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CODES AND TIPS
AERO WINGS
AIRFORCE DELTA
ARMANDA
BLUE STINGER
BUGGY HEAT
DYNAMITE COP
FLAG TO FLAG
HOUSE OF THE DEAD 2
HYDRO THUNDER
MARVEL VS CAPCOM
MONACO GRAND PRIX 2
MORTAL KOMBAT GOLD
NBA2K
NBA SHOWTIME NBA ON NBC
NFL BLITZ 2000
NFL2K
POWER STONE
READY 2 RUMBLE
SEGA BASS FISHING
SEGA RALLY 2
SLAVE ZERO
SONIC ADVENTURE
SOUL CALIBUR
SOUTH PARK CHEFS LUV SHACK
STREET FIGHTER ALPHA 3
TEST DRIVE 6
TOKYO XTREME RACER
TOY COMMANDER
TRICKSTYLE
VIGILANTE 8 SECOND OFFENSE
VIRTUA FIGHTER 3TB
WWF ATTITUDE
DATES
RELEASE DATES
LINKS
OTHER DREAMCAST LINKS
WALKTHROUGHS AND FAQS
AIRFORCE DELTA P 1
HOUSE OF THE DEAD 2 P 1
HOUSE OF THE DEAD 2 P 2
HOUSE OF THE DEAD 2 P 3
HOUSE OF THE DEAD 2 P 4
HOUSE OF THE DEAD 2 P 5
HOUSE OF THE DEAD 2 P 6
SONIC ADVENTURE P 1
SONIC ADVENTURE P 2
SONIC ADVENTURE P 3
VIGILANTE 8 SECOND OFFENSE P 1
VIGILANTE 8 SECOND OFFENSE P 2
VIGILANTE 8 SECOND OFFENSE P 3
VIGILANTE 8 SECOND OFFENSE P 4
VIGILANTE 8 SECOND OFFENSE P 5
VIGILANTE 8 SECOND OFFENSE P 6
VIGILANTE 8 SECOND OFFENSE P 7






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HERE IS THE THIRD PART OF THE SONIC ADVENTURE WALKTHROUGH


<6> Guide for Amy's Adventure <6>
[6.1] Amy's Adventure [6.1A] Twinkle Park [6.1B] Hot Shelter
[6.1C] Final Egg

<7> Guide for Big's Adventure <7>
[7.1] Big's Adventure [7.1A] Twinkle Park [7.1B] IceCap
[7.1C] Emerald Coast [7.1D] Hot Shelter

8> Guide for E-102's Adventure <8>
[8.1] E-102's Adventure [8.1A] Final Egg [8.1B] Emerald Coast
[8.1C] Windy Valley [8.1D] Red Mountain [8.1E] Hot Shelter


------------------------------------------------------------------------
<6> Guide for Amy's Adventure <6>
------------------------------------------------------------------------

Amy has only three action stages which can be a bit difficult. Her mission is
to avoid the robot named ZERO and make it to the balloon at the end of the
stage. Happy smashing!



-------------------------------------
[6.1] Amy's Adventure
-------------------------------------

Amy goes shopping in Station Square and then thinks about her hero, Sonic that
rescued her from Mecha Sonic in SonicCD. Later, a shadow which is Egg
Carrier's covered the city. Then, a bird falls on her face and a robot chases
after them.

She hides in the Burger Shop and decides to protect the bird. Now, head to the
casino area to meet Sonic. She insists that he must be the bird's bodyguard.
Then, he runs away.

Now head towards the Twinkle Park entrance. Then, a robot appears and comes
toward them. Just as Sonic is about to fight him, Amy squeals out about the
Twinkle Park promotion. She then enter it with Sonic following after her.

-------------------------------------
[6.1A] Twinkle Park
-------------------------------------

Pleasure Castle -
Press the three buttons here to open the castle's door while avoiding ZERO.
There will be some item boxes to grab here.

Mirror Rooms -
Continue here until you reach a room with mirrors. To see properly, use the L
and R buttons. The next room will be same too. At the next area, to see traps,
look at the mirror at the left and you'll notice some holes at certain places.
Avoid them. At the end, grab the balloon by jumping on it.

-----
After that, ZERO will catch her and carries her to the railway. She spots
Sonic, yells at him and then faints.

She'll finds herself locked in a cell with the bird. She tries to comfort it
when E-102 enters and demands the bird. She will talk and make him confused.
He'll then release her. Head to the next room.

There, Eggman's voice will boom and tells about his game, Hedgehog Hammer. Try
to beat Eggman's points. The Blue Sonic has 100 points while the Yellow Sonic
has 500 points. Eggman's head will minus 200 points. Try to hit the Sonics
head to gain points.

