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CODES AND TIPS
AERO WINGS
AIRFORCE DELTA
ARMANDA
BLUE STINGER
BUGGY HEAT
DYNAMITE COP
FLAG TO FLAG
HOUSE OF THE DEAD 2
HYDRO THUNDER
MARVEL VS CAPCOM
MONACO GRAND PRIX 2
MORTAL KOMBAT GOLD
NBA2K
NBA SHOWTIME NBA ON NBC
NFL BLITZ 2000
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POWER STONE
READY 2 RUMBLE
SEGA BASS FISHING
SEGA RALLY 2
SLAVE ZERO
SONIC ADVENTURE
SOUL CALIBUR
SOUTH PARK CHEFS LUV SHACK
STREET FIGHTER ALPHA 3
TEST DRIVE 6
TOKYO XTREME RACER
TOY COMMANDER
TRICKSTYLE
VIGILANTE 8 SECOND OFFENSE
VIRTUA FIGHTER 3TB
WWF ATTITUDE
DATES
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WALKTHROUGHS AND FAQS
AIRFORCE DELTA P 1
HOUSE OF THE DEAD 2 P 1
HOUSE OF THE DEAD 2 P 2
HOUSE OF THE DEAD 2 P 3
HOUSE OF THE DEAD 2 P 4
HOUSE OF THE DEAD 2 P 5
HOUSE OF THE DEAD 2 P 6
SONIC ADVENTURE P 1
SONIC ADVENTURE P 2
SONIC ADVENTURE P 3
VIGILANTE 8 SECOND OFFENSE P 1
VIGILANTE 8 SECOND OFFENSE P 2
VIGILANTE 8 SECOND OFFENSE P 3
VIGILANTE 8 SECOND OFFENSE P 4
VIGILANTE 8 SECOND OFFENSE P 5
VIGILANTE 8 SECOND OFFENSE P 6
VIGILANTE 8 SECOND OFFENSE P 7






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HERE IS THE FIFTH PART OF THE HOUSE OF THE DEAD 2 WALKTHROUGH


10. Boss Section
11. The Undead

10. Boss Section
================
All bosses require practice; the tips given here assume you have
decent aim and skill. No boss is easy at first, so don't be surprised
if you have trouble doing what is recommended in the following
sections. All you need is practice (and maybe a friend to play/die
with). Before you fight each boss, G's File book opens up (or as I
like to call it "The Book of Hideous Undead Creatures" glad I brought
this puppy along!) which shows you the bosses' weak points.

BOSS 1
Judgment Type 28
================
Boss Notes: It is important for first time players not to get
discouraged by this boss. A little practice is all you need to be able
to defeat it without getting hit. A fast trigger finger can be helpful
with the first attack method.

Battle Location
You are in a ruined portion of the city with two destroyed cars on
fire. The demon flies in front of you and speaks summoning another
undead who pushes aside the cars to reveal itself.

Physical and Weak Point Description
Judgment is a large headless undead wearing breast-plate armor and
carrying a large halberd. The weak point is the winged purple demon
that flies around.

First Attack Method
The headless undead lumbers toward you for an attack; unless you
hit the demon it raises its weapon and slashes you. Before its attack,
the demon stays still for a second above the headless undead and shouts
"Go! Krul!" This is your last (and your best) chance to hit it,
afterward it flies behind the headless undead and you won't be able to
shoot it. If you get hit the demon laughs and flies up, this is
another time it stays still for a hit.
Generally, the more times you hit the demon the faster it moves.
At first the demon is easy to hit, but after 2-3 hits it moves too fast
for most people. At this point keep hitting the chest of the headless
undead; sometimes the demon flies into your gunfire. Shooting the body
only causes minimal damage, but if your trigger finger is fast enough
you can actually do enough damage to reduce the number of times needed
to hit the demon. If you don't hit while shooting at the chest, just
wait until the demon stands still when it shouts to the headless undead
to strike and then shoot it.
Each time you hit the demon it flies behind the headless undead
and stays their for about a second. You will then see the headless
undead shake off the hit. During this time shooting the body causes no
damage. After, it quickly flies out again from either side of the
undead. At this time you can begin shooting above or to the side of
one of its shoulders. If you're lucky you can quickly score another
hit.

Second Attack Method
After you have brought its health down to 1/3 the headless undead
falls and the demon flies to the center attacking you in one of three
ways. It either flies up and down in the center, zigzags keeping near
the center, or zigzags from one side of the screen to the other. You
must score a hit or it rams you. If it hits, you can quickly shoot the
demon easily because it flies back to the center and stays still for a
few moments.
If you shoot the demon before it hits, it flies back and
frantically zips around in the background before attacking again. You
can hit it during this time but it is very difficult to do. Note that
the demon always flies back to the center before attacking you, so you
can start shooting before it attacks and keep him pinned (try aiming at
a point in the background, like a window). After you kill it, the
demon screams Goldman's name and falls to the ground.

Special Attack Circumstances
If you have done well during the chapter, the boss is more
difficult. The only real difference is that the demon moves around
very quickly at the beginning of the first attack method.

