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Choose to wait where you are, and your Digimon will then chase Biyomon towards you.
When you finally have her cornered, you can speak with her. You won't have to
fight her, and she will head toward the city peacefully. Biyomon is the last
Digimon of Gear Savanna, so be prepared to move on after recruiting her!

With Gear Savanna finished, you now have access to two areas: Trash
Mountain and Geko Swamp. If you haven't visited Trash Mountain yet, then make
it your priority to go there. Trash Mountain is where you will find your first
fishing rod, as well as a GREAT training area for MP. As for Geko Swamp, there
you will find a, well, interesting trading business going on. Geko Swamp is
where you can get your second fishing rod, which is essential for catching
Seadramon in Dragon Eye Lake. You probably have also seen the giant metal gate
that blocks entry into Factorial Town. As of now, you can only get into
Factorial Town by Whamon, and will have to wait until you solve Factorial Town's
problems before the door opens.


SECTION 12: TRASH MOUNTAIN

Trash Mountain is home of the filth Digimon, Sukamon. The Sukamon are
ruled by the Sukamon King, who resides in the very back of the Dust Kingdom.
The Sukamon King is a rather rude fellow if you don't have anything to discuss
with him, but he may end up to be a good friend of yours if Sukamon is a common
partner Digimon for you. There is only one recruitable Digimon in Trash
Mountain, and he is a rather useless one. But hey, it's still points, isn't it?
^_^

Recruitment Digimon! One of these Sukamon in Trash Mountain wants to join the
city. The problem is that you have to talk to this Sukamon FIRST if you want
him to join the city. I've done it a couple times, and if you talk to another
Sukamon first, then the one that wants to go will not join the city. He says he
wants to go, but I never really see him there. If you want Sukamon to join the
city, talk to the last Sukamon before the Sukamon King. He's the one that
stands near the giant pile of "trash." He tells you that he wants to join the
city, and will show up there from time to time. Back in File City, Sukamon
serves no real purpose. He sits in the bushes across from the toilet, and
informs you that he thinks the city is okay, but that he doesn't like the
toilet. ^_^ Maybe it's a little too clean for him around there.

When you talk to the southernmost Sukamon, he will tell you that he saw
something in the trash piles that may interest you. If you look southwest of
where he is, you will see a stick-like item lying on the floor. Pick it up, and
you will have your first fishing rod! Guess it's time to head back to Dragon
Eye Lake, huh? Oh, one more note about the Dust Kingdom and the Sukamon King.
If your Digimon just happens to digivolve into a Sukamon, bring him to the King
and he will change him back for you. Unless you like having a smelly filth
Digimon, that is.

SECTION 13: DRAGON EYE LAKE

Once you have a fishing rod, you will have full access to Dragon Eye Lake.
Well, that is, if you have a good rod. There are two rods available in the
game: the worn-out rod and the amazing rod. Can you guess which of the two is
better? The amazing rod will get you out farther, but the worn-out rod will do
fine if you are just trying for anchovies, snapper, or black trout. Section 12
will be about fishing with the worn-out rod, and the fish you can catch with it.
If you are looking to catch bigger fish or Seadramon himself, you can find that
in Section 19: Dragon Eye Lake II.

The worn-out fishing rod that you obtained from Trash Mountain isn't too
bad. It reaches far enough to get decent fish like the black trout, which
raises all of your Digimon's stats slightly. There are two places to fish in
Dragon Eye Lake: a northern shore and a southern shore. The northern shore can
be found by heading northwest from the Native Forest toilet; the southern shore
can be found by going one screen south of the Native Forest toilet, then west
until you reach the shore. Here are the fish you can catch in each section with
the worn-out rod.