If you succeed, Eggman's voice booms once again and Tikal will appear to give
you the Warrior Feather. You can now do the Spin Hammer Attack by holding the
B or X button and move the analog pad around.

Exit from here and you'll see that you came out from one of the rooms. Hammer
the switch near the middle room to open up the Hot Shelter. Enter it.

-------------------------------------
[6.1B] Hot Shelter
-------------------------------------

Bad Taste Aquarium -
Here, you'll need to turn the handle. Do this by pressing B or X button near
the handle and turn the handle to the left to open the door.

Halfway through, Tikal will say 'Left 1, Right 3' which means turn the handle
left once, and turn it to the right thrice.

Red Barrage Area -
Here, you'll need to put the coloured blocks at the place by following its
colour. At the second time, one of the blocks is missing. Head to the nearby
bumper to stand on top of the beam. Jump to the next beam and follow it until
you see the block. Carry it and bring it down.

-----
After completing that, Tikal's spirit will appear and brings her to the past.
Go to the hole at the back of her to reach the Master Emerald shrine. Go there
and Tikal will talk. After that, you're transported back to Egg Carrier in the
pool room.

Now, head outside and Eggman will appears. Sonic and Tails arrives and Eggman
will then takes the Chaos Emerald out from the birdie. Eggman calls E-102 and
then runs away. Sonic fights with E-102 until E-102 was badly hurt.

Amy prevents Sonic from destroying him by explaining to him. Then, the ship
will be losing altitude. She talks to E-102 until she is stopped by Tails. He
carries her safely to Station Square.

After that, head to the Egg Carrier crash site by using the ship below the
train station. Once there, head to the yellow pod to go inside the Egg
Carrier.

Now, go to the third door by hammering at the button near the door. It will
open. Beat your last high score again to get the Long Hammer with longer
range.

Take the boat to the Mystic Ruins and head to the rain forest. Go to the
connecting bridge. Explore here until you find a closed door and 6 panels
beside it. Number the panels from left to right, 1-6. Jump on them according
this sequence: 5,4,3,2.

This should open the door. Enter it.

-------------------------------------
[6.1C] Final Egg
-------------------------------------

Mechanical Resonance -
Amy will be shocked to see ZERO still chasing after them. Here, destroy the
machines that shoots lasers. Attack the enemies and continue like normal while
avoiding ZERO.

Crank the Heat Up! -
Halfway through, you'll need to find the correct door. You'll know it's the
right one when the room has a savepoint in it. At the end, grab the balloon.

-----
Get out from the connecting bridge and head to the boat service that is below
the train station. Jump on it and you're off to the Egg Carrier crash site.

There, the bird flies off to find its parents. When it finds its parents, it
was targeted by ZERO and was hit. Amy is very angry and whacks ZERO and then
you must battle with him.

Now, go near him and whack him. Then, he'll use one of his shockwaves so jump
and then go near and hit him. Do this until you hit him to the electric fence.
This will short-circuit him and opens his head revealing his blue 'brain'. Hit
it. Continue to do this until he explodes.


------------------------------------------------------------------------
<7> Guide for Big's Adventure
------------------------------------------------------------------------

This guide is to help how to fish, find the Lure powerups and many more. Big's
Adventure can be considered as the hardest since you'll need patience to fish
unless you're a patient person. Start reading!

-------------------------------------
[7.1] Big's Adventure
-------------------------------------

You'll see Big sleeping at his hut (a special upgrade item is under his bed!).
Big's friend, a frog spots something and that 'thing' came towards him. Big
sees his friend with Chaos' tail and then he ran off. Big decides to find his
runaway friend.

At Station Square, don't go anywhere yet. You may want to take a Lure powerup
in the sewers behind Twinkle Park.

Now, you can head to the part where you go to the City Hall. Big notices his
frog hopping towards the sewer. Press the Y button against the car to carry
it. Then, go down.

Down there, head down to see a box and a door. Jump on top of the box and go
through the door. Go all the way to Twinkle Park.

-------------------------------------
[7.1A] Twinkle Park
-------------------------------------

Pleasure Castle -
You can practice here a bit. Cast at the water and try to steer the lure left
and right to attract a fish attention. Then, it will come and bite your lure.
When it is biting, press down to start the Fishing Mode. The most important
thing to do is to catch the frog.

-----
After that, go behind Twinkle Park and take the Ice Stone. Head to the train
station to take a train to Mystic Ruins. There, go to the ice cave and go to
the wind. Put the Ice Stone on the pedestal there to open the doors.

Before you continue, you may want to take the Lure powerup at the Mystic Ruins
rain forest. To get it, go down the stairs, head to the most right path,
straight, right, straight and right until you saw a man that will say that he
left his wife at Station Square if you talk to him. Up and right of him is a
cave. Enter it, take the Lure powerup and leave.

