Chapter Eighty Eight
Last Chance
Once on the world map, make sure Garr is in your party, then make
your way Northeast to Container Yard(the "?" area with the small square
building and crates near it). Enter Container Yard and walk into the
building at the Northern end. You will see that this is the Container
Yard
that the teleporter at Relay Point A brought you to earlier(where you
found the Radiance dragon gene). Have Garr push the crate that is
blocking
the ladders, and it will break apart against the wall, allowing your
party
access to the teleporter above(now you don't need to walk back across
the
desert to return to familiar territory). After gaining access to the
teleporter at Container Yard, return outside to the world map, and enter
the city(Caer Xhan) to the Northwest.
Chapter Eighty Nine
No Turning Back
Once inside the Caer Xhan, you will find two shops that you can use,
a weapon/armor shop, and an item shop. Both shops are staffed by robots.
After buying the necessary items and weapons that you need, enter the
security building at the Northeast corner of the first section of the
city(walk down the main road and turn right at the red circular marker.
The building you are looking for is on the left at the end of the turn
off
road). Inside the building, you will find a honey type robot lying on
the
floor. Continue through the building until you come to the room
containing
a checkered floor section, between four posts(there is a chest in the
center of the checkered section of the floor). Walk around the outside
of
the four posts, to the stairs at the left leading down. Once down the
stairs, enter the door to the security room. Inside this room is a
switch,
in the "On" position, the security system is in "Normal mode"(default,
what it is on now), while in the "Off" position, the security system
will
go into "Test mode". Turn the switch to the off position, so the
security
system will go into test mode. Doing this will shut out the lights in
the
building. Return to the checkered floor area above and you will notice
that there are infa-red beams coming from the tops of the four posts
surrounding the checkered area of the floor. These beams are the
building's security system(hitting any of them causes HP loss, and your
character to be knocked backwards). Now that you can see the beams, open
the chest and take the item that is inside it(Moon Tears). After taking
the item, walk up the set of stairs to the right and make your way past
the next set of infa-red beams, then exit the building by the door at
the rear. Once back outside, enter the door to the North and you will be
in the station control room. Access the main terminal in the rear of the
room(blue screen), and answer yes(Yes/Ok) to the two questions that you
are asked. Doing so will bring the station back online, and unlock a
door
inside another building in the city. After using the terminal, go back
outside the station control room and jump down off the ledge you are on,
to the ledge below(there is a drop point in front of the door where you
came out of the security building). Next, enter the building at the rear
of this section of the city(the only building you can enter at the lower
part of this section). Once inside, access the terminal you will see, to
open the closed gate(you unlocked this gate in the station control room)
at the top of the stairs to the left. After the gate opens, walk up the
stairs and proceed through the door at the other end of the upper level.
Once you pass through the door, you will hear a loudspeaker call
attention
to the lift that goes to Station Myria. Your characters then realize
that
this must be the Myria that Jono, the elder in Dragnier spoke of.
Proceed
up the stairs next to you, and walk onto the lift that is there. As soon
as you are on the lift, an attention alarm will sound, followed by your
party being raised high into the sky to a floating station, Station
Myria.