***************
Northern Shore
***************

Fish
Bait used Location Appearance
++++++++++++++++ west side Smallest fish
Any bait but fish Swims in groups

DigiSnapper Closest fish to shore, east side Slightly larger than
Any bait but fish DigiAnchovy

Black Trout Middle area on the western side Medium size fish
Any meat,
smaller fish


***************
Southern Shore
***************

Fish
Bait used Location Appearance
+++++++++++++++++++++++++++

DigiAnchovy Mid-way from shore, west side Smallest fish
Any bait but fish Swims in groups

DigiSnapper Mid-way to shore, west side Grouped with
Any bait but fish DigiAnchovy

Black Trout Middle area on the northern side Medium size fish
Any meat, Hard to see in this
smaller fish area

Catfish Closest fish to shore Large fish, swims right
Sirloin, in front of you
Black Trout


If you don't have the time or energy to haul 99 Anchovies out of the lake
and take them to the Mojyamon for Super Disks, another alternative for making
money would be fishing. If you buy meat, then fish at the lake for Black Trout,
you can sell the Black Trout at the Item Shop for 500 bits each. Not bad,
trading a 50 bit piece of meat for a 500 bit fish! Also, remember that if a
fish steals your bait, then if you reel in your line normally, it may get
snagged on an item like a restore or omnipotent!

If you're interested in finding Seadramon in Dragon Eye Lake, then it's
time to visit Geko Swamp to claim your amazing rod. You'll need it if you want
to catch Seadramon, the lake's guardian.


SECTION 14: GEKO SWAMP

Geko Swamp lies north of Gear Savanna. Yanmamon patrol the area during
the day, while Gekomon wander through the swamp at night. Believe it or not,
there is a purpose to Geko Swamp, which is only two screens in its entirety.
While walking through the southern screen of Geko Swamp, you may encounter
Otamamon, a blue tadpole-like Digimon. Otamamon appears about once out of every
four times you visit his screen. Otamamon isn't the most polite Digimon, and
you'll be thrown into a battle with him before you even know what's going on.
Defeat Otamamon, and you will find yourself in front of the leader of Geko
Swamp: Shogun Gekomon himself! Shogun Gekomon gives you plenty of information
about the Misty Trees area, which is north of Geko Swamp. Shogun Gekomon will
also help you out by casting a spell on you which will allow you to walk through
the mist, to reach the Misty Tree Guardian, Cherrymon.

If you didn't notice already, Shogun Gekomon is a huge dealer of cards.
He will trade you points for cards, and then you can trade those points in for
items. What is even more interesting is Shogun Gekomon's items. Shogun Gekomon
carries the amazing rod, which can be bought for 300 points, as well as many
stat chips and digivolution items. Here is a list of items that Shogun Gekomon
will trade you for. A list of card point values can be found in the card
section.

Item Points
****** ********
Sup. Recovery 20
Sup. Restore 100
Amazing Rod 300
Offense Chip 800
Defense Chip 800
Quick Chip 800
Brain Chip 800
HP Chip 800
MP Chip 800
Rainbow Horn 500
Water Bottle 500
Red Shell 500
Hard Scale 500
Ice Crystal 500


If you're looking to stash up tons of stat chips, here's a way to get them
from Shogun Gekomon without going totally broke. Buy 99 med. recoveries from
the File City Item Shop, then buy cards from the card machine until you have
nine of one of your 100 point cards. 100 point cards are Phoenixmon, Hercules
Kabuterimon, Mega Seadramon, Shogun Gekomon, and Myotismon. Don't buy any more
cards after you have nine of one of these, because then it is just a waste of
100 points. Take your cards, 99 med. recoveries, and an Auto Pilot with you to
Shogun Gekomon. Trade him your cards until you only have one of each kind. You
want to save one of each kind because it makes it easier to pull 100 point cards
from the machine. There is an exception for the common and bad cards though.
Trade all of your cards below Penguinmon to Shogun Gekomon. Those are easy
cards to pull and you'll never have a problem finding them. Once you have only
one of each card remaining, buy as many stat chips as you can with your points,
then leave. Go north through Misty Trees and then on to Freezeland, to where
the Mojyamon are. Trade the southwestern Mojyamon all of your med. recoveries,
then use the auto pilot to return to the city when you finish. Sell the Super
Disks you got from the Mojyamon, and you will have more money to buy cards or
items. If you need more stat chips, repeat the cycle as many times as needed.
It's a time consuming, but excellent way to get a massive amount of stat chips.
Personally, I have 17 of every stat chip stocked in Agumon's item shop thanks to
this little cycle. ^_^ Not to mention a fair amount of money!

Recruitment Digimon?! Well, I'm not too sure. A Gekomon standing near the
front entrance of Shogun Gekomon's room informs you that he would like to join
the city. The game gives you the happy little message that Gekomon joins the
Arena, but does he really? I've never seen him there at all. I don't believe
that Gekomon does anything because he isn't even at the Arena, but maybe it is
like the Sukamon situation. You might have to talk to that Gekomon first, but I
doubt it. If anyone knows the mystery of Gekomon, please let me know!