Go to Big's hut. Push his bed by holding the analog pad at a direction. Then,
take the Power Rod which has longer casting distance.

Now, go back to the opened doors in the ice cave. Enter it and you'll see a
Life Belt. Take it and now you can float and swim underwater.
Climb the stairs and start the action stage, IceCap.

-------------------------------------
[7.1B] IceCap
-------------------------------------

Limestone Cave -
To break the ice, you can throw a stone there or you can jump on it which is
easier.

To find the Lure powerup here, explore here a bit (going underwater and etc.)
until you find spikes with an Invincibility item box near them. Take it if you
want. Move left and right when you jump from bumpers to bumpers (If you miss a
bumper, try again).

Break the ice. It's near the dinosaur skull. Take it and leave that area and
head back to where you start from. Then, fish from a nearby frozen pond for
Froggy.

-----
Now, head back to Station Square and head outside the train station. Big will
spot Froggy that hops into the hotel. Head into the hotel and head to the
section where the entrance of Emerald Coast is. Enter it.

-------------------------------------
[7.1C] Emerald Coast
-------------------------------------

Big Fishin' -
This place has lots of fishes around. There is a secret passage somewhere.
You'll know you're near it when Tikal says something about the secret passage.
The entrance is located at the bottom of the mountain-like thing. This is just
for fun and serves no other purpose.

-----
After catching that runaway frog, E-102 will come and take it away from Big.
Big will find himself inside the Egg Carrier.

Jump on the button located at the right door. Go to the cell room and you'll
find the Lure powerup in the cell. Jump on the button to open the cell.

Now, head to the middle door to begin the last action stage for Big, Hot
Shelter.

-------------------------------------
[7.1D] Hot Shelter
-------------------------------------

Bad Aquarium Taste -
You'll start by going outside the elevator. Continue until Big spots Froggy.
Press the button to release the water. This place has a lot of 2000g fishes,
too. You can fish for them if you like. They look like shark and have bright
eyes.

-----
After that, Tikal's spirit will appear and brings him to the past. Walk
towards the Master Emerald shrine and Tikal will begin a talk.

After that, head to the yellow pod to go outside. Head towards the place where
Sonic fought Chaos 6. There, Chaos 4 will be given the Chaos Emeralds making
him into Chaos 6. Then, Froggy will walk towards Chaos 6's body to give him
his tail (Froggy was controlled by his tail in case you're still wondering).

Sonic will appear and then you must start 'battling' with Chaos 6! This is not
really a fight. All you need to do is to cast at the target and the position
will keep on changing since Froggy will hop about.

After getting him, go near Tails' airplane and Big will try to power it. Then,
he'll reach his own 'home' at the rain forest. Wait until the credits is over.
You have completed Big's Adventure. Great!

------------------------------------------------------------------------
<8> Guide for E-102's Adventure <8>
------------------------------------------------------------------------

E-102's Adventure is fairly easy. You only need to target as many enemies as
possible in an action stage and release the B button to shoot. The more
enemies you shoot, you can get more extra time.
Note: E-102's name will be changed to his codename, Gamma from now on.

-------------------------------------
[8.1] E-102's Adventure
-------------------------------------

Gamma starts his life in the connecting bridge. He begins to look around and
Eggman begins to talk. After that, find Eggman near a door and he'll ask you
to enter Final Egg.

-------------------------------------
[8.1A] Final Egg
-------------------------------------

Crank the Heat Up! -
Target as many dolls as possible here. This place is really easy. At the end,
target and shoot the Sonic doll several times to complete the stage.

-----
After that, talk to Eggman who will then congratulate you. He'll then give you
a 'test' which you'll need to fight E-101 Beta.

Just target him and his missile and shoot. This can be the easiest boss of all
characters.

After defeating him, Eggman will allow both Gamma and Beta to serve on board
the ship. Then, all the E-series robots except Beta will hear an announcement
about Froggy.

In Station Square, head to the Emerald Coast entrance. It's closed with fence.
Target them and shoot. Now, enter it.

-------------------------------------
[8.1B] Emerald Coast
-------------------------------------

Azure Blue World -
This place is a bit different than Sonic's. Just target and shoot here too.
You can also target chairs and tables but it would not give extra time.

-----
After catching Froggy, Tikal's spirit will appear and transports him to the
past. After trying to determine where he is, go in front of the Master Emerald
shrine to see some Chao singing. Tikal will talk again and after that, you're
transported into the Egg Carrier.

Different robots brought different frogs but all of them is not the right
frog. Eggman notices Gamma's frog is the right one and beam the others away.

