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Walkthrough Part 6
Part 6 of MegaMan Legends Walkthrough


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========================================================
[41] ))))))) GameShark / Pro Action Replay (((((((((((((
========================================================

And now for those intelligent people (cheaters) here are two codes that
will insure your completion of the game. Codes Made & Tested on 2.00
Version Game Shark. Note: I have not verified all codes, so please do
not e-mail about failed codes.

-----------------------------------------------------------
| NAME | CODE |
=============================================================
| Infinite Zenny | 800C1B2C 423F |
| | 800C1B2E 000F |
| Infinite Life | 800B521E 00C4 |
| | |
| Equipped Buster Parts Position Modifier | |
| | |
| Slot 1 | 300B5600 00?? |
| Slot 2 | 300B5601 00?? |
| Slot 3 | 300B5602 00?? |
| | |
| Buster Parts Slot Position Modifier | |
| | |
| Slot 1 | 800B5604 00?? |
| Slot 2 | 800B5606 00?? |
| Slot 3 | 800B5608 00?? |
| Slot 4 | 800B560A 00?? |
| Slot 5 | 800B560C 00?? |
| Slot 6 | 800B560E 00?? |
| Slot 7 | 800B5610 00?? |
| Slot 8 | 800B5612 00?? |
| Slot 9 | 800B5614 00?? |
| Slot 10 | 800B5616 00?? |
| Slot 11 | 800B5618 00?? |
| Slot 12 | 800B561A 00?? |
| Slot 13 | 800B561C 00?? |
| Slot 14 | 800B561E 00?? |
| Slot 15 | 800B5620 00?? |
| Slot 16 | 800B5622 00?? |
| | |
| Time 00:00 | 800C1B1C 0000 |
| | 800C1B1E 0000 |
| | |
| Have All Normal Items | 800BE420 FFFF |
| | 800BE422 FFFF |
| | 800BE424 FFFF |
| | 800BE426 FFFF |
| | |
| Have All Special Items | 800BE41C FFFF |
| | 800BE41E FFFF |
| | |
| Have All Special Weapons [Note 3] | 800BE410 FFFF |
| | |
|Equipped Special Weapon Modifier [Note 1]| 300B5322 000? |_____
| |_____ |
|Equipped Special Weapon Always Active Modifier | 300B5320 000? |
| [Note 1] ------ -----
| | |
| None Event Based Special Items [Note 2] | 800BE41C 03F7 |
| | 800BE41E FFFF |
| | |
| Mega Buster Always Enabled | 300BE321 0001 |
| | |
| Infinite Special Weapon Power (BPC) | 800357FC D623 |
| | 800D895E 2400 |
| | 800D8B5E 2400 |
| | 800D8BBE 2400 |
| | |
| Invincible MegaMan | 300B52C0 0001 |
| | |
| Invisible MegaMan | 300B52C1 001F |
| | |
| Chameleon Net Always Active | 800BBD96 06BB |
| | |
| Defense Shield Always Active | 800BBD94 031E |
| | |
| Random Sounds [Note 4] | 80100E02 2400 |
| | |
| Air Walker | D00C0C26 4000 |
| | 800B51B8 0001 |
| | |
| Mega Jump | D00B52CC 4000 |
| | 800B51D2 FA00 |
| | |
| Infinite Life Boat & Airship | 800C1B6C 0800 |
| | |
| Quantity Digits for Character & Stage Modifier Codes |
| | |
| | |
| 00 - Nothing | |
| 01 - Blaster Unit Omega | |
| 02 - Sniper Unit Omega | |
| 03 - Laser | |
| 04 - Sniper Range | |
| 05 - Turbo Battery | |
| 06 - Power Raiser Omega | |
| 07 - Range Booster Omega | |
| 08 - Turbo Charger Omega | |
| 09 - Blast Unit | |
| 0A - Sniper Unit | |
| 0B - Power Raiser Alpha | |
| 0C - Range Booster Alpha | |
| 0D - Turbo Charger Alpha | |
| 0E - Power Raiser | |
| 0F - Range Booster | |
| 10 - Turbo Charger | |
| 11 - Buster Max | |
| 12 - Power Stream | |
| 13 - Blaster Unit R | |
| 14 - Buster Unit Omega | |
| 15 - Omni-Unit Omega | |
| 16 - Auto Battery | |
| 17 - Sniper Scope | |
| 18 - Rapid Striker | |
| 19 - Gatlin Gun | |
| 1A - Omni-Unit | |
| 1B - Power Blaster R | |
| 1C - Power Blaster L | |
| 1D - Machine Gun | |
| 1E - Triple Access | |
| 1F - Buster Unit | |
| 20 - Rapid Fire | |
| 21 - Helmet | |
| | |
| Quantity Digits foruipped Special Weapons Modifier |
| | |
| 0 - Kick | |
| 1 - Mega Buster | |
| 2 - Machine Buster | |
| 3 - Powered Buster | |
| 4 - Drill Arm | |
| 5 - Grenade Arm | |
| 6 - Spread Buster | |
| 7 - Vacuum Arm | |
| 8 - Active Buster | |
| 9 - Blade Arm | |
| A - Grand Grenade | |
| B - Splash Mine | |
| C - Shield Arm | |
| D - Shining Laser | |
------------------------------------------------------------
(38 codes total)

Note 1: These codes are to be used with have all Special Weapons code!

