Chapter Eighty One
Familiar Ground
Once you arrive at Relay Point A, check the control panel for the
teleporter. By doing so, you will find out that the antenna that
controls
the outgoing transports from this relay point is currently down(note,
from
this point on, you can reach Relay Point A from the teleporter in the
basement of the Wyndia Castle if you set the controls for that
destination). Leave the teleporter room, and you will see Honey appear
and
run off down a hallway. Follow Honey(she went down the hall to the
right,
not straight ahead) and you will find that you are actually back in the
Urkan Region, inside the freighter at Steel Beach. It seems the Relay
Point was what was on the opposite side of the previously locked
door(note, the door was locked if you approached it from the Steel Beach
side when you were searching for the parts to repair the boat. Also, Zig
is at the boat dock below Junk Town with your smaller boat if you want
to
see him/it. After finding out that you are at Steel Beach, you will be
asked to choose which party members you would like to take with you into
the Relay Point, so that you can attempt to repair the antenna.
Chapter Eighty Two
White Noise
Once you've chosen your current party, return inside the Relay
Point,
and start to make your way through it to the antenna on the roof. On
your
way to the roof, you will come to an area with four switches and four
girders, each labeled with a corresponding color circle, dark red, red,
blue and light blue. The object here is to raise all four of the girders
in order to reach the stairway(the dark red labeled girder and the
stairs
are out of your current line of vision) that will lead you towards the
roof. To raise or lower the girders, flip the switches in a specific
order. Some switches cause some girders to raise, while others lower, or
vice versa. If you choose incorrectly, inspect the large rectangular
stone
in front of the dark red switch. It will ask if you'd like to know about
the switches, then if you would like to reset the switches/girders to
their original positions. The switches raise and lower the girders in
the
following fashion:
Blue switch:
Blue girder: Up Red girder: Down
Light Blue girder: Nothing Dark Red girder: Up
Light Blue switch:
Blue girder: Nothing Red girder: Up
Light Blue girder: Up Dark Red: Down
Red switch:
Blue girder: Down Red girder: Up
Light Blue girder: Nothing Dark Red girder: Down
Dark Red switch:
Blue girder: Nothing Red girder: Nothing
Light Blue girder: Nothing Dark Red girder: Up
From these patterns you can see that you need to flip the switches in
this
order:
Blue
Light Blue
Dark Red
Flipping the switches in this order will raise all four girders, and
allow
you to cross the first three girders, then pass under the fourth to
reach
the stairs beyond. After proceeding up the stairs past the girders, you
will come to a locked door beside a large open pit. There are three
floating platforms hovering in the air over the pit. To open the door,
you
must ride one of the platforms to the island in the center of the pit,
and
trigger the door's unlocking mechanism. The platforms will travel in a
straight line across the pit in whichever direction you walk onto them
from. To make it to the center, line all three platforms up against one
side, then ride the one closest to the center straight across the pit.
Walk back around the pit, and ride a second platform around the edges of
the pit, until it hits the one you just rode across(you will be
automatically sent onto the first platform and it will bring you back to
the side of the pit). From here, you can go back to the second platform
you rode around the edges, and ride it across the pit to the island in
the
center and unlock the door(note, you must move forward slightly once on
the center island to trigger the unlocking mechanism). Take the platform
back across the pit and proceed through the now unlocked door. A short
walk later, you should arrive on the roof. Inspect the antenna's
controls
and you will be prompted to align the antenna properly(first by asking
if
you would like instructions for aligning the antenna. Then by asking if
you would like to try aligning the antenna dish itself). To do this, use
the D-pad to turn the antenna, and press the "X" button when the antenna
is in the position you want it to stay in. The object here, is to place
the antenna at an angle where it isn't receiving any static
interference(crackling), just straight signal. The correct direction to
face the antenna is between North and Northwest(you will know by a small
cut scene when you've accomplished this task correctly). Once you have
properly positioned the antenna, make your way back down to the
teleporter and inspect it's control panel. You can now use Relay Point A
(this teleporter) to reach:
Colony
Dragnier
Container Yard
Relay Point B
Quit
Just choose which location you'd like to go to, and step onto the
teleporter.
