The different
propulsion mechanisms can be obtained by picking up the appropriate
power-up icons. Once collected, the mechanism will remain attached and
functional until a moderate amount of damage is sustained, in which case it will
revert to standard wheels or a different mechanism power-up is collected. Any
mechanism can be ejected manually by simultaneously pressing the A and Y
BUTTONS. The following is a list of the propulsion mechanisms available in the
game-

Hoverpods-
Hoverpods enable each vehicle to hover a few feet off of the
ground. This gives each car the ability to travel over virtually any
terrain, and the ability to jump much farther than usual. Be careful
when using these, however, as the resulting loss in traction can cause
the vehicle to slide around more than it usually does on wheels.

Hydrofloaters-
Hydrofloaters help a great deal when traveling over water. They
transform the player's vehicle into a sea-faring vessel, changing the
front tires into flotation devices and the rear ones into propellers.
When the player drives back onto the land, the hydrofloaters
automatically revert to standard tires.

Skis N' Treads-
These provide a tremendous advantage on snow levels, as they help
maintain traction on slippery surfaces. Using Skis N' Treads turns each
vehicle's front wheels into skis, and rear wheels into oversized,
treaded tires.

---------------------------------------
1.5-Weapons, Power-Ups, and Stuff
---------------------------------------
Weapons-

Combo Key-
Up=^
Down=\/
Right=>
Left=< Machine Gun=M EXAMPLE-Up, Up, Down, Fire Machine Gun= ^,^,\/,M Costs= how many of weapon ammo needed for combo INTERCEPTOR MISSILES(Guided Missiles) --------------------------------------- Moves- ^,^,\/,M (Costs 2) ^,^,^,M (Costs 2) ^,^,>,M (Costs 2-4)

BULL'S EYE ROCKETS(Dumb Fire Rockets)
---------------------------------------
Moves-
^,\/,\/,M (Costs 2)
^,\/,^,M (Costs 2-5)
^,\/,>,M (Costs 3)

SKY HAMMER MORTAR(Experimental Auto-Tracking Mortar)
---------------------------------------
Moves-
\/,\/,\/,M (Costs 2)
\/,\/,^,M (Costs 2-5)
\/,\/,>,M (Costs 2)

BRUISER CANNON(Auto-Targeting Cannon)
---------------------------------------
Moves-
\/,^,\/,M (Costs 2)
\/,^,^,M (Costs 2-6)
\/,^,>,M (Costs 2)

ROADKILL MINES
---------------------------------------
Moves-
<,>,\/,M (Costs 2)
<,>,^,M (Costs 2-6)
<,>,>,M (Costs 2)

BRIMSTONE BURNER
---------------------------------------
Moves-
>,<,^,M (Costs 10) >,<,\/,M (Costs 2-6) >,<,>,M (Costs 5)


Power-Ups-
Shield(GREEN)-Special force-field protects the vehicle from being
damaged for a limited time
Radar Jammer(YELLOW)-Confuses enemy radar and homing devices for a
limited time
Weapon Upgrade(BLUE)-Doubles the damage factor of any standard weapon fired
for a limited time
Repair Wrench-Partial damage repair

Stuff-
Green Crate-Contains a special weapon for vehicle
Brown Crate-Surprise: may contain any standard weapon or a special
weapon

---------------------------------------
1.6-Car Specs
---------------------------------------
Car Rating System is as follows-

Perfect=Couldn't be better, is one of the best in the game
Great=A good aspect of car and is very helpful
Good=Average
Bad=Some difficulties or problems with aspect of car
Terrible=Makes car a pain in the neck to use
Worst=Don't use this car!

---------------------------------------
Sheila/Wonderwagon
---------------------------------------
Sheila-Convoy's niece put her academic studies on hold when she received an
alarming call from John Torque. Apparently, the Coyotes had resurfaced, led by
a mysterious new leader, and both her uncle and
Houston were missing!

Wonderwagon Base Stats-
Acceleration-348
Speed-176
Armor-86
Target Avoidance-310

Special Weapon-Tantrum Gun, shoots large bullets like the machine gun
but only has 50 ammo per box and hits for more damage. Cannot auto-lock onto
target

Steering-Good
Speed-Good
Armor-Bad
Special Weapon-Terrible
Hoverpod Steering-Good
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Bad

---------------------------------------
John Torque/Thunderbolt
---------------------------------------
John Torque-Horrified when he found his friends Convoy and Houston
missing, J.T. unearthed a couple of old Mosquitoes from Convoy's
backyard and set out on a search for his friends...

Thunderbolt Base Stats-
Acceleration-400
Speed-344
Armor-182
Target Avoidance-104

Special Weapon-Wheel O'Fortune, shoots a large round from a 6-shooter
barrel which propels the enemy car backwards and takes off a large
amount of damage if it hits the car. No auto-lock onto target.

Steering-Great
Speed-Good
Armor-Good
Special Weapon-Great
Hoverpod Steering-Great
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Great

---------------------------------------
All Star Trio/Dakota Stunt Cycle
---------------------------------------
All Star Trio-Tomey, Romey, and Leilah began touring at the age of 14
and their incredible stunt shhows soon captivated audiences nationwide.
In 1977, they set out for the Southwest in search of their missing
sister.

