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Part 9
Part 9 of Breath of Fire 3 Walkthrough


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Chapter Nine
Betrayed

After escaping from the pub, leave the bazaar town of Genmel, and
travel to Mt. Boumore(on the world map, mountain just to the right of
Genmel). Once there, climb to the top of the mountain, and you will find

two men standing outside of a small house. Talk to the two men and they
will invite you inside. After telling the men that you are trying to
escape being found by Balio and Sunder, they tell you of the lift that
will take you to the other side of the mountain range. They also tell
you
that you can rest in their back room. After talking to the two men,
enter
the door to the right(inside the house), as the back room and lift are
that way. After a brief rest, make your way through the door at the back

of the room and you will find the lift. Upon inspecting the lift, you
find that it is not completely operational, and upon returning towards
the room where the two men are, you find yourselves locked in the back
room. Suddenly you hear Sunder's voice. You've been betrayed, the men
have sold you out to your enemies. At this point Nina exclaims that the
two of you must get the lift working in order to escape being captured
again. Return to the lift room and inspect the lift's control panel. It
seems that there is no energy to drive the lift. Upon learning this,
Nina
tells you to get on the lift. As Sunder is approaching the room you are
in, Nina explains that she will try to use her special action(wand
blast)
to start the lift. As you try to hold off Sunder, who has now entered
the
lift room, Nina blasts the control panel with a bolt of energy from her
wand. The control panel burns out, but as it does, a charge of energy is

released, and the lift starts. With a leap of faith by Nina, the two of
you escape Sunder once again. Upon reaching the landing dock for the
lift
at the opposite end of the mountain range, Nina suggests that the two of

you should head down the mountain quickly. As you leave the landing
dock,
you find that the main gate to the road leading off the mountain is
locked, and you will now have to figure out another way to get down from

the mountain. Start to climb the high path(only one that leads
anywhere),
and at the very top of it, Nina starts to worry that there is no way to
get down the mountain. To make matters worse, Sunder suddenly shows
himself just down the path. As he advances up the path towards your
characters, you realize that there is only one way out... So down the
side of the mountain you go. During your slide down the mountainside,
your main character reverts back to dragon form. Once you hit the bottom

of the mountain, Nina helps revive you, and you return to human
form(note,
at this point you automatically receive the "Defender" dragon gene).
Once
you are back on your feet, leave the area at the base of the mountain
and
return to the world map.

Chapter Ten
Opposite

Once on the world map, walk slightly to the left and you will find
another "?" area(beside two trees at the base of the mountain range).
Enter the "?" area and you will find the "Reverse" dragon gene. After
receiving the Reverse dragon gene, return to the world map.

Chapter Eleven
Momo

Once back on the world map, proceed up the path heading North, until

you come to the stone tower. Enter the area where the tower is, and
talk to the fish man that you will find sitting next to the stairs. He
is
a merchant and will sell you a variety of useful items and armors. After

doing business with the merchant, walk up the center set of stairs and
inspect the plaque in front of the pool of water. Reading the plaque
will
tell you that in order to drain the water in the pool, so that you may
reach the chest, you must light the four crystals surrounding the pool
after lighting the large crystal inside the tower first. Make your way
into one of the lower doors to the tower and use Nina's special
action(wand blast) to light the large crystal on the pedestal near the
stairs leading down into the pool of water. As soon as the crystal is
lit,
a timer appears letting you know that you have thirty seconds to light
the
remaining four crystals outside. To make the task of lighting the
crystals
a little more difficult than it seems, a laser barricade is also
activated
so that you cannot leave this room by the doors that lead directly to
the
four crystals that you still need to light. Quickly make your way up the

stairs to the left, and exit the tower from the level above. Once back
outside, make your way down the stairs, and use Nina's special
action(wand
blast) to light each of the four smaller crystals around the pool of
water. If you are successful in lighting both the large crystal inside,

and the four smaller crystals outside, within the allotted time, upon
lighting the final crystal, the pool of water will drain. Once this
happens, return inside to where the large crystal is, and walk down the
stairs into the now empty pool. Walk through the pool to the chest, and
open it to receive one of three possible items(note, if you return to
the
tower later in the game, or just leave and re-enter, the chest will be
resealed. Re-opening it will get you another of the three items). After
getting the items from the pool, make your way back into the tower and
proceed upstairs. On the third floor you will find a room where you can
get some rest and save your progress. After resting and saving(if
necessary), continue making your way upstairs. Upon rounding the first
corner on the fourth floor, you hear a loud crash. A small robot then
comes out from under a door, followed by a loud explosion from within
the room where she came from. Follow the robot back into the room and
you will meet Momo(and her little robot friend, Honey). After
introducing
yourselves(you'll have to yell, as Momo's hearing isn't that good after
the explosion), Momo leaves with Honey for a moment while you rest up.
Upon Momo's return, the scene cuts to show some men questioning the
fishman merchant on your whereabouts. Momo suggests an alternate way
out,
from a device on the top level of the tower, but it will be difficult to