Chapter Eighty Three
A Quick Side Trip
Your next destination should be to go to Dragnier, but first make a
quick trip to Container Yard. Once in Container Yard, you will find the
"Radiance" dragon gene in a corner of the room you appear in. Retrieve
the Radiance dragon gene, then use the teleporter to return to Relay
Point A. Once back at Relay Point A, reprogram the control panel for the
teleporter to take you to Dragnier and step back onto it.
Chapter Eighty Four
The Brood
Upon arriving in Dragnier, leave the teleporter room, and you will
be
brought by an old man to see the village leader. During a feast with the
village leader, you are told that all the people of this village are of
the Brood(the race of dragons that your main character is part of), and
that they gave up their powers long ago and fled here, so as not to be
discovered by the guardians. After learning this, you will have a
vision,
and awake separated from your other party members. Upon leaving the
dining area(tent the feast took place in), Rei appears, and joins back
up
with you. Rei suggests meeting up with Garr(note: you can save your game
at the small gray dragon statue in one of the tents on the upper section
of the village). Go and talk to Garr, he is standing at the top of the
temple at the rear of the village. After a brief discussion with Garr,
the old man approaches and tells you that the village elder wishes to
meet with you. You may now enter the temple through the well in the
center of the village. Before doing this, leave Dragnier and set up
camp. Once you have set up camp, change party members so that Nina is in
your current party instead of Rei. Bring Garr and Nina back into
Dragnier
and climb down the ladder into the well. There you will find another
ladder across the bottom of the well that leads to a stairway. Walk up
the stairway to enter the temple. At the top of the stairs you will see
a
very familiar sight. There is a wall in the entry hall with a mural
painted on it(note, it is the mural that you see when you first turn on
the game, during the intro). Proceed past the hall with the mural, until
you come to a room where the village elder is seated on the floor. Talk
to the elder(Jono), and the prophecy of the mural will be explained.
Jono
will also tell you of someone called "Myria". After the elder has
spoken,
and you have regained control of your characters, approach the elder
with
Garr. Garr will then speak to the elder about his role as a guardian,
and
of what is to come. After Garr is finished speaking to Jono, have Nina
speak with him(Jono). He will tell Nina more about Myria, and then ask
her a question. After choosing the top choice as an answer to his
question, Nina gives him a kiss. After you regain control of your party,
talk to Jono once more with your main character(note, choose the top
choice when you approach the steps in front of him, and you will walk
towards Jono and speak to him). After giving you more information about
Myria, Jono decides to test you, by turning into an Elder Dragon, and
attacking your party(note, you cannot use your dragon transformation
abilities in this test battle). After defeating the dragon that he had
become, talk to Jono once more with your main character. He(Jono) will
tell you that you have been deemed worthy of receiving the "Infinity"
dragon gene. He then disappears, leaving in his place, the final dragon
gene, the Infinity dragon gene. After taking the gene, leave the temple,
and the old man will meet you by the top of the well. After seeing that
you have the Infinity dragon gene, he tells you that the man with the
camel standing near the gate to the village will be your guide, and get
you to the Desert of Death to the North. After talking to the old man,
speak to the woman in the tent where you had the feast. She will tell
you
of a passage through the factory to the Northwest of Dragnier. At any
point after receiving the Infinity dragon gene, have your main character
inspect the dragon shaped carving at the top of the temple(above the
teleport room) and it will come to life. This is Ladon, the Dragon God,
and it will then offer you it's services as a Master. After aligning
with
Ladon, the Dragon God(if necessary), speak to the man(Horis) with the
camel standing by the gate to the village. Choose "Let's go" when he
asks
you a question, and he will travel with your party as an unplayable
character(if you camp, you will see him and his camel sitting beside the
fire) to his home in the desert beyond the giant wall to the Northwest.