Stunt Cycle Base Stats-
Acceleration-336
Speed-204
Armor-50
Target Avoidance-348

Special Weapon-Soaring Glory,about the only good thing about this
vehicle is it's special weapon. It shoot 3 rockets into the air which
then lock on to your target and hit. Even though it only has 3 ammo
about 2 of them will kill the character if they all hit and almost never miss
unless an object is blocking the way.

Steering-Bad
Speed-Great
Armor-Terrible
Special Weapon-Perfect
Hoverpod Steering-Terrible
Hydrofloater Steering-Worst
Skis N' Treads Steering-Bad
Overall-Terrible

---------------------------------------
Garbage Man/Grubb Dual Loader
---------------------------------------
Garbage Man-He was first spotted in 1976 near Necada, rummaging through
a landfill. He's been seen as far as Florida and Oregon but didn't
appear to be associated with any trash company. No one knew what he did with
the stolen refuse...

Grubb Dual Loader Base Stats-
Acceleration-180
Speed-50
Armor-376
Target Avoidance-78

Special Weapon-Compctor, my absolute favorite special weapon which picks up the
enemy in front of you and either shakes it up and down if it is big or throws it
in the back of the garbage truck and spits it out of the back. A very powerful
weapon but has a very short range:(

Steering-Bad
Speed-Bad(it is only a garbage truck)
Armor-Perfect
Special Weapon-Great
Hoverpod Steering-Good
Hydrofloater Steering-Good
Skis N' Treads Steering-Bad
Overall-Good

---------------------------------------
Astronaut Bob O./Moon Trekker
---------------------------------------
Astronaut Bob O.-No one ever heard the astonaut speak, or saw his face,
which was always hidden behind a helmet. He was simply known as Bob O.
When new auto skirmishes began in the fall of 1977, Bob's rover was often
reported seen amidst the action.

Moon Trekker Base Stats-
Acceleration-322
Speed-64
Armor-134
Target Avoidance-308

Special Weapon-Collector, another short range special weapon. The
collector has is two claws that starts swiping and tearing at the car in front
of it. It can do a lot of damage if you hit the car from start to finish with
this special weapon but isn't all that useful otherwise.

Steering-Terrible
Speed-Good
Armor-Good
Special Weapon-Good
Hoverpod Steering-Bad
Hydrofloater Steering-Good
Skis N' Treads Steering-Bad
Overall-Good

---------------------------------------
Agent R. Chase/Chrono Stinger
---------------------------------------
Agent R. Chase-2017:Agent Chase-one of the CIA's best detectives-had been
following OMAR and its enigmatic leader, Lord Clyde, for years. Following the
discovery of Clyde's time warp, Agent Chase volunteered to travel to the '70s,
to apprehend Clyde and bring him back.

Chrono Stinger Base Stats-
Acceleration-374
Speed-330
Armor-98
Target Avoidance-224

Special Weapon-Hard Time, a hard weapon to use yet interesting none the less.
The Hard Time device shoots a yellow ball in front of the car. If it hits
another car it will freeze it in place. The Hard Time itself doesn't do any
damage but allows you to unleash any other weapons you may have handy. Not a
very useful weapon when it comes down to it since you only get one a crate and
you need to have another weapon before you launch it.

Steering-Good
Speed-Perfect
Armor-Good
Special Weapon-Terrible
Hoverpod Steering-Good
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Good

---------------------------------------
Nina Loco/El Guerrero
---------------------------------------
Nina Loco-A master smuggler and dealmaker, Nina managed to stockpile most of the
classified weaponry that was originally stolen from the military by the Coyotes.
Wanted by the FBI and Mexican mob, she gladly signed up with Clyde.

El Guerrero Base Stats-
Acceleration-336
Speed-260
Armor-206
Target Avoidance-136

Special Weapon-Lemming Missile, a very cool looking special weapon that launches
3 homing missiles directly at the targeted enemy. However, this weapon takes
off little damage and using normal missiles would be more effective.

Steering-Good
Speed-Good
Armor-Great
Special Weapon-Bad
Hoverpod Steering-Great
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Good

---------------------------------------
Dallas 13/Palomino XIII
---------------------------------------
Dallas 13-2017:Dallas 13 was the latest and most advanced "biobot" in OMAR's
long line of cybernetic henchmen. Dallas was created specifically for Lord
Clyde's Mission '70's.

Palomino XIII Base Stats-
Acceleration-362
Speed-316
Armor-232
Target Avoidance-72

Special Weapon-Mega Collider, a fun and awsome weapon to use against your
enemies. Shooting a beam across an open field it will hurt and vehicle that
gets in it's path and flip it over with tremendous force. However, the gun
overall only does a lot of damage if you hit the car for the full time period
the laser is on.

Steering-Good
Speed-Great
Armor-Great
Special Weapon-Good
Hoverpod Steering-Good
Hydrofloater Steering-Terrible
Skis N' Treads Steering-Terrible
Overall-Great



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