Chapter Ninety
Wow, That's A Lot Of Chapters
After walking off the lift and arriving at Station Myria, try the
door just down the platform. You will be told that it is locked, and
that
you must enter by going through the work area. Proceed down the stairs
to
the right, and make your way to the stairs leading up, a few rooms
further ahead. Walk up the stairs and flip the blue switch that is in
the
room at the top of them. This will turn the energy on for the
elevator(the control panel for the elevator is in the room below, down
the stairs that you just came up). Go to the elevator and inspect the
control panel(note, there are two items hidden on this level, a Life
Shard, which is outside the rear door, and a weapon(Gas Shells) outside
the lower door). You will be given three choices:
Arrival Platform(up, leads to a chest containing a Wisdom Fruit)
Maintenance Deck(down)
Quit
After getting the item from the chest in the level above(by using the
elevator), use the elevator to go to the Maintenance Deck on the lower
level. On the lower level, walk down the platform to the elevator at the
other end. Take this second elevator back to the work area(only place it
goes). Once there, enter the door to the left and walk through the room
it
leads to. You will come to a hallway with two locked doors that need
level's A and B clearance card keys to be opened. Walk to the left
section
of the hall, and you will find an unlocked door that leads to the
worker's
locker room and sleeping quarters. In the sleeping quarters you can rest
your party by inspecting the beds, and use the save book to save your
game, change party members and such. After using the sleeping quarters,
walk up the stairs in the right section of the outer hallway. Once up
the
stairs, inspect both terminals(they look like keypads) to unlock both
the
automatic lock on the door by the lift you used to reach Station Myria,
and the laser locks in the area to the left of where you are now(answer
yes to the question you are asked at each terminal to shut off/unlock
them. Note, the door that is by the lift, is on the other side of the
glass partitions in the area where the laser locks were). After using
the
terminals, return down the stairs to the hallway, and make your way up
the stairs at the left end of it(near the sleeping quarters). Walk
through the room at the top of the stairs, and you will enter the area
where the laser locks were. There are green and yellow tiled paths on
the
floor of this area. Follow the yellow tile path up the stairs and
through
the next few rooms(note, the rooms with the white cross signs on the
wall, towards the end of both the yellow and green paths, will heal all
characters to maximum HP/AP levels as soon as you walk into them. Also,
to the side of the conveyor belts, is a chest containing 10,000z), until
you reach the large room at the end with three doors on the level you
are
on, and some lower sections that you can see to the left. Enter the door
at the very end of the yellow path and your characters will see a giant
creature contained in a cell filled with sleeping gas. Use the terminal
to stop the flow of sleeping gas to the cell. Once the gas clears, you
will see that there is a card key in the cell with the creature. You
must
now go and retrieve it. Exit the room and enter the first door in the
larger outside room. You will see a terminal just across from the door,
and some stairs leading to an electrified section of floor(shock area,
you will be asked if you'd like to enter it when you approach the
doorway) in the rear. To make a path through the electrified section of
floor, use the single terminal in this room, and the two terminals(shock
panel monitors) in the room to the left, to cut the flow of electricity
to various sections of the floor. Upon using them, you will get a three
part schematic of the of the shock area's floor(each terminal
corresponds to one of the parts of the schematic), blue dashes represent
a negative charge, while red crosses represent a positive charge. The
object here is to think of each section of the schematic as if it were
overlain on top of the others, and that a positive charge on top of a
negative charge will cancel each other out. So you want to "cancel out"
a path through the electrified floor. If you number the schematics one,
two and three, from left to right, the way to line them up so you'll
have an "S" shaped path through the shock area is as follows(note, press
the Accept button when the schematics are positioned to your liking to
see an overhead view of the shock area):
On schematic one: Put the single red cross in the top row in the top
right corner.
On schematic two: Put the single red cross in the bottom row in the
bottom left corner.
On schematic three: Put the single blue dash in the top row in the top
right corner.
After positioning the schematics correctly, proceed safely across the
shock area and walk onto the lift(square tile with circular pattern on
it)
on the other side of it. The lift will take you down to the level
below(that you could see from the large open room), and from there you
can
make your way around to a second lift that will take you back up to the
level above(use terminal). Once you arrive on the upper level again,
enter
the doorway to the left and you will be inside the cell with the giant
creature that you saw earlier. With a loud screech from the creature,
the
glass walls shatter, and the creature attacks your party. After
defeating
the creature, pick up the level B card key from the floor in front of
you,
then walk onto the lift that the creature had been sitting on(Note, if
Rei is not in your current party, return to the sleeping quarters and
get
him before stepping onto the lift). The lift brings you to the lower
level, where you will come to a locked gate(note, before the locked
gate,
you will find a steel box containing a weapon for Momo called the HE
Shells. This weapon will be important later), beyond which is a room
with
several chests(they contain two shields and a helmet). Use Rei to pick
the lock and open the gate. After receiving the items from the chests,
return to the hallway where the sleeping quarters are, and use the level
B card key on the access terminal on the wall next to the locked level B
door. Choose to run an ID check on the card key, and the door will
unlock
and open. Enter the level B room and talk to the Honey model robots that
are gathered inside. Talk to the one standing by itself to get more
information(note, there is a chest containing a weapon in the room
also).