After Horis joins you, make your way out of Dragnier, and proceed to the
factory that is to the Northwest. Make sure to have Momo and Peco in
your
party, as they will be needed in the factory.
Chapter Eighty Five
Scrambled Eggs
Once at the factory, make your way down the dirt paths(there are
treasure chests at some of the dead ends) to the open door at the bottom
that leads into the factory. Once inside the factory itself, make your
way
to the rear of the lower level. There is a wall there that Momo can
shoot
out with her bazooka to reveal a hidden room. There is a treasure chest
containing a spear for Garr in the hidden room. After receiving the
spear
from the chest in the hidden room, find the stairway that leads up into
the factory around the center of the lower level. After climbing the
stairway, do not flip the switch that you see next to the door, as once
thrown, a wall of lasers is activated to the left of it. Instead,
proceed
through the door and make your way past the maze of switches and
electric
floor panels(trigger specific switches to deactivate corresponding floor
panels), until you reach an area where there is a robot and a control
panel(the control panel is atop a raised area with a blue tiled floor).
Flip the switch to the right of the raised area(with anyone other than
your main character) to gain access to the stairs that lead to the
control
panel. The robot in the area beyond the control panel is a remote
controlled robot. To use him, choose "Activate" when accessing the
control
panel(the top choice is instructions, while the bottom is quit). To
control him, move your character around on the blue tiled floor of the
platform where the control panel is. The robot will move accordingly(as
if your character was a computer's mouse, and the robot was the onscreen
pointer). Use the robot to flip the switches, thereby deactivating the
electric currents that are running along the floor in the area he is in.
To flip a switch, hit the action button while the robot is facing it. To
gain extra walking space, have the robot get stuck on the opposite sides
of the small square pillars, while you put some distance between
yourself
and the robot. Once the three switches have been triggered, and the
electric floor panels where the robot is have all been shut off, you
will
be able to access the higher area above where the robot was. Walk around
to the higher area, and enter the door that is there(there is a chest to
the right, open it before entering the door). You will come to a long
set
of stairs, at the top of which is a locked door. A lock control panel is
on the wall, slightly to the left of the locked door. This panel
controls
the lock on the door. To open this door, you must either, shoot the lock
control panel with Momo's bazooka, or equip the Rockbreaker weapon on
Peco, and then use his slam on the lock control panel. The Rockbreaker
weapon can be found in one of the chests in the lower level of the
factory. After breaking the lock control panel, the door automatically
opens, allowing you to exit back onto the world map, but in a desert
area
on the other side of the giant wall.
Chapter Eighty Six
The Desert Of Death
Once you have made your way past the factory, and are in the desert,
you will come to Horis' home(tee pee area, walk slightly North while on
the world map, and you will automatically be brought there). A scene
showing Nina, Rei and your main character talking to Horis will then
take
place. After this, talk to Horis and he will tell you the way to wander
the desert in order to get to the Oasis town. There are also several
useful items in various locations throughout the desert. The way to
these
places(the Oasis town and the items) involve using the stars as your
guides. Horis says that his camel creature(Rakda) will travel with you,
in case you get lost along the way(to return, camp and talk to the
Rakda. Choose the top choice to both his questions and you will be
returned to Horis'). Horis will also tell you that you may get
dehydrated
from walking in the desert, and that it is better to walk at night, and
camp during the day, as during the day the heat will cause you to need
more water. He tells you to make sure to bring plenty of water with
you(inspect the jar next to Horis' tee pee, it contains water. Choose to
receive sixteen units worth of water. Use the water when the sun rises
as you are walking across the desert to prevent HP loss). To leave
Horis'
home area, walk to the edge of the screen and choose to go into the
desert(the second choice returns you to the world map so you can go back
towards the factory if you need to). To find a piece of armor, you must
walk towards the North star(left hand red star) that you face when you
leave Horis' home area. Upon walking towards it, you will notice that
the