Note 2: It seems to mess up when you give the red crystal to Roll early
in the game....also the citizen cards still don't work nor does the
other crystal...Use the code to give you the only special items that
work early in the game! Just active code save it and turn the code off!

Note 3: Since Roll is the one that has to equip the weapons before you
can even use them...Use the Equipped Special Weapon Modifier
code to remedy that problem!

Note 4: Game did a funky thing for me on this. It may lock up at the
Capcom FMV and start playing random sounds!

Note 5: With this code, if you go too far on the other side of a wall
you may not be able to get back to a position to where you can go on.

========================================================
[42] )))))))))))))) Enemy Glossary (((((((((((((((
========================================================


/////Reaverbots\\\\\\

Zakobon (Onion Bot)
Description: The "Goomba" of Megaman Legends. Often waddles and falls
down easily.
Main Attack: Endless bomb toss and a quick bum rush. Try to avoid/kick
the bombs and keep your distance.

Arukoitan (Leg Bot)
Description: Tall mindless reaverbot that marches around corridors.
Main Attack: Shoots energy balls and unending bum rushes.

Orudakoitan (Beacon)
Description: The main core of the Arukotian bot, it serves as the
activator of any nearby Arukotian.
Main Attack: Helpless. Fire away at it before nearby Arukotian can
attack.

Shekuten (Exploding Bot)
Description: Puny little bot. Awakens when Mega is in the area and
begins to walk on two small rods.
Main Attack: Self-destruction on contact, just run past them since they
come in groups and carry little zenny.

Mirumijee (Snake Bot)
Description: Small four part bot with movements of a snake.
Main Attack: Nothing more than a sprint attack, an easy target.

Guru (Crab Bot)
Description: Slow walking and heavily armored bot. Flatness and speed of
a turtle or crab.
Main Attack: A quick unexpected skittle can knock Mega down in seconds.
Fire a endless burst from your buster or try some of your special
weapons to make it land on it's back.

Miroc (Tissue Bot)
Description: The smallest bot in the game. Rolls around on the ground
and body looks like it is made of tissue.
Main Attack: A spiked head-butt, also they are very quite, but easy to
take out.

Mimic (Trap Box)
Description: Looks exactly the same as a regular treasure box.
Main Attack: Spouts out bombs when opened. Jump out of the way and fire
for a zenny gold mine.

Jakko (Corpse Bot)
Description: Eerie small hovering bots that form from a "nest".
Main Attack: Endless swoops of death. Take out the nest and stay away
from being underneath the Jakko's.

Sharukurusu (Jump Bot)
Description: My favorite bot in the game! Has huge arms to it's side and
some come in stealth.
Main Attack: A surprise dash from behind. When they appear take the
advantage when the stall to blast. Lots of endurance on this one.

Firushudot (Croc Bot)
Description: A rare bot that easily looks like a croc or gator.
Main Attack: In-land flopping and crawling plus a powerful shockwave.
Hide and fire, most will leave if there is no danger.

Gorubeshu (Shadow Bot)
Description: Very Japanese looking bots with large shields.
Main Attack: A block and hide tactic works well with these guys. A
stream of buster fire and special weapons, plus some dodging of the
fireballs works good here.

Foo-Roo (Sun Bot)
Description: A golden hovering eye. Often comes in groups.
Main Attack: A sneak self-destruct attack. Try to lock-on and take them
out, plus never turn your back on one.

Cannam (Spider Bot)
Description: A wall crawling spider like bot. Often comes in green.
Main Attack: Not too much attack wise, use your lock-on to take the high
endurance out.

Karubun (Big Mouth Bot)
Description: A very rare and large bot, if not dumb looking. Think along
the lines of a tank.
Main Attack: A powerful smash and dual bomb throws can cause a problem.
Keep your distance and fire like there is no tomorrow.

HanmuruDoll (Spike Bot)
Description: Wooza! This sucka is big! Containing large block like legs
and some very long arms to boot.
Main Attack: Lots of endurance is the least of your problems, an easy
side step and you have it made because the arms often come down in a
predictable place. Try to fire from behind and take use of it's slow
turning.

Karumuna Bash (Cerebus Bot)
Description: Here doggy doggy... OUCH!! GET IT OFF ME!!! HEELLLPPPP!!!!
Main Attack: Some impressive long range flares and fast tackles make
this a tough cookie. Keep on the move, carry lots of energy and unload
as much weaponry as you possibly can. Good luck!

Gai-ne Tooren (Caterpillar Bot)
Description: The longest bot in the game, but also somewhat weak.
Main Attack: While it doesn't actually attack, it does produce reavers
bots from it's backside like a factory. Wait till the backside opens and
fire!

