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Army Men Sarge's Heroes
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Breath of Fire III
Walkthrough/Tips
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Part 2
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Part 2
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Trygon: Flame Gene + Frost Gene + Thunder Gene
Cost 15 AP, 8 AP per turn
Abilities:
Flame breath: 0 AP Flame, damage altered by HP
Frost breath: 0 AP Frost, damage altered by HP
Thunder breath: 0 AP Electric, damage altered by HP
Dragon breath: 0 AP Breath, damage altered by HP
Snap: 0 AP Attack vs one target, lowers defense
Restore form: 0 AP Return to human form

Behemoth: Miracle Gene
Cost 16 AP, 8 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Restore form: 0 AP Return to human form

Behemoth(Fire): Miracle Gene + Flame Gene
Cost 21 AP, 11 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Flame breath: 0 AP Flame, damage altered by HP
Flame claw: 0 AP Flame attack vs one target
Restore form: 0 AP Return to human form

Behemoth(Ice): Miracle Gene + Frost Gene
Cost 21 AP, 11 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Frost breath: 0 AP Frost, damage altered by HP
Frost claw: 0 AP Frost attack vs one target
Restore form: 0 AP Return to human form

Behemoth(Lightning): Miracle Gene + Thunder Gene
Cost 21 AP, 11 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Thunder breath: 0 AP Electric, damage altered by HP
Thunder claw: 0 AP Electric attack vs one target
Restore form: 0 AP Return to human form

Behemoth(Dark): Miracle Gene + Shadow Gene
Cost 21 AP, 11 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Shadow breath: 0 AP Death vs all targets
Chlorine: 0 AP Attack, poisons target
Restore form: 0 AP Return to human form

Behemoth(Light): Miracle Gene + Radiance Gene
Cost 21 AP, 11 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Divine breath: 0 AP Holy, damage altered by HP
Shining claw: 0 AP Holy attack vs one target
Restore form: 0 AP Return to human form

Behemoth(Power): Miracle Gene + Force Gene
Cost 24 AP, 12 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form

Behemoth(Magical): Miracle Gene + Eldritch Gene
Cost 24 AP, 12 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Remedy: 7 AP Cures all status changes
Restore: 12 AP Heal heavy wounds on one target
Vitalize: 20 AP Heal medium wounds on all targets
Restore form: 0 AP Return to human form

Warrior: Force Gene
Cost 8 AP, 4 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form

Warrior:(Fire) Force Gene, Flame Gene
Cost 13 AP, 7 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Flame Breath 0 AP Flame, damage altered by HP
Flame Claw 0 AP Flame attack vs one target
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form

Warrior(Frost): Force Gene, Frost Gene
Cost 13 AP, 7 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Frost Breath 0 AP Frost, damage altered by HP
Frost Claw 0 AP Frost attack vs one target
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form

Warrior:(Lightning): Force Gene, Thunder Gene
Cost 13 AP, 7 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Thunder Breath 0 AP Electric, damage altered by HP
Thunder Claw 0 AP Electric attack vs one target
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form

Warrior(Dark): Force Gene, Shadow Gene
Cost 13 AP, 7 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Shadow Breath: 0 AP Death vs all targets
Chlorine: 0 AP Attack, poisons target
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form

Warrior(Light): Force Gene, Radiance Gene
Cost 13 AP, 7 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Divine Breath: 0 AP Holy, damage altered by HP
Holy Strike 0 AP Holy attack vs one target
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form

Warrior(Magical): Force Gene, Eldritch Gene
Cost 16 AP, 8 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Focus: 0 AP Raise power when used, maximum x2
Remedy: 7 AP Cures all status changes
Restore: 12 AP Heal heavy wounds on one target
Vitalize: 20 AP Heal medium wounds on all targets
Restore form: 0 AP Return to human form

Mammoth: Miracle Gene + ??? Gene
Cost 24 AP, 12 AP per turn
Abilities:
Giant growth: 0 AP Attack vs multiple targets
Meteor strike: 0 AP Comet, damage altered by HP
Restore form: 0 AP Return to human form

Pygmy: Mutant Gene + ??? Gene
Cost 11 AP, 6 AP per turn
Abilities:
Dragon breath: 0 AP Breath, damage altered by HP
Snap: 0 AP Attack vs one target, lowers defense
Magma breath: 0 AP Flame, damage altered by HP
Restore form: 0 AP Return to human form

Wildfire: Miracle Gene + Thorn Gene + Reverse Gene
Cost 27 AP, 14 AP per turn
Abilities:
Whelp breath: 0 AP Breath, damage altered by HP
Charge: 0 AP Damage altered based on defense
Restore form: 0 AP Return to human form

