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Dino Crisis
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| DINO CRISIS |
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All DDK door's passwords
1=Enter "HEAD" to open the Chief's Room door.
2=Back to Main Entrance. To unlock this door enter "NEWCOMER".
3=In B1 Hall, input "LABORATORY" to unlock the door.
4=Back to Computer room, insert your Key Card in the key card device.
Regina will call Gail for help. After that, you have to use your DDK Disc
and enter "ENERGY".
5=In Rest Station room, enter WATERWAY to unlock the door.
6=In the room were you enter the B2 chips 1 and 2, there is a DDK door.
Unlock this door by entering "STABILIZER".
7=In the Parts Storage room there is also a door. Enter DOCTORKIRK to
unlock this door.
Submitted by Steven M. , ScottieDog and Glovesave33
B1 Library computer code
3695-Access code for computer in the library Room on floor B1
Submitted by Justin Walsh
Bonus Outfits
If you beat the game in under 8 hours then you will get new costumes to wear as you play again.
Submitted by Joseph Han
Chief's Vault Combo
Type in 705037 at the vault. It will open and reveal the card to Dr. Kirk's secret lab in the
control room
Submitted by dinoman
Fourth Outfit
When you finish the game for first time, Regina will get two new costumes (Battle type, and
Army type). If you play through the game twice, you will get a 4th outfit for Regina to wear. It
will change her into a cave girl. Almost as though SHE came from the portal. An extra bonus for
getting this is that if CHECK her guns at your EQUIP menu, they will have turned to an ancient
type weapons. They will still function like normal, though.
Submitted by Roman Mordarski and Josh Moore
Gas Experiment Room keycode
7248-Access code to unlock Gas Experiment room
Submitted by Justin Walsh
Green Emergency Boxes
The following reveals the items found in each of the emergency boxes in the game, so you won't
ever waste a plug on an E-Box that doesn't have what you need.
Green E-Boxes (Medical Supplies)
Conrol Room Hall(1):
Hemostat 2
Med. Pack M 2
Rec. Aid 2
Resuscitation 2
Research Area Hall(1):
Recovery Aid 1
Intensifier 2
Resuscitation 2
Experiment Room Hall(1):
Resuscitation 1
Recovery Aid 1
Intensifier 1
Med. Pack M 2
Hemostat 2
Central Stairway(1):
Hemostat 1
Intensifier 1
Recovery Aid 2
Resuscitation 1
Power Frequency Room(1):
Resuscitation 1
Recovery Aid 4
Submitted by jcalien
Infinite Grenade Gun Ammo
When you have seen all three endings to Dino Crisis ( you must play three separate games from
start to finish). Regina not only starts with Grenade Gun in her arsenal, but she also has
unlimited ammunition. Jackpot
Submitted by Roman Mordarski
John Doyle's ID number
57036-ID for John Doyle
Submitted by Justin Walsh
Lounge safe combo
The combo for the lounge on the 2nd floor is 8159
Submitted by tony
Management office safe combo
0426-Combo for the safe in the Management Office
Submitted by Justin Walsh
Operation Wipeout Mode
To unlock Operation Wipeout, beat the game in under 5 hours or save less then three times or
don'r use any continues
Submitted by Jason Chan, Cheatster, Mark, J.J., Fred and others
Parts Storage computer code
364204-Access code for the computer in the Parts Storage Area
Submitted by Justin Walsh
Paul Baker's ID number
59104-ID for Paul Baker
Submitted by Justin Walsh
Red Emergency Boxes
The following reveals the items found in each of the emergency boxes in the game, so you won't
ever waste a plug on an E-Box that doesn't have what you need.
Red E-Boxes (Ammo)
Elevator Hall(2):
9mm Parabellum 34
SG Bullets 10
Poison Dart 1
Intensifier 1
Main Hallway B1(1):
40S&W Bullets 18
Slag Bullets 10
SG Bullets 10
Poison Dart 1
Communication Room(1):
9mm Parabellum 17
SG Bullets 10
An. Aid 1
Multiplier 1
Control Room B3(3):
Grenade Bullets 3
Heat Bullets 3
SG Bullets 5
An. Aid 1
Intensifier 1
Experiment Room Hall(2):
Poison Dart 1
Slag Bullets 10
40S&W Bullets 18
An. Aid 1
Multiplier 1
Central Stairway(3):
Poison Dart 1
Heat Bullets 3
Intensifier 2
Multiplier 1
An. Aid 2
Power Frequency Room(2):
Heat Bullets 3
Grenade Bullets 3
Slag Bullets 10
An. Aid 3
Intensifier 1
Hovercraft Storage[Rick Ending](1):
Intensifier 1
Multiplier 1
An. Aid 1
Submitted by jcalien
Registration Numbers
Here are the the two registration numbers you need for the ID Card:
Mark Doyle-57036
Dr. Kirk-31415
Submitted by Adams16000
Secret Ending
Having trouble finding the 3rd ending? If you've played through to the end and chosen both
Rick's and Gail's choices, then here's the final ending you're looking for. Have a feeling you've
been through the game without visiting a few doors? You have. Three, to be exact. If you want to
find it, you can simply access one of the Level A doors after you've chosen Rick or Gail's
decision. All of the unexplored level A doors lead to the same tunnel system. Simply follow it
the secret heliport, then check your map and visit the red room. The red room will vary for each
choice, so make sure to check.
Submitted by Josh Moore
Secuity Pass Room keychip code
0392-Access code for Key Chips in Security Pass Room
Submitted by Justin Walsh
Security Pass Room computer code
31415-Access code for computer in Security Pass Room
Submitted by Justin Walsh
Stabilizer Design access code 1
0367-Access code for 1st computer in Stabilizer Design Room
Submitted by Justin Walsh
Stabilizer Design access code 2
0204-Access code for 2nd computer in Stabilizer Design Room
Submitted by Justin Walsh
Stabilizer Experiment Room case combo
1281-Combo for the case in Stabilizer Experiment Room
Submitted by Justin Walsh
Yellow Emergency Boxes
The following reveals the items found in each of the emergency boxes in the game, so you won't
ever waste a plug on an E-Box that doesn't have what you need.
Yellow E-Boxes (Med. supplies & ammo)
Strategy Room(1):
Med Pack M 1
Hemostat 1
Intensifier 1
Slag Bullets 5
Resuscitation 1
Control Room B3(1):
Hemostat 2
An. Aid 2
Multiplier 1
Resuscitation 1
Hovercraft[Gail Ending](1):
Slag Bullets 10
Recovery Aid 1
Underground Heliport[Ending 3](1):
Med. Pack M 2
An. Aid 1
Recovery Aid 1
Resuscitation 1 |
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