After talking to the Honey robots, return to the outer hallway and walk
up
the left set of stairs again(make sure Rei and Momo are in your party at
this point) and make your way to the area with the green and yellow
paths.
This time, follow the green path to it's end. At the end of the green
path(you will pass another healing room just before the end of the path)
you will find a doorway blocked by a wall of plants. Use Momo's He
Shells
to destroy the plants that are blocking the door, then enter the atrium
beyond it. Make your way across the atrium and use Rei to unlock the
door
with the deadbolt on it on the other side. After entering the door that
Rei just unlocked, walk around the glass cage in the center of the room,
while being careful not to step on the thorns that are hanging out of
the
cage, or you will be poisoned. Exit the room by the door on the other
side of the glass cage and continue through the atrium until you reach
it's Northwest corner. Here you will find two possible ways to go,
through a door straight ahead, or up the stairs to the right. Proceed
through the door at the Northwest corner first(you must walk up the
grassy knoll to reach it). In the room that follows is a chest that
contains a Dragon spear. After receiving the spear, return to the atrium
and proceed up the stairs to the right then enter the doorway at the end
of the walkway above. Through the doorway is a dark hallway, at the end
of
which is an elevator that goes to a place called Eden. After taking the
elevator to Eden, your characters arrive in a bright grassy field. There
are trees all over, and the sound of birds chirping fills the air. A
small brook also runs across the Western section of this new area. Upon
crossing the bridge to reach the other side of the brook, your
characters
startle a bird that was sitting in the grass, just on the other side.
The
bird flies a short distance to a person(who is facing away from your
party) who is playing with several other birds. At this point all the
birds fly away, leaving your party to meet this new person. The person
recognizes your main character, and upon the person turning around, Rei
asks... Teepo? It is in fact your long lost friend. After filling each
other in on what has happened(in a series of flashbacks. It seems that
Teepo is also part of the Dragon clan, the Brood, that your main
character is from, and has the same dragon transformation abilities as
you. However, after becoming separated from Rei and your main character
during the initial battle between Balio and Sunder, Teepo was found by
Myria. Myria convinced Teepo that the dragons were evil, and as such,
Teepo agreed to stay here in Eden and abandon his powers) since you last
saw each other, Teepo points at you, and all of your party, including
Teepo, vanish. You reappear alone, in the center of four stones, a blue
light shining down on you in an otherwise dark area. Teepo enters the
light and points to the Northwest. Another blue lit area then appears,
and
Teepo exits. Upon walking towards the second blue light, you notice that
there is a line of blue lights that travel into the distance. As you
walk
towards the third light, you hear Nina. Upon reaching the third light,
visions of Nina appear and speak to you. In the fourth light there is a
dragon statue(it will not let you save your game). After inspecting the
statue, walk into the fifth circle of blue light. As you try to enter
the
sixth light, you will hit a repeating loop, and be sent back to the
circle
of light where Nina was. After encountering this loop, continue to the
circle of light where the dragon statue was, and inspect it again. After
re-inspecting the dragon statue, walk back towards the first circle of
blue light(where Teepo was). Upon trying to return to the first circle
of
light, you will be teleported to another blue lit area where there is a
vision of Rei. There is also another dragon statue here(note, in these
next areas where your main character is alone, walking will restore your
HP level). After Rei vanishes, inspect the dragon statue to be restored
to
full HP/AP levels. It will then ask you if you'd like to save your game.