Tiamat: Shadow Gene + Trance Gene
Cost 13 AP, 7 AP per turn
Abilities:
Doom breath: 0 AP Neutral, damage altered by HP
Shadow breath: 0 AP Death vs all targets
Venom breath: 3 AP Poison all targets
Restore form: 0 AP Return to human form

Myrmidon: Force Gene + Trance Gene
Cost 16 AP, 8 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Flame strike: 1 AP Flame attack vs one target
Thunder strike: 4 AP Electric attack, paralyzes
Frost strike: 4 AP Frost attack, induces sleep
Wind strike: 1 AP Wind attack vs one target
Holy strike: 2 AP Holy attack vs one target
Aura breath: 0 AP Holy, damage altered by HP
Restore form: 0 AP Return to human form

Kaiser(uncontrollable): Infinity Gene
Cost 40 AP, 20 AP per turn
Abilities:
Kaiser breath: 0 AP Neutral, Damage altered by HP
Bone break: 0 AP Attack, usable at fixed intervals
Howling: 0 AP Attack, induces confusion
Restore form: 0 AP Return to human form

Kaiser(controllable): Failure Gene + Infinity Gene
Cost 41 AP, 21 AP per turn
Abilities:
Kaiser breath: 0 AP Neutral, Damage altered by HP
Bone break: 0 AP Attack, usable at fixed intervals
Howling: 0 AP Attack, induces confusion
Restore form: 0 AP Return to human form

Using Masters:

After aligning yourself with a Master, raise levels and return to
them.
You will be rewarded with Skills/Spells/Items/New Battle Formations,

and other helpful things. When a Master gives you the option of
using
them, first they ask if you would like any of your current party
members to align with them(learn from them), Yes/No. If you choose
No
at this point, they then ask you if you would like them to remove
the
current alignment from a member of your current party, Yes/No. A
Master may only remove his own alignment from a party member(IE: Lee

may only remove an alignment with Lee, not any other Master).
However,
a Master may align with a character who is currently aligned with
another Master, thereby overriding the previous Master(IE: if Nina
is
currently aligned with Bunyan, but wishes to align herself with
Emitai, she need not have Bunyan take his alignment off of her. Just

have Emitai align with Nina, and Bunyan's alignment will be gone).
The statistic enhancers/penalty are added/subtracted to the
statistic
amount that you raise at each level while aligned with the
particular
Master. If the number in a particular statistic is a negative by way

of the Master, and you wouldn't normally receive a boost in that
statistic during a level raise, you won't be penalized so that it
cuts into your already established statistics.

Master list:

1. Bunyan: Woodsman in Cedar Woods
HP+2 AP-2
Power+2 Intelligence-3
Defense+1

2. Mygas: Yraall Region, just West of McNeil Town
AP+1 Power-1
Intelligence+2 Defense-1

3. Yggdrasil, the Tree of Wisdom: Eastern Wyndia, outside Plant,
need Peco to contact this Master
AP+1 HP-1
Defense+1 Power-2
Intelligence+2 Weak vs flame

4. Durandal: Wyndia, in the shack between outer walls of the castle
??? ???

5. Giotto: Fishman in Rhapala Region
HP+4 Power-1
AP+3 Defense-1
Agility-1
Intelligence-1

6. Emitai: Dauna Hills, house with golem
AP+4 Power-2
Intelligence+4 Defense-2

7. Hachio: Wyndia Castle cook
HP+2 AP-2
Power+2 Agility-1
Defense+1 Intelligence-1

8. Bais: Wyndia, one of the four teenagers, leader boy
Power+1

9. Lang: Wyndia, one of the four teenagers, fat boy
Defense+1

10. Lee: Wyndia, one of the four teenagers, short girl
Intelligence+1

11. Wynn: Wyndia, one of the four teenagers, tall girl
HP+1

12. D'lonzo: Coffee shop, girl at the top of the hill
Power+1 HP-1
Agility+1 AP-2
Accuracy heightened

13. Meryleep: Eastern Wyndia, in the forest "?" area to the Northwest

of the Coffee shop. Faerie
Agility+2 HP-1
Power-1
Defense-1

14. Fahl: Genmel fortress to the South of Wyndia, horse barkeep in pub

HP+4 Agility-3
Power+1 Intelligence-3
Defense+3

15. Hondara: Urkan Tapa, robed priest
AP+1 Power-2
Intelligence+1
Holy property up

16. Ladon, the Dragon God: Dragon portrait, need main character to
contact, Dragnier
Power+2 HP-6
Defense+2 AP-6
Agility+1
Intelligence+2

17. Deis: Girl revived at Angel Tower, resides at the temple(Cave
of Ages) in Mt. Zublo
AP+3 HP-3
Power+1 Defense-3
Intelligence+3
Agility+1


