

The game opens with an introductory film. Character Chris Redfield explains in a voice-over narration that the STARS Alpha Team is flying via helicopter to last known position of the STARS Bravo Team. The Bravo Team disappeared on a hunt for a party of murderers that have terrorized the Raccoon Forest. The crash site of the Bravo Team's helicopter is found, and the Alpha Team lands to investigate. Discovering the half-eaten remains of several of their compatriots, the Alpha Team is suddenly attacked by a pack of what appear to be zombie dogs. After team member Joseph is horribly killed, the other STARS members are pursued all the way back to their helicopter. But the pilot, Brad Vickers (nicknamed Chickenheart), reacts to the threat and lifts off, leaving his teammates in danger. The remaining STARS members are pursued by the hounds into a nearby deserted mansion, and the game begins.
They had escaped into the mansion where they thought it was safe--
Yet---
Some of the most vital keys to surviving survival horror..
AUTO-AIM
This is probably the most important tactic that you learn. It makes enemy disposal quicker and less dangerous. When you press the R1 button,your character will automatically point their weapon at the closest target. Then press L1 to quickly switch your aim to the next-closest target. Do this EVERY time you fight more than one enemy, and do it FAST. When you're about to go around a corner that you can't see around because of the camera angle, move to a strategic position across fromthat area and press R1. If your character turns to auto-aim on some-thing, then you know that the undead are hiding back there.
WAITING TIME
When you hit cereberuses, they will fall to the ground immediately. Youmust wait until they get back up, crouch, and growl at you. When the cereberus is off screen, listen for it to growl before firing again. Youshould probably hit L1 between each shot to strengthen your aim.When you hit zombies and they fall to the floor, move back as they fall forward so that you are standing about 2 steps away from the zombie. Aimdown and shoot them again for good measure. If you do this with the shotgun, they will die on the floor every time. If the zombie is still alive even after that and starts to get up, you must wait until they are completely up and moving toward you in order to register another hit. You will know when any enemy is dead when a pool of blood spreads around it.
ONE SHOT SHOTGUN KILLS
Equip the shotgun and wait for a zombie to come toward you. In the meantime, press R1 and Up so that you have the shotgun pointed upward. When the zombie's arms are almost ready to grab you, fire. If you learn this technique correctly, you should blow the zombie's head off with a geyser of blood and skull fragments. For hunters and cereberuses, you have to be a little more quick. When they leap at you, quickly press R1 + Up and X to fire. You'll blast them right out of the air! For close encounters with hunters in hallways though, you'll definitely need the Magnum.
GET OUT OF THAT DEATHLOCK!!!
When a zombie, crow, or chimera has a hold of you in any of their various ways, tap X, R1 and L1 repeatedly to get them to release you. The longer they hold you, the more damage they do.
RUN EVERYWHERE!!
Though it may be a pain, keep your right thumb firmly planted on that running button at all times. You'll find that enemies miss when they leap at you unexpectedly, and you can usually outrun anything on your way to the exit.
YOU DON'T HAVE TO KILL EVERYTHING
In fact, it's better if you don't. You'll need to conserve ammo, especially until you get used to playing the game and learn how many shots each enemy takes. It's important to remeber where you left active enemies so that they don't surprize you whenever you're backtracking (and no matter what approach you use, you WILL backtrack, I guarantee it).
IF YOU SPRING A TRAP, DON'T PANIC!!
Some rooms will fill with poison gas, the ceiling will begin lowering down on top of you or you will be chased out of the corridor by a rolling boulder. If you are messing with a trap mechanism in a room and it doesn't work out to your advantage, run for the exit door. When you reenter the room, the trap and the puzzle that may accompany it will be reset and you can try again. Of course, getting squashed by a rolling boulder or ceiling means YOU DIED...
DON'T TRY TO CARRY EVERYTHING
One of the big challenges of the game is to try to manage your six or eight inventory slots. You can only carry this many items at a time, so try to limit yourself to carrying one weapon and the ammo for it, plus any keys you've come across and some health-ups, either Herbs or 1st Aid Sprays. Stop by the scattered Item Boxes often and drop off things you aren't sure you're going to need. For the most part, this walkthrough has been designed to keep your inventory as open as possible, but there's no guarantees. Make sure you always have at least 1-2 open spaces to pick up new items.
For The Director's Cut- When the Game Start screen comes up, there are three difficulties listed:
STANDARD - The regular Resident Evil game.
TRAINING - Fewer enemies that are slightly easier. All ammunition and Ink Ribbons found are double in quantity.
ADVANCED - This game is specific to the Director's Cut edition. The items have all been rearranged, Jill and Chris have different starting costumes, and the enemies are sometimes harder. There is a trick you can do at the Game Start screen that will make adjusting to the Advanced game easier.

The tragedy of the citizens of Raccoon City unravels as rookie cop Leon Kennedy and Claire Redfield journey to the death-ridden city unaware of the horrors that await them. In this second adventure, Claire and Leon must struggle to escape the city. On their way they rescue some people, and encounter some of the most vile creatures ever seen including the maniacial Doctor William Birkin and the menacing Mister X.
The controls in RE2 are practically the same as in Resident Evil.

Survival Horror to the third power!
24 hours before the events of resident evil 2, Jill Valentine, now Ex-STARS
member, finds Raccoon City is on the verge of destruction,
she journeys through new areas of Raccoon City as the day
turns to night, it begins to rain, she uncovers a secret new
nemesis wreaking havoc in the City, a new creature in a black trenchcoat. This promises to be scary and thrilling and action-packed as we learn more of the shenanigans of Umbrella and maybe why Jill left STARS. Later in the story, Jill finds trouble (more correctly: Trouble finds her), and a strong looking man named Carlos Oliviera comes to her rescue.
With such returning characters as Brad Vickers, Marvin the Policeman you met at the beginning of RE2, and the most talked about baddie, Nemesis, who is surely to cause a ruckus in ol' Raccoon City.

Dreamcast gets Evil!
Being the true sequel to Resident Evil 2, we turn our attention to a convieniently absent Claire Redfield from RE3. She's taken off to Europe in search of her brother Chris, and maybe in hopes of finally putting an end to the terror-factory that is Umbrella Pharmaceuticals. Her journey won't be an easy one though, the zombies have been spotted in the vicinity, and its deja-vu all over again. Now with real-time polygonal backgrounds, the fun won't let up in this one, and you'll be sure to have your clean undies with you when you turn on your Dreamcast.
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