Then, Eggman asks Gamma to go to the cell and bring the bird to him. Gamma
goes to the wrong room and see E-101 Beta being upgraded.

After that, head to the cell which is the room at the right side. There, all
will be automatic with Amy and Gamma talking. Then, Gamma will release her and
go away.

Now, head outside and Eggman will tell you about the Jet Booster. From the
yellow pod, head straight. Then, go right of the entrance of the Chao Garden.
There will be a door so enter it.

Get the Jet Booster that makes you hover for a while. Now, get out from that
room and Eggman commands you to go outside. Head to the yellow pod.

There, Eggman will run away after commanding him to destroy Sonic. Now, you'll
have to battle with Sonic. Target him and shoot but be sure to avoid his
attacks. Also, grab some rings too.

Now, Amy will prevent Gamma from destroying Sonic. After some talks and
convincing, Gamma agrees. The ship will lose attitude and he'll then talk
again. Later, he leaves the crashing ship.

Gamma remembers about Eggman, Amy, E-101 and E-103. He then decides to 'save'
all the E-series robots by destroying them.

Now, go to the Egg Carrier crash site by boat. Go inside the Egg Carrier by
using the yellow pod. Instead of going right of the Chao Garden's entrance,
you must head LEFT. Go inside the room and take the Laser Blaster that shoots
in a wide pattern.

Now, leave the Egg Carrier and head to Tails' house. Take the Wind Stone. Go
near the waterfall and head to the cave with the pedestal. Put down the Wind
Stone and start the action stage.

-------------------------------------
[8.1C] Windy Valley
-------------------------------------

This is one of the easiest action stages among all Gamma's action stages.
There is a long, flying caterpillar Badnik that can count as many as 10 hits
if you target its whole body.

At the end, E-103 Delta will be battling with you. Just try and target him and
his missile. Then, shoot. Repeat this until it explodes.

-----
Now, go to the part of the Angel Island by going to the ice cave. Target and
shoot the monkey in a cage to open the entrance to Red Mountain.

-------------------------------------
[8.1D] Red Mountain
-------------------------------------

Red Hot Skull -
Here, target as many enemies as you can. I'm making you to get the Laser
Blaster to make this stage easier.

If you make it to the end of the stage, you'll fight with E-104 Epsilon. Just
target and shoot him like when fighting E-101 Beta and E-103 Delta.

-----
After rescuing E-104, he'll think about all the E-series robots. He then
decides to go to the Egg Carrier. Now head to the Egg Carrier crash site.
He'll then confirm the location of E-105. Head to the yellow pod and go inside
of the Egg Carrier.

There, go to the middle room to start Gamma's final action stage, Hot Shelter.

-------------------------------------
[8.1E] Hot Shelter
-------------------------------------

Red Barrage Area -
Here can be a bit hard. At certain point, target a switch and it will activate
a crane. Stand in the middle of it to make the crane pick him up.

Also, at the train section, try jumping from tram to tram. When there are no
more tram, jump to the next tram at the left or right side.

When you make the long fall, hold down the A button to hover. You can target
enemies and item boxes here. If you're hit by an enemy, you'll fall down.

Before fighting with E-105 Zeta, target the Invincibility item box above after
using the accelerator. Then, the fight will be easy.

Don't worry about his huge size. If you don't have the invincibility, target
his cannons and missiles and shoot. You should be able do destroy him.

-----
Use the yellow pod to go outside. There, Gamma will think about his ownself.
He'll then sees the improved Beta flies over him.

Now, head toward the place where Sonic fought Chaos 6. There, you'll
immediately fight E-101 mk II.

This will be a serious battle. Since his protected at the front and not at the
back, you'll need to shoot his back.

Try not to target him at the beginning. When he starts shooting missiles,
target the missiles IMMEDIATELY. Use this way until he charge and attack you.
Avoid it and quickly turn and target him.

When he disappears and shoots cannon, avoid it. Then, see the opposite side of
E-101 and he'll charge. Then, start shooting. Continue this until he starts
firing multiple cannons. Avoid all of them. Lastly, hit him at the back after
his charge.

You have defeated E-101! Gamma decides to go near and investigate when E-101
fires at him. Then, E-101 exploded. The bird inside E-101 flies toward Gamma
and Gamma will see the white bird and the bird that Amy is protecting.

Then, he explodes, revealing a female bird. That's the end of E-102's
adventure. Wait the credit rolls down to get an Emblem. Don't rejoice yet. See
the character's selection screen and you'll see a new selectable character,
Super Sonic.

This walkthrough is Copyright 2000 Clement Chan
Zhi Li. Any questions or comments can be reached to him at
clementchan88@hotmail.com













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