SECTION 15: MISTY TREES

When you first enter Misty Trees, the mist in the area will be fairly
thick, making it a little difficult to see enemies and routes. There are two
recruitment Digimon in Misty Trees, but they might be hard to see if you don't
get rid of that mist. To get rid of the fog, you must speak with Cherrymon, the
guardian of Misty Trees. You can find Cherrymon in the northernmost section of
the forest, blocking the entrance to Toy Town. To get to Cherrymon from Geko
Swamp, go east one screen, then north three screens. Cherrymon should be
blocking the northwestern path there. Talk to Cherrymon, and he should tell you
what made all of the island's Digimon lose their memories. Once he's done, he
will remove the mist for you. Cherrymon is not a recruitable Digimon, but is
actually a training area within himself. Cherrymon can train your Digimon in
brains and MP.

Recruitment Digimon! Once you're done with Cherrymon, you can look for the
recruitment Digimon of Misty Trees. The first can be found by traveling north
from the Geko Swamp entrance. You'll find a Gabumon hiding off to the left of
the screen, behind a cliff-like area. When you speak to him, he'll challenge
you to a battle. After defeating Gabumon, he'll join the city because, well,
he's bored and has nothing better to do. Gabumon joins Drimogemon in the
Treasure Hunt Shop, but doesn't seem to have any real purpose there.

Recruitment Digimon! If you talk to Yuramon, he will tell you to walk in the
mist early in the mornings and something good will happen. If you travel two
screens east of the Geko Swamp entrance, you may see a Kokatorimon if you visit
before sunrise. The Kokatorimon usually appears anytime after 4am, but
disappears from the area when the sun rises. When you find Kokatorimon, he will
fight you. Defeat him, and Kokatorimon agrees to join the city. In File City,
Kokatorimon creates several statues: one near the File City toilet, and the
other in the city fountain.

With Cherrymon out of your way and the two Misty Trees Digimon recruited,
it's time to move on to Toy Town. If you're running short on recovery items and
food, it might be a good idea to take a trip back to the city to stock up.


SECTION 16: TOY TOWN

Toy Town is virtually deserted. If you search the town, you'll find
little more than a costume shop, a Robot House, and a mysterious closed off
mansion. You may have visited the costume shop and seen Monzaemon, the teddy
bear Digimon. He sits on the couch, lifeless and still. Believe it or not,
Monzaemon is the key to opening the giant mansion and saving Toy Town.

Recruitment Digimon! Yes, Monzaemon IS recruitable. How? Well first, you're
going to have to wake him up. Trainer gives you a clue when your Digimon
refuses to climb into the Monzaemon costume, saying that your Digimon would have
to be slippery to wear the costume. So, to put on the costume, you're going to
have to bring a slippery Digimon along with you. If you visit Shogun Gekomon in
Volume Villa, he will tell you to bring a Digimon like a Numemon along with you
to see what happens. Once you raise a Numemon, return to Toy Town and visit the
Monzaemon costume. When you touch the costume, it will fall over, leaving the
back open for your Digimon. When your Numemon comes in contact with the
Monzaemon costume, he will digivolve! It doesn't matter how old your Numemon
is; the contact between Numemon and the costume causes your Numemon to
digivolve. I brought a 6 day old Numemon to the Monzaemon costume, and he
digivolved then. Your Numemon will assimilate with the Monzaemon costume, and
you will now have a Monzaemon instead of a Numemon! Isn't that nice? ^_^