After using the statue, walk towards the lights to the upper left until
you reach another dragon statue. On either side of this statue are
raised
terminals. Use the terminals to light the areas on either side of the
circle of light that you are presently in. Both newly lit areas contain
a
chest. If you walk towards the left light, you will fall into a
hole(note,
there is a hole to the right as well) that leads to another dragon
statue.
Inspect the dragon statue to light the area to the left of where you now
are(choose the top choice when prompted). This newly lit area contains a
chest. Open the chest to receive the Shaman Ring. After receiving the
Shaman Ring, walk back to the right, past the dragon statue, to the next
circle of light. Here you will find a cylinder of rising energy. Step
into it to be teleported back to a circle of blue light that is just to
the South of where you saw the vision of Rei(where the dragon statue
heal/save spot is). After returning to the upper level with the Shaman
Ring, walk back to the dragon statue between the two raised terminals.
Read the inscription on the dragon statue and then remain motionless in
front of it for a few moments(10-15 seconds). While you are standing
still
in front of the statue, another light will appear in the dark area
behind
the statue. Once this new area lights up, you can begin moving your
character again. Begin walking into the newly lit area and you will
encounter a vision of Momo and Honey. After they disappear, walk into
the
newly lit area. From this new area you can reach the chests that were on
the opposite sides of the holes you fell into earlier. After opening the
chests and receiving the items from them, walk to the circle of light at
the rear that contains another cylinder of energy. Walk into the
cylinder
of energy to be brought to a new area consisting of a maze of ledges.
Within this maze of ledges are many colored teleport markers(snow flake
shaped) on the ground. There are two of each color, and as you walk onto
one, you will appear on the second of the same color in another section
of the maze. There are a white and a yellow marker in the first section
of the maze, and purple, green, red, pink and blue markers, which can
only be reached after using either the white or yellow teleport markers.
The object of the maze is to reach the blue teleport marker, as it has
another cylinder of energy on it that will take you to the next area. To
reach the blue marker, walk onto the yellow marker first, then after
seeing a vision of Garr(between the yellow and purple markers), follow
the markers by going through them in this order, purple, green and after
seeing a vision of Peco, finally blue. After going through the blue
teleport marker, you will arrive at the base of a set of stairs. A
vision
of yourself blocks your path. After talking to the vision, it mentions
Myria and you fall to the ground. As the vision offers you a hand in
getting to your feet, you stand and walk through it, causing it to
disappear. Walk towards the stairs and a vision of Teepo will appear at
the top of them. He talks to you of the dragon blood flowing through
your
veins, and how grand it would be if you joined him here in Eden, serving
Myria. After the discussion ends, Teepo calls forth a skeleton riding a
two headed wolf beast(Arwan) to challenge you. After defeating the
Arwan,
you fall back down to Eden, where the true Teepo confronts you. In a
flash of light, Teepo transforms into an immense Dragon Lord, at which
point you are able to choose two party members to join you in the
forthcoming battle. After choosing your party members and your battle
formation, you then face Teepo in his Dragon Lord form. After inflicting
a certain amount of damage on Teepo's Dragon Lord form, he will revert
back to his human form. The two characters that were in your party
before
Teepo made everyone vanish, are there as well. As your characters speak
to Teepo, he changes form once again, this time to that of a purple
dragon whelp. Upon the dragon's death(from wounds inflicted during the
battle with your party), it vanishes, leaving the level A card key in
it's place. At this point you regain control of your characters. Walk to
the card key and pick it up. After receiving the card key, return via
the
lift to the lower levels of Station Myria, and use the level A card key
on the access terminal for the level A door, in the hallway where the
sleeping quarters are. After the door is unlocked and opened, enter the
level A room and open the chest that is inside to receive a Light
Bangle.
After receiving the item, make your way back up the left hand set of
stairs in the outer hallway(next to the sleeping quarters) and return to
the area above where the green and yellow tiled paths begin. |