reach, as the tower is filled with monsters. Nina asks if Momo will come

with you, and after some thought, Momo agrees. At this point, Momo joins

your party(you are also given the option to save your game). Leave the
room and enter the next room in the outer hall(next to the stairs). In
this room there is a four by four tile grid in the center of the floor,
two bookcases, a sign on the wall and a locked door in the back. First,
read the sign on the wall and it will tell you the way to unlock the
door
in the back of the room. To unlock the door you must turn all the tiles
on the floor grid to gray, and then walk off the tiles. To turn the
tiles
from red to gray(or vice versa), just walk on them and they will change
color. After changing all the tiles to gray(you must read the sign on
the
wall first for the tiles to be able to change), and walking off them,
the
door in the back unlocks. Enter the room and open the three chests to
receive a skill ink and two weapons(flame and frost). After receiving
the items, make your way back out to the hallway and continue on your
way upstairs. You will come to a room at the end of a hall where there
are five rotating, multicolored cubes atop small pedestals. Four of the
cubes are near the door, while the fifth is in the center of the room.
This room contains a trap. The object here is two trigger the two cubes
that match the one across the room by itself. On the face of each of the

four pedestals near the door is a switch. If you attempt to walk across
the center of the room without deactivating the trap, you will open a
large hole in the center of the room, and fall back down to the floor
where the rest and save spot is. To deactivate the trap, flip the
switches beneath the second and the fourth cubes(assuming you number
them
one thru four, from left to right), as they are the two matching cubes.
After flipping the proper switches, proceed through the room and
continue
your journey to the top floor. You will come to another room where there

are red and blue levers, and floating floorplates in the gaps in the
center of the floor. Due to the gaps in the floor, the room is divided
into four sections. The Eastern section has a door that leads to two
other rooms, one containing a bookshelf with books that tell you about
energy, and the other containing a chest with money inside it. The
Western section has a hallway that eventually leads to a room with a
chest containing an all member HP restoration item. After getting the
items from the rooms off the Eastern and Western sections, proceed to
the
Northern section and continue your trek upstairs. You will come to
another room where the floor is divided up into sections due to gaps in
it. Walk up the stairs that you can reach and ride the gray plate to the

section to the left. From there, walk up the next set of stairs and you
will find a large crystal on a pedestal. There is also a large red
floating floorplate near the crystal. The sign on the wall to the right
of the crystal tells you that you must charge up the crystal with energy

in order to get the red floorplate to work. So just as you did to drain
the pool of water outside the fortress, use Nina's special action(wand
blast) to charge(it lights up) the large crystal. You need to charge the

crystal with a specific amount of energy in order to cause the red
floorplate to travel enough distance to reach the various chests and the

exit to the room. To charge the crystal more, just use Nina's special
action more than once. Here are the amounts of charging it takes to
reach
each desired location:
1st chest: Two uses worth of Nina's special action
2nd chest: Six uses worth of Nina's special action
Stairs(to exit): Eight uses worth of Nina's special action
After receiving the items from the chests(note, after each use of the
red
floorplate, you must use the drop spots and gray floorplates to make
your
way back to the crystal, as the red floorplate resets), proceed to the
stairs and continue upwards. There will be a room containing a chest.
Inside the chest is a new fishing pole. Shortly after the room with the
chest containing the fishing pole, you will come to a room with laser
barricades preventing you from crossing it. In order to get by this
trap,
use Nina's special action(wand blast) on the small crystal in the center

of the room. The first wand blast will deactivate the red and blue laser

barricades, but activate a purple laser barricade in the center. If you
use a second wand blast on the crystal, it will deactivate the purple
barricade, but reactivate the red and blue ones. Subsequent blasts will
alternate between the above pattern. After making your way past the
laser
barricades, enter the door at the end of the room. You will now be in a
small library, at the rear of which is a desk. Have Momo inspect the
desk
and she will find a switch underneath it. At this point you are asked if

you would like Momo to flip the switch. After flipping the switch, an
alarm sounds, and two of the bookcases near the desk rotate, allowing
you to see a rocket in a silo beneath them. As the rocket rises from the

silo in the floor, your characters grab onto it so that they may ride it

out of the tower once it launches.