Now that you have a Monzaemon, take him to the Robot House. The Tinmon
will now greet you, and beg you to save their friend who was kidnapped by
WaruMonzaemon. The Tinmon opens the door to the mansion for you, allowing you
to find WaruMonzaemon. When you enter the mansion, you will find that there are
three floors with several enemies on each. You will also notice that there are
three doors on each floor; only one door is correct on each level to advance to
the next floor. If you choose the wrong door your Digimon gets hit, taking off
a good amount of HP. On the first floor, you will find three Toy Agumon
guarding the doors. The Toy Agumon are avoidable, provided that you are
talented at avoiding enemy Digimon. On the second floor, you will find two
Tankmon. The Tankmon are unavoidable, unless you are EXTREMELY TALENTED at
getting around enemies. The room is simply too small and the Tankmon too large
for you to escape them. The third floor has three more Toy Agumon, which are
avoidable. In the last room, you will find two presents: one large and one
small. Your job is to choose which one contains WaruMonzaemon. Obviously,
WaruMonzaemon can't be as big as the larger present, so choose the small one.
When you do, WaruMonzaemon jumps out of the box, ready for a fight. Defeat him,
and he will promise not to cause any more trouble in Toy Town. He will give you
back Hagurumon, who he kidnapped from the Robot House earlier. Return Hagurumon
to the Robot House, and the Tinmon will thank you for your help. At this point,
the real Monzaemon will join File City, even though you never even got to meet
him. Monzaemon will remain lifeless in Jijimon's house, hanging on a coat hook
in the back of the house. Even though it seems like you should be able to train
a new Numemon and use the costume again, it isn't possible. Monzaemon will
remain lifeless for the rest of the game. As for Toy Town, it will be restored
and friendly Digimon will roam its streets.

Nanimon sighting! After you defeat WaruMonzaemon, return to the room where you
fought him in the Toy Mansion. Nanimon should be there, and will run away from
you as usual. If this is the first time you have seen Nanimon, he will drop the
Digital Keychain that will allow you to carry 20 items in your inventory. If
this is the fifth time that you are seeing Nanimon, then he will drop a second
Digital Keychain that will allow you to carry 30 items, and he will join the
city! Nanimon can be found in five different areas on File Island, so if you¹re
having trouble finding him, consult these sections: Great Canyon, Ancient Dino
Region, Drill Tunnel, and Factorial Town. To recruit him, you¹ll have to see
him in all five areas.

In the new and improved Toy Town, you will find three friendly Digimon to
talk with. The first is a Tankmon who will tell you about the Dragon Eye Lake's
Guardian. The second is a Clear Agumon who wants three cards from you as a
trade: WaruMonzaemon, Hagurumon, and Toy Agumon. In return, he will give you an
X-bandage: Monzaemon's digivolution item. You can trade with this Clear Agumon
as many times as you want, as long as you have the correct cards. The last
inhabitant of Toy Town is a Toy Agumon, who stands near the entrance to the Toy
Mansion. Toy Agumon tells you about curling, and tells you about getting a
perfect score. Other than that, Toy Town is finished, and it's time to take a
visit to Factorial Town.


SECTION 17: FACTORIAL TOWN

Factorial Town is also the source of many Digimon World questions. I'm
not sure why, but people seem to get stuck in Factorial Town. Factorial Town is
the home of mech Digimon, but something seems wrong in Factorial Town. You can
enter Factorial Town initially by having Whamon carry you to the Factorial Town
docks, and once inside you will have to search hard to open the Gear Savanna
gate. Factorial Town has four recruitable Digimon: Numemon, Giromon, Andromon,
and Metal Mamemon.

When you first enter Factorial Town, head east from the docks, then north
from the main road. You will find yourself in a large area, with several enemy
Digimon. (Guardromon and Platinum Sukamon by day, Guardromon and Geremon by
night.) You will see a manhole that is open at the top of this screen. Enter
the manhole, and you will find yourself in a sewer area. You will notice that
there is a red fog in this area, and if you move one screen east you will notice
that there is a Numemon there who is getting sick from the red mist. Leave the
sewers and you will notice an open door a little south of you. This door is
Andromon's control room, and he runs Factorial Town from here. Talk to him, and
he will tell you that you have no reason to be here, so that you must leave.
Ignore him and leave his room, heading to the east. On the nest screen, you
will see two Guardromon guarding the door to the factory. You're going to have
to find a way to sneak by both of them, but not fight them. Talk to the upper
Guardromon, and he will tell you when the shift change times are. He will tell
you that the times are midnight and noon, so you must return then.

A little before noon or midnight, stake out in Andromon's room and wait
until a few minutes after twelve. Now, leave from Andromon's room and head to
where the two Guardromon blocked the door. They should be gone, and will be
gone for the rest of the game. Enter the factory area, and follow the path up
to the two Guardromon who guard the next door. continue in page 5




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