Garudoriten (Behemoth Bot)
Description: An odd looking but large and powerful toy bot. King Of The
Reavers?
Main Attack: A sonic wave and a high kick that are energy suckers. Fire
at the head and jump after a few shots.

////////Bonne\\\\\\\\\

Blumebear (Tri Bots)
Description: Large tank like bots that coem in red, blue and yellow.
Main Attack: High rapid fire guns, fast wheels and all around three is
not a good number. Go for the red first off, then the yellow, then blue.

Drache (Jet Bot)
Description: Bulky looking jets.
Main Attack: A simple machine gun fire, lock-on and with a few hits they
will start to chug some smoke.

Feldynaught (Octo Bot)
Description: Trons very cool mech! Large, red and fast!
Main Attack: Contains a falcon cannon, multi dash and bomb brigades.
Keep your health up and don't be afraid to get close.

Maiberu Haagen (Ram Bots)
Description: Semi-powerful bots that look like they are used more for
contruction then destruction.
Main Attack: A straight forward ram that can take out the near-by
buildings. Unload as much onto them as you can and remember to take out
the Flying Bots first.

Horunisse (Flying Bot)
Description: High flying carrier bots that come in red, blue and yellow.
Main Attack: It swoops down low to drop off ram bots and bombs. Try to
take them down before they can get away.

Bon Bonne
Description: Large hovering baby like bot.
Main Attack: Missiles take part as well as a clapping motion and long
tongue attack. Try to run underneath Bon when he fires the missiles,
jump to the side when the tongue comes and star away when his hands come
up for the clap.

Leopordo (Tank)
Description: Mini-tanks which serv bots navigate.
Main Attack: A machine gun or a bomb tosser, circle and fire until done
with.

Gun Battery (Turret)
Description: An annoying and weak gun turret.
Main Attack: An explosive gun, not to difficult, sneak up from behind
and blast away.

Marlwolf (Drill Bot)
Description: Marlwolf is an amazingly tough worker bot and has two huge
drills to boot.
Main Attack: A feather bomb attack, large green energy balls and even
the actual bot can all throw Mega to the ground. Check out the Marlwolf
section for full strategy.

Zuuf Geleido (Sub Bot)
Description: Small sub like bots that can damage your boat!
Main Attack: STA missiles and torpedo's can be a problem, concentrate on
the actual missiles instead of the subs.


========================================================
[43] )))))))))))))))) Extra Stuff (((((((((((((((((
========================================================


This is the part where I throw everything else in that is related to
Legends. If you have something to add don't hold back! E-mail
me right away!

- The save icon for the memory card is a glowing Bonne symbol (A skull).
- In the Running Battle Mode on "Pocket Fighters" also for the PSX,
these characters makie an appearance.
+ Legends Edition: Mega Man, Roll, Tron & A Servebot. Cool!
+ Regular Edition: Mega Man, Roll & Rush.
+ X Edition: Mega Man (X), Zero & Iris.
- Mega Man Legends first prototype name was "Mega Man Neo".... Maybe
they could use that for the sequel?
- Mega Man Legends in Japan is titled "Rockman Dash".
- II Air [Orchestral Suite No. 3 in D Major, BWV.1068] will often begin
to play during the game.


========================================================
[44] )))))))))))))) Disclaimer/Thanx (((((((((((((((
========================================================


Disclaimer & Legal Notice

This electronically published document is a trademark (tm) and copyright
(c) 1999 Anthony Hartley. All Rights Reserved.
This electronically published document was intended for free circulation
throughout the use of IRC, HTTP, FTP, Telnet, Usenet, Newsgroups, and if
used for HTML at the website, may be "broken up into pieces" as long as
the contents are unmutilated, unpirated, unmodified, and as long as this
fine print is included provided that the content of this document
remains original. In NO EVENT shall this document be used for any
monetary compensation via selling printouts, gaming magazine publishing,
video game guides, and any other non-electronical forms that exist as
this constitutes a direct violation of the Byrne Internet Copyright Law,
United States Title 107, and all other forms of Internet Copyright Laws
that exist. Stealing any of this work, rewording this work, or any
forms of plagiarism constitutes a serious violation of all applicable
Internet Copyright Laws and a severe criminal act. Violators of all
Internet Copyright Laws and International Treaties face severe monetary
fines as well as time in jail as well as dishonorable shutdown from the
ISP hosting the violator's access. Any copyright that is not listed in
this document is acknowledge and respected by Anthony Hartley as no
infringement was acknowledged. This document was created by Anthony
Hartley under compliance with all applicable Internet Copyright Laws and
International Treaties, with the addition of United States Code 107 and
the Byrne Internet Copyright Bill, constituting "fair use" under US Code
107.


Mega Man Legends is copyright 1997 by Capcom. This walkthrough is not
associated or indorsed by Capcom in any way. You may freely distribute
this Walkthru for noncommercial purposes if it is not altered in anyway
and I am credited. Please do not drink and read this WalkThru at the
same time. Thank You.





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