Location Route Destination
This boss leads you to SECTION 2A.

BOSS 2
Hierophant Type B 05
====================
Boss Notes: This boss can cause players trouble at first, but
quickly becomes easier after a few times. The most difficult portion
is when it summons piranhas; this demands a little accuracy. A fast
trigger finger can be helpful with its third attack method.

Battle Location
Location A
You see several innocents being chased by some zombies. Before
your character can react the bridge underneath them explodes and the
boss emerges from below.
Location B
You see large amounts of water being splashed toward you and the
boss emerges forth from the waves in front. He is standing on a bridge
made of boards floating on water.

Physical and Weak Point Description
Hierophant is a large humanoid fish creature holding a trident
which it uses to spear you. G's file displays its weak point as the
pulsating thing in the beast's chest.

First Attack Method
The boss first shifts from side to side and slowly walks forward;
you must score a hit on its weak spot in order to stop it from hitting
you. In Location B you have less time to shoot it before it spears
you. If you fail, it swings its spear around and hits you, but after
you are able to hit it easily because it is in close range and backs
away with its chest open. After scoring a hit, its chest closes and it
is invincible but does not attack. At first it is slow but after
scoring 2-3 hits (2-player requires more) it moves around more wildly .

Second Attack Method
When it reaches 1/2 health it begins to summon piranhas. In
Location A it jumps down into the river and in Location B it stands in
front of you summoning fish. Before it begins summoning fish you have
a chance to score a good hit. After, it turns from side to side
(Location B) or just looks up opening and closing its chest (Location
A) and summons about 7-9 fish. The screen shifts from side to side in
order to see the fish emerge. After it stops, you have another
opportunity to shoot it. You can shoot the boss when the fish are
flying but this is difficult to do with only one player. Shooting the
boss when the fish are flying stops the summoning of fish.

Third Attack Method
Once it reaches 1/3 health or summons fish three times it attacks
by flying in the air and bringing its spear down on you. You must
score a hit on the weak point or suffer damage, it is best to pump
bullets into it until he flies back. Be careful, it holds its trident
in front of its chest to block your shots. If you are having trouble
hitting, aim for the upper chest (below its chin). If it lands a hit it
stands fairly close to you with its chest open; use this time for a
quick hit on it. Sometimes before it jumps it stands still wildly
opening and closing its chest; you can use this time to score one hit
on it. Before it jumps it sometimes quickly opens and closes its chest
once, if your lucky you can score a hit preventing it from jumping. In
Location A only, it sometimes jumps down into the river and flies up in
a random direction (left, center, or right). During this time your
character says which direction it is coming from (this is very hard to
hear, especially in noisy arcades). After it dies, it staggers back
and falls in river.

Special Attack Circumstances
If you are shooting the all fish for points on the second attack
method and do not hit the boss, more fish fly at you at a faster rate.
This happens after the first set of fish. If you get hit then it
reverts back to normal number and speed.

Location Route Destination
If you fought in Location A go to SECTION 3A.
If you fought in Location B go to SECTION 3C.

BOSS 3
Tower Type 8000
===============
Boss Notes: Tower can be difficult to beat with only one-player
at first, but it can be done easily with two. This boss demands quick
reaction time and some accuracy. The second attack method requires a
quick trigger finger.

Battle Location
Location A
You see a fat innocent running directly toward you and is snatched
away. Afterwards, the second form is in the water.
Location B
You see a fat innocent running to the right and is snatched away.
Afterwards, the second form is in the sand.

Physical and Weak Point Description
Tower is a five-headed monster that looks like a hydra. It has
four tan colored heads and one blue one. Each of the four heads is a
weak spot. The center head does not attack and as a result cannot be
hit (Third Chapter Only).

First Attack Method
Before each head strikes a golden circle forms around the mouth.
You must hit this head before it bites you. Up to two heads attack at
the same time or in quick succession. During these attacks you need to
be fast and accurate. You can sometimes hit a head when it is
recovering from a hit, so try and shoot the same head until it dies.
This cuts down the waiting time, so you don't have to sit there and
wait for it to attack. Aiming for the mouth is your best bet in
hitting a head or when it is flying back from a hit, aim for the base
of the head. Each head requires three hits to finish (2-player
requires 5).

Second Attack Method
Once all its energy is gone the heads fall and you see the blue
one escape through a door. It moves around building a golden circle
around its mouth to attack (you can also hear it roar). You must score
at least two hits on its head or it bites you. Remember to reload as
quickly as you can. Locations A and B are the same in technique. The
blue head moves around in a different pattern for each location,
though. Each time you play the pattern is the same, so you can
anticipate where it comes from and shoot it more accurately. I found
the difficulty to be about the same for both locations. Once you
defeat Tower it roars and falls life-less on the sand or water. After,
you see a scene involving Amy and Harry.

Special Attack Circumstances
If you have done well up to this point more heads attack at the
same time or in quick succession more often. This is when it is most
likely to attack with three or even four heads (rarely) instead of one
or two.

Location Route Destination
If you fought in Location A go to SECTION 4A.
If you fought in Location B go to SECTION 4C.