Chapter Twelve
A Thorny Landing

After a not so perfect landing, Honey wakes everyone, and Momo finds

the rocket's manual. After receiving control of your characters, search
the area that the rocket crash landed in, and you will find the "Thorn"
dragon gene. After finding the Thorn dragon gene, leave the crash site
and return to the world map.

Chapter Fourteen
Onions Always Make You Cry

Once back on the world map, you will be able to travel on the road
past the Coffee Shop. Follow the road that leads Southwest to Plant(the
gray dwelling on the raised area). Enter Plant, and make sure to choose
Momo as your character that you use to interact with the people(speak)
here. To get to the different levels in plant, you must ride the
conveyor belts in the correct directions. The conveyor belts are
controlled by the levers that are at one end of each of them. Make your
way around Plant until you come to the area at the bottom of one of the
red conveyor belts towards the Southwestern corner. Here you will find
many bails of hay and a steel building. Talk to the scientists here, and

upon talking to Palet, who you spoke to at the Coffee Shop, he will draw

your attention to the large plant bud at the edge of the steel building.

He then tells you of a similar mutant in the dump in the mountain next
to Plant. After hearing of the mutant, leave Plant and head to the
mountain directly to the left of it. Enter the cave in the mountain and
make your way to the blue lever in the center of the first section of
the
cave. Flip the lever twice(make sure none of your characters are on the
conveyor belt or the lever will not move), so that you can reach the
area
behind the crates, where the chest is. Open the chest to receive a large

sum of money, then return towards the cave entrance, but instead of
leaving, walk to the upper area as now you will be able to reach the
second chest that is on the ledge to the left of the lever. By moving
the
crates on the conveyor, you have created a bridge that will allow you to

cross over to where the chest is from the upper area. Open the chest to
receive a pair of high boots. After receiving the boots, jump down the
drop spot and proceed to the doorway at the Northwest corner of the
cave.
Once through the doorway, make your way to the levers just above the
lava
pit at the bottom of this section of the cave. Flip the red lever six or

seven times, so that the two crates on the conveyor belt line up with
the
gaps in the ledges above. After lining the crates up with the gaps, walk

towards the conveyor belt that runs from East to West at the top of this

section of the cave, and proceed up the ramp on the side of it. You will

now be able to walk across the ledges and reach the chest at the end of
them(due to your moving the crates on the conveyor belt). Open the chest

to receive an Artemis Cap. After receiving the cap, make your way back
off of the ledges and proceed to the doorway at the bottom right side of

this section of the cave(the doorway surrounded by roots). Upon entering

the doorway, you are attacked by the mutant you came looking for. After
defeating this boss, you are brought out to the area where the lava pit
is. The mutant is now sitting on the conveyor belt, and asks you to
finish him off. Flip the red lever to start the conveyor moving towards
the lava, thereby dropping him into it. Once the mutant hits the lava
and
seemingly burns up, a loud squeal is heard, and a small plant bud hops
out of the lava pit and lands in front of the blue lever. Your main
character believes the plant bud to be a threat, and starts to swing his

sword at it. Momo steps in the way and asks you not to hurt it. She then

talks to the bud. Nina then suggests the name Peco for the bud. Peco
then
joins your party(you have the option of changing current party members
at
this point also). After Peco joins your party, make your way out of the
caves and leave the dump.

Chapter Fifteen
The Tree Of Wisdom

After exiting the dump, make your way to the tree "?" area just East

of Plant(between Plant and Momo's tower). Enter the tree "?" area with
Peco in your current party, and have him speak to the large gray tree
at the end of the path inside. This is Yggdrasil, the Tree of Wisdom,
and it takes giving him a Wisdom Fruit in return for allowing you his
services as a Master. After aligning with Yggdrasil, the Tree of
Wisdom(if necessary, note, Peco must initiate any contact with this
Master), return to the world map and re-enter the scientific community
of Plant.


Chapter Sixteen
A Ride In The Hay

Once back in Plant, Palet greets you, and you tell him how things
went at the dump. Momo explains to him that Nina and your main character

are trying to get back to Wyndia Castle, but that a certain pair of
undesirables are making that task quite difficult. After talking to
Palet, enter the building on the lower level(where you are now) and talk

to the innkeeper(woman behind the counter). She will let you stay at the

inn for free. When your characters wake up the next morning, you find
that a ride to Wyndia has been arranged for you. All you need to do is
hide beneath the hay in a wagon headed for Wyndia. After everyone hides
in the wagon, your journey towards Wyndia Castle begins. The scene then
fades.



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