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Discworld Noir
Its a tough game, not as tough as the first discworld game though


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Act 1
Go to the Wharf and talk to the first mate about the two mysterious passengers that were on board. After talking to him go to the Café Ankh and talk to Nobby about Vimes and the passengers, this will give you the murders clue. Take the crowbar from the cart outside the cellar of the café and go back to the Wharf. Use it on the single crate to get you on the ship. Go though the door and search the lower bunk to find a scrap of paper/cardboard. You will end up jumping into the Ankh and end up back at your office. Go to Pseudopolis yard and talk to Nobby about the two passengers again. When you leave you will meet a troll named Malachite asking, sorry demanding you to find Therma, this gives you the location to the Octarine Parrot. Go there and talk to Sapphire to get the name Madame Lodestone. Talk to Nobby about it to get the Selachii Family Mausoleum on the map. Search there then go back to the Café Ankh and talk to Ilsa about the Milka, then about the label, this will add Pier Five onto your map. Go back to your Office to find a someone named AL-Khali snooping round, get rid of him then head to Pier Five, the to your office again to find a invitation from Carlotta. Go to the address (the Von Uberwald Mansion). Show it the butler who will go and get her for you. Look at the paninting above the door when he leaves. Talk to Carlotta about the Selachi Family Mausoleum, after which you'll meet the count and be taken to the tomb. Return to talk to the count to receive a picture of Regin. In Rhodan's workshop you'll find Malachite, tell him you've found Therma's tomb and you'll go there together. When you received the grapple examine and take the diamond trolls tooth. Go to Pier Five and use the grapple on the ledge and the crowbar on the skylight, climb down and take the matchbook, put this together with the piece of cardboard you found on the Milka. Go to the Octarine Parrot and talk to Malkin about Mundy, then show him the matchbook. Talk to him more about the lies, then head for Mundy room where you see mundy alive for the last time.

Act 2
When Vimes and Nobby leave look at the rope hanging from the ceiling and Mundy's boots to get the Mundy Hung Upside Down clue. Examine the writhing on the wall to get the Azile clue. Search Mundy's boots you will find nothing in them, which is important. Go downstairs and talk to Mankin about Mundy begin hung upside down, keep talking until Mundy gives you a coin. Go to the Wharf and show the picture of Regin to the first mate and you will receive a carriage clue. Go to Pseudopolis Yard and ask Nobby about the carriage to get Maudlin Bridge on your map. Go back to the Wharf and you'll find that’s it has left, use your grapple end on the mooring line, go back to the Maudlin Bridge and use the grapple hock on the river. Go to the Parrot and ask Mankin about Sapphire lying, go to her dressing room and ask her about the money, you will then get the location of the Saturnalia. Go back and talk to Mankin about Sapphire's money to get the Secret meet clue. Go to the Saturnalia and talk to whirl but you have to bribe him with your purse first. Talk about Sapphire's money, here you'll find out about her loosing streak. Go and talk to Sapphire again and ask her about it'll then talk to her about the secret meeting and confront her. Go back to your office and then again there Al-Khali, he'll take you to Jasper Horst Head Quarters, he'll give you lots off clues. Go to the Saturnalia and talk to Carlotta about the golden sword, soon you will get the Temple of Small Gods added to your map. Ask her about the Mika cargo to get a shipping order. Go and show this to the watchman to get the clue about the cargo from the Milka, plus access to the Guild of Archaeologists. In Rhodan's workshop, ask Malachite to help you get something out of the river, give him the grapple. Once he's hauled the carriage out, examine the carriage to find and box plus loss it to Malachite. When he's gone use the photo of Regin against the dead body to find a key under his hair. Go to the Saurnaila and ask whirl about it, go to the lockers and you'll find a charm and an envelope. Go to the count and tell him about Regins murder then show him the charm. Go to the Café Ankh and talk to Samael about the wine barrels to give you access to the cellar. Go down there and you'll find her and two conkers. Talk to her about Varberg crates to get a hiding place clue, examine the book of receipts to get the Partrician's place on the map. Go back to you office to find a note from Sapphire who has set up a meeting for Malachite and Therma. Go and show the note to Malachite. You both will head to the rooftops where Malachite is killed and you once again are knocked out. You will then be in an interrogation chamber, then after a very confusing few minutes you end up in a place cell. Don't move on bit until the rat has run into the wall (this it a little tedious but doesn't do a thing). Examine the crack on the wall where the rat has run into and m9ove the block. You will fine yourself in Leonard's cell, You find that Malachite used the wall to escape from the palace but Leonard just calls it a window. When you get your stuff back go back to the Partrician's Place. You can talk to the guards but there no point (Red Dwarf fan's many recognise the one of the voices). Use the grapple on the wall to get back into Leonard's cell, use the Hiding place clue on the window, then head back to the Café Ankh's cellar and tell Ilsa and Two conkers. Ilsa will give you access to the Guild of Archaeologists. Here you'll meet Larado Cronk, the disc very own Lara Croft. Talk to her, then visit Horst and tell him about Laredo. Go back and tell Laredo that Horst wants to meet her, she'll rush off hoping that it is a trap. Look at the bookcase and pull the hinged book, then examine the fireplace. Go though the passage to Vault 51. Go to the Saturnalia and talk to Warb, give him the charm in exchange for the back passage club. Go back and use the clue on the rune panel. Inside use the Azile club on the crates to find the display, the use it again on the display to get the 3712V club. Use the troll's tooth on the glass to make a hole in it, then smash the Urn on the floor to fine the golden sword. Get out of the building and get ready for the unexpected. (Well not really this is the Discworld we're talking about)!

Act 3
Once Gaspade has introduced himself and has trained you on how to be a werewolf, change into a wolf and smell the magenta scent, which will take you to the murder


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