positioning of the blue stars to the left, both the single(Evening) and
three diagonally lined stars, is changing. The blue stars are coming
closer together due to the angle of your journey across the desert. When
the single blue star(Evening) is lined up directly above the first of
the three diagonally lined blue stars(the rightmost one, most likely the
only one visible over the horizon at this point), turn and walk towards
them, keeping the Evening star aligned over the right-most of the three
diagonal stars as you travel. You will eventually encounter a random
battle screen, where, instead of/in addition to, a satchel containing an
item as your reward, there will be a large armor breastplate(Life Armor,
graphically it looks like a breastplate sitting in the sand). Once you
find the Life Armor, return to Horis'. At Horis', refill your Water Jug,
then head back out into the desert. Once in the desert, turn directly to
the East(four turns to the right) and walk straight ahead(traveling
East). During the seventh night of your journey, you will encounter
another random battle, where instead of/in addition to, an item satchel,
there will be a skeleton in the center of the battle screen lying in the
sand. Inspect the skeleton to receive a pair of Speed Boots. After
finding the Speed Boots, use the Rakda to return to Horis'. Once back,
restock your water supply, then head back out into the desert to start
your trek to the Oasis town. To reach the Oasis town, walk towards the
False North star(lower red star, to the right) once you leave Horis',
and are in the desert. Whenever you get into a battle, or use the camp,
redirect yourself so you are facing the False North star(right hand red
star, if necessary) and continue walking towards it. At around the
fourth
night, you will notice red lights appear just above the horizon. These
lights are from Oasis Town, and during the daylight hours, you will be
able to see the town in the distance. Continue walking towards the False
North star(right hand red star), until you notice the lights from Oasis
Town fade away(what did you expect from an oasis). At this point, turn
towards the True North star(left hand red star, two turns to the left)
and walk towards it. You will notice the stars are starting to align in
a certain manner, due to the directions that you have been walking. The
two red stars(True North and False North) are now at even heights in the
sky, and the three blue diagonally lined stars are slightly lower, near
the center of them. This star alignment was a key to reaching the Oasis
town(note, an easier way to reach the Oasis town, is to walk in a
straight line, starting from between the two red stars, True North and
False North. Remember to realign yourself properly after each battle or
camping session. This will take you in a direct route to the Oasis
town).
Upon nearing this star alignment, you will then encounter another random
battle, but this one will be different. A giant creature will rise from
under a mountain of sand and attack your party. This is Manmo, the boss
creature of the desert. After defeating him, you will then go into an
automatic camp scene, in which, Nina is terribly ill and needs you to do
an unspeakable act in order to save her. She needs Rakda meat in order
to return to normal health. To get the meat, go outside the tent and use
your main character's special action(sword swipe) while you are behind
the Rakda. After a terrible cry, inspect the carcass to receive the
meat,
then bring it into the tent and it will automatically be given to Nina.
After this scene ends, you will arrive at the Oasis town.
Chapter Eighty Seven
Oasis Town
After arriving at the Oasis town, and enjoying a feast(does dinner
look familiar?) and some rest and recreation for your party members, you
find out that Nina is going to be allright. You then regain control of
your characters(note, the girl Rei was talking to on the dock in front
of
the inn will replenish your supply of water to sixteen units, in case
you
need it). Your next step is to take the path up the hill out of the
Oasis
town. This will bring you back to the world map(rather than leave the
Oasis town through the gate to the South that leads back out into the
desert. Note, if you leave Oasis town through the gate, and return to
the
desert, there is a weapon for Peco that you can find. To reach the
weapon, once you leave Oasis town, walk to the West, which is four turns
to the right. On your seventh night of your journey to the West, you
will
encounter a random battle, where instead of/in addition to an item
satchel, there will be a large red chest. Open the chest to receive the
Death Claws, which are a powerful weapon for Peco. After receiving the
Death Claws, use the Rakda to return to Oasis town so that you may
proceed on with the game).
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