BOSS 4
Strong Type 205
===============
Boss Notes: This is the first boss that separates the truly
skilled from the ones with the endless pockets of money. This boss
demands accuracy and nerves of steel, a quick trigger finger can be
helpful. With two-players, this boss is manageable, with one-player it
can be difficult. The on-screen reloading trick is very helpful.

Battle Location
Location A


The colosseum is tan in color with spots.
Location B
The colosseum is dark blue in color with bright flood lights in
the background.

Physical and Weak Point Description
Strong appears as a large crazed maniac wearing a gray hood with
a big chainsaw. He frantically runs around up to you and brings down
his weapon for a slice. G's file tells you that his weak spot is his
head.

First Attack Method
You begin by walking backward as he advances, during this you have
some time to shoot his head before he runs up to you for a saw.
Unfortunately, he blocks many of your shots with his chainsaw. Try to
shoot at the base of the blade (above the red handle) sometimes you can
get lucky and hit him. Shooting him in the body only does minimal
damage and is not worth trying. Even if you hit him he will most
likely slip in and try to saw you. During this time he stands still
and raises his chainsaw, ready to slice you. At this point his head is
open to your gunfire; this is your last chance to hit him before he
hits you. If he hits you he takes a few steps back and raises his
chainsaw (beginners see this a lot _) this is another good chance to
hit him.
During your fight with Strong he sometimes disappears (by running
around a corner) and breaks down a stone wall. If he does this you
have only a few moments before he raises his chainsaw for an attack.
He can also jump from above and bring his saw down on you. You must
score a hit on his weak point as he falls or he hits you. Note that in
Location B he jumps down on you much sooner than in Location A. Also
in Location B, the halls are narrower.
A good time to hit him is when he comes around the corner because
his chainsaw is to the side. When he is at a great distance he stands
still and throws an ax at you. This is another good chance to hit him.
Remember to shoot the ax though.
As you shoot Strong you blow off bits of his hood. When he
reaches low health he moves around VERY quickly and it is extremely
difficult to score a hit on him at great distance. Also he allows less
time for you to hit him when he raises his chainsaw. When you defeat
him, he yells and falls to the ground lifeless (you can also see his
face before he falls). Afterwards, you talk to Amy and Harry and you
get the keys to the car.

Special Attack Circumstances
Unknown.

Location Route Destination
This boss leads you to SECTION 5A.

BOSS 5
Magician Type 0
===============
Boss Notes: Players of HOTD1 will drop their jaws and cry to the
heavens, "WHY!?" This boss is almost exactly the same as in the
previous game. If you have never fought him then be prepared to die
(or continue) a lot. Fortunately, he is slower than in the previous
HOTD. Accuracy and a quick trigger finger are helpful. The on-screen
reloading trick is helpful with the fourth attack method.

Battle Location
You look up at Goldman's building when one of the top floors
explodes and glass rains down on you. Backing up the Magician comes
forth and speaks to you.

Physical and Weak Point Description
The Magician is similar in design as the previous HOTD. He
appears as tall somewhat thin undead with horns on his head and veins
sticking out. He has three weak spots one on HIS left arm, lower right
leg and left thigh.

First Attack Method
He begins by spinning around and throwing two (4 in 2-player)
fireballs at you. When he spins around (before he shoots the
fireballs) you have a good chance to hit it once or twice. Don't try
to hit him too many times because you need to devote your attention to
the fireballs he throws at you. He repeats this attack a few times and
occasionally attacks by standing still and hurling two (4 in 2-player)
fireballs from each hand. During this time you have a few moments to
score some good hits, but again it is best to hit him a few times and
devote your attention to the fireballs.

Second Attack Method
After you do enough damage (3/4 health left) he switches attacks.
This time he zips around three times moving somewhat quickly and flies
into you holding a fireball. When he attacks (you can't hit him when
he is zipping around) you must score a hit on his weak spot or suffer
damage. You need to hit him only once, unlike HOTD1, even with two
players he only requires one shot to stop before he hits.

Third Attack Method
Once you do enough damage (2/3 health left) he repeats attack
methods one and two. The attacks are more difficult, but the same
tactics apply.

Fourth Attack Method
His final attack happens when he reaches about 1/2 health. He
flies back and shoots a massive amount of fireballs at you. Note that
some of the fireballs he shoots won't hit you. Concentrate on the
center ones only; the rest fly to the side. Before he hurls the
fireballs, you have a good chance to score many hits on him. He
repeats this attack until he dies (or you die) floating down a little
each time. HOTD1 players will notice that this attack is different
from the original. In part one, he landed on the ground and shot
fireballs into the air and then you had to shoot them as they fell.
When you defeat him, he extends his arm and explodes.

Special Attack Circumstances
If you have done well up to this point the magician zips around
and throws his fireballs at a faster rate. You can check to see if you
are fighting the more difficult version by looking at his shadows when
he moves. If they are bright white instead of dark purple and red then
you are fighting the more difficult version. If you get hit during the
battle, then it reverts back to his normal difficulty. If you do well
in the battle he becomes more difficult again.

Location Route Destination
The boss leads you to SECTION 6A.



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