Bunyan: Return to him at any point in the game after Rei and Teepo
have left your party.
Learned at 2 levels raised: Risky blow AP 0
Learned at 5 levels raised: Focus AP 0
Learned at 8 levels raised: Super Combo(press in order) AP 12
Learned at 10 levels raised: Disembowel(leaves 1 HP) AP 0

Mygas: Wants all your z, appears after you return from Mt. Glaus.
Learned at 1 level raised: Frost AP 2
Learned at 4 levels raised: Meditation AP 0
Learned at 6 levels raised: Magic ball AP 2
Learned at 8 levels raised: Typhoon AP 7

Tree of Wisdom: Wants a Wisdom fruit, you must have Peco contact this
Master each time you with to contact him.
Learned at 2 levels raised: Sanctuary AP 5
Learned at 5 levels raised: Recall AP 2
Learned at 8 levels raised: Shield AP 4

Durandal: No requirement.
Learned at 1 level raised: Unmotivate AP 0
Learned at 2 levels raised: Feign swing AP 0
Learned at 3 levels raised: Backhand AP 0

Giotto: Must have fishing rank of Rod Master or higher.
Learned at 2 levels raised: Trump(must have 0 AP) AP 0
Learned at 5 levels raised: Berserk AP 2
Learned at 8 levels raised: Sudden death AP 1

Emitai: 10,000z.
Learned at 1 level raised: Barrier AP 4
Learned at 3 levels raised: Mind sword AP 2
Learned at 5 levels raised: Enlighten AP 2

Hachio: Needs the following four items for a dish he's making, Beef
jerky, Angler(fish), Martian squid(fish) and Swallow eye.
Learned at 1 level raised: Mighty chop AP 0
Learned at 3 levels raised: Demonbane AP 1

Bais: Find him the second time he hides(when he's a teenager, in Dauna

Mine). All four teenagers must be found first.
Learned at 2 levels raised: Battle Formation #4, Chain Form

Lang: Find him the second time he hides(when he's a teenager, in
Wyndia
Royal Tombs). All four teenagers must be found first.
Given at 2 levels raised: Cupid's Lyre(option item)

Lee: Find her the second time she hides(when she's a teenager, at the
Eastern checkpoint). All four teenagers must be found first.
Learned at 2 levels raised: Battle Formation #5, Magic Form

Wynn: Find her the second time she hides(when she's a teenager, in
Junk
Town). All four teenagers must be found first.
Learned at 2 levels raised: Battle Formation #6, Refuge Form

D'lonzo: You must have fifteen different types of weapons in your
possession(inventory).
Learned at 2 levels raised: Monopolize(all EXP. to caster) AP 0
Learned at 3 levels raised: Intimidate AP 0
Learned at 4 levels raised: Steal AP 0

Meryleep: Peco must knock a rock into the pond she lives in, you also
must possess the Flower jewel. Need Peco in your party to
make initial contact with her each time. You must also be
past the point at which you can enter the Faerie Village
before contacting Meryleep or she will not appear.
Learned at 2 levels raised: Charm AP 0
Learned at 5 levels raised: Shadow Walk AP 8
Learned at 8 levels raised: War shout AP 6

Fahl: You must win 30 battles in a row without resting.
Learned at 2 levels raised: Charge AP 0
Learned at 4 levels raised: Counter AP 0
Learned at 6 levels raised: Resist AP 2

Hondara: Must have previously learned the Skill "Backhand" from the
Master, Durandal.
Learned at 2 levels raised: Purify AP 4
Learned at 5 levels raised: Kyrie(undead) AP 5
Learned at 8 levels raised: Benediction AP 20

Ladon, Dragon God: Need Infinity dragon gene in your inventory, you
must have your main character contact this Master
each time you wish to contact him.
Learned at 2 levels raised: Mind's eye AP 0
Learned at 4 levels raised: Holy Strike AP 2
Learned at 6 levels raised: Ward of light AP 5
Learned at 8 levels raised: Aura AP 20

Deis: Available in the temple at Mt. Zublo(Cave of Ages) after
reviving her at Angel Tower. Must use your main character to
gain access to her inner chamber. You must also choose, "I
like you this way" when she tells you that the human form that
you first saw her in limited her powers. Also, after she's
rested, you must choose, "yes Ma'am" when addressing her.
Learned at 2 levels raised: Inferno AP 10
Learned at 5 levels raised: Blizzard AP 10
Learned at 8 levels raised: Myollnir AP 10
Learned at 11 levels raised: Sirocco AP 12
Learned at 15 levels raised: Celerity(needs time to charge) AP 0




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